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Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c477
1 files changed, 351 insertions, 126 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 10c2c1801cb..77d0f008c2b 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -37,9 +37,12 @@
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
+#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
+#include "DNA_material_types.h"
#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
@@ -47,6 +50,7 @@
#include "BKE_nla.h"
#include "BKE_global.h"
#include "BKE_main.h"
+#include "BKE_library.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
@@ -70,7 +74,7 @@ short id_type_can_have_animdata (ID *id)
switch (GS(id->name)) {
/* has AnimData */
case ID_OB:
- case ID_ME: case ID_MB: case ID_CU: case ID_AR:
+ case ID_ME: case ID_MB: case ID_CU: case ID_AR: case ID_LT:
case ID_KE:
case ID_PA:
case ID_MA: case ID_TE: case ID_NT:
@@ -175,7 +179,7 @@ void BKE_free_animdata (ID *id)
/* Freeing -------------------------------------------- */
/* Make a copy of the given AnimData - to be used when copying datablocks */
-AnimData *BKE_copy_animdata (AnimData *adt)
+AnimData *BKE_copy_animdata (AnimData *adt, const short do_action)
{
AnimData *dadt;
@@ -185,9 +189,15 @@ AnimData *BKE_copy_animdata (AnimData *adt)
dadt= MEM_dupallocN(adt);
/* make a copy of action - at worst, user has to delete copies... */
- dadt->action= copy_action(adt->action);
- dadt->tmpact= copy_action(adt->tmpact);
-
+ if(do_action) {
+ dadt->action= copy_action(adt->action);
+ dadt->tmpact= copy_action(adt->tmpact);
+ }
+ else {
+ id_us_plus((ID *)dadt->action);
+ id_us_plus((ID *)dadt->tmpact);
+ }
+
/* duplicate NLA data */
copy_nladata(&dadt->nla_tracks, &adt->nla_tracks);
@@ -201,7 +211,7 @@ AnimData *BKE_copy_animdata (AnimData *adt)
return dadt;
}
-int BKE_copy_animdata_id(struct ID *id_to, struct ID *id_from)
+int BKE_copy_animdata_id(struct ID *id_to, struct ID *id_from, const short do_action)
{
AnimData *adt;
@@ -213,13 +223,26 @@ int BKE_copy_animdata_id(struct ID *id_to, struct ID *id_from)
adt = BKE_animdata_from_id(id_from);
if (adt) {
IdAdtTemplate *iat = (IdAdtTemplate *)id_to;
- iat->adt= BKE_copy_animdata(adt);
+ iat->adt= BKE_copy_animdata(adt, do_action);
}
return 1;
}
-
+void BKE_copy_animdata_id_action(struct ID *id)
+{
+ AnimData *adt= BKE_animdata_from_id(id);
+ if(adt) {
+ if(adt->action) {
+ ((ID *)adt->action)->us--;
+ adt->action= copy_action(adt->action);
+ }
+ if(adt->tmpact) {
+ ((ID *)adt->tmpact)->us--;
+ adt->tmpact= copy_action(adt->tmpact);
+ }
+ }
+}
/* Make Local -------------------------------------------- */
@@ -254,6 +277,176 @@ void BKE_animdata_make_local(AnimData *adt)
make_local_strips(&nlt->strips);
}
+/* Sub-ID Regrouping ------------------------------------------- */
+
+/* helper heuristic for determining if a path is compatible with the basepath
+ * < path: (str) full RNA-path from some data (usually an F-Curve) to compare
+ * < basepath: (str) shorter path fragment to look for
+ * > returns (bool) whether there is a match
+ */
+static short animpath_matches_basepath (const char path[], const char basepath[])
+{
+ /* we need start of path to be basepath */
+ return (path && basepath) && (strstr(path, basepath) == path);
+}
+
+/* Move F-Curves in src action to dst action, setting up all the necessary groups
+ * for this to happen, but only if the F-Curves being moved have the appropriate
+ * "base path".
