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Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c552
1 files changed, 414 insertions, 138 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 08648aa6e10..aeddabf8c1b 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -44,6 +44,7 @@
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
@@ -51,6 +52,7 @@
#include "DNA_vfont_types.h"
#include "BKE_anim.h"
+#include "BKE_curve.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
@@ -61,6 +63,7 @@
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_main.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_utildefines.h"
@@ -69,6 +72,8 @@
#include <config.h>
#endif
+static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated);
+
void free_path(Path *path)
{
if(path->data) MEM_freeN(path->data);
@@ -112,7 +117,7 @@ void calc_curvepath(Object *ob)
path->len= tot+1;
/* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */
- if(path->len<nu->resolu*nu->pntsu) path->len= nu->resolu*nu->pntsu;
+ if(path->len<nu->resolu*SEGMENTSU(nu)) path->len= nu->resolu*SEGMENTSU(nu);
dist= (float *)MEM_mallocN((tot+1)*4, "calcpathdist");
@@ -275,7 +280,7 @@ int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* returns OK
/* ****************** DUPLICATOR ************** */
-static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index)
+static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int type, int animated)
{
DupliObject *dob= MEM_callocN(sizeof(DupliObject), "dupliobject");
@@ -285,50 +290,66 @@ static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], i
Mat4CpyMat4(dob->omat, ob->obmat);
dob->origlay= ob->lay;
dob->index= index;
+ dob->type= type;
+ dob->animated= (type == OB_DUPLIGROUP) && animated;
ob->lay= lay;
return dob;
}
-static void group_duplilist(ListBase *lb, Object *ob, int level)
+static void group_duplilist(ListBase *lb, Object *ob, int level, int animated)
{
DupliObject *dob;
Group *group;
GroupObject *go;
- float mat[4][4];
+ float mat[4][4], tmat[4][4];
if(ob->dup_group==NULL) return;
group= ob->dup_group;
/* simple preventing of too deep nested groups */
- if(level>4) return;
+ if(level>MAX_DUPLI_RECUR) return;
/* handles animated groups, and */
/* we need to check update for objects that are not in scene... */
group_handle_recalc_and_update(ob, group);
+ animated= animated || group_is_animated(ob, group);
for(go= group->gobject.first; go; go= go->next) {
/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
if(go->ob!=ob) {
- Mat4MulMat4(mat, go->ob->obmat, ob->obmat);
- dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0);
+
+ /* Group Dupli Offset, should apply after everything else */
+ if (group->dupli_ofs[0] || group->dupli_ofs[1] || group->dupli_ofs[2]) {
+ Mat4CpyMat4(tmat, go->ob->obmat);
+ VecSubf(tmat[3], tmat[3], group->dupli_ofs);
+ Mat4MulMat4(mat, tmat, ob->obmat);
+ } else {
+ Mat4MulMat4(mat, go->ob->obmat, ob->obmat);
+ }
+
+ dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0, OB_DUPLIGROUP, animated);
dob->no_draw= (dob->origlay & group->layer)==0;
- if(go->ob->dup_group && (go->ob->transflag & OB_DUPLIGROUP)) {
+ if(go->ob->transflag & OB_DUPLI) {
Mat4CpyMat4(dob->ob->obmat, dob->mat);
- group_duplilist(lb, go->ob, level+1);
+ object_duplilist_recursive((ID *)group, go->ob, lb, ob->obmat, level+1, animated);
Mat4CpyMat4(dob->ob->obmat, dob->omat);
}
}
}
}
