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Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c773
1 files changed, 327 insertions, 446 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index c16af7c2412..6f2579442c3 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -296,15 +296,26 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
* that this is actually for, to support a pbvh on a modified mesh */
if (!cddm->pbvh && ob->type == OB_MESH) {
Mesh *me = ob->data;
+ const int looptris_num = poly_to_tri_count(me->totpoly, me->totloop);
+ MLoopTri *looptri;
bool deformed;
cddm->pbvh = BKE_pbvh_new();
cddm->pbvh_draw = can_pbvh_draw(ob, dm);
- BKE_mesh_tessface_ensure(me);
+ looptri = MEM_mallocN(sizeof(*looptri) * looptris_num, __func__);
+
+ BKE_mesh_recalc_looptri(
+ me->mloop, me->mpoly,
+ me->mvert,
+ me->totloop, me->totpoly,
+ looptri);
- BKE_pbvh_build_mesh(cddm->pbvh, me->mface, me->mvert,
- me->totface, me->totvert, &me->vdata);
+ BKE_pbvh_build_mesh(
+ cddm->pbvh,
+ me->mpoly, me->mloop,
+ me->mvert, me->totvert, &me->vdata,
+ looptri, looptris_num);
pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
@@ -333,10 +344,10 @@ static void cdDM_update_normals_from_pbvh(DerivedMesh *dm)
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
float (*face_nors)[3];
- if (!cddm->pbvh || !cddm->pbvh_draw || !dm->numTessFaceData)
+ if (!cddm->pbvh || !cddm->pbvh_draw || !dm->numPolyData)
return;
- face_nors = CustomData_get_layer(&dm->faceData, CD_NORMAL);
+ face_nors = CustomData_get_layer(&dm->polyData, CD_NORMAL);
BKE_pbvh_update(cddm->pbvh, PBVH_UpdateNormals, face_nors);
}
@@ -354,37 +365,31 @@ static void cdDM_drawVerts(DerivedMesh *dm)
static void cdDM_drawUVEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
- MFace *mf = cddm->mface;
+ const MPoly *mpoly = cddm->mpoly;
+ int totpoly = dm->getNumPolys(dm);
+ int prevstart = 0;
+ bool prevdraw = true;
+ int curpos = 0;
int i;
- if (mf) {
- int prevstart = 0;
- bool prevdraw = true;
- int curpos = 0;
-
- GPU_uvedge_setup(dm);
- for (i = 0; i < dm->numTessFaceData; i++, mf++) {
- const bool draw = (mf->flag & ME_HIDE) == 0;
+ GPU_uvedge_setup(dm);
+ for (i = 0; i < totpoly; i++, mpoly++) {
+ const bool draw = (mpoly->flag & ME_HIDE) == 0;
- if (prevdraw != draw) {
- if (prevdraw && (curpos != prevstart)) {
- glDrawArrays(GL_LINES, prevstart, curpos - prevstart);
- }
- prevstart = curpos;
- }
- if (mf->v4) {
- curpos += 8;
- }
- else {
- curpos += 6;
+ if (prevdraw != draw) {
+ if (prevdraw && (curpos != prevstart)) {
+ glDrawArrays(GL_LINES, prevstart, curpos - prevstart);
}
- prevdraw = draw;
+ prevstart = curpos;
}
- if (prevdraw && (curpos != prevstart)) {
- glDrawArrays(GL_LINES, prevstart, curpos - prevstart);
- }
- GPU_buffer_unbind();
+
+ curpos += 2 * mpoly->totloop;
+ prevdraw = draw;
+ }
+ if (prevdraw && (curpos != prevstart)) {
+ glDrawArrays(GL_LINES, prevstart, curpos - prevstart);
}
+ GPU_buffer_unbind();
}
static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdges)
@@ -477,10 +482,10 @@ static void cdDM_drawFacesTex_common(
void *userData, DMDrawFlag uvflag)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
- const MFace *mf = DM_get_tessface_data_layer(dm, CD_MFACE);
+ const MPoly *mpoly = cddm->mpoly;
MTexPoly *mtexpoly = DM_get_poly_data_layer(dm, CD_MTEXPOLY);
- MCol *mcol;
- int i, orig;
+ const MLoopCol *mloopcol;
+ int i;
int colType, start_element, tot_drawn;
bool use_tface = (uvflag & DM_DRAW_USE_ACTIVE_UV) != 0;
int totpoly;
@@ -489,11 +494,7 @@ static void cdDM_drawFacesTex_common(
int tot_element;
/* double lookup */
- const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if (index_mf_to_mpoly == NULL) {
- index_mp_to_orig = NULL;
- }
/* TODO: not entirely correct, but currently dynamic topology will
* destroy UVs anyway, so textured display wouldn't work anyway
@@ -511,15 +512,15 @@ static void cdDM_drawFacesTex_common(
return;
}
- colType = CD_TEXTURE_MCOL;
- mcol = dm->getTessFaceDataArray(dm, colType);
- if (!mcol) {
+ colType = CD_TEXTURE_MLOOPCOL;
+ mloopcol = dm->getLoopDataArray(dm, colType);
+ if (!mloopcol) {
colType = CD_PREVIEW_MCOL;
- mcol = dm->getTessFaceDataArray(dm, colType);
+ mloopcol = dm->getLoopDataArray(dm, colType);
}
- if (!mcol) {
- colType = CD_MCOL;
- mcol = dm->getTessFaceDataArray(dm, colType);
+ if (!mloopcol) {
+ colType = CD_MLOOPCOL;
+ mloopcol = dm->getLoopDataArray(dm, colType);
}
cdDM_update_normals_from_pbvh(dm);
@@ -531,7 +532,7 @@ static void cdDM_drawFacesTex_common(
GPU_texpaint_uv_setup(dm);
else
GPU_uv_setup(dm);
- if (mcol) {
+ if (mloopcol) {
GPU_color_setup(dm, colType);
}
@@ -550,24 +551,18 @@ static void cdDM_drawFacesTex_common(
int actualFace = bufmat->polys[i];
DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
int flush = 0;
+ int tot_tri_verts;
if (i != totpoly - 1)
next_actualFace = bufmat->polys[i + 1];
if (drawParams) {
- MTexPoly *tp = NULL;
- if (use_tface && mtexpoly && index_mf_to_mpoly) {
- int actualFace_poly = index_mf_to_mpoly[actualFace];
- if (actualFace_poly != ORIGINDEX_NONE) {
- tp = &mtexpoly[actualFace_poly];
- }
- }
-
- draw_option = drawParams(tp, (mcol != NULL), mf[actualFace].mat_nr);
+ MTexPoly *tp = use_tface && mtexpoly ? &mtexpoly[actualFace] : NULL;
+ draw_option = drawParams(tp, (mloopcol != NULL), mpoly[actualFace].mat_nr);
}
else {
- if (index_mf_to_mpoly) {
- orig = DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, actualFace);
+ if (index_mp_to_orig) {
+ const int orig = index_mp_to_orig[actualFace];
if (orig == ORIGINDEX_NONE) {
/* XXX, this is not really correct
* it will draw the previous faces context for this one when we don't know its settings.