+ * - This is used when data moves from one datablock to another, causing the
+ * F-Curves to need to be moved over too
+ */
+void action_move_fcurves_by_basepath (bAction *srcAct, bAction *dstAct, const char basepath[])
+{
+ FCurve *fcu, *fcn=NULL;
+
+ /* sanity checks */
+ if ELEM3(NULL, srcAct, dstAct, basepath) {
+ if (G.f & G_DEBUG) {
+ printf("ERROR: action_partition_fcurves_by_basepath(%p, %p, %p) has insufficient info to work with\n",
+ srcAct, dstAct, basepath);
+ }
+ return;
+ }
+
+ /* clear 'temp' flags on all groups in src, as we'll be needing them later
+ * to identify groups that we've managed to empty out here
+ */
+ action_groups_clear_tempflags(srcAct);
+
+ /* iterate over all src F-Curves, moving over the ones that need to be moved */
+ for (fcu = srcAct->curves.first; fcu; fcu = fcn) {
+ /* store next pointer in case we move stuff */
+ fcn = fcu->next;
+
+ /* should F-Curve be moved over?
+ * - we only need the start of the path to match basepath
+ */
+ if (animpath_matches_basepath(fcu->rna_path, basepath)) {
+ bActionGroup *agrp = NULL;
+
+ /* if grouped... */
+ if (fcu->grp) {
+ /* make sure there will be a matching group on the other side for the migrants */
+ agrp = action_groups_find_named(dstAct, fcu->grp->name);
+
+ if (agrp == NULL) {
+ /* add a new one with a similar name (usually will be the same though) */
+ agrp = action_groups_add_new(dstAct, fcu->grp->name);
+ }
+
+ /* old groups should be tagged with 'temp' flags so they can be removed later
+ * if we remove everything from them
+ */
+ fcu->grp->flag |= AGRP_TEMP;
+ }
+
+ /* perform the migration now */
+ action_groups_remove_channel(srcAct, fcu);
+
+ if (agrp)
+ action_groups_add_channel(dstAct, agrp, fcu);
+ else
+ BLI_addtail(&dstAct->curves, fcu);
+ }
+ }
+
+ /* cleanup groups (if present) */
+ if (srcAct->groups.first) {
+ bActionGroup *agrp, *grp=NULL;
+
+ for (agrp = srcAct->groups.first; agrp; agrp = grp) {
+ grp = agrp->next;
+
+ /* only tagged groups need to be considered - clearing these tags or removing them */
+ if (agrp->flag & AGRP_TEMP) {
+ /* if group is empty and tagged, then we can remove as this operation
+ * moved out all the channels that were formerly here
+ */
+ if (agrp->channels.first == NULL)
+ BLI_freelinkN(&srcAct->groups, agrp);
+ else
+ agrp->flag &= ~AGRP_TEMP;
+ }
+ }
+ }
+}
+
+/* Transfer the animation data from srcID to dstID where the srcID
+ * animation data is based off "basepath", creating new AnimData and
+ * associated data as necessary
+ */
+void BKE_animdata_separate_by_basepath (ID *srcID, ID *dstID, ListBase *basepaths)
+{
+ AnimData *srcAdt=NULL, *dstAdt=NULL;
+ LinkData *ld;
+
+ /* sanity checks */
+ if ELEM(NULL, srcID, dstID) {
+ if (G.f & G_DEBUG)
+ printf("ERROR: no source or destination ID to separate AnimData with\n");
+ return;
+ }
+
+ /* get animdata from src, and create for destination (if needed) */
+ srcAdt = BKE_animdata_from_id(srcID);
+ dstAdt = BKE_id_add_animdata(dstID);
+
+ if ELEM(NULL, srcAdt, dstAdt) {
+ if (G.f & G_DEBUG)
+ printf("ERROR: no AnimData for this pair of ID's\n");
+ return;
+ }
+
+ /* active action */
+ if (srcAdt->action) {
+ /* set up an action if necessary, and name it in a similar way so that it can be easily found again */
+ if (dstAdt->action == NULL) {
+ dstAdt->action = add_empty_action(srcAdt->action->id.name+2);
+ }
+ else if (dstAdt->action == srcAdt->action) {
+ printf("Argh! Source and Destination share animation! ('%s' and '%s' both use '%s') Making new empty action\n",
+ srcID->name, dstID->name, srcAdt->action->id.name);
+
+ // TODO: review this...
