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Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c412
1 files changed, 0 insertions, 412 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index bcdcdaa30cc..648af413bbe 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -72,10 +72,6 @@
#include "BLI_sys_types.h" /* for intptr_t support */
-#include "GPU_buffers.h"
-#include "GPU_shader.h"
-#include "GPU_immediate.h"
-
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
@@ -348,7 +344,6 @@ void DM_init(
DM_init_funcs(dm);
dm->needsFree = 1;
- dm->auto_bump_scale = -1.0f;
dm->dirty = 0;
/* don't use CustomData_reset(...); because we dont want to touch customdata */
@@ -405,7 +400,6 @@ int DM_release(DerivedMesh *dm)
{
if (dm->needsFree) {
bvhcache_free(&dm->bvhCache);
- GPU_drawobject_free(dm);
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numTessFaceData);
@@ -3002,21 +2996,6 @@ void mesh_get_mapped_verts_coords(DerivedMesh *dm, float (*r_cos)[3], const int
}
}
-/* ******************* GLSL ******************** */
-
-void DM_calc_tangents_names_from_gpu(
- const GPUVertexAttribs *gattribs,
- char (*tangent_names)[MAX_NAME], int *r_tangent_names_count)
-{
- int count = 0;
- for (int b = 0; b < gattribs->totlayer; b++) {
- if (gattribs->layer[b].type == CD_TANGENT) {
- strcpy(tangent_names[count++], gattribs->layer[b].name);
- }
- }
- *r_tangent_names_count = count;
-}
-
void DM_add_named_tangent_layer_for_uv(
CustomData *uv_data, CustomData *tan_data, int numLoopData,
const char *layer_name)
@@ -3050,397 +3029,6 @@ void DM_calc_loop_tangents(
&dm->tangent_mask);
}
-void DM_calc_auto_bump_scale(DerivedMesh *dm)
-{
- /* int totvert = dm->getNumVerts(dm); */ /* UNUSED */
- int totface = dm->getNumTessFaces(dm);
-
- MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getTessFaceArray(dm);
- MTFace *mtface = dm->getTessFaceDataArray(dm, CD_MTFACE);
-
- if (mtface) {
- double dsum = 0.0;
- int nr_accumulated = 0;
- int f;
-
- for (f = 0; f < totface; f++) {
- {
- float *verts[4], *tex_coords[4];
- const int nr_verts = mface[f].v4 != 0 ? 4 : 3;
- bool is_degenerate;
- int i;
-
- verts[0] = mvert[mface[f].v1].co; verts[1] = mvert[mface[f].v2].co; verts[2] = mvert[mface[f].v3].co;
- tex_coords[0] = mtface[f].uv[0]; tex_coords[1] = mtface[f].uv[1]; tex_coords[2] = mtface[f].uv[2];
- if (nr_verts == 4) {
- verts[3] = mvert[mface[f].v4].co;
- tex_coords[3] = mtface[f].uv[3];
- }
-
- /* discard degenerate faces */
- is_degenerate = 0;
- if (equals_v3v3(verts[0], verts[1]) ||
- equals_v3v3(verts[0], verts[2]) ||
- equals_v3v3(verts[1], verts[2]) ||
- equals_v2v2(tex_coords[0], tex_coords[1]) ||
- equals_v2v2(tex_coords[0], tex_coords[2]) ||
- equals_v2v2(tex_coords[1], tex_coords[2]))
- {
- is_degenerate = 1;
- }
-
- /* verify last vertex as well if this is a quad */
- if (is_degenerate == 0 && nr_verts == 4) {
- if (equals_v3v3(verts[3], verts[0]) ||
- equals_v3v3(verts[3], verts[1]) ||
- equals_v3v3(verts[3], verts[2]) ||
- equals_v2v2(tex_coords[3], tex_coords[0]) ||
- equals_v2v2(tex_coords[3], tex_coords[1]) ||
- equals_v2v2(tex_coords[3], tex_coords[2]))
- {
- is_degenerate = 1;
- }
-
- /* verify the winding is consistent */