@@ -575,11 +570,11 @@ static void cdDM_drawFacesTex_common(
draw_option = DM_DRAW_OPTION_NORMAL;
}
else if (drawParamsMapped) {
- draw_option = drawParamsMapped(userData, orig, mf[actualFace].mat_nr);
+ draw_option = drawParamsMapped(userData, orig, mpoly[actualFace].mat_nr);
}
}
else if (drawParamsMapped) {
- draw_option = drawParamsMapped(userData, actualFace, mf[actualFace].mat_nr);
+ draw_option = drawParamsMapped(userData, actualFace, mpoly[actualFace].mat_nr);
}
}
@@ -592,14 +587,15 @@ static void cdDM_drawFacesTex_common(
flush |= compareDrawOptions(userData, actualFace, next_actualFace) == 0;
}
- tot_element += mf[actualFace].v4 ? 6 : 3;
+ tot_tri_verts = ME_POLY_TRI_TOT(&mpoly[actualFace]) * 3;
+ tot_element += tot_tri_verts;
if (flush) {
if (draw_option != DM_DRAW_OPTION_SKIP)
- tot_drawn += mf[actualFace].v4 ? 6 : 3;
+ tot_drawn += tot_tri_verts;
if (tot_drawn) {
- if (mcol && draw_option != DM_DRAW_OPTION_NO_MCOL)
+ if (mloopcol && draw_option != DM_DRAW_OPTION_NO_MCOL)
GPU_color_switch(1);
else
GPU_color_switch(0);
@@ -610,7 +606,7 @@ static void cdDM_drawFacesTex_common(
start_element = tot_element;
}
else {
- tot_drawn += mf[actualFace].v4 ? 6 : 3;
+ tot_drawn += tot_tri_verts;
}
}
}
@@ -637,29 +633,24 @@ static void cdDM_drawMappedFaces(
void *userData, DMDrawFlag flag)
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
- MFace *mf = cddm->mface;
- MCol *mcol;
+ const MPoly *mpoly = cddm->mpoly;
+ const MLoopCol *mloopcol = NULL;
int colType, useColors = flag & DM_DRAW_USE_COLORS, useHide = flag & DM_DRAW_SKIP_HIDDEN;
- int i, orig;
+ int i, j, orig;
int start_element = 0, tot_element, tot_drawn;
int totpoly;
int tottri;
int mat_index;
GPUBuffer *findex_buffer = NULL;
- /* double lookup */
- const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if (index_mf_to_mpoly == NULL) {
- index_mp_to_orig = NULL;
- }
-
- cdDM_update_normals_from_pbvh(dm);
/* fist, setup common buffers */
GPU_vertex_setup(dm);
GPU_triangle_setup(dm);
+ totpoly = dm->getNumPolys(dm);
+
/* if we do selection, fill the selection buffer color */
if (G.f & G_BACKBUFSEL) {
Mesh *me = userData;
@@ -669,46 +660,43 @@ static void cdDM_drawMappedFaces(
fi_map = GPU_buffer_lock(findex_buffer, GPU_BINDING_ARRAY);
if (fi_map) {
- for (i = 0; i < dm->numTessFaceData; i++, mf++) {
+ for (i = 0; i < totpoly; i++, mpoly++) {
int selcol = 0xFFFFFFFF;
- orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, i) : i;
+ orig = (index_mp_to_orig) ? index_mp_to_orig[i] : i;
if ((orig != ORIGINDEX_NONE) && (!useHide || !(me->mpoly[orig].flag & ME_HIDE))) {
WM_framebuffer_index_get(orig + 1, &selcol);
}
- fi_map[start_element++] = selcol;
- fi_map[start_element++] = selcol;
- fi_map[start_element++] = selcol;
-
- if (mf->v4) {
+ for (j = 0; j < mpoly->totloop; j++)
fi_map[start_element++] = selcol;
- }
}
start_element = 0;
- mf = cddm->mface;
+ mpoly = cddm->mpoly;
GPU_buffer_unlock(findex_buffer, GPU_BINDING_ARRAY);
GPU_buffer_bind_as_color(findex_buffer);
}
}
else {
+ cdDM_update_normals_from_pbvh(dm);
+
GPU_normal_setup(dm);
if (useColors) {
- colType = CD_TEXTURE_MCOL;
- mcol = DM_get_tessface_data_layer(dm, colType);
- if (!mcol) {
- colType = CD_PREVIEW_MCOL;
- mcol = DM_get_tessface_data_layer(dm, colType);
+ colType = CD_TEXTURE_MLOOPCOL;
+ mloopcol = DM_get_loop_data_layer(dm, colType);
+ if (!mloopcol) {
+ colType = CD_PREVIEW_MLOOPCOL;
+ mloopcol = DM_get_loop_data_layer(dm, colType);
}
- if (!mcol) {
- colType = CD_MCOL;
- mcol = DM_get_tessface_data_layer(dm, colType);
+ if (!mloopcol) {
+ colType = CD_MLOOPCOL;
+ mloopcol = DM_get_loop_data_layer(dm, colType);
}
- if (useColors && mcol) {
+ if (useColors && mloopcol) {
GPU_color_setup(dm, colType);
}
}
@@ -744,12 +732,14 @@ static void cdDM_drawMappedFaces(
for (i = 0; i < totpoly; i++) {
int actualFace = next_actualFace;
int flush = 0;
+ int tot_tri_verts;
+
draw_option = DM_DRAW_OPTION_NORMAL;
if (i != totpoly - 1)
next_actualFace = bufmat->polys[i + 1];
- orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, actualFace) : actualFace;
+ orig = (index_mp_to_orig) ? index_mp_to_orig[i] : i;
if (setDrawOptions != NULL && (orig != ORIGINDEX_NONE))
draw_option = setDrawOptions(userData, orig);
@@ -770,11 +760,12 @@ static void cdDM_drawMappedFaces(
flush |= compareDrawOptions(userData, actualFace, next_actualFace) == 0;
}
- tot_element += mf[actualFace].v4 ? 6 : 3;
+ tot_tri_verts = ME_POLY_TRI_TOT(&mpoly[actualFace]) * 3;
+ tot_element += tot_tri_verts;
if (flush) {
if (!ELEM(draw_option, DM_DRAW_OPTION_SKIP, DM_DRAW_OPTION_STIPPLE))
- tot_drawn += mf[actualFace].v4 ? 6 : 3;
+ tot_drawn += tot_tri_verts;
if (tot_drawn) {
GPU_buffer_draw_elements(dm->drawObject->triangles, GL_TRIANGLES, bufmat->start + start_element, tot_drawn);
@@ -787,7 +778,7 @@ static void cdDM_drawMappedFaces(
glDisable(GL_POLYGON_STIPPLE);
