Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/booleanops.c')
-rw-r--r--source/blender/blenkernel/intern/booleanops.c122
1 files changed, 66 insertions, 56 deletions
diff --git a/source/blender/blenkernel/intern/booleanops.c b/source/blender/blenkernel/intern/booleanops.c
index e57dfea8eaf..27b78c6644c 100644
--- a/source/blender/blenkernel/intern/booleanops.c
+++ b/source/blender/blenkernel/intern/booleanops.c
@@ -65,7 +65,7 @@
*/
typedef struct {
- Mesh *mesh;
+ DerivedMesh *dm;
Object *ob;
int pos;
} VertexIt;
@@ -93,13 +93,13 @@ static void VertexIt_Destruct(CSG_VertexIteratorDescriptor * iterator)
static int VertexIt_Done(CSG_IteratorPtr it)
{
VertexIt * iterator = (VertexIt *)it;
- return(iterator->pos >= iterator->mesh->totvert);
+ return(iterator->pos >= iterator->dm->getNumVerts(iterator->dm));
}
static void VertexIt_Fill(CSG_IteratorPtr it, CSG_IVertex *vert)
{
VertexIt * iterator = (VertexIt *)it;
- MVert *verts = iterator->mesh->mvert;
+ MVert *verts = iterator->dm->getVertArray(iterator->dm);
float global_pos[3];
@@ -127,7 +127,7 @@ static void VertexIt_Reset(CSG_IteratorPtr it)
iterator->pos = 0;
}
-static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, Object *ob)
+static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, DerivedMesh *dm, Object *ob)
{
VertexIt *it;
@@ -139,8 +139,8 @@ static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, Object *ob)
return;
}
// assign blender specific variables
- it->ob = ob;
- it->mesh = ob->data;
+ it->dm = dm;
+ it->ob = ob; // needed for obmat transformations
it->pos = 0;
@@ -149,7 +149,7 @@ static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, Object *ob)
output->Fill = VertexIt_Fill;
output->Done = VertexIt_Done;
output->Reset = VertexIt_Reset;
- output->num_elements = it->mesh->totvert;
+ output->num_elements = it->dm->getNumVerts(it->dm);
output->it = it;
}
@@ -158,7 +158,7 @@ static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, Object *ob)
*/
typedef struct {
- Mesh *mesh;
+ DerivedMesh *dm;
int pos;
int offset;
} FaceIt;
@@ -177,14 +177,14 @@ static int FaceIt_Done(CSG_IteratorPtr it)
{
// assume CSG_IteratorPtr is of the correct type.
FaceIt * iterator = (FaceIt *)it;
- return(iterator->pos >= iterator->mesh->totface);
+ return(iterator->pos >= iterator->dm->getNumFaces(iterator->dm));
}
static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face)
{
// assume CSG_IteratorPtr is of the correct type.
FaceIt *face_it = (FaceIt *)it;
- MFace *mfaces = face_it->mesh->mface;
+ MFace *mfaces = face_it->dm->getFaceArray(face_it->dm);
MFace *mface = &mfaces[face_it->pos];
face->vertex_index[0] = mface->v1;
@@ -213,7 +213,7 @@ static void FaceIt_Reset(CSG_IteratorPtr it)
}
static void FaceIt_Construct(
- CSG_FaceIteratorDescriptor *output, Object *ob, int offset)
+ CSG_FaceIteratorDescriptor *output, DerivedMesh *dm, int offset)
{
FaceIt *it;
if (output == 0) return;
@@ -224,7 +224,7 @@ static void FaceIt_Construct(
return ;
}
// assign blender specific variables
- it->mesh = ob->data;
+ it->dm = dm;
it->offset = offset;
it->pos = 0;
@@ -233,7 +233,7 @@ static void FaceIt_Construct(
output->Fill = FaceIt_Fill;
output->Done = FaceIt_Done;
output->Reset = FaceIt_Reset;
- output->num_elements = it->mesh->totface;
+ output->num_elements = it->dm->getNumFaces(it->dm);
output->it = it;
}
@@ -276,7 +276,7 @@ static Object *AddNewBlenderMesh(Scene *scene, Base *base)
}
static void InterpCSGFace(
- DerivedMesh *dm, Mesh *orig_me, int index, int orig_index, int nr,
+ DerivedMesh *dm, DerivedMesh *orig_dm, int index, int orig_index, int nr,
float mapmat[][4])
{
float obco[3], *co[4], *orig_co[4], w[4][4];
@@ -284,13 +284,13 @@ static void InterpCSGFace(
int j;
mface = CDDM_get_face(dm, index);
- orig_mface = orig_me->mface + orig_index;
+ orig_mface = orig_dm->getFaceArray(orig_dm) + orig_index;
// get the vertex coordinates from the original mesh
