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Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c318
1 files changed, 95 insertions, 223 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index d3b106835ef..ea54548ab09 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -60,6 +60,7 @@
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_glew.h"
+#include "GPU_immediate.h"
#include "GPU_shader.h"
#include "GPU_basic_shader.h"
@@ -376,40 +377,10 @@ static void cdDM_drawVerts(DerivedMesh *dm)
GPU_buffers_unbind();
}
-static void cdDM_drawUVEdges(DerivedMesh *dm)
+static void cdDM_drawEdges(DerivedMesh *dm, bool UNUSED(drawLooseEdges), bool UNUSED(drawAllEdges))
{
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
- const MPoly *mpoly = cddm->mpoly;
- int totpoly = dm->getNumPolys(dm);
- int prevstart = 0;
- bool prevdraw = true;
- int curpos = 0;
- int i;
-
- GPU_uvedge_setup(dm);
- for (i = 0; i < totpoly; i++, mpoly++) {
- const bool draw = (mpoly->flag & ME_HIDE) == 0;
-
- if (prevdraw != draw) {
- if (prevdraw && (curpos != prevstart)) {
- glDrawArrays(GL_LINES, prevstart, curpos - prevstart);
- }
- prevstart = curpos;
- }
- curpos += 2 * mpoly->totloop;
- prevdraw = draw;
- }
- if (prevdraw && (curpos != prevstart)) {
- glDrawArrays(GL_LINES, prevstart, curpos - prevstart);
- }
- GPU_buffers_unbind();
-}
-
-static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdges)
-{
- CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
- GPUDrawObject *gdo;
if (cddm->pbvh && cddm->pbvh_draw &&
BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH)
{
@@ -417,22 +388,37 @@ static void cdDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdg
return;
}
-
- GPU_edge_setup(dm);
- gdo = dm->drawObject;
- if (gdo->edges && gdo->points) {
- if (drawAllEdges && drawLooseEdges) {
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->totedge * 2);
- }
- else if (drawAllEdges) {
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->loose_edge_offset * 2);
- }
- else {
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->tot_edge_drawn * 2);
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, gdo->loose_edge_offset * 2, dm->drawObject->tot_loose_edge_drawn * 2);
+
+ MVert *vert = cddm->mvert;
+ MEdge *edge = cddm->medge;
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ /* NOTE: This is active object color, which is not really perfect.
+ * But we can't query color set by glColor() :(
+ */
+ float color[4] = {1.0f, 0.667f, 0.251f, 1.0f};
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor4fv(color);
+
+ const int chunk_size = 1024;
+ const int num_chunks = (dm->numEdgeData + chunk_size - 1) / chunk_size;
+
+ for (int chunk = 0; chunk < num_chunks; ++chunk) {
+ const int num_current_edges = (chunk < num_chunks - 1)
+ ? chunk_size
+ : dm->numEdgeData - chunk_size * (num_chunks - 1);
+ immBeginAtMost(GWN_PRIM_LINES, num_current_edges * 2);
+ for (int i = 0; i < num_current_edges; i++, edge++) {
+ immVertex3fv(pos, vert[edge->v1].co);
+ immVertex3fv(pos, vert[edge->v2].co);
}
+ immEnd();
}
- GPU_buffers_unbind();
+
+ immUnbindProgram();
}
static void cdDM_drawLooseEdges(DerivedMesh *dm)
@@ -455,8 +441,9 @@ static void cdDM_drawLooseEdges(DerivedMesh *dm)
static void cdDM_drawFacesSolid(
DerivedMesh *dm,
float (*partial_redraw_planes)[4],
- bool UNUSED(fast), DMSetMaterial setMaterial)
+ bool fast, DMSetMaterial setMaterial)
{
+ UNUSED_VARS(partial_redraw_planes, fast, setMaterial);
CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
int a;
@@ -469,177 +456,79 @@ static void cdDM_drawFacesSolid(
return;
}
}
-
- GPU_vertex_setup(dm);
- GPU_normal_setup(dm);
- GPU_triangle_setup(dm);
- for (a = 0; a < dm->drawObject->totmaterial; a++) {
- if (!setMaterial || setMaterial(dm->drawObject->materials[a].mat_nr + 1, NULL)) {
- GPU_buffer_draw_elements(
- dm->drawObject->triangles, GL_TRIANGLES,
- dm->drawObject->materials[a].start, dm->drawObject->materials[a].totelements);
- }
- }
- GPU_buffers_unbind();
-}
