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Diffstat (limited to 'source/blender/blenkernel/intern/armature_update.c')
-rw-r--r--source/blender/blenkernel/intern/armature_update.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 2d9e2a0d84b..ce87050f8bf 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -168,7 +168,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
*/
for (i = 0; i < segcount; i++) {
/* 'head' joints, traveling towards the root of the chain
- * - 2 methods; the one chosen depends on whether we've got usable lengths
+ * - 2 methods; the one chosen depends on whether we've got usable lengths
*/
if ((ikData->flag & CONSTRAINT_SPLINEIK_EVENSPLITS) || (totLength == 0.0f)) {
/* 1) equi-spaced joints */
@@ -372,7 +372,7 @@ static void splineik_evaluate_bone(
rangle *= tree->con->enforce;
/* construct rotation matrix from the axis-angle rotation found above
- * - this call takes care to make sure that the axis provided is a unit vector first
+ * - this call takes care to make sure that the axis provided is a unit vector first
*/
axis_angle_to_mat3(dmat, raxis, rangle);
@@ -495,8 +495,8 @@ static void splineik_evaluate_bone(
}
else if (tree->con->enforce < 1.0f) {
/* when the influence is too low
- * - blend the positions for the 'root' bone
- * - stick to the parent for any other
+ * - blend the positions for the 'root' bone
+ * - stick to the parent for any other
*/
if (pchan->parent) {
copy_v3_v3(poseHead, pchan->pose_head);
@@ -623,8 +623,8 @@ void BKE_pose_eval_init_ik(struct Depsgraph *depsgraph,
/* construct the IK tree (standard IK) */
BIK_initialize_tree(depsgraph, scene, ob, ctime);
/* construct the Spline IK trees
- * - this is not integrated as an IK plugin, since it should be able
- * to function in conjunction with standard IK
+ * - this is not integrated as an IK plugin, since it should be able
+ * to function in conjunction with standard IK
*/
BKE_pose_splineik_init_tree(scene, ob, ctime);
}