- orig_co[0] = (orig_me->mvert + orig_mface->v1)->co;
- orig_co[1] = (orig_me->mvert + orig_mface->v2)->co;
- orig_co[2] = (orig_me->mvert + orig_mface->v3)->co;
- orig_co[3] = (orig_mface->v4)? (orig_me->mvert + orig_mface->v4)->co: NULL;
+ orig_co[0] = (orig_dm->getVertArray(orig_dm) + orig_mface->v1)->co;
+ orig_co[1] = (orig_dm->getVertArray(orig_dm) + orig_mface->v2)->co;
+ orig_co[2] = (orig_dm->getVertArray(orig_dm) + orig_mface->v3)->co;
+ orig_co[3] = (orig_mface->v4)? (orig_dm->getVertArray(orig_dm) + orig_mface->v4)->co: NULL;
// get the vertex coordinates from the new derivedmesh
co[0] = CDDM_get_vert(dm, mface->v1)->co;
@@ -308,7 +308,7 @@ static void InterpCSGFace(
InterpWeightsQ3Dfl(orig_co[0], orig_co[1], orig_co[2], orig_co[3], obco, w[j]);
}
- CustomData_interp(&orig_me->fdata, &dm->faceData, &orig_index, NULL, (float*)w, 1, index);
+ CustomData_interp(&orig_dm->faceData, &dm->faceData, &orig_index, NULL, (float*)w, 1, index);
}
/* Iterate over the CSG Output Descriptors and create a new DerivedMesh
@@ -320,27 +320,28 @@ static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
float mapmat[][4],
Material **mat,
int *totmat,
+ DerivedMesh *dm1,
Object *ob1,
+ DerivedMesh *dm2,
Object *ob2)
{
- DerivedMesh *dm;
+ DerivedMesh *result, *orig_dm;
GHash *material_hash = NULL;
Mesh *me1= (Mesh*)ob1->data;
Mesh *me2= (Mesh*)ob2->data;
int i;
// create a new DerivedMesh
- dm = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements);
-
- CustomData_merge(&me1->fdata, &dm->faceData, CD_MASK_DERIVEDMESH,
- CD_DEFAULT, face_it->num_elements);
- CustomData_merge(&me2->fdata, &dm->faceData, CD_MASK_DERIVEDMESH,
- CD_DEFAULT, face_it->num_elements);
+ result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements);
+ CustomData_merge(&dm1->faceData, &result->faceData, CD_MASK_DERIVEDMESH,
+ CD_DEFAULT, face_it->num_elements);
+ CustomData_merge(&dm2->faceData, &result->faceData, CD_MASK_DERIVEDMESH,
+ CD_DEFAULT, face_it->num_elements);
// step through the vertex iterators:
for (i = 0; !vertex_it->Done(vertex_it->it); i++) {
CSG_IVertex csgvert;
- MVert *mvert = CDDM_get_vert(dm, i);
+ MVert *mvert = CDDM_get_vert(result, i);
// retrieve a csg vertex from the boolean module
vertex_it->Fill(vertex_it->it, &csgvert);
@@ -371,15 +372,16 @@ static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
face_it->Step(face_it->it);
// find the original mesh and data
- orig_ob = (csgface.orig_face < me1->totface)? ob1: ob2;
+ orig_ob = (csgface.orig_face < dm1->getNumFaces(dm1))? ob1: ob2;
+ orig_dm = (csgface.orig_face < dm1->getNumFaces(dm1))? dm1: dm2;
orig_me = (orig_ob == ob1)? me1: me2;
- orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - me1->totface;
+ orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - dm1->getNumFaces(dm1);
// copy all face layers, including mface
- CustomData_copy_data(&orig_me->fdata, &dm->faceData, orig_index, i, 1);
+ CustomData_copy_data(&orig_dm->faceData, &result->faceData, orig_index, i, 1);
// set mface
- mface = CDDM_get_face(dm, i);
+ mface = CDDM_get_face(result, i);
mface->v1 = csgface.vertex_index[0];
mface->v2 = csgface.vertex_index[1];
mface->v3 = csgface.vertex_index[2];
@@ -400,29 +402,30 @@ static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
else
mface->mat_nr = 0;
- InterpCSGFace(dm, orig_me, i, orig_index, csgface.vertex_number,
+ InterpCSGFace(result, orig_dm, i, orig_index, csgface.vertex_number,
(orig_me == me2)? mapmat: NULL);
- test_index_face(mface, &dm->faceData, i, csgface.vertex_number);
+ test_index_face(mface, &result->faceData, i, csgface.vertex_number);
}
if (material_hash)
BLI_ghash_free(material_hash, NULL, NULL);
- CDDM_calc_edges(dm);
- CDDM_calc_normals(dm);
+ CDDM_calc_edges(result);
+ CDDM_calc_normals(result);
- return dm;
+ return result;
}
static void BuildMeshDescriptors(
+ struct DerivedMesh *dm,
struct Object *ob,
int face_offset,
struct CSG_FaceIteratorDescriptor * face_it,
