diff options
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 6e857bacb1b..9b4f0a31e28 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -282,7 +282,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets) /* ........ */ -/* Note on evaluation optimisations: +/* Note on evaluation optimizations: * Optimisations currently used here play tricks with the depsgraph in order to try and * evaluate as few objects as strictly necessary to get nicer performance under standard * production conditions. For those people who really need the accurate version, @@ -323,7 +323,7 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets) /* update scene for current frame */ static void motionpaths_calc_update_scene(Scene *scene) { -#if 1 // 'production' optimisations always on +#if 1 // 'production' optimizations always on Base *base, *last = NULL; /* only stuff that moves or needs display still */ @@ -431,7 +431,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) if (efra <= sfra) return; /* optimize the depsgraph for faster updates */ - /* TODO: whether this is used should depend on some setting for the level of optimisations used */ + /* TODO: whether this is used should depend on some setting for the level of optimizations used */ motionpaths_calc_optimise_depsgraph(scene, targets); /* calculate path over requested range */ |