}
else {
- tot_drawn += mf[actualFace].v4 ? 6 : 3;
+ tot_drawn += tot_tri_verts;
}
}
}
@@ -812,14 +803,15 @@ static void cdDM_drawMappedFacesTex(
cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData, flag);
}
-static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, const MVert *mvert, int a, int index, int vert,
- const short (*lnor)[3], const bool smoothnormal)
+static void cddm_draw_attrib_vertex(
+ DMVertexAttribs *attribs, const MVert *mvert, int a, int index, int loop, int vert,
+ const float *lnor, const bool smoothnormal)
{
- DM_draw_attrib_vertex(attribs, a, index, vert);
+ DM_draw_attrib_vertex(attribs, a, index, vert, loop);
/* vertex normal */
if (lnor) {
- glNormal3sv((const GLshort *)lnor);
+ glNormal3fv(lnor);
}
else if (smoothnormal) {
glNormal3sv(mvert[index].no);
@@ -845,20 +837,19 @@ static void cdDM_drawMappedFacesGLSL(
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
GPUVertexAttribs gattribs;
const MVert *mvert = cddm->mvert;
- const MFace *mface = cddm->mface;
+ const MPoly *mpoly = cddm->mpoly;
+ const MLoop *mloop = cddm->mloop;
+ const MLoopTri *lt = dm->getLoopTriArray(dm);
+ const int tottri = dm->getNumLoopTri(dm);
/* MTFace *tf = dm->getTessFaceDataArray(dm, CD_MTFACE); */ /* UNUSED */
- const float (*nors)[3] = dm->getTessFaceDataArray(dm, CD_NORMAL);
- const short (*lnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
+ const float (*nors)[3] = dm->getPolyDataArray(dm, CD_NORMAL);
+ const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
+ const int totpoly = dm->getNumPolys(dm);
int a, b, matnr, new_matnr;
bool do_draw;
int orig;
- /* double lookup */
- const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if (index_mf_to_mpoly == NULL) {
- index_mp_to_orig = NULL;
- }
/* TODO: same as for solid draw, not entirely correct, but works fine for now,
* will skip using textures (dyntopo currently destroys UV anyway) and
@@ -888,12 +879,15 @@ static void cdDM_drawMappedFacesGLSL(
DEBUG_VBO("Using legacy code. cdDM_drawMappedFacesGLSL\n");
memset(&attribs, 0, sizeof(attribs));
- glBegin(GL_QUADS);
+ glBegin(GL_TRIANGLES);
- for (a = 0; a < dm->numTessFaceData; a++, mface++) {
- const bool smoothnormal = lnors || (mface->flag & ME_SMOOTH);
- const short (*ln1)[3] = NULL, (*ln2)[3] = NULL, (*ln3)[3] = NULL, (*ln4)[3] = NULL;
- new_matnr = mface->mat_nr;
+ for (a = 0; a < tottri; a++, lt++) {
+ const MPoly *mp = &mpoly[lt->poly];
+ const unsigned int vtri[3] = {mloop[lt->tri[0]].v, mloop[lt->tri[1]].v, mloop[lt->tri[2]].v};
+ const unsigned int *ltri = lt->tri;
+ const float *ln1 = NULL, *ln2 = NULL, *ln3 = NULL;
+ const bool smoothnormal = lnors || (mp->flag & ME_SMOOTH);
+ new_matnr = mp->mat_nr;
if (new_matnr != matnr) {
glEnd();
@@ -909,7 +903,7 @@ static void cdDM_drawMappedFacesGLSL(
continue;
}
else if (setDrawOptions) {
- orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
+ orig = (index_mp_to_orig) ? index_mp_to_orig[lt->poly] : lt->poly;
if (orig == ORIGINDEX_NONE) {
/* since the material is set by setMaterial(), faces with no
@@ -928,46 +922,32 @@ static void cdDM_drawMappedFacesGLSL(
else {
/* TODO ideally a normal layer should always be available */
float nor[3];
- if (mface->v4) {
- normal_quad_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
- }
- else {
- normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
- }
+ normal_tri_v3(nor, mvert[vtri[0]].co, mvert[vtri[1]].co, mvert[vtri[2]].co);
glNormal3fv(nor);
}
}
else if (lnors) {
- ln1 = &lnors[a][0];
- ln2 = &lnors[a][1];
- ln3 = &lnors[a][2];
- ln4 = &lnors[a][3];
+ ln1 = lnors[ltri[0]];
+ ln2 = lnors[ltri[1]];
+ ln3 = lnors[ltri[2]];
}
- cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v1, 0, ln1, smoothnormal);
- cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v2, 1, ln2, smoothnormal);
- cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v3, 2, ln3, smoothnormal);
-
- if (mface->v4)
- cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v4, 3, ln4, smoothnormal);
- else
- cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v3, 2, ln3, smoothnormal);
+ cddm_draw_attrib_vertex(&attribs, mvert, a, vtri[0], ltri[0], 0, ln1, smoothnormal);
+ cddm_draw_attrib_vertex(&attribs, mvert, a, vtri[1], ltri[1], 1, ln2, smoothnormal);
+ cddm_draw_attrib_vertex(&attribs, mvert, a, vtri[2], ltri[2], 2, ln3, smoothnormal);
}
glEnd();
}
else {
GPUMaterialConv *matconv;
int offset;
- int totface = dm->getNumTessFaces(dm);
int *mat_orig_to_new;
int tot_active_mat;
GPUBuffer *buffer = NULL;
char *varray;
int max_element_size = 0;
int tot_loops = 0;
-
- const MFace *mf = mface;
-
+
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
GPU_triangle_setup(dm);
@@ -1044,75 +1024,47 @@ static void cdDM_drawMappedFacesGLSL(
return;
}
- mface = mf;
-
- for (a = 0; a < totface; a++, mface++) {
- int i = mat_orig_to_new[mface->mat_nr];
