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Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c31
1 files changed, 25 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 12fb11c68b3..5eb97630e83 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -843,7 +843,8 @@ static void cdDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tfa
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
}
-static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs))
+static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs),
+ int (*compareDrawOptions)(void *userData, int cur_index, int next_index))
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
@@ -958,6 +959,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
MFace *mface= mf + actualFace;
int drawSmooth= (mface->flag & ME_SMOOTH);
int draw = 1;
+ int flush = 0;
if(i != tottri-1)
next_actualFace= dm->drawObject->triangle_to_mface[i+1];
@@ -972,11 +974,28 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
/* Goal is to draw as long of a contiguous triangle
array as possible, so draw when we hit either an
invisible triangle or at the end of the array */
- if(!draw || i == tottri - 1 || mf[actualFace].mat_nr != mf[next_actualFace].mat_nr) {
- if(prevstart != i)
- /* Add one to the length (via `draw')
- if we're drawing at the end of the array */
- glDrawArrays(GL_TRIANGLES,prevstart*3, (i-prevstart+draw)*3);
+
+ /* flush buffer if current triangle isn't drawable or it's last triangle... */
+ flush= !draw || i == tottri - 1;
+
+ /* ... or when material setting is dissferent */
+ flush|= mf[actualFace].mat_nr != mf[next_actualFace].mat_nr;
+
+ if(!flush && compareDrawOptions) {
+ int next_orig= (index==NULL) ? next_actualFace : index[next_actualFace];
+
+ /* also compare draw options and flush buffer if they're different
+ need for face selection highlight in edit mode */
+ flush|= compareDrawOptions(userData, orig, next_orig) == 0;
+ }
+
+ if(flush) {
+ int first= prevstart*3;
+ int count= (i-prevstart+(draw ? 1 : 0))*3; /* Add one to the length if we're drawing at the end of the array */
+
+ if(count)
+ glDrawArrays(GL_TRIANGLES, first, count);
+
prevstart = i + 1;
}
}