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Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 0827cb5cb14..48ba9caf947 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -471,7 +471,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
next = pchan->child;
/* find the handle points, since this is inside bone space, the
- * first point = (0,0,0)
+ * first point = (0, 0, 0)
* last point = (0, length, 0) */
if (rest) {
invert_m4_m4(imat, pchan->bone->arm_mat);
@@ -1028,13 +1028,13 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
if (armature_weight != 1.0f) {
copy_v3_v3(dco, co);
- mul_v3m3_dq( dco, (defMats) ? summat : NULL,dq);
+ mul_v3m3_dq(dco, (defMats) ? summat : NULL, dq);
sub_v3_v3(dco, co);
mul_v3_fl(dco, armature_weight);
add_v3_v3(co, dco);
}
else
- mul_v3m3_dq( co, (defMats) ? summat : NULL,dq);
+ mul_v3m3_dq(co, (defMats) ? summat : NULL, dq);
smat = summat;
}
@@ -1366,12 +1366,12 @@ void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], floa
if (newMode > 0) { /* to euler */
if (oldMode == ROT_MODE_AXISANGLE) {
/* axis-angle to euler */
- axis_angle_to_eulO( eul, newMode,axis, *angle);
+ axis_angle_to_eulO( eul, newMode, axis, *angle);
}
else if (oldMode == ROT_MODE_QUAT) {
/* quat to euler */
normalize_qt(quat);
- quat_to_eulO(eul, newMode,quat);
+ quat_to_eulO(eul, newMode, quat);
}
/* else { no conversion needed } */
}
@@ -1464,7 +1464,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3])
* was 0.000001, causes bug [#30438] (which is same as [#27675, imho).
* Reseting it to org value seems to cause no more [#23954]...
*/
- if (dot_v3v3(axis,axis) > 1.0e-13f) {
+ if (dot_v3v3(axis, axis) > 1.0e-13f) {
/* if nor is *not* a multiple of target ... */
normalize_v3(axis);
@@ -1478,7 +1478,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3])
float updown;
/* point same direction, or opposite? */
- updown = (dot_v3v3(target,nor) > 0) ? 1.0f : -1.0f;
+ updown = (dot_v3v3(target, nor) > 0) ? 1.0f : -1.0f;
/* I think this should work... */
bMatrix[0][0] = updown; bMatrix[0][1] = 0.0; bMatrix[0][2] = 0.0;
@@ -2309,8 +2309,8 @@ static void do_strip_modifiers(Scene *scene, Object *armob, Bone *bone, bPoseCha
/* make a copy of starting conditions */
copy_v3_v3(loc, pchan->pose_mat[3]);
- mat4_to_eul( eul,pchan->pose_mat);
- mat4_to_size( size,pchan->pose_mat);
+ mat4_to_eul(eul, pchan->pose_mat);
+ mat4_to_size(size, pchan->pose_mat);
copy_v3_v3(eulo, eul);
copy_v3_v3(sizeo, size);