-static void frames_duplilist(ListBase *lb, Object *ob)
+static void frames_duplilist(ListBase *lb, Object *ob, int level, int animated)
{
extern int enable_cu_speed; /* object.c */
Object copyob;
+ DupliObject *dob;
int cfrao, ok;
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
cfrao= G.scene->r.cfra;
if(ob->parent==NULL && ob->track==NULL && ob->ipo==NULL && ob->constraints.first==NULL) return;
@@ -347,7 +368,8 @@ static void frames_duplilist(ListBase *lb, Object *ob)
if(ok) {
do_ob_ipo(ob);
where_is_object_time(ob, (float)G.scene->r.cfra);
- new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra);
+ dob= new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra, OB_DUPLIFRAMES, animated);
+ Mat4CpyMat4(dob->omat, copyob.obmat);
}
}
@@ -357,22 +379,28 @@ static void frames_duplilist(ListBase *lb, Object *ob)
}
struct vertexDupliData {
+ ID *id; /* scene or group, for recursive loops */
+ int level;
+ int animated;
ListBase *lb;
float pmat[4][4];
+ float obmat[4][4]; /* Only used for dupliverts inside dupligroups, where the ob->obmat is modified */
Object *ob, *par;
+ float (*orco)[3];
};
static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
+ DupliObject *dob;
struct vertexDupliData *vdd= userData;
- float vec[3], *q2, mat[3][3], tmat[4][4], obmat[4][4];
+ float vec[3], q2[4], mat[3][3], tmat[4][4], obmat[4][4];
VECCOPY(vec, co);
Mat4MulVecfl(vdd->pmat, vec);
VecSubf(vec, vec, vdd->pmat[3]);
- VecAddf(vec, vec, vdd->ob->obmat[3]);
+ VecAddf(vec, vec, vdd->obmat[3]);
- Mat4CpyMat4(obmat, vdd->ob->obmat);
+ Mat4CpyMat4(obmat, vdd->obmat);
VECCOPY(obmat[3], vec);
if(vdd->par->transflag & OB_DUPLIROT) {
@@ -383,44 +411,98 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
vec[0]= -no_s[0]; vec[1]= -no_s[1]; vec[2]= -no_s[2];
}
- q2= vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag);
+ vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag, q2);
QuatToMat3(q2, mat);
Mat4CpyMat4(tmat, obmat);
Mat4MulMat43(obmat, tmat, mat);
}
- new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index);
+ dob= new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, OB_DUPLIVERTS, vdd->animated);
+ if(vdd->orco)
+ VECCOPY(dob->orco, vdd->orco[index]);
+
+ if(vdd->ob->transflag & OB_DUPLI) {
+ float tmpmat[4][4];
+ Mat4CpyMat4(tmpmat, vdd->ob->obmat);
+ Mat4CpyMat4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
+ object_duplilist_recursive((ID *)vdd->id, vdd->ob, vdd->lb, obmat, vdd->level+1, vdd->animated);
+ Mat4CpyMat4(vdd->ob->obmat, tmpmat);
+ }
}
-static void vertex_duplilist(ListBase *lb, Scene *sce, Object *par)
+static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level, int animated)
{
- Object *ob;
- Base *base;
+ Object *ob, *ob_iter;
+ Mesh *me;
+ Base *base = NULL;
float vec[3], no[3], pmat[4][4];
- int lay, totvert, a;
+ int lay, totvert, a, oblay;
DerivedMesh *dm;
+ struct vertexDupliData vdd;
+ Scene *sce = NULL;
+ Group *group = NULL;
+ GroupObject * go = NULL;
Mat4CpyMat4(pmat, par->obmat);
- lay= G.scene->lay;
-
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
if(par==G.obedit)
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
else
- dm = mesh_get_derived_deform(par, CD_MASK_BAREMESH);
+ dm= mesh_get_derived_deform(par, CD_MASK_BAREMESH);
+
+ if(G.rendering) {
+ me= par->data;
+ vdd.orco= (float(*)[3])get_mesh_orco_verts(par);
+ transform_mesh_orco_verts(me, vdd.orco, me->totvert, 0);
+ }
+ else
+ vdd.orco= NULL;
