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Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c168
1 files changed, 168 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index be1d39d6c8c..25826037d5f 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -701,6 +701,172 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
}
}
+static void emDM_drawFacesTex_common(DerivedMesh *dm,
+ int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
+ int (*drawParamsMapped)(void *userData, int index),
+ void *userData)
+{
+ EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMesh *em= emdm->em;
+ float (*vertexCos)[3]= emdm->vertexCos;
+ float (*vertexNos)[3]= emdm->vertexNos;
+ EditFace *efa;
+ int i;
+
+ if (vertexCos) {
+ EditVert *eve;
+
+ for (i=0,eve=em->verts.first; eve; eve= eve->next)
+ eve->tmp.l = (long) i++;
+
+ for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
+ MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+ unsigned char *cp= NULL;
+ int drawSmooth= (efa->flag & ME_SMOOTH);
+ int flag;
+
+ if(drawParams)
+ flag= drawParams(tf, mcol, efa->mat_nr);
+ else if(drawParamsMapped)
+ flag= drawParamsMapped(userData, i);
+ else
+ flag= 1;
+
+ if(flag != 0) { /* flag 0 == the face is hidden or invisible */
+ if (flag==1 && mcol)
+ cp= (unsigned char*)mcol;
+
+ glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ if (!drawSmooth) {
+ glNormal3fv(emdm->faceNos[i]);
+
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+
+ if(efa->v4) {
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ }
+ } else {
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+
+ if(efa->v4) {
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ }
+ }
+ glEnd();
+ }
+ }
+ } else {
+ for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
+ MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+ unsigned char *cp= NULL;
+ int drawSmooth= (efa->flag & ME_SMOOTH);
+ int flag;
+
+ if(drawParams)
+ flag= drawParams(tf, mcol, efa->mat_nr);
+ else if(drawParamsMapped)
+ flag= drawParamsMapped(userData, i);
+ else
+ flag= 1;
+
+ if(flag != 0) { /* flag 0 == the face is hidden or invisible */
+ if (flag==1 && mcol)
+ cp= (unsigned char*)mcol;
+
+ glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ if (!drawSmooth) {
+ glNormal3fv(efa->n);
+
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(efa->v1->co);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glVertex3fv(efa->v2->co);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glVertex3fv(efa->v3->co);
+
+ if(efa->v4) {
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glVertex3fv(efa->v4->co);
+ }
+ } else {
+ if(tf) glTexCoord2fv(tf->uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glNormal3fv(efa->v1->no);
+ glVertex3fv(efa->v1->co);
+
+ if(tf) glTexCoord2fv(tf->uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glNormal3fv(efa->v2->no);
+ glVertex3fv(efa->v2->co);
+
+ if(tf) glTexCoord2fv(tf->uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glNormal3fv(efa->v3->no);
+ glVertex3fv(efa->v3->co);
+
+ if(efa->v4) {
+ if(tf) glTexCoord2fv(tf->uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glNormal3fv(efa->v4->no);
+ glVertex3fv(efa->v4->co);
+ }
+ }
+ glEnd();
+ }
+ }
+ }
+}
+
+static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+{
+ emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
+}
+
+static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
+{
+ emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
+}
+
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
@@ -946,6 +1112,8 @@ static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob,
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
+ emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
+ emdm->dm.drawFacesTex = emDM_drawFacesTex;
emdm->dm.drawUVEdges = emDM_drawUVEdges;
emdm->dm.release = emDM_release;