+ for (a = 0; a < totpoly; a++, mpoly++) {
+ int j;
+ int i = mat_orig_to_new[mpoly->mat_nr];
offset = tot_loops * max_element_size;
if (matconv[i].numdata != 0) {
if (matconv[i].attribs.totorco && matconv[i].attribs.orco.array) {
- copy_v3_v3((float *)&varray[offset], (float *)matconv[i].attribs.orco.array[mface->v1]);
- copy_v3_v3((float *)&varray[offset + max_element_size], (float *)matconv[i].attribs.orco.array[mface->v2]);
- copy_v3_v3((float *)&varray[offset + max_element_size * 2], (float *)matconv[i].attribs.orco.array[mface->v3]);
- if (mface->v4) {
- copy_v3_v3((float *)&varray[offset + max_element_size * 3], (float *)matconv[i].attribs.orco.array[mface->v4]);
- }
+ for (j = 0; j < mpoly->totloop; j++)
+ copy_v3_v3((float *)&varray[offset + j * max_element_size],
+ (float *)matconv[i].attribs.orco.array[mloop[mpoly->loopstart + j].v]);
offset += sizeof(float) * 3;
}
for (b = 0; b < matconv[i].attribs.tottface; b++) {
if (matconv[i].attribs.tface[b].array) {
- MTFace *tf = &matconv[i].attribs.tface[b].array[a];
- copy_v2_v2((float *)&varray[offset], tf->uv[0]);
- copy_v2_v2((float *)&varray[offset + max_element_size], tf->uv[1]);
- copy_v2_v2((float *)&varray[offset + max_element_size * 2], tf->uv[2]);
- if (mface->v4) {
- copy_v2_v2((float *)&varray[offset + max_element_size * 3], tf->uv[3]);
- }
+ const MLoopUV *mloopuv = matconv[i].attribs.tface[b].array;
+ for (j = 0; j < mpoly->totloop; j++)
+ copy_v2_v2((float *)&varray[offset + j * max_element_size], mloopuv[mpoly->loopstart + j].uv);
offset += sizeof(float) * 2;
}
}
for (b = 0; b < matconv[i].attribs.totmcol; b++) {
if (matconv[i].attribs.mcol[b].array) {
- MCol *cp = &matconv[i].attribs.mcol[b].array[a * 4 + 0];
- GLubyte col[4];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[offset], (char *)col);
- cp = &matconv[i].attribs.mcol[b].array[a * 4 + 1];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[offset + max_element_size], (char *)col);
- cp = &matconv[i].attribs.mcol[b].array[a * 4 + 2];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[offset + max_element_size * 2], (char *)col);
- if (mface->v4) {
- cp = &matconv[i].attribs.mcol[b].array[a * 4 + 3];
- col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
- copy_v4_v4_char((char *)&varray[offset + max_element_size * 3], (char *)col);
- }
+ const MLoopCol *mloopcol = matconv[i].attribs.mcol[b].array;
+ for (j = 0; j < mpoly->totloop; j++)
+ copy_v4_v4_char((char *)&varray[offset + j * max_element_size], &mloopcol[mpoly->loopstart + j].r);
offset += sizeof(unsigned char) * 4;
}
}
+ /* TODO, handle tangents */
if (matconv[i].attribs.tottang && matconv[i].attribs.tang.array) {
- const float *tang = matconv[i].attribs.tang.array[a * 4 + 0];
+ const float *tang = matconv[i].attribs.tang.array[i * 4 + 0];
copy_v4_v4((float *)&varray[offset], tang);
- tang = matconv[i].attribs.tang.array[a * 4 + 1];
+ tang = matconv[i].attribs.tang.array[i * 4 + 1];
copy_v4_v4((float *)&varray[offset + max_element_size], tang);
- tang = matconv[i].attribs.tang.array[a * 4 + 2];
+ tang = matconv[i].attribs.tang.array[i * 4 + 2];
copy_v4_v4((float *)&varray[offset + max_element_size * 2], tang);
- if (mface->v4) {
- tang = matconv[i].attribs.tang.array[a * 4 + 3];
- copy_v4_v4((float *)&varray[offset + max_element_size * 3], tang);
- }
offset += sizeof(float) * 4;
}
}
- if (mface->v4) {
- tot_loops += 4;
- }
- else {
- tot_loops += 3;
- }
+ tot_loops += mpoly->totloop;
}
GPU_buffer_unlock(buffer, GPU_BINDING_ARRAY);
}
@@ -1159,18 +1111,16 @@ static void cdDM_drawMappedFacesMat(
GPUVertexAttribs gattribs;
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
- MFace *mf = cddm->mface;
- const float (*nors)[3] = dm->getTessFaceDataArray(dm, CD_NORMAL);
- const short (*lnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
+ const MPoly *mpoly = cddm->mpoly;
+ const MLoop *mloop = cddm->mloop;
+ const MLoopTri *lt = dm->getLoopTriArray(dm);
+ const int tottri = dm->getNumLoopTri(dm);
+ const float (*nors)[3] = dm->getPolyDataArray(dm, CD_NORMAL);
+ const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
int a, matnr, new_matnr;
int orig;
- /* double lookup */
- const int *index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if (index_mf_to_mpoly == NULL) {
- index_mp_to_orig = NULL;
- }
/* TODO: same as for solid draw, not entirely correct, but works fine for now,
* will skip using textures (dyntopo currently destroys UV anyway) and
@@ -1193,14 +1143,17 @@ static void cdDM_drawMappedFacesMat(
memset(&attribs, 0, sizeof(attribs));
- glBegin(GL_QUADS);
+ glBegin(GL_TRIANGLES);
- for (a = 0; a < dm->numTessFaceData; a++, mf++) {
- const bool smoothnormal = lnors || (mf->flag & ME_SMOOTH);
- const short (*ln1)[3] = NULL, (*ln2)[3] = NULL, (*ln3)[3] = NULL, (*ln4)[3] = NULL;
+ for (a = 0; a < tottri; a++, lt++) {