totvert = dm->getNumVerts(dm);
- base= sce->base.first;
- while(base) {
-
- if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
- ob= base->object->parent;
+ /* having to loop on scene OR group objects is NOT FUN */
+ if (GS(id->name) == ID_SCE) {
+ sce = (Scene *)id;
+ lay= sce->lay;
+ base= sce->base.first;
+ } else {
+ group = (Group *)id;
+ lay= group->layer;
+ go = group->gobject.first;
+ }
+
+ /* Start looping on Scene OR Group objects */
+ while (base || go) {
+ if (sce) {
+ ob_iter= base->object;
+ oblay = base->lay;
+ } else {
+ ob_iter= go->ob;
+ oblay = ob_iter->lay;
+ }
+
+ if (lay & oblay && G.obedit!=ob_iter) {
+ ob=ob_iter->parent;
while(ob) {
if(ob==par) {
- struct vertexDupliData vdd;
+ ob = ob_iter;
+ /* End Scene/Group object loop, below is generic */
- ob= base->object;
+
+ /* par_space_mat - only used for groups so we can modify the space dupli's are in
+ when par_space_mat is NULL ob->obmat can be used instead of ob__obmat
+ */
+ if(par_space_mat)
+ Mat4MulMat4(vdd.obmat, ob->obmat, par_space_mat);
+ else
+ Mat4CpyMat4(vdd.obmat, ob->obmat);
+
+ vdd.id= id;
+ vdd.level= level;
+ vdd.animated= animated;
vdd.lb= lb;
vdd.ob= ob;
vdd.par= par;
@@ -446,26 +528,37 @@ static void vertex_duplilist(ListBase *lb, Scene *sce, Object *par)
ob= ob->parent;
}
}
- base= base->next;
+ if (sce) base= base->next; /* scene loop */
+ else go= go->next; /* group loop */
}
+ if(vdd.orco)
+ MEM_freeN(vdd.orco);
dm->release(dm);
}
-static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
+static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level, int animated)
{
- Object *ob;
- Base *base;
+ Object *ob, *ob_iter;
+ Base *base = NULL;
+ DupliObject *dob;
DerivedMesh *dm;
+ Mesh *me;
+ MTFace *mtface;
MFace *mface;
MVert *mvert;
- float pmat[4][4], imat[3][3];
- int lay, totface, a;
-
- Mat4CpyMat4(pmat, par->obmat);
+ float pmat[4][4], imat[3][3], (*orco)[3] = NULL, w;
+ int lay, oblay, totface, a;
+ Scene *sce = NULL;
+ Group *group = NULL;
+ GroupObject *go = NULL;
+ float ob__obmat[4][4]; /* needed for groups where the object matrix needs to be modified */
- lay= G.scene->lay;
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+ Mat4CpyMat4(pmat, par->obmat);
+
if(par==G.obedit) {
int totvert;
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
@@ -484,26 +577,69 @@ static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
mface= dm->getFaceArray(dm);
mvert= dm->getVertArray(dm);
}
+
+ if(G.rendering) {
+ me= (Mesh*)par->data;
+
+ orco= (float(*)[3])get_mesh_orco_verts(par);
+ transform_mesh_orco_verts(me, orco, me->totvert, 0);
+ mtface= me->mtface;
+ }
+ else {
+ orco= NULL;
+ mtface= NULL;
+ }
+ /* having to loop on scene OR group objects is NOT FUN */
+ if (GS(id->name) == ID_SCE) {
+ sce = (Scene *)id;
+ lay= sce->lay;
+ base= sce->base.first;
+ } else {
+ group = (Group *)id;
+ lay= group->layer;
+ go = group->gobject.first;
+ }
- for(base= sce->base.first; base; base= base->next) {
+ /* Start looping on Scene OR Group objects */
+ while (base || go) {
+ if (sce) {
+ ob_iter= base->object;
+ oblay = base->lay;
+ } else {
+ ob_iter= go->ob;
+ oblay = ob_iter->lay;
+ }
- if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
- ob= base->object->parent;
+ if (lay & oblay && G.obedit!=ob_iter) {
+ ob=ob_iter->parent;
while(ob) {
if(ob==par) {
+ ob = ob_iter;
+ /* End Scene/Group object loop, below is generic */
- ob= base->object;
