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Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 4de7df098c3..2a6dbf84e56 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -322,9 +322,9 @@ static void cdDM_drawVerts(DerivedMesh *dm)
GPU_vertex_setup(dm);
if ( !GPU_buffer_legacy(dm) ) {
if (dm->drawObject->tot_triangle_point)
- glDrawArrays(GL_POINTS,0, dm->drawObject->tot_triangle_point);
+ glDrawArrays(GL_POINTS, 0, dm->drawObject->tot_triangle_point);
else
- glDrawArrays(GL_POINTS,0, dm->drawObject->tot_loose_point);
+ glDrawArrays(GL_POINTS, 0, dm->drawObject->tot_loose_point);
}
GPU_buffer_unbind();
}
@@ -380,7 +380,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
}
if ( prevdraw != draw ) {
if ( prevdraw > 0 && (curpos-prevstart) > 0) {
- glDrawArrays(GL_LINES,prevstart,curpos-prevstart);
+ glDrawArrays(GL_LINES, prevstart, curpos-prevstart);
}
prevstart = curpos;
}
@@ -393,7 +393,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
prevdraw = draw;
}
if ( prevdraw > 0 && (curpos-prevstart) > 0 ) {
- glDrawArrays(GL_LINES,prevstart,curpos-prevstart);
+ glDrawArrays(GL_LINES, prevstart, curpos-prevstart);
}
}
GPU_buffer_unbind();
@@ -558,10 +558,10 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
/* TODO make this better (cache facenormals as layer?) */
float nor[3];
if (mface->v4) {
- normal_quad_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
+ normal_quad_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
}
else {
- normal_tri_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
+ normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
@@ -651,10 +651,10 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
else {
float nor[3];
if (mf->v4) {
- normal_quad_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
+ normal_quad_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
}
else {
- normal_tri_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
+ normal_tri_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
@@ -721,7 +721,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
colors[i*12+j*3+2] = col[i*4+j].r;
}
}
- GPU_color3_upload(dm,colors);
+ GPU_color3_upload(dm, colors);
MEM_freeN(colors);
if (realcol)
dm->drawObject->colType = CD_TEXTURE_MCOL;
@@ -856,10 +856,10 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
else {
float nor[3];
if (mf->v4) {
- normal_quad_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
+ normal_quad_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
}
else {
- normal_tri_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
+ normal_tri_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
@@ -1088,10 +1088,10 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
/* TODO ideally a normal layer should always be available */
float nor[3];
if (mface->v4) {
- normal_quad_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
+ normal_quad_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
}
else {
- normal_tri_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
+ normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
@@ -1140,10 +1140,10 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
GPU_buffer_unlock(buffer);
- GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
+ GPU_interleaved_attrib_setup(buffer, datatypes, numdata);
}
- glDrawArrays(GL_TRIANGLES,start*3,numfaces*3);
+ glDrawArrays(GL_TRIANGLES, start*3, numfaces*3);
if ( numdata != 0 ) {
@@ -1213,17 +1213,17 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (dodraw && numdata != 0 ) {
offset = 0;
if (attribs.totorco) {
- copy_v3_v3((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v1]);
- copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v2]);
- copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v3]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3], (float *)attribs.orco.array[mface->v1]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize], (float *)attribs.orco.array[mface->v2]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2], (float *)attribs.orco.array[mface->v3]);
offset += sizeof(float)*3;
}
for (b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset],tf->uv[0]);
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[1]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset], tf->uv[0]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize], tf->uv[1]);
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[2]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2], tf->uv[2]);
offset += sizeof(float)*2;
}
for (b = 0; b < attribs.totmcol; b++) {
@@ -1255,16 +1255,16 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (dodraw && numdata != 0 ) {
offset = 0;
if (attribs.totorco) {
- copy_v3_v3((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v3]);
- copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v4]);
- copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v1]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3], (float *)attribs.orco.array[mface->v3]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize], (float *)attribs.orco.array[mface->v4]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2], (float *)attribs.orco.array[mface->v1]);
offset += sizeof(float)*3;
}
for (b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset],tf->uv[2]);
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[3]);
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[0]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset], tf->uv[2]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize], tf->uv[3]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2], tf->uv[0]);
offset += sizeof(float)*2;
}
for (b = 0; b < attribs.totmcol; b++) {
@@ -1300,9 +1300,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if ( dodraw ) {
if ( numdata != 0 ) {
GPU_buffer_unlock(buffer);
- GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
+ GPU_interleaved_attrib_setup(buffer, datatypes, numdata);
}
- glDrawArrays(GL_TRIANGLES,start*3,(curface-start)*3);
+ glDrawArrays(GL_TRIANGLES, start*3, (curface-start)*3);
}
}
GPU_buffer_unbind();
@@ -1374,9 +1374,9 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
float nor[3];
if (mf->v4)
- normal_quad_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co);
+ normal_quad_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co);
else
- normal_tri_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
+ normal_tri_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
glNormal3fv(nor);
}