struct CSG_VertexIteratorDescriptor * vertex_it)
{
- VertexIt_Construct(vertex_it,ob);
- FaceIt_Construct(face_it,ob,face_offset);
+ VertexIt_Construct(vertex_it,dm, ob);
+ FaceIt_Construct(face_it,dm,face_offset);
}
static void FreeMeshDescriptors(
@@ -434,19 +437,17 @@ static void FreeMeshDescriptors(
}
DerivedMesh *NewBooleanDerivedMesh_intern(
- struct Object *ob, struct Object *ob_select,
+ DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select,
int int_op_type, Material **mat, int *totmat)
{
float inv_mat[4][4];
float map_mat[4][4];
- DerivedMesh *dm = NULL;
- Mesh *me1 = get_mesh(ob_select);
- Mesh *me2 = get_mesh(ob);
+ DerivedMesh *result = NULL;
- if (me1 == NULL || me2 == NULL) return 0;
- if (!me1->totface || !me2->totface) return 0;
+ if (dm == NULL || dm_select == NULL) return 0;
+ if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) return 0;
// we map the final object back into ob's local coordinate space. For this
// we need to compute the inverse transform from global to ob (inv_mat),
@@ -477,8 +478,8 @@ DerivedMesh *NewBooleanDerivedMesh_intern(
default : op_type = e_csg_intersection;
}
- BuildMeshDescriptors(ob_select, 0, &fd_1, &vd_1);
- BuildMeshDescriptors(ob, me1->totface, &fd_2, &vd_2);
+ BuildMeshDescriptors(dm_select, ob_select, 0, &fd_1, &vd_1);
+ BuildMeshDescriptors(dm, ob, dm_select->getNumFaces(dm_select) , &fd_2, &vd_2);
bool_op = CSG_NewBooleanFunction();
@@ -492,8 +493,8 @@ DerivedMesh *NewBooleanDerivedMesh_intern(
// iterate through results of operation and insert
// into new object
- dm = ConvertCSGDescriptorsToDerivedMesh(
- &fd_o, &vd_o, inv_mat, map_mat, mat, totmat, ob_select, ob);
+ result = ConvertCSGDescriptorsToDerivedMesh(
+ &fd_o, &vd_o, inv_mat, map_mat, mat, totmat, dm_select, ob_select, dm, ob);
// free up the memory
CSG_FreeVertexDescriptor(&vd_o);
@@ -508,7 +509,7 @@ DerivedMesh *NewBooleanDerivedMesh_intern(
FreeMeshDescriptors(&fd_2, &vd_2);
}
- return dm;
+ return result;
}
int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type)
@@ -517,24 +518,30 @@ int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type)
int a, maxmat, totmat= 0;
Object *ob_new, *ob, *ob_select;
Material **mat;
+ DerivedMesh *result;
+ DerivedMesh *dm_select;
DerivedMesh *dm;
ob= base->object;
ob_select= base_select->object;
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ dm_select = mesh_create_derived_view(scene, ob_select, 0); // no modifiers in editmode ??
+
maxmat= ob->totcol + ob_select->totcol;
mat= (Material**)MEM_mallocN(sizeof(Material*)*maxmat, "NewBooleanMeshMat");
/* put some checks in for nice user feedback */
- if((!(get_mesh(ob)->totface)) || (!(get_mesh(ob_select)->totface)))
+ if (dm == NULL || dm_select == NULL) return 0;
+ if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select))
{
MEM_freeN(mat);
return -1;
}
- dm= NewBooleanDerivedMesh_intern(ob, ob_select, int_op_type, mat, &totmat);
+ result= NewBooleanDerivedMesh_intern(dm, ob, dm_select, ob_select, int_op_type, mat, &totmat);
- if (dm == NULL) {
+ if (result == NULL) {
MEM_freeN(mat);
return 0;
}
@@ -543,8 +550,11 @@ int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type)
ob_new= AddNewBlenderMesh(scene, base_select);
me_new= ob_new->data;
- DM_to_mesh(dm, me_new);
+ DM_to_mesh(result, me_new);
+ result->release(result);
+
dm->release(dm);
+ dm_select->release(dm_select);
/* add materials to object */
for (a = 0; a < totmat; a++)
@@ -558,9 +568,9 @@ int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type)
return 1;
}
-DerivedMesh *NewBooleanDerivedMesh(struct Object *ob, struct Object *ob_select,
+DerivedMesh *NewBooleanDerivedMesh(DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select,
int int_op_type)
{
- return NewBooleanDerivedMesh_intern(ob, ob_select, int_op_type, NULL, NULL);
+ return NewBooleanDerivedMesh_intern(dm, ob, dm_select, ob_select, int_op_type, NULL, NULL);
}