+ id_us_min(&dstAdt->action->id);
+ dstAdt->action = add_empty_action(dstAdt->action->id.name+2);
+ }
+
+ /* loop over base paths, trying to fix for each one... */
+ for (ld = basepaths->first; ld; ld = ld->next) {
+ const char *basepath = (const char *)ld->data;
+ action_move_fcurves_by_basepath(srcAdt->action, dstAdt->action, basepath);
+ }
+ }
+
+ /* drivers */
+ if (srcAdt->drivers.first) {
+ FCurve *fcu, *fcn=NULL;
+
+ /* check each driver against all the base paths to see if any should go */
+ for (fcu = srcAdt->drivers.first; fcu; fcu = fcn) {
+ fcn = fcu->next;
+
+ /* try each basepath in turn, but stop on the first one which works */
+ for (ld = basepaths->first; ld; ld = ld->next) {
+ const char *basepath = (const char *)ld->data;
+
+ if (animpath_matches_basepath(fcu->rna_path, basepath)) {
+ /* just need to change lists */
+ BLI_remlink(&srcAdt->drivers, fcu);
+ BLI_addtail(&dstAdt->drivers, fcu);
+
+ // TODO: add depsgraph flushing calls?
+
+ /* can stop now, as moved already */
+ break;
+ }
+ }
+ }
+ }
+}
+
/* Path Validation -------------------------------------------- */
/* Check if a given RNA Path is valid, by tracing it from the given ID, and seeing if we can resolve it */
@@ -272,7 +465,7 @@ static short check_rna_path_is_valid (ID *owner_id, char *path)
/* Check if some given RNA Path needs fixing - free the given path and set a new one as appropriate
* NOTE: we assume that oldName and newName have [" "] padding around them
*/
-static char *rna_path_rename_fix (ID *owner_id, char *prefix, char *oldName, char *newName, char *oldpath, int verify_paths)
+static char *rna_path_rename_fix (ID *owner_id, const char *prefix, char *oldName, char *newName, char *oldpath, int verify_paths)
{
char *prefixPtr= strstr(oldpath, prefix);
char *oldNamePtr= strstr(oldpath, oldName);
@@ -330,7 +523,7 @@ static char *rna_path_rename_fix (ID *owner_id, char *prefix, char *oldName, cha
}
/* Check RNA-Paths for a list of F-Curves */
-static void fcurves_path_rename_fix (ID *owner_id, char *prefix, char *oldName, char *newName, ListBase *curves, int verify_paths)
+static void fcurves_path_rename_fix (ID *owner_id, const char *prefix, char *oldName, char *newName, ListBase *curves, int verify_paths)
{
FCurve *fcu;
@@ -343,7 +536,7 @@ static void fcurves_path_rename_fix (ID *owner_id, char *prefix, char *oldName,
}
/* Check RNA-Paths for a list of Drivers */
-static void drivers_path_rename_fix (ID *owner_id, char *prefix, char *oldName, char *newName, char *oldKey, char *newKey, ListBase *curves, int verify_paths)
+static void drivers_path_rename_fix (ID *owner_id, const char *prefix, char *oldName, char *newName, char *oldKey, char *newKey, ListBase *curves, int verify_paths)
{
FCurve *fcu;
@@ -383,7 +576,7 @@ static void drivers_path_rename_fix (ID *owner_id, char *prefix, char *oldName,
}
/* Fix all RNA-Paths for Actions linked to NLA Strips */
-static void nlastrips_path_rename_fix (ID *owner_id, char *prefix, char *oldName, char *newName, ListBase *strips, int verify_paths)
+static void nlastrips_path_rename_fix (ID *owner_id, const char *prefix, char *oldName, char *newName, ListBase *strips, int verify_paths)