-static void cdDM_drawFacesTex_common(
- DerivedMesh *dm,
- DMSetDrawOptionsTex drawParams,
- DMSetDrawOptionsMappedTex drawParamsMapped,
- DMCompareDrawOptions compareDrawOptions,
- void *userData, DMDrawFlag flag)
-{
- CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
+ const MVert *mvert = cddm->mvert;
+ const MLoop *mloop = cddm->mloop;
const MPoly *mpoly = cddm->mpoly;
- MTexPoly *mtexpoly = DM_get_poly_data_layer(dm, CD_MTEXPOLY);
- const MLoopCol *mloopcol = NULL;
- int i;
- int colType, start_element, tot_drawn;
- const bool use_hide = (flag & DM_DRAW_SKIP_HIDDEN) != 0;
- const bool use_tface = (flag & DM_DRAW_USE_ACTIVE_UV) != 0;
- const bool use_colors = (flag & DM_DRAW_USE_COLORS) != 0;
- int totpoly;
- int next_actualFace;
- int mat_index;
- int tot_element;
-
- /* double lookup */
- const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
-
- /* TODO: not entirely correct, but currently dynamic topology will
- * destroy UVs anyway, so textured display wouldn't work anyway
- *
- * this will do more like solid view with lights set up for
- * textured view, but object itself will be displayed gray
- * (the same as it'll display without UV maps in textured view)
- */
- if (cddm->pbvh) {
- if (cddm->pbvh_draw &&
- BKE_pbvh_type(cddm->pbvh) == PBVH_BMESH &&
- BKE_pbvh_has_faces(cddm->pbvh))
- {
- GPU_set_tpage(NULL, false, false);
- BKE_pbvh_draw(cddm->pbvh, NULL, NULL, NULL, false, false);
- return;
- }
- else {
- cdDM_update_normals_from_pbvh(dm);
- }
- }
+ const int num_looptris = dm->getNumLoopTri(dm);
+ const MLoopTri *looptri = dm->getLoopTriArray(dm);
+ const float (*nors)[3] = dm->getPolyDataArray(dm, CD_NORMAL);
+ const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
- if (use_colors) {
- colType = CD_TEXTURE_MLOOPCOL;
- mloopcol = dm->getLoopDataArray(dm, colType);
- if (!mloopcol) {
- colType = CD_PREVIEW_MLOOPCOL;
- mloopcol = dm->getLoopDataArray(dm, colType);
- }
- if (!mloopcol) {
- colType = CD_MLOOPCOL;
- mloopcol = dm->getLoopDataArray(dm, colType);
- }
- }
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ unsigned int nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- GPU_vertex_setup(dm);
- GPU_normal_setup(dm);
- GPU_triangle_setup(dm);
- if (flag & DM_DRAW_USE_TEXPAINT_UV)
- GPU_texpaint_uv_setup(dm);
- else
- GPU_uv_setup(dm);
- if (mloopcol) {
- GPU_color_setup(dm, colType);
- }
+ float color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+ const float light_vec[3] = {0.0f, 0.0f, 1.0f};
- /* lastFlag = 0; */ /* UNUSED */
- for (mat_index = 0; mat_index < dm->drawObject->totmaterial; mat_index++) {
- GPUBufferMaterial *bufmat = dm->drawObject->materials + mat_index;
- next_actualFace = bufmat->polys[0];
- totpoly = bufmat->totpolys;
+ immBindBuiltinProgram(GPU_SHADER_SIMPLE_LIGHTING);
+ immUniformColor4fv(color);
+ immUniform3fv("light", light_vec);
- tot_element = 0;
- tot_drawn = 0;
- start_element = 0;
+ const int chunk_size = 1024;
+ const int num_chunks = (num_looptris + chunk_size - 1) / chunk_size;
- for (i = 0; i < totpoly; i++) {
- int actualFace = bufmat->polys[i];
- DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
- int flush = 0;
- int tot_tri_verts;
+ for (int chunk = 0; chunk < num_chunks; ++chunk) {
+ const int num_current_looptris = (chunk < num_chunks - 1)
+ ? chunk_size
+ : num_looptris - chunk_size * (num_chunks - 1);
- if (i != totpoly - 1)
- next_actualFace = bufmat->polys[i + 1];
+ immBeginAtMost(GWN_PRIM_TRIS, num_current_looptris * 3);
- if (use_hide && (mpoly[actualFace].flag & ME_HIDE)) {
- draw_option = DM_DRAW_OPTION_SKIP;
- }
- else if (drawParams) {
- MTexPoly *tp = use_tface && mtexpoly ? &mtexpoly[actualFace] : NULL;
- draw_option = drawParams(tp, (mloopcol != NULL), mpoly[actualFace].mat_nr);
- }
- else {
- if (index_mp_to_orig) {
- const int orig = index_mp_to_orig[actualFace];
- if (orig == ORIGINDEX_NONE) {
- /* XXX, this is not really correct
- * it will draw the previous faces context for this one when we don't know its settings.
