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Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 952859e0c7b..08faae9874b 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -284,7 +284,7 @@ void BKE_animdata_free(ID *id, const bool do_id_user)
/* Copying -------------------------------------------- */
/**
- * Make a copy of the given AnimData - to be used when copying datablocks.
+ * Make a copy of the given AnimData - to be used when copying data-blocks.
* \param flag: Control ID pointers management,
* see LIB_ID_CREATE_.../LIB_ID_COPY_... flags in BKE_library.h
* \return The copied animdata.
@@ -464,7 +464,7 @@ static bool animpath_matches_basepath(const char path[], const char basepath[])
/* Move F-Curves in src action to dst action, setting up all the necessary groups
* for this to happen, but only if the F-Curves being moved have the appropriate
* "base path".
- * - This is used when data moves from one datablock to another, causing the
+ * - This is used when data moves from one data-block to another, causing the
* F-Curves to need to be moved over too
*/
void action_move_fcurves_by_basepath(bAction *srcAct, bAction *dstAct, const char basepath[])
@@ -638,7 +638,7 @@ void BKE_animdata_separate_by_basepath(Main *bmain, ID *srcID, ID *dstID, ListBa
* they will get picked up by the dependency system.
*
* \param C: Context pointer - for getting active data
- * \param[in,out] ptr: RNA pointer for property's datablock.
+ * \param[in,out] ptr: RNA pointer for property's data-block.
* May be modified as result of path remapping.
* \param prop: RNA definition of property to add for
* \return MEM_alloc'd string representing the path to the property from the given #PointerRNA
@@ -3260,7 +3260,7 @@ void nlastrip_evaluate(Depsgraph *depsgraph,
* we tag the current strip as being evaluated, and clear this when we leave.
*/
/* TODO: be careful with this flag, since some edit tools may be running and have
- * set this while animplayback was running */
+ * set this while animation playback was running. */
if (strip->flag & NLASTRIP_FLAG_EDIT_TOUCHED) {
return;
}
@@ -3524,7 +3524,7 @@ static bool animsys_evaluate_nla(Depsgraph *depsgraph,
dummy_strip->extendmode = adt->act_extendmode;
}
- /* Unless extendmode is Nothing (might be useful for flattening NLA evaluation),
+ /* Unless extend-mode is Nothing (might be useful for flattening NLA evaluation),
* disable range. */
if (dummy_strip->extendmode != NLASTRIP_EXTEND_NOTHING) {
dummy_strip->flag |= NLASTRIP_FLAG_NO_TIME_MAP;
@@ -3938,7 +3938,7 @@ void BKE_animsys_evaluate_all_animation(Main *main,
* - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees"
* (i.e. scene/material/texture->nodetree) which we need a special exception
* for, otherwise they'd get skipped
- * - ntp = "node tree parent" = datablock where node tree stuff resides
+ * - ntp = "node tree parent" = data-block where node tree stuff resides
*/
#define EVAL_ANIM_NODETREE_IDS(first, NtId_Type, aflag) \
for (id = first; id; id = id->next) { \
@@ -3956,7 +3956,7 @@ void BKE_animsys_evaluate_all_animation(Main *main,
(void)0
/* optimization:
- * when there are no actions, don't go over database and loop over heaps of datablocks,
+ * when there are no actions, don't go over database and loop over heaps of data-blocks,
* which should ultimately be empty, since it is not possible for now to have any animation
* without some actions, and drivers wouldn't get affected by any state changes
*