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Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 2eded2ee8f1..4ad9e9c8205 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -295,12 +295,12 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
BLI_strncpy(basename, name, sizeof(basename));
/* Figure out extension to append:
- * - The extension to append is based upon the axis that we are working on.
- * - If head happens to be on 0, then we must consider the tail position as well to decide
- * which side the bone is on
- * -> If tail is 0, then it's bone is considered to be on axis, so no extension should be added
- * -> Otherwise, extension is added from perspective of object based on which side tail goes to
- * - If head is non-zero, extension is added from perspective of object based on side head is on
+ * - The extension to append is based upon the axis that we are working on.
+ * - If head happens to be on 0, then we must consider the tail position as well to decide
+ * which side the bone is on
+ * -> If tail is 0, then it's bone is considered to be on axis, so no extension should be added
+ * -> Otherwise, extension is added from perspective of object based on which side tail goes to
+ * - If head is non-zero, extension is added from perspective of object based on side head is on
*/
if (axis == 2) {
/* z-axis - vertical (top/bottom) */
@@ -350,8 +350,8 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
}
/* Simple name truncation
- * - truncate if there is an extension and it wouldn't be able to fit
- * - otherwise, just append to end
+ * - truncate if there is an extension and it wouldn't be able to fit
+ * - otherwise, just append to end
*/
if (extension[0]) {
bool changed = true;
@@ -2314,8 +2314,8 @@ void BKE_pose_where_is(Scene *scene, Object *ob)
BIK_initialize_tree(scene, ob, ctime);
/* 2b. construct the Spline IK trees
- * - this is not integrated as an IK plugin, since it should be able
- * to function in conjunction with standard IK
+ * - this is not integrated as an IK plugin, since it should be able
+ * to function in conjunction with standard IK
*/
BKE_pose_splineik_init_tree(scene, ob, ctime);