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Diffstat (limited to 'source/blender/blenkernel/intern/camera.c')
-rw-r--r--source/blender/blenkernel/intern/camera.c396
1 files changed, 396 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
new file mode 100644
index 00000000000..145eb9363e9
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+++ b/source/blender/blenkernel/intern/camera.c
@@ -0,0 +1,396 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/camera.c
+ * \ingroup bke
+ */
+
+#include <stdlib.h>
+
+#include "DNA_camera_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_animsys.h"
+#include "BKE_camera.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+
+void *add_camera(const char *name)
+{
+ Camera *cam;
+
+ cam= alloc_libblock(&G.main->camera, ID_CA, name);
+
+ cam->lens= 35.0f;
+ cam->sensor_x= 32.0f;
+ cam->sensor_y= 18.0f;
+ cam->clipsta= 0.1f;
+ cam->clipend= 100.0f;
+ cam->drawsize= 0.5f;
+ cam->ortho_scale= 6.0;
+ cam->flag |= CAM_SHOWPASSEPARTOUT;
+ cam->passepartalpha = 0.5f;
+
+ return cam;
+}
+
+Camera *copy_camera(Camera *cam)
+{
+ Camera *camn;
+
+ camn= copy_libblock(&cam->id);
+
+ return camn;
+}
+
+void make_local_camera(Camera *cam)
+{
+ Main *bmain= G.main;
+ Object *ob;
+ int is_local= FALSE, is_lib= FALSE;
+
+ /* - only lib users: do nothing
+ * - only local users: set flag
+ * - mixed: make copy
+ */
+
+ if(cam->id.lib==NULL) return;
+ if(cam->id.us==1) {
+ id_clear_lib_data(bmain, &cam->id);
+ return;
+ }
+
+ for(ob= bmain->object.first; ob && ELEM(0, is_lib, is_local); ob= ob->id.next) {
+ if(ob->data==cam) {
+ if(ob->id.lib) is_lib= TRUE;
+ else is_local= TRUE;
+ }
+ }
+
+ if(is_local && is_lib == FALSE) {
+ id_clear_lib_data(bmain, &cam->id);
+ }
+ else if(is_local && is_lib) {
+ Camera *camn= copy_camera(cam);
+
+ camn->id.us= 0;
+
+ /* Remap paths of new ID using old library as base. */
+ BKE_id_lib_local_paths(bmain, &camn->id);
+
+ for(ob= bmain->object.first; ob; ob= ob->id.next) {
+ if(ob->data == cam) {
+ if(ob->id.lib==NULL) {
+ ob->data= camn;
+ camn->id.us++;
+ cam->id.us--;
+ }
+ }
+ }
+ }
+}
+
+/* get the camera's dof value, takes the dof object into account */
+float dof_camera(Object *ob)
+{
+ Camera *cam = (Camera *)ob->data;
+ if (ob->type != OB_CAMERA)
+ return 0.0f;
+ if (cam->dof_ob) {
+ /* too simple, better to return the distance on the view axis only
+ * return len_v3v3(ob->obmat[3], cam->dof_ob->obmat[3]); */
+ float mat[4][4], imat[4][4], obmat[4][4];
+
+ copy_m4_m4(obmat, ob->obmat);
+ normalize_m4(obmat);
+ invert_m4_m4(imat, obmat);
+ mul_m4_m4m4(mat, cam->dof_ob->obmat, imat);
+ return (float)fabs(mat[3][2]);
+ }
+ return cam->YF_dofdist;
+}
+
+void free_camera(Camera *ca)
+{
+ BKE_free_animdata((ID *)ca);
+}
+
+void object_camera_mode(RenderData *rd, Object *camera)
+{
+ rd->mode &= ~(R_ORTHO|R_PANORAMA);
+ if(camera && camera->type==OB_CAMERA) {
+ Camera *cam= camera->data;
+ if(cam->type == CAM_ORTHO) rd->mode |= R_ORTHO;
+ if(cam->flag & CAM_PANORAMA) rd->mode |= R_PANORAMA;
+ }
+}
+
+void object_camera_intrinsics(Object *camera, Camera **cam_r, short *is_ortho, float *shiftx, float *shifty,
+ float *clipsta, float *clipend, float *lens, float *sensor_x, float *sensor_y, short *sensor_fit)
+{
+ Camera *cam= NULL;
+
+ (*shiftx)= 0.0f;
+ (*shifty)= 0.0f;
+
+ (*sensor_x)= DEFAULT_SENSOR_WIDTH;
+ (*sensor_y)= DEFAULT_SENSOR_HEIGHT;
+ (*sensor_fit)= CAMERA_SENSOR_FIT_AUTO;
+
+ if(camera->type==OB_CAMERA) {
+ cam= camera->data;
+
+ if(cam->type == CAM_ORTHO) {
+ *is_ortho= TRUE;
+ }
+
+ /* solve this too... all time depending stuff is in convertblender.c?
