diff options
Diffstat (limited to 'source/blender/blenkernel/intern/brush.c')
-rw-r--r-- | source/blender/blenkernel/intern/brush.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index aab2bcce70b..2f666bf5922 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -525,8 +525,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br, float radius = 1.0f; /* Quite warnings */ float co[3]; - if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) - { + if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) { /* keep coordinates relative to mouse */ rotation += ups->brush_rotation; @@ -545,7 +544,8 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br, x = point_2d[0]; y = point_2d[1]; - } else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) { + } + else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) { rotation += ups->brush_rotation; /* these contain a random coordinate */ x = point_2d[0] - ups->tex_mouse[0]; @@ -992,11 +992,12 @@ void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2], } } -void BKE_brush_randomize_texture_coordinates(UnifiedPaintSettings *ups) { +void BKE_brush_randomize_texture_coordinates(UnifiedPaintSettings *ups) +{ /* we multiply with brush radius as an optimization for the brush * texture sampling functions */ - ups->tex_mouse[0] = BLI_rng_get_float(brush_rng)*ups->pixel_radius; - ups->tex_mouse[1] = BLI_rng_get_float(brush_rng)*ups->pixel_radius; + ups->tex_mouse[0] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; + ups->tex_mouse[1] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; } /* Uses the brush curve control to find a strength value between 0 and 1 */ @@ -1039,7 +1040,7 @@ unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side) texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache"); - /*do normalized cannonical view coords for texture*/ + /* do normalized cannonical view coords for texture */ for (y = -1.0, iy = 0; iy < side; iy++, y += step) { for (x = -1.0, ix = 0; ix < side; ix++, x += step) { co[0] = x; |