- Mat3CpyMat4(imat, ob->parentinv);
+ /* par_space_mat - only used for groups so we can modify the space dupli's are in
+ when par_space_mat is NULL ob->obmat can be used instead of ob__obmat
+ */
+ if(par_space_mat)
+ Mat4MulMat4(ob__obmat, ob->obmat, par_space_mat);
+ else
+ Mat4CpyMat4(ob__obmat, ob->obmat);
+ Mat3CpyMat4(imat, ob->parentinv);
+
/* mballs have a different dupli handling */
if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
for(a=0; a<totface; a++) {
- float *v1= mvert[ mface[a].v1 ].co;
- float *v2= mvert[ mface[a].v2 ].co;
- float *v3= mvert[ mface[a].v3 ].co;
- float *v4= mface[a].v4?mvert[ mface[a].v4 ].co:NULL;
+ int mv1 = mface[a].v1;
+ int mv2 = mface[a].v2;
+ int mv3 = mface[a].v3;
+ int mv4 = mface[a].v4;
+ float *v1= mvert[mv1].co;
+ float *v2= mvert[mv2].co;
+ float *v3= mvert[mv3].co;
+ float *v4= (mv4)? mvert[mv4].co: NULL;
float cent[3], quat[4], mat[3][3], mat3[3][3], tmat[4][4], obmat[4][4];
/* translation */
@@ -514,9 +650,10 @@ static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
Mat4MulVecfl(pmat, cent);
VecSubf(cent, cent, pmat[3]);
- VecAddf(cent, cent, ob->obmat[3]);
+ VecAddf(cent, cent, ob__obmat[3]);
+
+ Mat4CpyMat4(obmat, ob__obmat);
- Mat4CpyMat4(obmat, ob->obmat);
VECCOPY(obmat[3], cent);
/* rotation */
@@ -536,8 +673,40 @@ static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
Mat4CpyMat4(tmat, obmat);
Mat4MulMat43(obmat, tmat, mat);
- new_dupli_object(lb, ob, obmat, lay, a);
-
+ dob= new_dupli_object(lb, ob, obmat, lay, a, OB_DUPLIFACES, animated);
+ if(G.rendering) {
+ w= (mv4)? 0.25f: 1.0f/3.0f;
+
+ if(orco) {
+ VECADDFAC(dob->orco, dob->orco, orco[mv1], w);
+ VECADDFAC(dob->orco, dob->orco, orco[mv2], w);
+ VECADDFAC(dob->orco, dob->orco, orco[mv3], w);
+ if(mv4)
+ VECADDFAC(dob->orco, dob->orco, orco[mv4], w);
+ }
+
+ if(mtface) {
+ dob->uv[0] += w*mtface[a].uv[0][0];
+ dob->uv[1] += w*mtface[a].uv[0][1];
+ dob->uv[0] += w*mtface[a].uv[1][0];
+ dob->uv[1] += w*mtface[a].uv[1][1];
+ dob->uv[0] += w*mtface[a].uv[2][0];
+ dob->uv[1] += w*mtface[a].uv[2][1];
+
+ if(mv4) {
+ dob->uv[0] += w*mtface[a].uv[3][0];
+ dob->uv[1] += w*mtface[a].uv[3][1];
+ }
+ }
+ }
+
+ if(ob->transflag & OB_DUPLI) {
+ float tmpmat[4][4];
+ Mat4CpyMat4(tmpmat, ob->obmat);
+ Mat4CpyMat4(ob->obmat, obmat); /* pretend we are really this mat */
+ object_duplilist_recursive((ID *)id, ob, lb, ob->obmat, level+1, animated);
+ Mat4CpyMat4(ob->obmat, tmpmat);
+ }
}
break;
@@ -545,34 +714,51 @@ static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
ob= ob->parent;
}
}
+ if (sce) base= base->next; /* scene loop */
+ else go= go->next; /* group loop */
}
if(par==G.obedit) {
MEM_freeN(mface);
MEM_freeN(mvert);
}
+
+ if(orco)
+ MEM_freeN(orco);
dm->release(dm);
}
-static void new_particle_duplilist(ListBase *lb, Scene *sce, Object *par, ParticleSystem *psys)
+static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
{
GroupObject *go;
- Object *ob, **oblist=0;
+ Object *ob=0, **oblist=0, obcopy, *obcopylist=0;
+ DupliObject *dob;
ParticleSettings *part;
ParticleData *pa;
+ ChildParticle *cpa=0;
ParticleKey state;
- float ctime, pa_time;
- float tmat[4][4], mat[3][3], obrotmat[3][3], parotmat[3][3], size=0.0;
- float xvec[3] = {-1.0, 0.0, 0.0}, *q;
- int lay, a, k, step_nbr = 0, counter;
+ ParticleCacheKey *cache;
+ ParticleSystemModifierData *psmd;
+ float ctime, pa_time, scale = 1.0f;