+ const MPoly *mp = &mpoly[lt->poly];
+ const unsigned int vtri[3] = {mloop[lt->tri[0]].v, mloop[lt->tri[1]].v, mloop[lt->tri[2]].v};
+ const unsigned int *ltri = lt->tri;
+ const bool smoothnormal = lnors || (mp->flag & ME_SMOOTH);
+ const float *ln1 = NULL, *ln2 = NULL, *ln3 = NULL;
/* material */
- new_matnr = mf->mat_nr + 1;
+ new_matnr = mp->mat_nr + 1;
if (new_matnr != matnr) {
glEnd();
@@ -1208,12 +1161,12 @@ static void cdDM_drawMappedFacesMat(
setMaterial(userData, matnr = new_matnr, &gattribs);
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
- glBegin(GL_QUADS);
+ glBegin(GL_TRIANGLES);
}
/* skipping faces */
if (setFace) {
- orig = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
+ orig = (index_mp_to_orig) ? index_mp_to_orig[a] : lt->poly;
if (orig != ORIGINDEX_NONE && !setFace(userData, orig))
continue;
@@ -1227,31 +1180,20 @@ static void cdDM_drawMappedFacesMat(
else {
/* TODO ideally a normal layer should always be available */
float nor[3];
-
- if (mf->v4)
- normal_quad_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co);
- else
- normal_tri_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
-
+ normal_tri_v3(nor, mvert[vtri[0]].co, mvert[vtri[1]].co, mvert[vtri[2]].co);
glNormal3fv(nor);
}
}
else if (lnors) {
- ln1 = &lnors[a][0];
- ln2 = &lnors[a][1];
- ln3 = &lnors[a][2];
- ln4 = &lnors[a][3];
+ ln1 = lnors[ltri[0]];
+ ln2 = lnors[ltri[1]];
+ ln3 = lnors[ltri[2]];
}
/* vertices */
- cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v1, 0, ln1, smoothnormal);
- cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v2, 1, ln2, smoothnormal);
- cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v3, 2, ln3, smoothnormal);
-
- if (mf->v4)
- cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v4, 3, ln4, smoothnormal);
- else
- cddm_draw_attrib_vertex(&attribs, mvert, a, mf->v3, 2, ln3, smoothnormal);
+ cddm_draw_attrib_vertex(&attribs, mvert, a, vtri[0], ltri[0], 0, ln1, smoothnormal);
+ cddm_draw_attrib_vertex(&attribs, mvert, a, vtri[1], ltri[1], 1, ln2, smoothnormal);
+ cddm_draw_attrib_vertex(&attribs, mvert, a, vtri[2], ltri[2], 2, ln3, smoothnormal);
}
glEnd();
@@ -1287,59 +1229,48 @@ static void cdDM_buffer_copy_triangles(
const int *mat_orig_to_new)
{
GPUBufferMaterial *gpumat;
- MFace *f;
- int i, start, totface, findex = 0;
+ int i, findex = 0;
+
+ const MPoly *mpoly;
+ const MLoopTri *lt = dm->getLoopTriArray(dm);
+ const int tottri = dm->getNumLoopTri(dm);
- f = dm->getTessFaceArray(dm);
+ mpoly = dm->getPolyArray(dm);
- totface = dm->getNumTessFaces(dm);
- for (i = 0; i < totface; i++, f++) {
- gpumat = dm->drawObject->materials + mat_orig_to_new[f->mat_nr];
+ for (i = 0; i < tottri; i++, lt++) {
+ int start;
+ gpumat = dm->drawObject->materials + mat_orig_to_new[mpoly[lt->poly].mat_nr];
start = gpumat->counter;
/* v1 v2 v3 */
- varray[start++] = findex;
- varray[start++] = findex + 1;
- varray[start++] = findex + 2;
+ varray[start++] = lt->tri[0];
+ varray[start++] = lt->tri[1];
+ varray[start++] = lt->tri[2];
- if (f->v4) {
- /* v3 v4 v1 */
- varray[start++] = findex + 2;
- varray[start++] = findex + 3;
- varray[start++] = findex;
-
- gpumat->counter += 6;
- findex += 4;
- }
- else {
- gpumat->counter += 3;
- findex += 3;
- }
+ gpumat->counter += 3;
+ findex += 3;
}
}
static void cdDM_buffer_copy_vertex(
DerivedMesh *dm, float *varray)
{
- MVert *mvert;
- MFace *f;
- int i, j, start, totface;
+ const MVert *mvert;
+ const MPoly *mpoly;
+ const MLoop *mloop;
+
+ int i, j, start, totpoly;
mvert = dm->getVertArray(dm);
- f = dm->getTessFaceArray(dm);
+ mpoly = dm->getPolyArray(dm);
+ mloop = dm->getLoopArray(dm);
+ totpoly = dm->getNumPolys(dm);
start = 0;
- totface = dm->getNumTessFaces(dm);
- for (i = 0; i < totface; i++, f++) {
- /* v1 v2 v3 */
- copy_v3_v3(&varray[start], mvert[f->v1].co);
- copy_v3_v3(&varray[start + 3], mvert[f->v2].co);
- copy_v3_v3(&varray[start + 6], mvert[f->v3].co);
- start += 9;
-
- if (f->v4) {
- /* v4 */
- copy_v3_v3(&varray[start], mvert[f->v4].co);
+
+ for (i = 0; i < totpoly; i++, mpoly++) {
+ for (j = 0; j < mpoly->totloop; j++) {
+ copy_v3_v3(&varray[start], mvert[mloop[mpoly->loopstart + j].v].co);
start += 3;
}
}
@@ -1357,80 +1288,52 @@ static void cdDM_buffer_copy_vertex(
static void cdDM_buffer_copy_normal(
DerivedMesh *dm, short *varray)
{
- int i, totface;
+ int i, j, totpoly;
int start;
- const float *nors = dm->getTessFaceDataArray(dm, CD_NORMAL);
- const short (*tlnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
- MVert *mvert = dm->getVertArray(dm);
- MFace *f = dm->getTessFaceArray(dm);
+ const float (*nors)[3] = dm->getPolyDataArray(dm, CD_NORMAL);
+ const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
+
+ const MVert *mvert;
+ const MPoly *mpoly;
+ const MLoop *mloop;
+
+ mvert = dm->getVertArray(dm);
+ mpoly = dm->getPolyArray(dm);
