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Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r--source/blender/blenkernel/intern/cloth.c1290
1 files changed, 1290 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
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+++ b/source/blender/blenkernel/intern/cloth.c
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+/* cloth.c
+*
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) Blender Foundation
+* All rights reserved.
+*
+* Contributor(s): Daniel Genrich
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_cloth.h"
+
+#include "DNA_cloth_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_force.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_deform.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_effect.h"
+#include "BKE_global.h"
+#include "BKE_object.h"
+#include "BKE_modifier.h"
+#include "BKE_utildefines.h"
+
+#include "BKE_pointcache.h"
+
+#include "BLI_kdopbvh.h"
+
+#ifdef _WIN32
+void tstart ( void )
+{}
+void tend ( void )
+{
+}
+double tval()
+{
+ return 0;
+}
+#else
+#include <sys/time.h>
+ static struct timeval _tstart, _tend;
+ static struct timezone tz;
+ void tstart ( void )
+{
+ gettimeofday ( &_tstart, &tz );
+}
+void tend ( void )
+{
+ gettimeofday ( &_tend,&tz );
+}
+double tval()
+{
+ double t1, t2;
+ t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 );
+ t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 );
+ return t2-t1;
+}
+#endif
+
+/* Our available solvers. */
+// 255 is the magic reserved number, so NEVER try to put 255 solvers in here!
+// 254 = MAX!
+static CM_SOLVER_DEF solvers [] =
+{
+ { "Implicit", CM_IMPLICIT, implicit_init, implicit_solver, implicit_free },
+ // { "Implicit C++", CM_IMPLICITCPP, implicitcpp_init, implicitcpp_solver, implicitcpp_free },
+};
+
+/* ********** cloth engine ******* */
+/* Prototypes for internal functions.
+*/
+static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm);
+static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm );
+static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first);
+int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm );
+static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm );
+
+
+/******************************************************************************
+*
+* External interface called by modifier.c clothModifier functions.
+*
+******************************************************************************/
+/**
+ * cloth_init - creates a new cloth simulation.
+ *
+ * 1. create object
+ * 2. fill object with standard values or with the GUI settings if given
+ */
+void cloth_init ( ClothModifierData *clmd )
+{
+ /* Initialize our new data structure to reasonable values. */
+ clmd->sim_parms->gravity [0] = 0.0;
+ clmd->sim_parms->gravity [1] = 0.0;
+ clmd->sim_parms->gravity [2] = -9.81;
+ clmd->sim_parms->structural = 15.0;
+ clmd->sim_parms->shear = 15.0;
+ clmd->sim_parms->bending = 0.5;
+ clmd->sim_parms->Cdis = 5.0;
+ clmd->sim_parms->Cvi = 1.0;
+ clmd->sim_parms->mass = 0.3f;
+ clmd->sim_parms->stepsPerFrame = 5;
+ clmd->sim_parms->flags = 0;
+ clmd->sim_parms->solver_type = 0;
+ clmd->sim_parms->preroll = 0;
+ clmd->sim_parms->maxspringlen = 10;
+ clmd->sim_parms->vgroup_mass = 0;
+ clmd->sim_parms->avg_spring_len = 0.0;
+ clmd->sim_parms->presets = 2; /* cotton as start setting */
+ clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */
+
+ clmd->coll_parms->self_friction = 5.0;
+ clmd->coll_parms->friction = 5.0;
+ clmd->coll_parms->loop_count = 2;
+ clmd->coll_parms->epsilon = 0.015f;
+ clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
+ clmd->coll_parms->collision_list = NULL;
+ clmd->coll_parms->self_loop_count = 1.0;
+ clmd->coll_parms->selfepsilon = 0.75;
+
+ /* These defaults are copied from softbody.c's
+ * softbody_calc_forces() function.