+ float tmat[4][4], mat[4][4], pamat[4][4], size=0.0;
+ float (*obmat)[4], (*oldobmat)[4];
+ int lay, a, b, k, step_nbr = 0, counter, hair = 0;
int totpart, totchild, totgroup=0, pa_num;
if(psys==0) return;
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
part=psys->part;
+ psmd= psys_get_modifier(par, psys);
+
+ if(part==0)
+ return;
- if(part==0) return;
+ if(!psys_check_enabled(par, psys))
+ return;
ctime = bsystem_time(par, (float)G.scene->r.cfra, 0.0);
@@ -580,7 +766,7 @@ static void new_particle_duplilist(ListBase *lb, Scene *sce, Object *par, Partic
totchild = psys->totchild;
BLI_srandom(31415926 + psys->seed);
-
+
lay= G.scene->lay;
if((part->draw_as == PART_DRAW_OB && part->dup_ob) ||
(part->draw_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first)) {
@@ -590,103 +776,171 @@ static void new_particle_duplilist(ListBase *lb, Scene *sce, Object *par, Partic
else
step_nbr = 0;
+ /* if we have a hair particle system, use the path cache */
+ if(part->type == PART_HAIR) {
+ if(psys->flag & PSYS_HAIR_DONE)
+ hair= (totchild == 0 || psys->childcache) && psys->pathcache;
+ if(!hair)
+ return;
+
+ /* we use cache, update totchild according to cached data */
+ totchild = psys->totchildcache;
+ totpart = psys->totcached;
+ }
+
psys->lattice = psys_get_lattice(par, psys);
+ /* gather list of objects or single object */
if(part->draw_as==PART_DRAW_GR) {
group_handle_recalc_and_update(par, part->dup_group);
- go= part->dup_group->gobject.first;
- while(go) {
- go=go->next;
+ for(go=part->dup_group->gobject.first; go; go=go->next)
totgroup++;
- }
- oblist= MEM_callocN(totgroup*sizeof(Object *), "dupgroup object list");
- go= part->dup_group->gobject.first;
- for(a=0; a<totgroup; a++, go=go->next)
- oblist[a]=go->ob;
+ /* we also copy the actual objects to restore afterwards, since
+ * where_is_object_time will change the object which breaks transform */
+ oblist = MEM_callocN(totgroup*sizeof(Object *), "dupgroup object list");
+ obcopylist = MEM_callocN(totgroup*sizeof(Object), "dupgroup copy list");
+
+ go = part->dup_group->gobject.first;
+ for(a=0; a<totgroup; a++, go=go->next) {
+ oblist[a] = go->ob;
+ obcopylist[a] = *go->ob;
+ }
+ }
+ else {
+ ob = part->dup_ob;
+ obcopy = *ob;
}
if(totchild==0 || part->draw & PART_DRAW_PARENT)
- a=0;
+ a = 0;
else
- a=totpart;
+ a = totpart;
for(pa=psys->particles,counter=0; a<totpart+totchild; a++,pa++,counter++) {
if(a<totpart) {
- if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP)) continue;
-
- pa_num=pa->num;
+ /* handle parent particle */
+ if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP))
+ continue;
- pa_time=pa->time;
-
- size=pa->size;
+ pa_num = pa->num;
+ pa_time = pa->time;
+ size = pa->size;
}
else {
- /* TODO: figure these two out */
- pa_num = a;
- pa_time = psys->particles[psys->child[a - totpart].parent].time;
+ /* handle child particle */
+ cpa = &psys->child[a - totpart];
- size=psys_get_child_size(psys, &psys->child[a - totpart], ctime, 0);
+ pa_num = a;
+ pa_time = psys->particles[cpa->parent].time;
+ size = psys_get_child_size(psys, cpa, ctime, 0);
}
if(part->draw_as==PART_DRAW_GR) {
+ /* for groups, pick the object based on settings */
if(part->draw&PART_DRAW_RAND_GR)
- ob = oblist[BLI_rand() % totgroup];
+ b= BLI_rand() % totgroup;
else if(part->from==PART_FROM_PARTICLE)
- ob = oblist[pa_num % totgroup];
+ b= pa_num % totgroup;
else
- ob = oblist[a % totgroup];
+ b= a % totgroup;