{
NlaStrip *strip;
@@ -403,7 +596,7 @@ static void nlastrips_path_rename_fix (ID *owner_id, char *prefix, char *oldName
* NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
* i.e. pose.bones["Bone"]
*/
-void BKE_animdata_fix_paths_rename (ID *owner_id, AnimData *adt, char *prefix, char *oldName, char *newName, int oldSubscript, int newSubscript, int verify_paths)
+void BKE_animdata_fix_paths_rename (ID *owner_id, AnimData *adt, const char *prefix, char *oldName, char *newName, int oldSubscript, int newSubscript, int verify_paths)
{
NlaTrack *nlt;
char *oldN, *newN;
@@ -443,44 +636,73 @@ void BKE_animdata_fix_paths_rename (ID *owner_id, AnimData *adt, char *prefix, c
/* Whole Database Ops -------------------------------------------- */
/* apply the given callback function on all data in main database */
-void BKE_animdata_main_cb (Main *main, ID_AnimData_Edit_Callback func, void *user_data)
+void BKE_animdata_main_cb (Main *mainptr, ID_AnimData_Edit_Callback func, void *user_data)
{
ID *id;
+ /* standard data version */
#define ANIMDATA_IDS_CB(first) \
for (id= first; id; id= id->next) { \
AnimData *adt= BKE_animdata_from_id(id); \
if (adt) func(id, adt, user_data); \
}
-
- ANIMDATA_IDS_CB(main->nodetree.first); /* nodes */
- ANIMDATA_IDS_CB(main->tex.first); /* textures */
- ANIMDATA_IDS_CB(main->lamp.first); /* lamps */
- ANIMDATA_IDS_CB(main->mat.first); /* materials */
- ANIMDATA_IDS_CB(main->camera.first); /* cameras */
- ANIMDATA_IDS_CB(main->key.first); /* shapekeys */
- ANIMDATA_IDS_CB(main->mball.first); /* metaballs */
- ANIMDATA_IDS_CB(main->curve.first); /* curves */
- ANIMDATA_IDS_CB(main->armature.first); /* armatures */
- ANIMDATA_IDS_CB(main->mesh.first); /* meshes */
- ANIMDATA_IDS_CB(main->particle.first); /* particles */
- ANIMDATA_IDS_CB(main->object.first); /* objects */
- ANIMDATA_IDS_CB(main->world.first); /* worlds */
-
- /* scenes */
- for (id= main->scene.first; id; id= id->next) {
- AnimData *adt= BKE_animdata_from_id(id);
- Scene *scene= (Scene *)id;
-
- /* do compositing nodes first (since these aren't included in main tree) */
- if (scene->nodetree) {
- AnimData *adt2= BKE_animdata_from_id((ID *)scene->nodetree);
- if (adt2) func(id, adt2, user_data);
- }
-
- /* now fix scene animation data as per normal */
- if (adt) func((ID *)id, adt, user_data);
+
+ /* "embedded" nodetree cases (i.e. scene/material/texture->nodetree) */
+#define ANIMDATA_NODETREE_IDS_CB(first, NtId_Type) \
+ for (id= first; id; id= id->next) { \
+ AnimData *adt= BKE_animdata_from_id(id); \
+ NtId_Type *ntp= (NtId_Type *)id; \
+ if (ntp->nodetree) { \
+ AnimData *adt2= BKE_animdata_from_id((ID *)ntp); \
+ if (adt2) func(id, adt2, user_data); \
+ } \
+ if (adt) func(id, adt, user_data); \
}
+
+ /* nodes */
+ ANIMDATA_IDS_CB(mainptr->nodetree.first);
+
+ /* textures */
+ ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex);
+
+ /* lamps */
+ ANIMDATA_IDS_CB(mainptr->lamp.first);
+
+ /* materials */
+ ANIMDATA_NODETREE_IDS_CB(mainptr->mat.first, Material);
+
+ /* cameras */
+ ANIMDATA_IDS_CB(mainptr->camera.first);
+
+ /* shapekeys */