+ */
+ clmd->sim_parms->eff_force_scale = 1000.0;
+ clmd->sim_parms->eff_wind_scale = 250.0;
+
+ // also from softbodies
+ clmd->sim_parms->maxgoal = 1.0f;
+ clmd->sim_parms->mingoal = 0.0f;
+ clmd->sim_parms->defgoal = 0.0f;
+ clmd->sim_parms->goalspring = 1.0f;
+ clmd->sim_parms->goalfrict = 0.0f;
+}
+
+BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon)
+{
+ unsigned int i;
+ BVHTree *bvhtree;
+ Cloth *cloth = clmd->clothObject;
+ ClothVertex *verts;
+ MFace *mfaces;
+ float co[12];
+
+ if(!clmd)
+ return NULL;
+
+ cloth = clmd->clothObject;
+
+ if(!cloth)
+ return NULL;
+
+ verts = cloth->verts;
+ mfaces = cloth->mfaces;
+
+ // in the moment, return zero if no faces there
+ if(!cloth->numverts)
+ return NULL;
+
+ // create quadtree with k=26
+ bvhtree = BLI_bvhtree_new(cloth->numverts, epsilon, 4, 6);
+
+ // fill tree
+ for(i = 0; i < cloth->numverts; i++, verts++)
+ {
+ VECCOPY(&co[0*3], verts->xold);
+
+ BLI_bvhtree_insert(bvhtree, i, co, 1);
+ }
+
+ // balance tree
+ BLI_bvhtree_balance(bvhtree);
+
+ return bvhtree;
+}
+
+BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon)
+{
+ unsigned int i;
+ BVHTree *bvhtree;
+ Cloth *cloth = clmd->clothObject;
+ ClothVertex *verts;
+ MFace *mfaces;
+ float co[12];
+
+ if(!clmd)
+ return NULL;
+
+ cloth = clmd->clothObject;
+
+ if(!cloth)
+ return NULL;
+
+ verts = cloth->verts;
+ mfaces = cloth->mfaces;
+
+ // in the moment, return zero if no faces there
+ if(!cloth->numfaces)
+ return NULL;
+
+ // create quadtree with k=26
+ bvhtree = BLI_bvhtree_new(cloth->numfaces, epsilon, 4, 26);
+
+ // fill tree
+ for(i = 0; i < cloth->numfaces; i++, mfaces++)
+ {
+ VECCOPY(&co[0*3], verts[mfaces->v1].xold);
+ VECCOPY(&co[1*3], verts[mfaces->v2].xold);
+ VECCOPY(&co[2*3], verts[mfaces->v3].xold);
+
+ if(mfaces->v4)
+ VECCOPY(&co[3*3], verts[mfaces->v4].xold);
+
+ BLI_bvhtree_insert(bvhtree, i, co, (mfaces->v4 ? 4 : 3));
+ }
+
+ // balance tree
+ BLI_bvhtree_balance(bvhtree);
+
+ return bvhtree;
+}
+
+void bvhtree_update_from_cloth(ClothModifierData *clmd, int moving)
+{
+ unsigned int i = 0;
+ Cloth *cloth = clmd->clothObject;
+ BVHTree *bvhtree = cloth->bvhtree;
+ ClothVertex *verts = cloth->verts;
+ MFace *mfaces;
+ float co[12], co_moving[12];
+ int ret = 0;
+
+ if(!bvhtree)
+ return;
+
+ mfaces = cloth->mfaces;
+
+ // update vertex position in bvh tree
+ if(verts && mfaces)
+ {
+ for(i = 0; i < cloth->numfaces; i++, mfaces++)
+ {
+ VECCOPY(&co[0*3], verts[mfaces->v1].txold);
+ VECCOPY(&co[1*3], verts[mfaces->v2].txold);
+ VECCOPY(&co[2*3], verts[mfaces->v3].txold);
+
+ if(mfaces->v4)
+ VECCOPY(&co[3*3], verts[mfaces->v4].txold);
+
+ // copy new locations into array
+ if(moving)
+ {
+ // update moving positions
+ VECCOPY(&co_moving[0*3], verts[mfaces->v1].tx);
+ VECCOPY(&co_moving[1*3], verts[mfaces->v2].tx);
+ VECCOPY(&co_moving[2*3], verts[mfaces->v3].tx);
+
+ if(mfaces->v4)
+ VECCOPY(&co_moving[3*3], verts[mfaces->v4].tx);
+
+ ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, (mfaces->v4 ? 4 : 3));
+ }
+ else
+ {
+ ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, (mfaces->v4 ? 4 : 3));
+ }
+
+ // check if tree is already full
+ if(!ret)
+ break;
+ }
+
+ BLI_bvhtree_update_tree(bvhtree);
+ }
+}
+
+void bvhselftree_update_from_cloth(ClothModifierData *clmd, int moving)
+{
+ unsigned int i = 0;
+ Cloth *cloth = clmd->clothObject;
+ BVHTree *bvhtree = cloth->bvhselftree;
+ ClothVertex *verts = cloth->verts;
+ MFace *mfaces;
+ float co[12], co_moving[12];
+ int ret = 0;
+
+ if(!bvhtree)
+ return;
+
+ mfaces = cloth->mfaces;
+
+ // update vertex position in bvh tree
+ if(verts && mfaces)
+ {
+ for(i = 0; i < cloth->numverts; i++, verts++)
+ {
+ VECCOPY(&co[0*3], verts->txold);
+
+ // copy new locations into array
+ if(moving)
+ {
+ // update moving positions
+ VECCOPY(&co_moving[0*3], verts->tx);
+
+ ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, 1);
+ }
+ else
+ {
+ ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, 1);
+ }
+
+ // check if tree is already full
+ if(!ret)
+ break;
+ }
+
+ BLI_bvhtree_update_tree(bvhtree);
+ }
+}
+
+int modifiers_indexInObject(Object *ob, ModifierData *md_seek);
+
+int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ PTCacheID pid;
+ PTCacheFile *pf;
+ Cloth *cloth = clmd->clothObject;
+ unsigned int a, ret = 1;
+
+ if(!cloth)
+ return 0;
+
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+ pf = BKE_ptcache_file_open(&pid, PTCACHE_FILE_READ, framenr);
+ if(pf) {
+ for(a = 0; a < cloth->numverts; a++) {
+ if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].x, 3)) {
+ ret = 0;
+ break;
+ }
+ if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].xconst, 3)) {
+ ret = 0;
+ break;
+ }
+ if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].v, 3)) {
+ ret = 0;
+ break;
+ }
+ }
+
+ BKE_ptcache_file_close(pf);
+ }
+ else
+ ret = 0;
+
+ return ret;
+}
+
+void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ PTCacheID pid;
+
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+
+ // don't do anything as long as we're in editmode!