+ mloop = dm->getLoopArray(dm);
+ totpoly = dm->getNumPolys(dm);
- totface = dm->getNumTessFaces(dm);
start = 0;
- for (i = 0; i < totface; i++, f++) {
- const int smoothnormal = (f->flag & ME_SMOOTH);
+ for (i = 0; i < totpoly; i++, mpoly++) {
+ const bool smoothnormal = (mpoly->flag & ME_SMOOTH) != 0;
- if (tlnors) {
- const short (*ln)[3] = tlnors[i];
+ if (lnors) {
/* Copy loop normals */
- copy_v3_v3_short(&varray[start], ln[0]);
- copy_v3_v3_short(&varray[start + 4], ln[1]);
- copy_v3_v3_short(&varray[start + 8], ln[2]);
- start += 12;
-
- if (f->v4) {
- copy_v3_v3_short(&varray[start], ln[3]);
- start += 4;
+ for (j = 0; j < mpoly->totloop; j++, start += 4) {
+ normal_float_to_short_v3(&varray[start], lnors[mpoly->loopstart + j]);
}
}
else if (smoothnormal) {
- /* copy vertex normal */
- copy_v3_v3_short(&varray[start], mvert[f->v1].no);
- copy_v3_v3_short(&varray[start + 4], mvert[f->v2].no);
- copy_v3_v3_short(&varray[start + 8], mvert[f->v3].no);
- start += 12;
-
- if (f->v4) {
- copy_v3_v3_short(&varray[start], mvert[f->v4].no);
- start += 4;
- }
- }
- else if (nors) {
- /* copy cached face normal */
- short f_no_s[3];
-
- normal_float_to_short_v3(f_no_s, &nors[i * 3]);
-
- copy_v3_v3_short(&varray[start], f_no_s);
- copy_v3_v3_short(&varray[start + 4], f_no_s);
- copy_v3_v3_short(&varray[start + 8], f_no_s);
- start += 12;
-
- if (f->v4) {
- copy_v3_v3_short(&varray[start], f_no_s);
- start += 4;
+ /* Copy vertex normal */
+ for (j = 0; j < mpoly->totloop; j++, start += 4) {
+ copy_v3_v3_short(&varray[start], mvert[mloop[mpoly->loopstart + j].v].no);
}
}
else {
- /* calculate face normal */
- float f_no[3];
+ /* Copy cached OR calculated face normal */
short f_no_s[3];
- if (f->v4)
- normal_quad_v3(f_no, mvert[f->v1].co, mvert[f->v2].co, mvert[f->v3].co, mvert[f->v4].co);
- else
- normal_tri_v3(f_no, mvert[f->v1].co, mvert[f->v2].co, mvert[f->v3].co);
-
- normal_float_to_short_v3(f_no_s, f_no);
-
- copy_v3_v3_short(&varray[start], f_no_s);
- copy_v3_v3_short(&varray[start + 4], f_no_s);
- copy_v3_v3_short(&varray[start + 8], f_no_s);
- start += 12;
+ if (nors) {
+ normal_float_to_short_v3(f_no_s, nors[i]);
+ }
+ else {
+ float f_no[3];
+ BKE_mesh_calc_poly_normal(mpoly, &mloop[mpoly->loopstart], mvert, f_no);
+ normal_float_to_short_v3(f_no_s, f_no);
+ }
- if (f->v4) {
+ for (j = 0; j < mpoly->totloop; j++, start += 4) {
copy_v3_v3_short(&varray[start], f_no_s);
- start += 4;
}
}
}
@@ -1439,90 +1342,68 @@ static void cdDM_buffer_copy_normal(
static void cdDM_buffer_copy_uv(
DerivedMesh *dm, float *varray)
{
+ int i, j, totpoly;
int start;
- int i, totface;
- MTFace *mtface;
- MFace *f;
+ const MPoly *mpoly;
+ const MLoopUV *mloopuv;
- if (!(mtface = DM_get_tessface_data_layer(dm, CD_MTFACE)))
+ if ((mloopuv = DM_get_loop_data_layer(dm, CD_MLOOPUV)) == NULL) {
return;
- f = dm->getTessFaceArray(dm);
+ }
+
+ mpoly = dm->getPolyArray(dm);
+ totpoly = dm->getNumPolys(dm);
start = 0;
- totface = dm->getNumTessFaces(dm);
- for (i = 0; i < totface; i++, f++) {
- /* v1 v2 v3 */
- copy_v2_v2(&varray[start], mtface[i].uv[0]);
- copy_v2_v2(&varray[start + 2], mtface[i].uv[1]);
- copy_v2_v2(&varray[start + 4], mtface[i].uv[2]);
- start += 6;
-
- if (f->v4) {
- /* v4 */
- copy_v2_v2(&varray[start], mtface[i].uv[3]);
+ for (i = 0; i < totpoly; i++, mpoly++) {
+ for (j = 0; j < mpoly->totloop; j++) {
+ copy_v2_v2(&varray[start], mloopuv[mpoly->loopstart + j].uv);
start += 2;
}
}
}
-
static void cdDM_buffer_copy_uv_texpaint(
DerivedMesh *dm, float *varray)
{
+ int i, j, totpoly;
int start;
- int i, totface;
+
+ const MPoly *mpoly;
int totmaterial = dm->totmat;
- MTFace **mtface_base;
- MTFace *stencil_base;
+ const MLoopUV **uv_base;
+ const MLoopUV *uv_stencil_base;
int stencil;
- MFace *mf;
+
+ totpoly = dm->getNumPolys(dm);
/* should have been checked for before, reassert */
- BLI_assert(DM_get_tessface_data_layer(dm, CD_MTFACE));
- mf = dm->getTessFaceArray(dm);
- mtface_base = MEM_mallocN(totmaterial * sizeof(*mtface_base), "texslots");
+ BLI_assert(DM_get_loop_data_layer(dm, CD_MLOOPUV));
+ uv_base = MEM_mallocN(totmaterial * sizeof(*uv_base), "texslots");
for (i = 0; i < totmaterial; i++) {
- mtface_base[i] = DM_paint_uvlayer_active_get(dm, i);
+ uv_base[i] = DM_paint_uvlayer_active_get_mloopuv(dm, i);
}
- stencil = CustomData_get_stencil_layer(&dm->faceData, CD_MTFACE);
- stencil_base = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, stencil);
+ stencil = CustomData_get_stencil_layer(&dm->loopData, CD_MLOOPUV);
+ uv_stencil_base = CustomData_get_layer_n(&dm->loopData, CD_MLOOPUV, stencil);
- totface = dm->getNumTessFaces(dm);
+ mpoly = dm->getPolyArray(dm);
start = 0;
- for (i = 0; i < totface; i++, mf++) {
- int mat_i = mf->mat_nr;
-
- /* v1 v2 v3 */
- copy_v2_v2(&varray[start], mtface_base[mat_i][i].uv[0]);
- copy_v2_v2(&varray[start + 2], stencil_base[i].uv[0]);