+ ANIMDATA_IDS_CB(mainptr->key.first);
+
+ /* metaballs */
+ ANIMDATA_IDS_CB(mainptr->mball.first);
+
+ /* curves */
+ ANIMDATA_IDS_CB(mainptr->curve.first);
+
+ /* armatures */
+ ANIMDATA_IDS_CB(mainptr->armature.first);
+
+ /* lattices */
+ ANIMDATA_IDS_CB(mainptr->latt.first);
+
+ /* meshes */
+ ANIMDATA_IDS_CB(mainptr->mesh.first);
+
+ /* particles */
+ ANIMDATA_IDS_CB(mainptr->particle.first);
+
+ /* objects */
+ ANIMDATA_IDS_CB(mainptr->object.first);
+
+ /* worlds */
+ ANIMDATA_IDS_CB(mainptr->world.first);
+
+ /* scenes */
+ ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene);
}
/* Fix all RNA-Paths throughout the database (directly access the Global.main version)
@@ -503,17 +725,29 @@ void BKE_all_animdata_fix_paths_rename (char *prefix, char *oldName, char *newNa
BKE_animdata_fix_paths_rename(id, adt, prefix, oldName, newName, 0, 0, 1);\
}
+ /* another version of this macro for nodetrees */
+#define RENAMEFIX_ANIM_NODETREE_IDS(first, NtId_Type) \
+ for (id= first; id; id= id->next) { \
+ AnimData *adt= BKE_animdata_from_id(id); \
+ NtId_Type *ntp= (NtId_Type *)id; \
+ if (ntp->nodetree) { \
+ AnimData *adt2= BKE_animdata_from_id((ID *)ntp); \
+ BKE_animdata_fix_paths_rename((ID *)ntp, adt2, prefix, oldName, newName, 0, 0, 1);\
+ } \
+ BKE_animdata_fix_paths_rename(id, adt, prefix, oldName, newName, 0, 0, 1);\
+ }
+
/* nodes */
RENAMEFIX_ANIM_IDS(mainptr->nodetree.first);
/* textures */
- RENAMEFIX_ANIM_IDS(mainptr->tex.first);
+ RENAMEFIX_ANIM_NODETREE_IDS(mainptr->tex.first, Tex);
/* lamps */
RENAMEFIX_ANIM_IDS(mainptr->lamp.first);
/* materials */
- RENAMEFIX_ANIM_IDS(mainptr->mat.first);
+ RENAMEFIX_ANIM_NODETREE_IDS(mainptr->mat.first, Material);
/* cameras */
RENAMEFIX_ANIM_IDS(mainptr->camera.first);
@@ -530,8 +764,11 @@ void BKE_all_animdata_fix_paths_rename (char *prefix, char *oldName, char *newNa
/* armatures */
RENAMEFIX_ANIM_IDS(mainptr->armature.first);
+ /* lattices */
+ RENAMEFIX_ANIM_IDS(mainptr->latt.first);
+
/* meshes */
- // TODO...
+ RENAMEFIX_ANIM_IDS(mainptr->mesh.first);
/* particles */
RENAMEFIX_ANIM_IDS(mainptr->particle.first);
@@ -543,19 +780,7 @@ void BKE_all_animdata_fix_paths_rename (char *prefix, char *oldName, char *newNa
RENAMEFIX_ANIM_IDS(mainptr->world.first);
/* scenes */
- for (id= mainptr->scene.first; id; id= id->next) {
- AnimData *adt= BKE_animdata_from_id(id);
- Scene *scene= (Scene *)id;
-
- /* do compositing nodes first (since these aren't included in main tree) */
- if (scene->nodetree) {
- AnimData *adt2= BKE_animdata_from_id((ID *)scene->nodetree);
- BKE_animdata_fix_paths_rename((ID *)scene->nodetree, adt2, prefix, oldName, newName, 0, 0, 1);
- }
-
- /* now fix scene animation data as per normal */
- BKE_animdata_fix_paths_rename((ID *)id, adt, prefix, oldName, newName, 0, 0, 1);
- }
+ RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);
}
/* *********************************** */
@@ -565,7 +790,7 @@ void BKE_all_animdata_fix_paths_rename (char *prefix, char *oldName, char *newNa
/* Find the first path that matches the given criteria */
// TODO: do we want some method to perform partial matches too?