+ if(pid.cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
+ return;
+
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr);
+}
+
+void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ Cloth *cloth = clmd->clothObject;
+ PTCacheID pid;
+ PTCacheFile *pf;
+ unsigned int a;
+
+ if(!cloth)
+ return;
+
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+ pf = BKE_ptcache_file_open(&pid, PTCACHE_FILE_WRITE, framenr);
+ if(!pf)
+ return;
+
+ for(a = 0; a < cloth->numverts; a++) {
+ BKE_ptcache_file_write_floats(pf, cloth->verts[a].x, 3);
+ BKE_ptcache_file_write_floats(pf, cloth->verts[a].xconst, 3);
+ BKE_ptcache_file_write_floats(pf, cloth->verts[a].v, 3);
+ }
+
+ BKE_ptcache_file_close(pf);
+}
+
+static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
+{
+ PointCache *cache;
+
+ cache= clmd->point_cache;
+
+ /* initialize simulation data if it didn't exist already */
+ if(clmd->clothObject == NULL) {
+ if(!cloth_from_object(ob, clmd, result, framenr, 1)) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ return 0;
+ }
+
+ if(clmd->clothObject == NULL) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ return 0;
+ }
+
+ implicit_set_positions(clmd);
+ }
+
+ return 1;
+}
+
+static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
+{
+ ClothVertex *verts = NULL;
+ Cloth *cloth;
+ ListBase *effectors = NULL;
+ MVert *mvert;
+ int i, ret = 0;
+
+ /* simulate 1 frame forward */
+ cloth = clmd->clothObject;
+ verts = cloth->verts;
+ mvert = result->getVertArray(result);
+
+ /* force any pinned verts to their constrained location. */
+ for(i = 0; i < clmd->clothObject->numverts; i++, verts++) {
+ /* save the previous position. */
+ VECCOPY(verts->xold, verts->xconst);
+ VECCOPY(verts->txold, verts->x);
+
+ /* Get the current position. */
+ VECCOPY(verts->xconst, mvert[i].co);
+ Mat4MulVecfl(ob->obmat, verts->xconst);
+ }
+
+ tstart();
+
+ /* call the solver. */
+ if(solvers [clmd->sim_parms->solver_type].solver)
+ ret = solvers[clmd->sim_parms->solver_type].solver(ob, framenr, clmd, effectors);
+
+ tend();
+
+ // printf ( "%f\n", ( float ) tval() );
+
+ return ret;
+}
+
+/************************************************
+ * clothModifier_do - main simulation function
+************************************************/
+DerivedMesh *clothModifier_do(ClothModifierData *clmd, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
+{
+ DerivedMesh *result;
+ PointCache *cache;
+ PTCacheID pid;
+ float timescale;
+ int framedelta, framenr, startframe, endframe;
+
+ framenr= (int)G.scene->r.cfra;
+ cache= clmd->point_cache;
+ result = CDDM_copy(dm);
+
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+ BKE_ptcache_id_time(&pid, framenr, &startframe, &endframe, &timescale);
+ clmd->sim_parms->timescale= timescale;
+
+ if(!result) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ return dm;
+ }
+
+ /* verify we still have the same number of vertices, if not do nothing.