+ * Need to update the camera early because it's used for projection matrices
+ * and other stuff BEFORE the animation update loop is done
+ * */
+#if 0 // XXX old animation system
+ if(cam->ipo) {
+ calc_ipo(cam->ipo, frame_to_float(re->scene, re->r.cfra));
+ execute_ipo(&cam->id, cam->ipo);
+ }
+#endif // XXX old animation system
+ (*shiftx)=cam->shiftx;
+ (*shifty)=cam->shifty;
+ (*lens)= cam->lens;
+ (*sensor_x)= cam->sensor_x;
+ (*sensor_y)= cam->sensor_y;
+ (*clipsta)= cam->clipsta;
+ (*clipend)= cam->clipend;
+ (*sensor_fit)= cam->sensor_fit;
+ }
+ else if(camera->type==OB_LAMP) {
+ Lamp *la= camera->data;
+ float fac= cosf((float)M_PI*la->spotsize/360.0f);
+ float phi= acos(fac);
+
+ (*lens)= 16.0f*fac/sinf(phi);
+ if((*lens)==0.0f)
+ (*lens)= 35.0f;
+ (*clipsta)= la->clipsta;
+ (*clipend)= la->clipend;
+ }
+ else { /* envmap exception... */;
+ if((*lens)==0.0f) /* is this needed anymore? */
+ (*lens)= 16.0f;
+
+ if((*clipsta)==0.0f || (*clipend)==0.0f) {
+ (*clipsta)= 0.1f;
+ (*clipend)= 1000.0f;
+ }
+ }
+
+ (*cam_r)= cam;
+}
+
+/* 'lens' may be set for envmap only */
+void object_camera_matrix(
+ RenderData *rd, Object *camera, int winx, int winy, short field_second,
+ float winmat[][4], rctf *viewplane, float *clipsta, float *clipend, float *lens,
+ float *sensor_x, float *sensor_y, short *sensor_fit, float *ycor,
+ float *viewdx, float *viewdy)
+{
+ Camera *cam=NULL;
+ float pixsize;
+ float shiftx=0.0, shifty=0.0, winside, viewfac;
+ short is_ortho= FALSE;
+
+ /* question mark */
+ (*ycor)= rd->yasp / rd->xasp;
+ if(rd->mode & R_FIELDS)
+ (*ycor) *= 2.0f;
+
+ object_camera_intrinsics(camera, &cam, &is_ortho, &shiftx, &shifty, clipsta, clipend, lens, sensor_x, sensor_y, sensor_fit);
+
+ /* ortho only with camera available */
+ if(cam && is_ortho) {
+ if((*sensor_fit)==CAMERA_SENSOR_FIT_AUTO) {
+ if(rd->xasp*winx >= rd->yasp*winy) viewfac= winx;
+ else viewfac= (*ycor) * winy;
+ }
+ else if((*sensor_fit)==CAMERA_SENSOR_FIT_HOR) {
+ viewfac= winx;
+ }
+ else { /* if((*sensor_fit)==CAMERA_SENSOR_FIT_VERT) { */
+ viewfac= (*ycor) * winy;
+ }
+
+ /* ortho_scale == 1.0 means exact 1 to 1 mapping */
+ pixsize= cam->ortho_scale/viewfac;
+ }
+ else {
+ if((*sensor_fit)==CAMERA_SENSOR_FIT_AUTO) {
+ if(rd->xasp*winx >= rd->yasp*winy) viewfac= ((*lens) * winx) / (*sensor_x);
+ else viewfac= (*ycor) * ((*lens) * winy) / (*sensor_x);
+ }
+ else if((*sensor_fit)==CAMERA_SENSOR_FIT_HOR) {
+ viewfac= ((*lens) * winx) / (*sensor_x);
+ }
+ else { /* if((*sensor_fit)==CAMERA_SENSOR_FIT_VERT) { */
+ viewfac= ((*lens) * winy) / (*sensor_y);
+ }
+
+ pixsize= (*clipsta) / viewfac;
+ }
+
+ /* viewplane fully centered, zbuffer fills in jittered between -.5 and +.5 */
+ winside= MAX2(winx, winy);
+
+ if(cam) {
+ if(cam->sensor_fit==CAMERA_SENSOR_FIT_HOR)
+ winside= winx;
+ else if(cam->sensor_fit==CAMERA_SENSOR_FIT_VERT)
+ winside= winy;
+ }
+
+ viewplane->xmin= -0.5f*(float)winx + shiftx*winside;
+ viewplane->ymin= -0.5f*(*ycor)*(float)winy + shifty*winside;
+ viewplane->xmax= 0.5f*(float)winx + shiftx*winside;
+ viewplane->ymax= 0.5f*(*ycor)*(float)winy + shifty*winside;
+
+ if(field_second) {
+ if(rd->mode & R_ODDFIELD) {
+ viewplane->ymin-= 0.5f * (*ycor);
+ viewplane->ymax-= 0.5f * (*ycor);
+ }
+ else {