-KS_Path *BKE_keyingset_find_path (KeyingSet *ks, ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode)
+KS_Path *BKE_keyingset_find_path (KeyingSet *ks, ID *id, const char group_name[], const char rna_path[], int array_index, int UNUSED(group_mode))
{
KS_Path *ksp;
@@ -584,7 +809,7 @@ KS_Path *BKE_keyingset_find_path (KeyingSet *ks, ID *id, const char group_name[]
eq_id= 0;
/* path */
- if ((ksp->rna_path==0) || strcmp(rna_path, ksp->rna_path))
+ if ((ksp->rna_path==NULL) || strcmp(rna_path, ksp->rna_path))
eq_path= 0;
/* index - need to compare whole-array setting too... */
@@ -614,12 +839,9 @@ KeyingSet *BKE_keyingset_add (ListBase *list, const char name[], short flag, sho
/* allocate new KeyingSet */
ks= MEM_callocN(sizeof(KeyingSet), "KeyingSet");
-
- if (name)
- strncpy(ks->name, name, sizeof(ks->name));
- else
- strcpy(ks->name, "KeyingSet");
-
+
+ BLI_strncpy(ks->name, name ? name : "KeyingSet", sizeof(ks->name));
+
ks->flag= flag;
ks->keyingflag= keyingflag;
@@ -665,9 +887,9 @@ KS_Path *BKE_keyingset_add_path (KeyingSet *ks, ID *id, const char group_name[],
/* just store absolute info */
ksp->id= id;
if (group_name)
- BLI_snprintf(ksp->group, 64, group_name);
+ BLI_strncpy(ksp->group, group_name, sizeof(ksp->group));
else
- strcpy(ksp->group, "");
+ ksp->group[0]= '\0';
/* store additional info for relative paths (just in case user makes the set relative) */
if (id)
@@ -695,10 +917,11 @@ void BKE_keyingset_free_path (KeyingSet *ks, KS_Path *ksp)
/* sanity check */
if ELEM(NULL, ks, ksp)
return;
-
+
/* free RNA-path info */
- MEM_freeN(ksp->rna_path);
-
+ if(ksp->rna_path)
+ MEM_freeN(ksp->rna_path);
+
/* free path itself */
BLI_freelinkN(&ks->paths, ksp);
}
@@ -767,7 +990,7 @@ void BKE_keyingsets_free (ListBase *list)
* - path: original path string (as stored in F-Curve data)
* - dst: destination string to write data to
*/
-static short animsys_remap_path (AnimMapper *remap, char *path, char **dst)
+static short animsys_remap_path (AnimMapper *UNUSED(remap), char *path, char **dst)
{
/* is there a valid remapping table to use? */
//if (remap) {
@@ -1591,9 +1814,6 @@ void nladata_flush_channels (ListBase *channels)
*/
static void animsys_evaluate_nla (PointerRNA *ptr, AnimData *adt, float ctime)
{
- ListBase dummy_trackslist = {NULL, NULL};
- NlaStrip dummy_strip;
-
NlaTrack *nlt;
short track_index=0;
short has_strips = 0;
@@ -1607,7 +1827,7 @@ static void animsys_evaluate_nla (PointerRNA *ptr, AnimData *adt, float ctime)
/* 1. get the stack of strips to evaluate at current time (influence calculated here) */
for (nlt=adt->nla_tracks.first; nlt; nlt=nlt->next, track_index++) {
- /* if tweaking is on and this strip is the tweaking track, stop on this one */
+ /* stop here if tweaking is on and this strip is the tweaking track (it will be the first one that's 'disabled')... */
if ((adt->flag & ADT_NLA_EDIT_ON) && (nlt->flag & NLATRACK_DISABLED))
break;
@@ -1634,22 +1854,32 @@ static void animsys_evaluate_nla (PointerRNA *ptr, AnimData *adt, float ctime)
*/
if ((adt->action) && !(adt->flag & ADT_NLA_SOLO_TRACK)) {
/* if there are strips, evaluate action as per NLA rules */
- if (has_strips) {
+ if ((has_strips) || (adt->actstrip)) {
/* make dummy NLA strip, and add that to the stack */
- memset(&dummy_strip, 0, sizeof(NlaStrip));
