diff options
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 2dc95effdd7..4a852bb0233 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -424,17 +424,18 @@ static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */ int prevstart = 0; int prevdraw = 1; - int draw = 1; + int draw = TRUE; GPU_edge_setup(dm); - if ( !GPU_buffer_legacy(dm) ) { + if (!GPU_buffer_legacy(dm)) { for (i = 0; i < dm->numEdgeData; i++, medge++) { - if ((drawAllEdges || (medge->flag&ME_EDGEDRAW)) - && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) { - draw = 1; + if ((drawAllEdges || (medge->flag & ME_EDGEDRAW)) && + (drawLooseEdges || !(medge->flag & ME_LOOSEEDGE))) + { + draw = TRUE; } else { - draw = 0; + draw = FALSE; } if ( prevdraw != draw ) { if ( prevdraw > 0 && (i-prevstart) > 0 ) { @@ -539,8 +540,7 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm, new_matnr = mface->mat_nr + 1; new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT; - if (new_glmode != glmode || new_matnr != matnr - || new_shademodel != shademodel) { + if (new_glmode != glmode || new_matnr != matnr || new_shademodel != shademodel) { glEnd(); drawCurrentMat = setMaterial(matnr = new_matnr, NULL); |