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Diffstat (limited to 'source/blender/blenkernel/intern/armature_selection.cc')
-rw-r--r-- | source/blender/blenkernel/intern/armature_selection.cc | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/armature_selection.cc b/source/blender/blenkernel/intern/armature_selection.cc new file mode 100644 index 00000000000..c7dbc9d05b1 --- /dev/null +++ b/source/blender/blenkernel/intern/armature_selection.cc @@ -0,0 +1,78 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup bke + */ + +#include "BKE_armature.hh" + +#include "BLI_listbase.h" + +#include "DNA_action_types.h" +#include "DNA_armature_types.h" + +namespace blender::bke { + +namespace { + +void find_selected_bones__visit_bone(const bArmature *armature, + SelectedBoneCallback callback, + SelectedBonesResult &result, + Bone *bone) +{ + const bool is_selected = PBONE_SELECTED(armature, bone); + result.all_bones_selected &= is_selected; + result.no_bones_selected &= !is_selected; + + if (is_selected) { + callback(bone); + } + + LISTBASE_FOREACH (Bone *, child_bone, &bone->childbase) { + find_selected_bones__visit_bone(armature, callback, result, child_bone); + } +} +} // namespace + +SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature, + SelectedBoneCallback callback) +{ + SelectedBonesResult result; + LISTBASE_FOREACH (Bone *, root_bone, &armature->bonebase) { + find_selected_bones__visit_bone(armature, callback, result, root_bone); + } + + return result; +} + +BoneNameSet BKE_armature_find_selected_bone_names(const bArmature *armature) +{ + BoneNameSet selected_bone_names; + + /* Iterate over the selected bones to fill the set of bone names. */ + auto callback = [&](Bone *bone) { selected_bone_names.add(bone->name); }; + SelectedBonesResult result = BKE_armature_find_selected_bones(armature, callback); + + /* If no bones are selected, act as if all are. */ + if (result.all_bones_selected || result.no_bones_selected) { + return BoneNameSet(); + } + + return selected_bone_names; +} + +} // namespace blender::bke |