+
+ ob = oblist[b];
+ obmat = oblist[b]->obmat;
+ oldobmat = obcopylist[b].obmat;
+ }
+ else {
+ obmat= ob->obmat;
+ oldobmat= obcopy.obmat;
}
- else
- ob = part->dup_ob;
for(k=0; k<=step_nbr; k++, counter++) {
- if(step_nbr) {
+ if(hair) {
+ /* hair we handle separate and compute transform based on hair keys */
+ if(a < totpart) {
+ cache = psys->pathcache[a];
+ psys_get_dupli_path_transform(par, psys, psmd, pa, 0, cache, pamat, &scale);
+ }
+ else {
+ cache = psys->childcache[a-totpart];
+ psys_get_dupli_path_transform(par, psys, psmd, 0, cpa, cache, pamat, &scale);
+ }
+
+ VECCOPY(pamat[3], cache->co);
+ pamat[3][3]= 1.0f;
+
+ }
+ else if(step_nbr) {
+ /* other keys */
state.time = (float)k / (float)step_nbr;
psys_get_particle_on_path(par, psys, a, &state, 0);
+
+ QuatToMat4(state.rot, pamat);
+ VECCOPY(pamat[3], state.co);
+ pamat[3][3]= 1.0f;
}
else {
+ /* first key */
state.time = -1.0;
if(psys_get_particle_state(par, psys, a, &state, 0) == 0)
continue;
- }
- QuatToMat3(state.rot, parotmat);
+ QuatToMat4(state.rot, pamat);
+ VECCOPY(pamat[3], state.co);
+ pamat[3][3]= 1.0f;
+ }
if(part->draw_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
- for(go= part->dup_group->gobject.first; go; go= go->next) {
-
- Mat4CpyMat4(tmat, go->ob->obmat);
- Mat4MulMat43(tmat, go->ob->obmat, parotmat);
- Mat4MulFloat3((float *)tmat, size);
-
- VECADD(tmat[3], go->ob->obmat[3], state.co);
+ for(go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) {
+ Mat4MulMat4(tmat, oblist[b]->obmat, pamat);
+ Mat4MulFloat3((float *)tmat, size*scale);
+ if(par_space_mat)
+ Mat4MulMat4(mat, tmat, par_space_mat);
+ else
+ Mat4CpyMat4(mat, tmat);
- new_dupli_object(lb, go->ob, tmat, par->lay, counter);
+ dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
+ Mat4CpyMat4(dob->omat, obcopylist[b].obmat);
+ if(G.rendering)
+ psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
}
}
else {
/* to give ipos in object correct offset */
where_is_object_time(ob, ctime-pa_time);
- q = vectoquat(xvec, ob->trackflag, ob->upflag);
- QuatToMat3(q, obrotmat);
-
- Mat3MulMat3(mat, parotmat, obrotmat);
- Mat4CpyMat4(tmat, ob->obmat);
- Mat4MulMat43(tmat, ob->obmat, mat);
- Mat4MulFloat3((float *)tmat, size);
+ Mat4CpyMat4(mat, pamat);
- VECCOPY(tmat[3], state.co);
+ Mat4MulMat4(tmat, obmat, mat);
+ Mat4MulFloat3((float *)tmat, size*scale);
+ if(par_space_mat)
+ Mat4MulMat4(mat, tmat, par_space_mat);
+ else
+ Mat4CpyMat4(mat, tmat);
- new_dupli_object(lb, ob, tmat, par->lay, counter);
+ dob= new_dupli_object(lb, ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
+ Mat4CpyMat4(dob->omat, oldobmat);
+ if(G.rendering)
+ psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
}
}
}
+
+ /* restore objects since they were changed in where_is_object_time */
+ if(part->draw_as==PART_DRAW_GR) {
+ for(a=0; a<totgroup; a++)
+ *(oblist[a])= obcopylist[a];
+ }
+ else
+ *ob= obcopy;
}
+
+ /* clean up */
if(oblist)
MEM_freeN(oblist);
+ if(obcopylist)
+ MEM_freeN(obcopylist);
if(psys->lattice) {
end_latt_deform();
@@ -717,7 +971,7 @@ static Object *find_family_object(Object **obar, char *family, char ch)
}
-static void font_duplilist(ListBase *lb, Object *par)
+static void font_duplilist(ListBase *lb, Object *par, int level, int animated)
{
Object *ob, *obar[256];
Curve *cu;
@@ -725,6 +979,9 @@ static void font_duplilist(ListBase *lb, Object *par)
float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