- copy_v2_v2(&varray[start + 4], mtface_base[mat_i][i].uv[1]);
- copy_v2_v2(&varray[start + 6], stencil_base[i].uv[1]);
- copy_v2_v2(&varray[start + 8], mtface_base[mat_i][i].uv[2]);
- copy_v2_v2(&varray[start + 10], stencil_base[i].uv[2]);
- start += 12;
+ for (i = 0; i < totpoly; i++, mpoly++) {
+ int mat_i = mpoly->mat_nr;
- if (mf->v4) {
- /* v4 */
- copy_v2_v2(&varray[start], mtface_base[mat_i][i].uv[3]);
- copy_v2_v2(&varray[start + 2], stencil_base[i].uv[3]);
+ for (j = 0; j < mpoly->totloop; j++) {
+ copy_v2_v2(&varray[start], uv_base[mat_i][mpoly->loopstart + j].uv);
+ copy_v2_v2(&varray[start + 2], uv_stencil_base[mpoly->loopstart + j].uv);
start += 4;
}
}
- MEM_freeN(mtface_base);
-}
-
-
-static void copy_mcol_uc3(unsigned char *v, const unsigned char *col)
-{
- v[0] = col[3];
- v[1] = col[2];
- v[2] = col[1];
+ MEM_freeN(uv_base);
}
/* treat varray_ as an array of MCol, four MCol's per face */
@@ -1530,22 +1411,19 @@ static void cdDM_buffer_copy_mcol(
DerivedMesh *dm, unsigned char *varray,
const void *user_data)
{
- int i, totface, start;
- const unsigned char *mcol = user_data;
- MFace *f = dm->getTessFaceArray(dm);
+ int i, j, totpoly;
+ int start;
+
+ const MLoopCol *mloopcol = user_data;
+ const MPoly *mpoly = dm->getPolyArray(dm);
+
+ totpoly = dm->getNumPolys(dm);
- totface = dm->getNumTessFaces(dm);
start = 0;
- for (i = 0; i < totface; i++, f++) {
- /* v1 v2 v3 */
- copy_mcol_uc3(&varray[start], &mcol[i * 16]);
- copy_mcol_uc3(&varray[start + 3], &mcol[i * 16 + 4]);
- copy_mcol_uc3(&varray[start + 6], &mcol[i * 16 + 8]);
- start += 9;
-
- if (f->v4) {
- /* v3 v4 v1 */
- copy_mcol_uc3(&varray[start], &mcol[i * 16 + 12]);
+
+ for (i = 0; i < totpoly; i++, mpoly++) {
+ for (j = 0; j < mpoly->totloop; j++) {
+ copy_v3_v3_char((char *)&varray[start], &mloopcol[mpoly->loopstart + j].r);
start += 3;
}
}
@@ -1614,34 +1492,23 @@ static void cdDM_buffer_copy_edge(
static void cdDM_buffer_copy_uvedge(
DerivedMesh *dm, float *varray)
{
- MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
- int i, j = 0;
+ int i, j, totpoly;
+ int start;
+ const MLoopUV *mloopuv;
+ const MPoly *mpoly = dm->getPolyArray(dm);
- if (!tf)
+ if ((mloopuv = DM_get_loop_data_layer(dm, CD_MLOOPUV)) == NULL) {
return;
+ }
- for (i = 0; i < dm->numTessFaceData; i++, tf++) {
- MFace mf;
- dm->getTessFace(dm, i, &mf);
-
- copy_v2_v2(&varray[j], tf->uv[0]);
- copy_v2_v2(&varray[j + 2], tf->uv[1]);
-
- copy_v2_v2(&varray[j + 4], tf->uv[1]);
- copy_v2_v2(&varray[j + 6], tf->uv[2]);
-
- if (!mf.v4) {
- copy_v2_v2(&varray[j + 8], tf->uv[2]);
- copy_v2_v2(&varray[j + 10], tf->uv[0]);
- j += 12;
- }
- else {
- copy_v2_v2(&varray[j + 8], tf->uv[2]);
- copy_v2_v2(&varray[j + 10], tf->uv[3]);
+ totpoly = dm->getNumPolys(dm);
+ start = 0;
- copy_v2_v2(&varray[j + 12], tf->uv[3]);
- copy_v2_v2(&varray[j + 14], tf->uv[0]);
- j += 16;
+ for (i = 0; i < totpoly; i++, mpoly++) {
+ for (j = 0; j < mpoly->totloop; j++) {
+ copy_v2_v2(&varray[start], mloopuv[mpoly->loopstart + j].uv);
+ copy_v2_v2(&varray[start + 2], mloopuv[mpoly->loopstart + (j + 1) % mpoly->totloop].uv);
+ start += 4;
}
}
}
@@ -1717,22 +1584,13 @@ static void cdDM_drawobject_add_vert_point(GPUDrawObject *gdo, int vert_index, i
#endif /* USE_GPU_POINT_LINK */
-static int tri_indices[2][3] = {{0, 1, 2}, {2, 3, 0}};
-
-/* update the vert_points and triangle_to_mface fields with a new
- * triangle */
-static void cdDM_drawobject_add_triangle(GPUDrawObject *gdo,
- int v1, int v2, int v3, bool quad, int loopindex)
-{
- int i, v[3] = {v1, v2, v3};
- int *tri_i = quad ? tri_indices[1] : tri_indices[0];
- for (i = 0; i < 3; i++)
- cdDM_drawobject_add_vert_point(gdo, v[i], loopindex + tri_i[i]);
-}
-
/* for each vertex, build a list of points related to it; these lists
* are stored in an array sized to the number of vertices */
-static void cdDM_drawobject_init_vert_points(GPUDrawObject *gdo, MFace *f, int totface, int totmat)
+static void cdDM_drawobject_init_vert_points(
+ GPUDrawObject *gdo,
+ const MPoly *mpoly, const MLoop *mloop,
+ int tot_poly,
+ int totmat)
{
GPUBufferMaterial *mat;
int i, *mat_orig_to_new;
@@ -1764,24 +1622,18 @@ static void cdDM_drawobject_init_vert_points(GPUDrawObject *gdo, MFace *f, int t
gdo->vert_points[i].point_index = -1;
}
- for (i = 0; i < totface; i++, f++) {
- mat = &gdo->materials[mat_orig_to_new[f->mat_nr]];
+ for (i = 0; i < tot_poly; i++) {
+ int j;
+ const MPoly *mp = &mpoly[i];
+ mat = &gdo->materials[mat_orig_to_new[mp->mat_nr]];
mat->polys[mat->counter++] = i;
- /* add triangle */
- cdDM_drawobject_add_triangle(gdo, f->v1, f->v2, f->v3, false, tot_loops);
- mat->totelements += 3;
-
- /* add second triangle for quads */
- if (f->v4) {
- cdDM_drawobject_add_triangle(gdo, f->v3, f->v4, f->v1, true, tot_loops);
- mat->totelements += 3;
- tot_loops += 4;
- }
- else {