- dummy_trackslist.first= dummy_trackslist.last= &dummy_strip;
-
- dummy_strip.act= adt->action;
- dummy_strip.remap= adt->remap;
+ NlaStrip dummy_strip= {NULL};
+ ListBase dummy_trackslist;
- /* action range is calculated taking F-Modifiers into account (which making new strips doesn't do due to the troublesome nature of that) */
- calc_action_range(dummy_strip.act, &dummy_strip.actstart, &dummy_strip.actend, 1);
- dummy_strip.start = dummy_strip.actstart;
- dummy_strip.end = (IS_EQ(dummy_strip.actstart, dummy_strip.actend)) ? (dummy_strip.actstart + 1.0f): (dummy_strip.actend);
+ dummy_trackslist.first= dummy_trackslist.last= &dummy_strip;
- dummy_strip.blendmode= adt->act_blendmode;
- dummy_strip.extendmode= adt->act_extendmode;
- dummy_strip.influence= adt->act_influence;
+ if ((nlt) && !(adt->flag & ADT_NLA_EDIT_NOMAP)) {
+ /* edit active action in-place according to its active strip, so copy the data */
+ memcpy(&dummy_strip, adt->actstrip, sizeof(NlaStrip));
+ dummy_strip.next = dummy_strip.prev = NULL;
+ }
+ else {
+ /* set settings of dummy NLA strip from AnimData settings */
+ dummy_strip.act= adt->action;
+ dummy_strip.remap= adt->remap;
+
+ /* action range is calculated taking F-Modifiers into account (which making new strips doesn't do due to the troublesome nature of that) */
+ calc_action_range(dummy_strip.act, &dummy_strip.actstart, &dummy_strip.actend, 1);
+ dummy_strip.start = dummy_strip.actstart;
+ dummy_strip.end = (IS_EQ(dummy_strip.actstart, dummy_strip.actend)) ? (dummy_strip.actstart + 1.0f): (dummy_strip.actend);
+
+ dummy_strip.blendmode= adt->act_blendmode;
+ dummy_strip.extendmode= adt->act_extendmode;
+ dummy_strip.influence= adt->act_influence;
+ }
/* add this to our list of evaluation strips */
nlastrips_ctime_get_strip(&estrips, &dummy_trackslist, -1, ctime);
@@ -1685,16 +1915,18 @@ static void animsys_evaluate_nla (PointerRNA *ptr, AnimData *adt, float ctime)
/* Clear all overides */
/* Add or get existing Override for given setting */
-AnimOverride *BKE_animsys_validate_override (PointerRNA *ptr, char *path, int array_index)
+#if 0
+AnimOverride *BKE_animsys_validate_override (PointerRNA *UNUSED(ptr), char *UNUSED(path), int UNUSED(array_index))
{
// FIXME: need to define how to get overrides
return NULL;
}
+#endif
/* -------------------- */
/* Evaluate Overrides */
-static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt, float ctime)
+static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt)
{
AnimOverride *aor;
@@ -1793,7 +2025,7 @@ void BKE_animsys_evaluate_animdata (ID *id, AnimData *adt, float ctime, short re
* - Overrides are cleared upon frame change and/or keyframing
* - It is best that we execute this everytime, so that no errors are likely to occur.
*/
- animsys_evaluate_overrides(&id_ptr, adt, ctime);
+ animsys_evaluate_overrides(&id_ptr, adt);
/* clear recalc flag now */
adt->recalc= 0;
@@ -1813,7 +2045,7 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
if (G.f & G_DEBUG)
printf("Evaluate all animation - %f \n", ctime);
- /* macro for less typing
+ /* macros for less typing
* - only evaluate animation data for id if it has users (and not just fake ones)
* - whether animdata exists is checked for by the evaluation function, though taking
* this outside of the function may make things slightly faster?