- if (is_degenerate == 0) {
- float prev_edge[2];
- bool is_signed = 0;
- sub_v2_v2v2(prev_edge, tex_coords[0], tex_coords[3]);
-
- i = 0;
- while (is_degenerate == 0 && i < 4) {
- float cur_edge[2], signed_area;
- sub_v2_v2v2(cur_edge, tex_coords[(i + 1) & 0x3], tex_coords[i]);
- signed_area = cross_v2v2(prev_edge, cur_edge);
-
- if (i == 0) {
- is_signed = (signed_area < 0.0f) ? 1 : 0;
- }
- else if ((is_signed != 0) != (signed_area < 0.0f)) {
- is_degenerate = 1;
- }
-
- if (is_degenerate == 0) {
- copy_v2_v2(prev_edge, cur_edge);
- i++;
- }
- }
- }
- }
-
- /* proceed if not a degenerate face */
- if (is_degenerate == 0) {
- int nr_tris_to_pile = 0;
- /* quads split at shortest diagonal */
- int offs = 0; /* initial triangulation is 0,1,2 and 0, 2, 3 */
- if (nr_verts == 4) {
- float pos_len_diag0, pos_len_diag1;
-
- pos_len_diag0 = len_squared_v3v3(verts[2], verts[0]);
- pos_len_diag1 = len_squared_v3v3(verts[3], verts[1]);
-
- if (pos_len_diag1 < pos_len_diag0) {
- offs = 1; // alter split
- }
- else if (pos_len_diag0 == pos_len_diag1) { /* do UV check instead */
- float tex_len_diag0, tex_len_diag1;
-
- tex_len_diag0 = len_squared_v2v2(tex_coords[2], tex_coords[0]);
- tex_len_diag1 = len_squared_v2v2(tex_coords[3], tex_coords[1]);
-
- if (tex_len_diag1 < tex_len_diag0) {
- offs = 1; /* alter split */
- }
- }
- }
- nr_tris_to_pile = nr_verts - 2;
- if (nr_tris_to_pile == 1 || nr_tris_to_pile == 2) {
- const int indices[6] = {offs + 0, offs + 1, offs + 2, offs + 0, offs + 2, (offs + 3) & 0x3 };
- int t;
- for (t = 0; t < nr_tris_to_pile; t++) {
- float f2x_area_uv;
- const float *p0 = verts[indices[t * 3 + 0]];
- const float *p1 = verts[indices[t * 3 + 1]];
- const float *p2 = verts[indices[t * 3 + 2]];
-
- float edge_t0[2], edge_t1[2];
- sub_v2_v2v2(edge_t0, tex_coords[indices[t * 3 + 1]], tex_coords[indices[t * 3 + 0]]);
- sub_v2_v2v2(edge_t1, tex_coords[indices[t * 3 + 2]], tex_coords[indices[t * 3 + 0]]);
-
- f2x_area_uv = fabsf(cross_v2v2(edge_t0, edge_t1));
- if (f2x_area_uv > FLT_EPSILON) {
- float norm[3], v0[3], v1[3], f2x_surf_area, fsurf_ratio;
- sub_v3_v3v3(v0, p1, p0);
- sub_v3_v3v3(v1, p2, p0);
- cross_v3_v3v3(norm, v0, v1);
-
- f2x_surf_area = len_v3(norm);
- fsurf_ratio = f2x_surf_area / f2x_area_uv; /* tri area divided by texture area */
-
- nr_accumulated++;
- dsum += (double)(fsurf_ratio);
- }
- }
- }
- }
- }
- }
-
- /* finalize */
- {
- const float avg_area_ratio = (nr_accumulated > 0) ? ((float)(dsum / nr_accumulated)) : 1.0f;
- const float use_as_render_bump_scale = sqrtf(avg_area_ratio); // use width of average surface ratio as your bump scale
- dm->auto_bump_scale = use_as_render_bump_scale;
- }
- }
- else {
- dm->auto_bump_scale = 1.0f;
- }
-}
-
-void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
-{
- CustomData *vdata, *ldata;
- int a, b, layer;
- const bool is_editmesh = (dm->type == DM_TYPE_EDITBMESH);
-
- /* From the layers requested by the GLSL shader, figure out which ones are
- * actually available for this derivedmesh, and retrieve the pointers */
-
- memset(attribs, 0, sizeof(DMVertexAttribs));
-
- vdata = &dm->vertData;
- ldata = dm->getLoopDataLayout(dm);
-
- /* calc auto bump scale if necessary */
