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Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c50
1 files changed, 42 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 90fc88db37a..0cd63cd2314 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -533,10 +533,27 @@ void b_bone_spline_setup(bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BB
float difmat[4][4], result[3][3], imat3[3][3];
/* transform previous point inside this bone space */
- if (rest)
- copy_v3_v3(h1, prev->bone->arm_head);
- else
- copy_v3_v3(h1, prev->pose_head);
+ if ((pchan->bboneflag & PCHAN_BBONE_CUSTOM_HANDLES) &&
+ (pchan->bboneflag & PCHAN_BBONE_CUSTOM_START_REL))
+ {
+ /* Use delta movement (from restpose), and apply this relative to the current bone's head */
+ if (rest) {
+ /* in restpose, arm_head == pose_head */
+ h1[0] = h1[1] = h1[2] = 0.0f;
+ }
+ else {
+ float delta[3];
+ sub_v3_v3v3(delta, prev->pose_head, prev->bone->arm_head);
+ sub_v3_v3v3(h1, pchan->pose_head, delta);
+ }
+ }
+ else {
+ /* Use bone head as absolute position */
+ if (rest)
+ copy_v3_v3(h1, prev->bone->arm_head);
+ else
+ copy_v3_v3(h1, prev->pose_head);
+ }
mul_m4_v3(imat, h1);
if (prev->bone->segments > 1) {
@@ -572,10 +589,27 @@ void b_bone_spline_setup(bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BB
float difmat[4][4], result[3][3], imat3[3][3];
/* transform next point inside this bone space */
- if (rest)
- copy_v3_v3(h2, next->bone->arm_tail);
- else
- copy_v3_v3(h2, next->pose_tail);
+ if ((pchan->bboneflag & PCHAN_BBONE_CUSTOM_HANDLES) &&
+ (pchan->bboneflag & PCHAN_BBONE_CUSTOM_END_REL))
+ {
+ /* Use delta movement (from restpose), and apply this relative to the current bone's tail */
+ if (rest) {
+ /* in restpose, arm_tail == pose_tail */
+ h2[0] = h2[1] = h2[2] = 0.0f;
+ }
+ else {
+ float delta[3];
+ sub_v3_v3v3(delta, next->pose_tail, next->bone->arm_tail);
+ add_v3_v3v3(h2, pchan->pose_tail, delta);
+ }
+ }
+ else {
+ /* Use bone tail as absolute position */
+ if (rest)
+ copy_v3_v3(h2, next->bone->arm_tail);
+ else
+ copy_v3_v3(h2, next->pose_tail);
+ }
mul_m4_v3(imat, h2);
/* if next bone is B-bone too, use average handle direction */