- * but better then skipping it altogether. - campbell */
- draw_option = DM_DRAW_OPTION_NORMAL;
- }
- else if (drawParamsMapped) {
- draw_option = drawParamsMapped(userData, orig, mpoly[actualFace].mat_nr);
- }
+ for (a = 0; a < num_current_looptris; a++, looptri++) {
+ const MPoly *mp = &mpoly[looptri->poly];
+ const bool smoothnormal = (lnors != NULL) || (mp->flag & ME_SMOOTH);
+ const unsigned int vtri[3] = {mloop[looptri->tri[0]].v,
+ mloop[looptri->tri[1]].v,
+ mloop[looptri->tri[2]].v};
+ const unsigned int *ltri = looptri->tri;
+ float normals[3][3];
+ if (!smoothnormal) {
+ if (nors != NULL) {
+ copy_v3_v3(normals[0], nors[looptri->poly]);
}
- else if (drawParamsMapped) {
- draw_option = drawParamsMapped(userData, actualFace, mpoly[actualFace].mat_nr);
+ else {
+ normal_tri_v3(normals[0],
+ mvert[vtri[0]].co,
+ mvert[vtri[1]].co,
+ mvert[vtri[2]].co);
}
+ copy_v3_v3(normals[1], normals[0]);
+ copy_v3_v3(normals[2], normals[0]);
}
-
- /* flush buffer if current triangle isn't drawable or it's last triangle */
- flush = (draw_option == DM_DRAW_OPTION_SKIP) || (i == totpoly - 1);
-
- if (!flush && compareDrawOptions) {
- /* also compare draw options and flush buffer if they're different
- * need for face selection highlight in edit mode */
- flush |= compareDrawOptions(userData, actualFace, next_actualFace) == 0;
- }
-
- tot_tri_verts = ME_POLY_TRI_TOT(&mpoly[actualFace]) * 3;
- tot_element += tot_tri_verts;
-
- if (flush) {
- if (draw_option != DM_DRAW_OPTION_SKIP)
- tot_drawn += tot_tri_verts;
-
- if (tot_drawn) {
- if (mloopcol && draw_option != DM_DRAW_OPTION_NO_MCOL)
- GPU_color_switch(1);
- else
- GPU_color_switch(0);
-
- GPU_buffer_draw_elements(dm->drawObject->triangles, GL_TRIANGLES, bufmat->start + start_element, tot_drawn);
- tot_drawn = 0;
- }
- start_element = tot_element;
+ else if (lnors != NULL) {
+ copy_v3_v3(normals[0], lnors[ltri[0]]);
+ copy_v3_v3(normals[1], lnors[ltri[1]]);
+ copy_v3_v3(normals[2], lnors[ltri[2]]);
}
else {
- tot_drawn += tot_tri_verts;
+ normal_short_to_float_v3(normals[0], mvert[vtri[0]].no);
+ normal_short_to_float_v3(normals[1], mvert[vtri[1]].no);
+ normal_short_to_float_v3(normals[2], mvert[vtri[2]].no);
}
+
+ immAttrib3fv(nor, normals[0]);
+ immVertex3fv(pos, mvert[vtri[0]].co);
+ immAttrib3fv(nor, normals[1]);
+ immVertex3fv(pos, mvert[vtri[1]].co);
+ immAttrib3fv(nor, normals[2]);
+ immVertex3fv(pos, mvert[vtri[2]].co);
}
+ immEnd();
}
- GPU_buffers_unbind();
-
-}
-
-static void cdDM_drawFacesTex(
- DerivedMesh *dm,
- DMSetDrawOptionsTex setDrawOptions,
- DMCompareDrawOptions compareDrawOptions,
- void *userData, DMDrawFlag flag)
-{
- cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, compareDrawOptions, userData, flag);
+ immUnbindProgram();
}
static void cdDM_drawMappedFaces(
@@ -851,15 +740,6 @@ static void cdDM_drawMappedFaces(
}
-static void cdDM_drawMappedFacesTex(
- DerivedMesh *dm,
- DMSetDrawOptionsMappedTex setDrawOptions,
- DMCompareDrawOptions compareDrawOptions,
- void *userData, DMDrawFlag flag)
-{
- cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData, flag);
-}
-
static void cddm_draw_attrib_vertex(
DMVertexAttribs *attribs, const MVert *mvert, int a, int index, int loop, int vert,