- if (dm->auto_bump_scale <= 0.0f)
- DM_calc_auto_bump_scale(dm);
-
- char tangent_names[MAX_MTFACE][MAX_NAME];
- int tangent_names_count;
- /* Add a tangent layer/layers. */
- DM_calc_tangents_names_from_gpu(gattribs, tangent_names, &tangent_names_count);
-
- if (tangent_names_count)
- dm->calcLoopTangents(dm, false, (const char (*)[MAX_NAME])tangent_names, tangent_names_count);
-
- for (b = 0; b < gattribs->totlayer; b++) {
- int type = gattribs->layer[b].type;
- layer = -1;
- if (type == CD_AUTO_FROM_NAME) {
- /* We need to deduct what exact layer is used.
- *
- * We do it based on the specified name.
- */
- if (gattribs->layer[b].name[0]) {
- layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV, gattribs->layer[b].name);
- type = CD_MTFACE;
- if (layer == -1) {
- layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL, gattribs->layer[b].name);
- type = CD_MCOL;
- }
- if (layer == -1) {
- layer = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, gattribs->layer[b].name);
- type = CD_TANGENT;
- }
- if (layer == -1) {
- continue;
- }
- }
- else {
- /* Fall back to the UV layer, which matches old behavior. */
- type = CD_MTFACE;
- }
- }
- if (type == CD_MTFACE) {
- /* uv coordinates */
- if (layer == -1) {
- if (gattribs->layer[b].name[0])
- layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV, gattribs->layer[b].name);
- else
- layer = CustomData_get_active_layer_index(ldata, CD_MLOOPUV);
- }
-
- a = attribs->tottface++;
-
- if (layer != -1) {
- attribs->tface[a].array = is_editmesh ? NULL : ldata->layers[layer].data;
- attribs->tface[a].em_offset = ldata->layers[layer].offset;
- }
- else {
- attribs->tface[a].array = NULL;
- attribs->tface[a].em_offset = -1;
- }
-
- attribs->tface[a].gl_index = gattribs->layer[b].glindex;
- attribs->tface[a].gl_info_index = gattribs->layer[b].glinfoindoex;
- attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
- }
- else if (type == CD_MCOL) {
- if (layer == -1) {
- if (gattribs->layer[b].name[0])
- layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL, gattribs->layer[b].name);
- else
- layer = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
- }
-
- a = attribs->totmcol++;
-
- if (layer != -1) {
- attribs->mcol[a].array = is_editmesh ? NULL : ldata->layers[layer].data;
- /* odd, store the offset for a different layer type here, but editmode draw code expects it */
- attribs->mcol[a].em_offset = ldata->layers[layer].offset;
- }
- else {
- attribs->mcol[a].array = NULL;
- attribs->mcol[a].em_offset = -1;
- }
-
- attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
- attribs->mcol[a].gl_info_index = gattribs->layer[b].glinfoindoex;
- }
- else if (type == CD_TANGENT) {
- /* note, even with 'is_editmesh' this uses the derived-meshes loop data */
- if (layer == -1) {
- if (gattribs->layer[b].name[0])
- layer = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, gattribs->layer[b].name);
- else
- layer = CustomData_get_active_layer_index(&dm->loopData, CD_TANGENT);
- }
-
- a = attribs->tottang++;
-
- if (layer != -1) {
- attribs->tang[a].array = dm->loopData.layers[layer].data;
- attribs->tang[a].em_offset = dm->loopData.layers[layer].offset;
- }
- else {
