diff options
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 83e5e4fe3f7..a5eb49756bb 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1478,7 +1478,7 @@ void BKE_armature_mat_pose_to_bone_ex(struct Depsgraph *depsgraph, Object *ob, b BKE_pose_where_is_bone(depsgraph, NULL, ob, &work_pchan, 0.0f, false); /* find the matrix, need to remove the bone transforms first so this is - * calculated as a matrix to set rather then a difference ontop of whats + * calculated as a matrix to set rather then a difference ontop of what's * already there. */ unit_m4(outmat); BKE_pchan_apply_mat4(&work_pchan, outmat, false); @@ -2010,7 +2010,7 @@ void BKE_pose_rebuild(Main *bmain, Object *ob, bArmature *arm, const bool do_id_ /* synchronize protected layers with proxy */ /* HACK! To preserve 2.7x behavior that you always can pose even locked bones, - * do not do any restauration if this is a COW temp copy! */ + * do not do any restoration if this is a COW temp copy! */ /* Switched back to just NO_MAIN tag, for some reasons (c) using COW tag was working this morning, but not anymore... */ if (ob->proxy != NULL && (ob->id.tag & LIB_TAG_NO_MAIN) == 0) { BKE_object_copy_proxy_drivers(ob, ob->proxy); @@ -2265,7 +2265,7 @@ void BKE_pose_where_is_bone( cob = BKE_constraints_make_evalob(depsgraph, scene, ob, pchan, CONSTRAINT_OBTYPE_BONE); /* Solve PoseChannel's Constraints */ - BKE_constraints_solve(depsgraph, &pchan->constraints, cob, ctime); /* ctime doesnt alter objects */ + BKE_constraints_solve(depsgraph, &pchan->constraints, cob, ctime); /* ctime doesn't alter objects */ /* cleanup after Constraint Solving * - applies matrix back to pchan, and frees temporary struct used |