Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 8c8567fdec9..5d8a57f46f5 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -40,7 +40,6 @@
#include "BLI_math.h"
#include "BLI_rand.h"
-
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_group_types.h"
@@ -51,7 +50,6 @@
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
-#include "BKE_anim.h"
#include "BKE_curve.h"
#include "BKE_DerivedMesh.h"
#include "BKE_depsgraph.h"
@@ -69,6 +67,7 @@
#include "BKE_tessmesh.h"
#include "BKE_depsgraph.h"
+
// XXX bad level call...
/* --------------------- */
@@ -290,7 +289,7 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
}
/* "brew me a list that's sorted a bit faster now depsy" */
- DAG_scene_sort(scene);
+ DAG_scene_sort(G.main, scene);
}
/* update scene for current frame */
@@ -300,7 +299,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
Base *base, *last=NULL;
/* only stuff that moves or needs display still */
- DAG_scene_update_flags(scene, scene->lay);
+ DAG_scene_update_flags(G.main, scene, scene->lay);
/* find the last object with the tag
* - all those afterwards are assumed to not be relevant for our calculations
@@ -328,7 +327,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* that doesn't force complete update, but for now, this is the
* most accurate way!
*/
- scene_update_for_newframe(scene, scene->lay); // XXX this is the best way we can get anything moving
+ scene_update_for_newframe(G.main, scene, scene->lay); // XXX this is the best way we can get anything moving
#endif
}
@@ -461,17 +460,17 @@ void calc_curvepath(Object *ob)
float *fp, *dist, *maxdist, xyz[3];
float fac, d=0, fac1, fac2;
int a, tot, cycl=0;
+ ListBase *nurbs;
/* in a path vertices are with equal differences: path->len = number of verts */
/* NOW WITH BEVELCURVE!!! */
if(ob==NULL || ob->type != OB_CURVE) return;
cu= ob->data;
- if(cu->editnurb)
- nu= cu->editnurb->first;
- else
- nu= cu->nurb.first;
-
+
+ nurbs= BKE_curve_nurbs(cu);
+ nu= nurbs->first;
+
if(cu->path) free_path(cu->path);
cu->path= NULL;