- attribs->tang[a].array = NULL;
- attribs->tang[a].em_offset = -1;
- }
-
- attribs->tang[a].gl_index = gattribs->layer[b].glindex;
- attribs->tang[a].gl_info_index = gattribs->layer[b].glinfoindoex;
- }
- else if (type == CD_ORCO) {
- /* original coordinates */
- if (layer == -1) {
- layer = CustomData_get_layer_index(vdata, CD_ORCO);
- }
- attribs->totorco = 1;
-
- if (layer != -1) {
- attribs->orco.array = vdata->layers[layer].data;
- attribs->orco.em_offset = vdata->layers[layer].offset;
- }
- else {
- attribs->orco.array = NULL;
- attribs->orco.em_offset = -1;
- }
-
- attribs->orco.gl_index = gattribs->layer[b].glindex;
- attribs->orco.gl_texco = gattribs->layer[b].gltexco;
- attribs->orco.gl_info_index = gattribs->layer[b].glinfoindoex;
- }
- }
-}
-
-/**
- * Set vertex shader attribute inputs for a particular tessface vert
- *
- * \param a: tessface index
- * \param index: vertex index
- * \param vert: corner index (0, 1, 2, 3)
- * \param loop: absolute loop corner index
- */
-void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, int loop)
-{
- const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- int b;
-
- UNUSED_VARS(a, vert);
-
- /* orco texture coordinates */
- if (attribs->totorco) {
- /*const*/ float (*array)[3] = attribs->orco.array;
- const float *orco = (array) ? array[index] : zero;
-
- if (attribs->orco.gl_texco)
- glTexCoord3fv(orco);
- else
- glVertexAttrib3fv(attribs->orco.gl_index, orco);
- }
-
- /* uv texture coordinates */
- for (b = 0; b < attribs->tottface; b++) {
- const float *uv;
-
- if (attribs->tface[b].array) {
- const MLoopUV *mloopuv = &attribs->tface[b].array[loop];
- uv = mloopuv->uv;
- }
- else {
- uv = zero;
- }
-
- if (attribs->tface[b].gl_texco)
- glTexCoord2fv(uv);
- else
- glVertexAttrib2fv(attribs->tface[b].gl_index, uv);
- }
-
- /* vertex colors */
- for (b = 0; b < attribs->totmcol; b++) {
- GLfloat col[4];
-
- if (attribs->mcol[b].array) {
- const MLoopCol *cp = &attribs->mcol[b].array[loop];
- rgba_uchar_to_float(col, &cp->r);
- }
- else {
- zero_v4(col);
- }
-
- glVertexAttrib4fv(attribs->mcol[b].gl_index, col);
- }
-
- /* tangent for normal mapping */
- for (b = 0; b < attribs->tottang; b++) {
- if (attribs->tang[b].array) {
- /*const*/ float (*array)[4] = attribs->tang[b].array;
- const float *tang = (array) ? array[loop] : zero;
- glVertexAttrib4fv(attribs->tang[b].gl_index, tang);
- }
- }
-}
-
-void DM_draw_attrib_vertex_uniforms(const DMVertexAttribs *attribs)
-{
- int i;
- if (attribs->totorco) {
- if (attribs->orco.gl_info_index != -1) {
- glUniform1i(attribs->orco.gl_info_index, 0);
- }
- }
- for (i = 0; i < attribs->tottface; i++) {
- if (attribs->tface[i].gl_info_index != -1) {
- glUniform1i(attribs->tface[i].gl_info_index, 0);
- }
- }
- for (i = 0; i < attribs->totmcol; i++) {
- if (attribs->mcol[i].gl_info_index != -1) {
- glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB);
- }
- }
-
- for (i = 0; i < attribs->tottang; i++) {
- if (attribs->tang[i].gl_info_index != -1) {
- glUniform1i(attribs->tang[i].gl_info_index, 0);
- }
- }
-}
-
/* Set object's bounding box based on DerivedMesh min/max data */
void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
{