+ viewplane->ymin+= 0.5f * (*ycor);
+ viewplane->ymax+= 0.5f * (*ycor);
+ }
+ }
+ /* the window matrix is used for clipping, and not changed during OSA steps */
+ /* using an offset of +0.5 here would give clip errors on edges */
+ viewplane->xmin *= pixsize;
+ viewplane->xmax *= pixsize;
+ viewplane->ymin *= pixsize;
+ viewplane->ymax *= pixsize;
+
+ (*viewdx)= pixsize;
+ (*viewdy)= (*ycor) * pixsize;
+
+ if(is_ortho)
+ orthographic_m4(winmat, viewplane->xmin, viewplane->xmax, viewplane->ymin, viewplane->ymax, *clipsta, *clipend);
+ else
+ perspective_m4(winmat, viewplane->xmin, viewplane->xmax, viewplane->ymin, viewplane->ymax, *clipsta, *clipend);
+
+}
+
+void camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const short do_clip, const float scale[3],
+ float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
+{
+ float facx, facy;
+ float depth;
+
+ /* aspect correcton */
+ if (scene) {
+ float aspx= (float) scene->r.xsch*scene->r.xasp;
+ float aspy= (float) scene->r.ysch*scene->r.yasp;
+
+ if(camera->sensor_fit==CAMERA_SENSOR_FIT_AUTO) {
+ if(aspx < aspy) {
+ r_asp[0]= aspx / aspy;
+ r_asp[1]= 1.0;
+ }
+ else {
+ r_asp[0]= 1.0;
+ r_asp[1]= aspy / aspx;
+ }
+ }
+ else if(camera->sensor_fit==CAMERA_SENSOR_FIT_AUTO) {
+ r_asp[0]= aspx / aspy;
+ r_asp[1]= 1.0;
+ }
+ else {
+ r_asp[0]= 1.0;
+ r_asp[1]= aspy / aspx;
+ }
+ }
+ else {
+ r_asp[0]= 1.0f;
+ r_asp[1]= 1.0f;
+ }
+
+ if(camera->type==CAM_ORTHO) {
+ facx= 0.5f * camera->ortho_scale * r_asp[0] * scale[0];
+ facy= 0.5f * camera->ortho_scale * r_asp[1] * scale[1];
+ r_shift[0]= camera->shiftx * camera->ortho_scale * scale[0];
+ r_shift[1]= camera->shifty * camera->ortho_scale * scale[1];
+ depth= do_clip ? -((camera->clipsta * scale[2]) + 0.1f) : - drawsize * camera->ortho_scale * scale[2];
+
+ *r_drawsize= 0.5f * camera->ortho_scale;
+ }
+ else {
+ /* that way it's always visible - clipsta+0.1 */
+ float fac;
+ float half_sensor= 0.5f*((camera->sensor_fit==CAMERA_SENSOR_FIT_VERT) ? (camera->sensor_y) : (camera->sensor_x));
+
+ *r_drawsize= drawsize / ((scale[0] + scale[1] + scale[2]) / 3.0f);
+
+ if(do_clip) {
+ /* fixed depth, variable size (avoids exceeding clipping range) */
+ depth = -(camera->clipsta + 0.1f);
+ fac = depth / (camera->lens/(-half_sensor) * scale[2]);
+ }
+ else {
+ /* fixed size, variable depth (stays a reasonable size in the 3D view) */
+ depth= *r_drawsize * camera->lens/(-half_sensor) * scale[2];
+ fac= *r_drawsize;
+ }
+
+ facx= fac * r_asp[0] * scale[0];
+ facy= fac * r_asp[1] * scale[1];
+ r_shift[0]= camera->shiftx*fac*2 * scale[0];
+ r_shift[1]= camera->shifty*fac*2 * scale[1];
+ }
+
+ r_vec[0][0]= r_shift[0] + facx; r_vec[0][1]= r_shift[1] + facy; r_vec[0][2]= depth;
+ r_vec[1][0]= r_shift[0] + facx; r_vec[1][1]= r_shift[1] - facy; r_vec[1][2]= depth;
+ r_vec[2][0]= r_shift[0] - facx; r_vec[2][1]= r_shift[1] - facy; r_vec[2][2]= depth;
+ r_vec[3][0]= r_shift[0] - facx; r_vec[3][1]= r_shift[1] + facy; r_vec[3][2]= depth;
+}
+
+void camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
+{
+ float dummy_asp[2];
+ float dummy_shift[2];
+ float dummy_drawsize;
+ const float dummy_scale[3]= {1.0f, 1.0f, 1.0f};
+
+ camera_view_frame_ex(scene, camera, FALSE, 1.0, dummy_scale,
+ dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
+}
+