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Diffstat (limited to 'source/blender/blenkernel/intern/brush.c')
-rw-r--r--source/blender/blenkernel/intern/brush.c52
1 files changed, 46 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 2f666bf5922..6dcd394c92a 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -121,6 +121,12 @@ static void brush_defaults(Brush *brush)
brush->sub_col[0] = 0.39; /* subtract mode color is light blue */
brush->sub_col[1] = 0.39;
brush->sub_col[2] = 1.00;
+
+ brush->stencil_pos[0] = 256;
+ brush->stencil_pos[1] = 256;
+
+ brush->stencil_dimension[0] = 256;
+ brush->stencil_dimension[1] = 256;
}
/* Datablock add/copy/free/make_local */
@@ -518,11 +524,45 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
hasrgb = externtex(mtex, point, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool);
}
+ else if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) {
+ float rotation = -mtex->rot;
+ float point_2d[2] = {point[0], point[1]};
+ float x = 0.0f, y = 0.0f; /* Quite warnings */
+ float co[3];
+
+ x = point_2d[0] - br->stencil_pos[0];
+ y = point_2d[1] - br->stencil_pos[1];
+
+ if (rotation > 0.001f || rotation < -0.001f) {
+ const float angle = atan2f(y, x) + rotation;
+ const float flen = sqrtf(x * x + y * y);
+
+ x = flen * cosf(angle);
+ y = flen * sinf(angle);
+ }
+
+ if (fabs(x) > br->stencil_dimension[0] || fabs(y) > br->stencil_dimension[1]) {
+ rgba[0] = rgba[1] = rgba[2] = rgba[3] = 0.0;
+ return 0.0;
+ }
+ x /= (br->stencil_dimension[0]);
+ y /= (br->stencil_dimension[1]);
+
+ x *= br->mtex.size[0];
+ y *= br->mtex.size[1];
+
+ co[0] = x + br->mtex.ofs[0];
+ co[1] = y + br->mtex.ofs[1];
+ co[2] = 0.0f;
+
+ hasrgb = externtex(mtex, co, &intensity,
+ rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool);
+ }
else {
float rotation = -mtex->rot;
float point_2d[2] = {point[0], point[1]};
float x = 0.0f, y = 0.0f; /* Quite warnings */
- float radius = 1.0f; /* Quite warnings */
+ float invradius = 1.0f; /* Quite warnings */
float co[3];
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
@@ -534,13 +574,13 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
y = point_2d[1] - ups->tex_mouse[1];
/* use pressure adjusted size for fixed mode */
- radius = ups->pixel_radius;
+ invradius = 1.0/ups->pixel_radius;
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
/* leave the coordinates relative to the screen */
/* use unadjusted size for tiled mode */
- radius = BKE_brush_size_get(scene, br);
+ invradius = 1.0/BKE_brush_size_get(scene, br);
x = point_2d[0];
y = point_2d[1];
@@ -551,11 +591,11 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
x = point_2d[0] - ups->tex_mouse[0];
y = point_2d[1] - ups->tex_mouse[1];
- radius = ups->pixel_radius;
+ invradius = 1.0/ups->pixel_radius;
}
- x /= radius;
- y /= radius;
+ x *= invradius;
+ y *= invradius;
/* it is probably worth optimizing for those cases where
* the texture is not rotated by skipping the calls to