- tot_loops += 3;
+ /* assign unique indices to vertices of the mesh */
+ for (j = 0; j < mp->totloop; j++) {
+ cdDM_drawobject_add_vert_point(gdo, mloop[mp->loopstart + j].v, tot_loops + j);
}
+ tot_loops += mp->totloop;
}
/* map any unused vertices to loose points */
@@ -1806,30 +1658,29 @@ typedef struct {
static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
{
GPUDrawObject *gdo;
- MFace *mface;
+ const MPoly *mpoly;
+ const MLoop *mloop;
int totmat = dm->totmat;
GPUMaterialInfo *mat_info;
- int i, curmat, totelements, totface, totloops;
+ int i, curmat, totelements, totloops, totpolys;
/* object contains at least one material (default included) so zero means uninitialized dm */
BLI_assert(totmat != 0);
- mface = dm->getTessFaceArray(dm);
- totface = dm->getNumTessFaces(dm);
+ mpoly = dm->getPolyArray(dm);
+ mloop = dm->getLoopArray(dm);
+
+ totpolys = dm->getNumPolys(dm);
/* get the number of points used by each material, treating
* each quad as two triangles */
mat_info = MEM_callocN(sizeof(*mat_info) * totmat, "GPU_drawobject_new.mat_orig_to_new");
- for (i = 0; i < totface; i++) {
- mat_info[mface[i].mat_nr].polys++;
- if (mface[i].v4) {
- mat_info[mface[i].mat_nr].elements += 6;
- mat_info[mface[i].mat_nr].loops += 4;
- }
- else {
- mat_info[mface[i].mat_nr].elements += 3;
- mat_info[mface[i].mat_nr].loops += 3;
- }
+
+ for (i = 0; i < totpolys; i++) {
+ const int mat_nr = mpoly[i].mat_nr;
+ mat_info[mat_nr].polys++;
+ mat_info[mat_nr].elements += 3 * ME_POLY_TRI_TOT(&mpoly[i]);
+ mat_info[mat_nr].loops += mpoly[i].totloop;
}
/* create the GPUDrawObject */
gdo = MEM_callocN(sizeof(GPUDrawObject), "GPUDrawObject");
@@ -1851,7 +1702,7 @@ static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
if (mat_info[i].elements > 0) {
gdo->materials[curmat].start = totelements;
/* can set it to points now but used in cdDM_drawobject_init_vert_points as counter */
- gdo->materials[curmat].totelements = 0;
+ gdo->materials[curmat].totelements = mat_info[i].elements;
gdo->materials[curmat].totloops = mat_info[i].loops;
gdo->materials[curmat].mat_nr = i;
gdo->materials[curmat].totpolys = mat_info[i].polys;
@@ -1868,7 +1719,7 @@ static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
/* store total number of points used for triangles */
gdo->tot_triangle_point = totelements;
- cdDM_drawobject_init_vert_points(gdo, mface, totface, totmat);
+ cdDM_drawobject_init_vert_points(gdo, mpoly, mloop, totpolys, totmat);
MEM_freeN(mat_info);
return gdo;
@@ -2013,6 +1864,34 @@ void CDDM_recalc_tessellation(DerivedMesh *dm)
CDDM_recalc_tessellation_ex(dm, true);
}
+void CDDM_recalc_looptri(DerivedMesh *dm)
+{
+ CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
+ const unsigned int totpoly = dm->numPolyData;
+ const unsigned int totloop = dm->numLoopData;
+
+ DM_ensure_looptri_data(dm);
+
+ BKE_mesh_recalc_looptri(
+ cddm->mloop, cddm->mpoly,
+ cddm->mvert,
+ totloop, totpoly,
+ cddm->dm.looptris.array);
+}
+
+static const MLoopTri *cdDM_getLoopTriArray(DerivedMesh *dm)
+{
+ if (dm->looptris.array) {
+ BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
+ }
+ else {
+ dm->recalcLoopTri(dm);
+
+ /* ccdm is an exception here, that recalcLoopTri will fill in the array too */
+ }
+ return dm->looptris.array;
+}
+
static void cdDM_free_internal(CDDerivedMesh *cddm)
{
if (cddm->pmap) MEM_freeN(cddm->pmap);
@@ -2063,10 +1942,13 @@ static CDDerivedMesh *cdDM_create(const char *desc)
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getTessFaceDataArray = DM_get_tessface_data_layer;
+ dm->getLoopTriArray = cdDM_getLoopTriArray;
+
dm->calcNormals = CDDM_calc_normals;
dm->calcLoopNormals = CDDM_calc_loop_normals;
dm->calcLoopNormalsSpaceArray = CDDM_calc_loop_normals_spacearr;
dm->recalcTessellation = CDDM_recalc_tessellation;
+ dm->recalcLoopTri = CDDM_recalc_looptri;
dm->getVertCos = cdDM_getVertCos;
dm->getVertCo = cdDM_getVertCo;
@@ -2628,16 +2510,15 @@ void CDDM_calc_normals_mapping_ex(DerivedMesh *dm, const bool only_face_normals)
CustomData_free_layers(&dm->faceData, CD_NORMAL, dm->numTessFaceData);
}
- face_nors = MEM_mallocN(sizeof(*face_nors) * dm->numTessFaceData, "face_nors");
+ face_nors = MEM_mallocN(sizeof(*face_nors) * dm->numPolyData, "face_nors");
/* calculate face normals */
- BKE_mesh_calc_normals_mapping_ex(
+ BKE_mesh_calc_normals_poly(
cddm->mvert, dm->numVertData, CDDM_get_loops(dm), CDDM_get_polys(dm),
- dm->numLoopData, dm->numPolyData, NULL, cddm->mface, dm->numTessFaceData,
- CustomData_get_layer(&dm->faceData, CD_ORIGINDEX), face_nors,
+ dm->numLoopData, dm->numPolyData, face_nors,
only_face_normals);
- CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_ASSIGN, face_nors, dm->numTessFaceData);
+ CustomData_add_layer(&dm->polyData, CD_NORMAL, CD_ASSIGN, face_nors, dm->numPolyData);
cddm->dm.dirty &= ~DM_DIRTY_NORMALS;
}