@@ -1825,6 +2057,24 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
BKE_animsys_evaluate_animdata(id, adt, ctime, aflag); \
} \
}
+ /* another macro for the "embedded" nodetree cases
+ * - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees"
+ * (i.e. scene/material/texture->nodetree) which we need a special exception
+ * for, otherwise they'd get skipped
+ * - ntp = "node tree parent" = datablock where node tree stuff resides
+ */
+#define EVAL_ANIM_NODETREE_IDS(first, NtId_Type, aflag) \
+ for (id= first; id; id= id->next) { \
+ if (ID_REAL_USERS(id) > 0) { \
+ AnimData *adt= BKE_animdata_from_id(id); \
+ NtId_Type *ntp= (NtId_Type *)id; \
+ if (ntp->nodetree) { \
+ AnimData *adt2= BKE_animdata_from_id((ID *)ntp->nodetree); \
+ BKE_animsys_evaluate_animdata((ID *)ntp->nodetree, adt2, ctime, ADT_RECALC_ANIM); \
+ } \
+ BKE_animsys_evaluate_animdata(id, adt, ctime, aflag); \
+ } \
+ }
/* optimisation:
* when there are no actions, don't go over database and loop over heaps of datablocks,
@@ -1845,45 +2095,32 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
EVAL_ANIM_IDS(main->nodetree.first, ADT_RECALC_ANIM);
/* textures */
- EVAL_ANIM_IDS(main->tex.first, ADT_RECALC_ANIM);
+ EVAL_ANIM_NODETREE_IDS(main->tex.first, Tex, ADT_RECALC_ANIM);
/* lamps */
EVAL_ANIM_IDS(main->lamp.first, ADT_RECALC_ANIM);
/* materials */
- EVAL_ANIM_IDS(main->mat.first, ADT_RECALC_ANIM);
+ EVAL_ANIM_NODETREE_IDS(main->mat.first, Material, ADT_RECALC_ANIM);
/* cameras */
EVAL_ANIM_IDS(main->camera.first, ADT_RECALC_ANIM);
/* shapekeys */
- // TODO: we probably need the same hack as for curves (ctime-hack)
EVAL_ANIM_IDS(main->key.first, ADT_RECALC_ANIM);
/* metaballs */
EVAL_ANIM_IDS(main->mball.first, ADT_RECALC_ANIM);
/* curves */
- /* we need to perform a special hack here to ensure that the ctime
- * value of the curve gets set in case there's no animation for that
- * - it needs to be set before animation is evaluated just so that
- * animation can successfully override...
- * - it shouldn't get set when calculating drivers...
- */
- for (id= main->curve.first; id; id= id->next) {
- AnimData *adt= BKE_animdata_from_id(id);
- Curve *cu= (Curve *)id;
-
- /* set ctime variable for curve */
- cu->ctime= ctime;
-
- /* now execute animation data on top of this as per normal */
- BKE_animsys_evaluate_animdata(id, adt, ctime, ADT_RECALC_ANIM);
- }
+ EVAL_ANIM_IDS(main->curve.first, ADT_RECALC_ANIM);
/* armatures */
EVAL_ANIM_IDS(main->armature.first, ADT_RECALC_ANIM);
+ /* lattices */
+ EVAL_ANIM_IDS(main->latt.first, ADT_RECALC_ANIM);
+
/* meshes */
EVAL_ANIM_IDS(main->mesh.first, ADT_RECALC_ANIM);
@@ -1901,19 +2138,7 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
EVAL_ANIM_IDS(main->world.first, ADT_RECALC_ANIM);
/* scenes */
- for (id= main->scene.first; id; id= id->next) {
- AnimData *adt= BKE_animdata_from_id(id);
- Scene *scene= (Scene *)id;
-
- /* do compositing nodes first (since these aren't included in main tree) */
- if (scene->nodetree) {
- AnimData *adt2= BKE_animdata_from_id((ID *)scene->nodetree);
- BKE_animsys_evaluate_animdata((ID *)scene->nodetree, adt2, ctime, ADT_RECALC_ANIM);
- }
-
- /* now execute scene animation data as per normal */
- BKE_animsys_evaluate_animdata(id, adt, ctime, ADT_RECALC_ANIM);
- }
+ EVAL_ANIM_NODETREE_IDS(main->scene.first, Scene, ADT_RECALC_ANIM);
}
/* ***************************************** */