diff options
Diffstat (limited to 'source/blender/blenkernel/intern/bvhutils.c')
-rw-r--r-- | source/blender/blenkernel/intern/bvhutils.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index ee160a13fa2..96278e2ddd8 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -48,7 +48,7 @@ /* Math stuff for ray casting on mesh faces and for nearest surface */ -static float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float *v0, const float *v1, const float *v2) +float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float *v0, const float *v1, const float *v2) { float dist; @@ -81,7 +81,7 @@ static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, con * Function adapted from David Eberly's distance tools (LGPL) * http://www.geometrictools.com/LibFoundation/Distance/Distance.html */ -static float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest ) +float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest ) { float diff[3]; float e0[3]; @@ -456,7 +456,7 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r { float dist; if(data->sphere_radius == 0.0f) - dist = ray_tri_intersection(ray, hit->dist, t0, t1, t2); + dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2); else dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2); |