const float *lnor, const bool smoothnormal)
@@ -1913,7 +1793,7 @@ void CDDM_recalc_tessellation_ex(DerivedMesh *dm, const bool do_face_nor_cpy)
/* Tessellation recreated faceData, and the active layer indices need to get re-propagated
* from loops and polys to faces */
- CustomData_bmesh_update_active_layers(&dm->faceData, &dm->polyData, &dm->loopData);
+ CustomData_bmesh_update_active_layers(&dm->faceData, &dm->loopData);
}
void CDDM_recalc_tessellation(DerivedMesh *dm)
@@ -2007,16 +1887,13 @@ static CDDerivedMesh *cdDM_create(const char *desc)
dm->drawVerts = cdDM_drawVerts;
- dm->drawUVEdges = cdDM_drawUVEdges;
dm->drawEdges = cdDM_drawEdges;
dm->drawLooseEdges = cdDM_drawLooseEdges;
dm->drawMappedEdges = cdDM_drawMappedEdges;
dm->drawFacesSolid = cdDM_drawFacesSolid;
- dm->drawFacesTex = cdDM_drawFacesTex;
dm->drawFacesGLSL = cdDM_drawFacesGLSL;
dm->drawMappedFaces = cdDM_drawMappedFaces;
- dm->drawMappedFacesTex = cdDM_drawMappedFacesTex;
dm->drawMappedFacesGLSL = cdDM_drawMappedFacesGLSL;
dm->drawMappedFacesMat = cdDM_drawMappedFacesMat;
@@ -2153,7 +2030,6 @@ DerivedMesh *CDDM_from_curve_displist(Object *ob, ListBase *dispbase)
if (alluv) {
const char *uvname = "Orco";
- CustomData_add_layer_named(&cddm->dm.polyData, CD_MTEXPOLY, CD_DEFAULT, NULL, totpoly, uvname);
CustomData_add_layer_named(&cddm->dm.loopData, CD_MLOOPUV, CD_ASSIGN, alluv, totloop, uvname);
}
@@ -2168,22 +2044,18 @@ DerivedMesh *CDDM_from_curve_displist(Object *ob, ListBase *dispbase)
static void loops_to_customdata_corners(
BMesh *bm, CustomData *facedata,
int cdindex, const BMLoop *l3[3],
- int numCol, int numTex)
+ int numCol, int numUV)
{
const BMLoop *l;
- BMFace *f = l3[0]->f;
+// BMFace *f = l3[0]->f;
MTFace *texface;
- MTexPoly *texpoly;
MCol *mcol;
MLoopCol *mloopcol;
MLoopUV *mloopuv;
int i, j, hasPCol = CustomData_has_layer(&bm->ldata, CD_PREVIEW_MLOOPCOL);
- for (i = 0; i < numTex; i++) {
+ for (i = 0; i < numUV; i++) {
texface = CustomData_get_n(facedata, CD_MTFACE, cdindex, i);
- texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
-
- ME_MTEXFACE_CPY(texface, texpoly);
for (j = 0; j < 3; j++) {
l = l3[j];
@@ -2237,7 +2109,7 @@ static DerivedMesh *cddm_from_bmesh_ex(
MLoop *mloop = cddm->mloop;
MPoly *mpoly = cddm->mpoly;
int numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
- int numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
+ int numUV = CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV);
int *index, add_orig;
CustomDataMask mask;
unsigned int i, j;
@@ -2267,7 +2139,7 @@ static DerivedMesh *cddm_from_bmesh_ex(
/* add tessellation mface layers */
if (use_tessface) {
- CustomData_from_bmeshpoly(&dm->faceData, &dm->polyData, &dm->loopData, em_tottri);
+ CustomData_from_bmeshpoly(&dm->faceData, &dm->loopData, em_tottri);
}
index = dm->getVertDataArray(dm, CD_ORIGINDEX);
@@ -2339,7 +2211,7 @@ static DerivedMesh *cddm_from_bmesh_ex(
/* map mfaces to polygons in the same cddm intentionally */
*index++ = BM_elem_index_get(efa);
- loops_to_customdata_corners(bm, &dm->faceData, i, l, numCol, numTex);
+ loops_to_customdata_corners(bm, &dm->faceData, i, l, numCol, numUV);
test_index_face(mf, &dm->faceData, i, 3);
}
}