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Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 387b8a1d5b2..668ce9aadac 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -708,7 +708,7 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, int use_quaternion, int re
invert_m4_m4(b_bone_mats[0].mat, bone->arm_mat);
/* then we make the b_bone_mats:
- - first transform to local bone space
+ - first transform to local bone space
- translate over the curve to the bbone mat space
- transform with b_bone matrix
- transform back into global space */
@@ -905,7 +905,7 @@ static void pchan_bone_deform(bPoseChannel *pchan, float weight, float *vec, Dua
}
void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
- float (*vertexCos)[3], float (*defMats)[3][3],
+ float (*vertexCos)[3], float (*defMats)[3][3],
int numVerts, int deformflag,
float (*prevCos)[3], const char *defgrp_name)
{
@@ -983,9 +983,9 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
if(use_dverts) {
defnrToPC = MEM_callocN(sizeof(*defnrToPC) * numGroups,
- "defnrToBone");
+ "defnrToBone");
for(i = 0, dg = target->defbase.first; dg;
- i++, dg = dg->next) {
+ i++, dg = dg->next) {
defnrToPC[i] = get_pose_channel(armOb->pose, dg->name);
/* exclude non-deforming bones */
if(defnrToPC[i]) {
@@ -1070,10 +1070,10 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
if(bone && bone->flag & BONE_MULT_VG_ENV) {
weight *= distfactor_to_bone(co, bone->arm_head,
- bone->arm_tail,
- bone->rad_head,
- bone->rad_tail,
- bone->dist);
+ bone->arm_tail,
+ bone->rad_head,
+ bone->rad_tail,
+ bone->dist);
}
pchan_bone_deform(pchan, weight, vec, dq, smat, co, &contrib);
}
@@ -1083,7 +1083,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
*/
if(deformed == 0 && use_envelope) {
for(pchan = armOb->pose->chanbase.first; pchan;
- pchan = pchan->next) {
+ pchan = pchan->next) {
if(!(pchan->bone->flag & BONE_NO_DEFORM))
contrib += dist_bone_deform(pchan, vec, dq, smat, co);
}
@@ -1091,7 +1091,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm,
}
else if(use_envelope) {
for(pchan = armOb->pose->chanbase.first; pchan;
- pchan = pchan->next) {
+ pchan = pchan->next) {
if(!(pchan->bone->flag & BONE_NO_DEFORM))
contrib += dist_bone_deform(pchan, vec, dq, smat, co);
}
@@ -1293,10 +1293,10 @@ void pchan_apply_mat4(bPoseChannel *pchan, float mat[][4])
*/
void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4])
{
- float imat[4][4];
+ float imat[4][4];
- invert_m4_m4(imat, arm_mat);
- mul_m4_m4m4(delta_mat, pose_mat, imat);
+ invert_m4_m4(imat, arm_mat);
+ mul_m4_m4m4(delta_mat, pose_mat, imat);
}
/* **************** Rotation Mode Conversions ****************************** */
@@ -1369,21 +1369,21 @@ void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], floa
*************************************************************************** */
/* Computes vector and roll based on a rotation. "mat" must
- contain only a rotation, and no scaling. */
+ contain only a rotation, and no scaling. */
void mat3_to_vec_roll(float mat[][3], float *vec, float *roll)
{
- if (vec)
- copy_v3_v3(vec, mat[1]);
+ if (vec)
+ copy_v3_v3(vec, mat[1]);
- if (roll) {
- float vecmat[3][3], vecmatinv[3][3], rollmat[3][3];
+ if (roll) {
+ float vecmat[3][3], vecmatinv[3][3], rollmat[3][3];
- vec_roll_to_mat3(mat[1], 0.0f, vecmat);
- invert_m3_m3(vecmatinv, vecmat);
- mul_m3_m3m3(rollmat, vecmatinv, mat);
+ vec_roll_to_mat3(mat[1], 0.0f, vecmat);
+ invert_m3_m3(vecmatinv, vecmat);
+ mul_m3_m3m3(rollmat, vecmatinv, mat);
- *roll= (float)atan2(rollmat[2][0], rollmat[2][2]);
- }
+ *roll= (float)atan2(rollmat[2][0], rollmat[2][2]);
+ }
}
/* Calculates the rest matrix of a bone based