int slen, a;
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
Mat4CpyMat4(pmat, par->obmat);
/* in par the family name is stored, use this to find the other objects */
@@ -755,54 +1012,73 @@ static void font_duplilist(ListBase *lb, Object *par)
Mat4CpyMat4(obmat, par->obmat);
VECCOPY(obmat[3], vec);
- new_dupli_object(lb, ob, obmat, par->lay, a);
+ new_dupli_object(lb, ob, obmat, par->lay, a, OB_DUPLIVERTS, animated);
}
-
}
MEM_freeN(chartransdata);
}
/* ***************************** */
+static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated)
+{
+ if((ob->transflag & OB_DUPLI)==0)
+ return;
+
+ /* Should the dupli's be generated for this object? - Respect restrict flags */
+ if (G.rendering) {
+ if (ob->restrictflag & OB_RESTRICT_RENDER) {
+ return;
+ }
+ } else {
+ if (ob->restrictflag & OB_RESTRICT_VIEW) {
+ return;
+ }
+ }
-/* note; group dupli's already set transform matrix. see note in group_duplilist() */
-ListBase *object_duplilist(Scene *sce, Object *ob)
-{
- ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
- duplilist->first= duplilist->last= NULL;
-
- if(ob->transflag & OB_DUPLI) {
- if(ob->transflag & OB_DUPLIPARTS) {
- ParticleSystem *psys = ob->particlesystem.first;
- for(; psys; psys=psys->next)
- new_particle_duplilist(duplilist, sce, ob, psys);
+ if(ob->transflag & OB_DUPLIPARTS) {
+ ParticleSystem *psys = ob->particlesystem.first;
+ for(; psys; psys=psys->next)
+ new_particle_duplilist(duplilist, id, ob, par_space_mat, psys, level+1, animated);
+ }
+ else if(ob->transflag & OB_DUPLIVERTS) {
+ if(ob->type==OB_MESH) {
+ vertex_duplilist(duplilist, id, ob, par_space_mat, level+1, animated);
}
- else if(ob->transflag & OB_DUPLIVERTS) {
- if(ob->type==OB_MESH) {
- vertex_duplilist(duplilist, sce, ob);
- }
- else if(ob->type==OB_FONT) {
- font_duplilist(duplilist, ob);
+ else if(ob->type==OB_FONT) {
+ if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
+ font_duplilist(duplilist, ob, level+1, animated);
}
}
- else if(ob->transflag & OB_DUPLIFACES) {
- if(ob->type==OB_MESH)
- face_duplilist(duplilist, sce, ob);
+ }
+ else if(ob->transflag & OB_DUPLIFACES) {
+ if(ob->type==OB_MESH)
+ face_duplilist(duplilist, id, ob, par_space_mat, level+1, animated);
+ }
+ else if(ob->transflag & OB_DUPLIFRAMES) {
+ if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
+ frames_duplilist(duplilist, ob, level+1, animated);
}
- else if(ob->transflag & OB_DUPLIFRAMES)
- frames_duplilist(duplilist, ob);
- else if(ob->transflag & OB_DUPLIGROUP) {
- DupliObject *dob;
-
- group_duplilist(duplilist, ob, 0); /* now recursive */
+ } else if(ob->transflag & OB_DUPLIGROUP) {
+ DupliObject *dob;
+
+ group_duplilist(duplilist, ob, level+1, animated); /* now recursive */
- /* make copy already, because in group dupli's deform displists can be made, requiring parent matrices */
+ if (level==0) {
for(dob= duplilist->first; dob; dob= dob->next)
- Mat4CpyMat4(dob->ob->obmat, dob->mat);
+ if(dob->type == OB_DUPLIGROUP)
+ Mat4CpyMat4(dob->ob->obmat, dob->mat);
}
-
}
-
+}
+
+/* Returns a list of DupliObject
+ * note; group dupli's already set transform matrix. see note in group_duplilist() */
+ListBase *object_duplilist(Scene *sce, Object *ob)
+{
+ ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
+ duplilist->first= duplilist->last= NULL;
+ object_duplilist_recursive((ID *)sce, ob, duplilist, NULL, 0, 0);
return duplilist;
}