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Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r--source/blender/blenkernel/intern/action.c59
1 files changed, 29 insertions, 30 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index c181548eb19..b1b98c030eb 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -65,17 +65,17 @@
#include "RNA_access.h"
/* *********************** NOTE ON POSE AND ACTION **********************
-
- - Pose is the local (object level) component of armature. The current
- object pose is saved in files, and (will be) is presorted for dependency
- - Actions have fewer (or other) channels, and write data to a Pose
- - Currently ob->pose data is controlled in where_is_pose only. The (recalc)
- event system takes care of calling that
- - The NLA system (here too) uses Poses as interpolation format for Actions
- - Therefore we assume poses to be static, and duplicates of poses have channels in
- same order, for quick interpolation reasons
-
- ****************************** (ton) ************************************ */
+ *
+ * - Pose is the local (object level) component of armature. The current
+ * object pose is saved in files, and (will be) is presorted for dependency
+ * - Actions have fewer (or other) channels, and write data to a Pose
+ * - Currently ob->pose data is controlled in where_is_pose only. The (recalc)
+ * event system takes care of calling that
+ * - The NLA system (here too) uses Poses as interpolation format for Actions
+ * - Therefore we assume poses to be static, and duplicates of poses have channels in
+ * same order, for quick interpolation reasons
+ *
+ * ****************************** (ton) ************************************ */
/* ***************** Library data level operations on action ************** */
@@ -1214,23 +1214,22 @@ static void blend_pose_strides(bPose *dst, bPose *src, float srcweight, short mo
}
-/*
-
-bone matching diagram, strips A and B
-
- .------------------------.
- | A |
- '------------------------'
- . . b2
- . .-------------v----------.
- . | B . |
- . '------------------------'
- . . .
- . . .
-offset: . 0 . A-B . A-b2+B
- . . .
-
-*/
+/*
+ * bone matching diagram, strips A and B
+ *
+ * .------------------------.
+ * | A |
+ * '------------------------'
+ * . . b2
+ * . .-------------v----------.
+ * . | B . |
+ * . '------------------------'
+ * . . .
+ * . . .
+ * offset: . 0 . A-B . A-b2+B
+ * . . .
+ *
+ * */
static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src, float srcweight, short mode)
@@ -1294,8 +1293,8 @@ static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src,
}
/* added "sizecorr" here, to allow armatures to be scaled and still have striding.
- Only works for uniform scaling. In general I'd advise against scaling armatures ever though! (ton)
-*/
+ * Only works for uniform scaling. In general I'd advise against scaling armatures ever though! (ton)
+ */
static float stridechannel_frame(Object *ob, float sizecorr, bActionStrip *strip, Path *path, float pathdist, float *stride_offset)
{
bAction *act= strip->act;