+ * note that this should only happen if the number of vertices changes
+ * during an animation due to a preceding modifier, this should not
+ * happen because of object changes! */
+ if(clmd->clothObject) {
+ if(result->getNumVerts(result) != clmd->clothObject->numverts) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ return result;
+ }
+ }
+
+ // unused in the moment, calculated seperately in implicit.c
+ clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;
+
+ /* handle continuous simulation with the play button */
+ if(BKE_ptcache_get_continue_physics()) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+
+ /* do simulation */
+ if(!do_init_cloth(ob, clmd, result, framenr))
+ return result;
+
+ do_step_cloth(ob, clmd, result, framenr);
+ cloth_to_object(ob, clmd, result);
+
+ return result;
+ }
+
+ /* simulation is only active during a specific period */
+ if(framenr < startframe) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ return result;
+ }
+ else if(framenr > endframe) {
+ framenr= endframe;
+ }
+
+ if(cache->flag & PTCACHE_SIMULATION_VALID)
+ framedelta= framenr - cache->simframe;
+ else
+ framedelta= -1;
+
+ /* initialize simulation data if it didn't exist already */
+ if(!do_init_cloth(ob, clmd, result, framenr))
+ return result;
+
+ /* try to read from cache */
+ if(cloth_read_cache(ob, clmd, framenr)) {
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ cache->simframe= framenr;
+
+ implicit_set_positions(clmd);
+ cloth_to_object (ob, clmd, result);
+
+ return result;
+ }
+ else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
+ /* if baked and nothing in cache, do nothing */
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ return result;
+ }
+
+ if(framenr == startframe) {
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ cache->simframe= framenr;
+
+ /* don't write cache on first frame, but on second frame write
+ * cache for frame 1 and 2 */
+ }
+ else if(framedelta == 1) {
+ /* if on second frame, write cache for first frame */
+ if(framenr == startframe+1)
+ cloth_write_cache(ob, clmd, startframe);
+
+ /* do simulation */
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ cache->simframe= framenr;
+
+ if(!do_step_cloth(ob, clmd, result, framenr)) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ }
+ else
+ cloth_write_cache(ob, clmd, framenr);
+
+ cloth_to_object (ob, clmd, result);
+ }
+ else {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ }
+
+ return result;
+}
+
+/* frees all */
+void cloth_free_modifier ( Object *ob, ClothModifierData *clmd )
+{
+ Cloth *cloth = NULL;
+
+ if ( !clmd )
+ return;
+
+ cloth = clmd->clothObject;
+
+
+ if ( cloth )
+ {
+ // If our solver provides a free function, call it
+ if ( solvers [clmd->sim_parms->solver_type].free )
+ {
+ solvers [clmd->sim_parms->solver_type].free ( clmd );
+ }
+
+ // Free the verts.
+ if ( cloth->verts != NULL )
+ MEM_freeN ( cloth->verts );
+
+ cloth->verts = NULL;
+ cloth->numverts = 0;
+
+ // Free the springs.
+ if ( cloth->springs != NULL )
+ {
+ LinkNode *search = cloth->springs;
+ while(search)
+ {
+ ClothSpring *spring = search->link;
+
+ MEM_freeN ( spring );
+ search = search->next;
+ }
+ BLI_linklist_free(cloth->springs, NULL);
+
+ cloth->springs = NULL;
+ }
+
+ cloth->springs = NULL;
+ cloth->numsprings = 0;
+
+ // free BVH collision tree
+ if ( cloth->bvhtree )
+ BLI_bvhtree_free ( cloth->bvhtree );
+
+ if ( cloth->bvhselftree )
+ BLI_bvhtree_free ( cloth->bvhselftree );
+
+ // we save our faces for collision objects
+ if ( cloth->mfaces )
+ MEM_freeN ( cloth->mfaces );
+
+ if(cloth->edgehash)
+ BLI_edgehash_free ( cloth->edgehash, NULL );
+
+
+ /*
+ if(clmd->clothObject->facemarks)
+ MEM_freeN(clmd->clothObject->facemarks);
+ */
+ MEM_freeN ( cloth );
+ clmd->clothObject = NULL;
+ }
+}
+
+/* frees all */
+void cloth_free_modifier_extern ( ClothModifierData *clmd )
+{
+ Cloth *cloth = NULL;
+ if(G.rt > 0)
+ printf("cloth_free_modifier_extern\n");
+
+ if ( !clmd )
+ return;
+
+ cloth = clmd->clothObject;
+
+ if ( cloth )
+ {
+ if(G.rt > 0)
+ printf("cloth_free_modifier_extern in\n");
+
+ // If our solver provides a free function, call it
+ if ( solvers [clmd->sim_parms->solver_type].free )
+ {
+ solvers [clmd->sim_parms->solver_type].free ( clmd );
+ }
+
+ // Free the verts.
+ if ( cloth->verts != NULL )
+ MEM_freeN ( cloth->verts );
+
+ cloth->verts = NULL;
+ cloth->numverts = 0;
+
+ // Free the springs.
+ if ( cloth->springs != NULL )
+ {
+ LinkNode *search = cloth->springs;
+ while(search)
+ {
+ ClothSpring *spring = search->link;
+
+ MEM_freeN ( spring );
+ search = search->next;
+ }
+ BLI_linklist_free(cloth->springs, NULL);
+
+ cloth->springs = NULL;
+ }
+
+ cloth->springs = NULL;
+ cloth->numsprings = 0;
+
+ // free BVH collision tree
+ if ( cloth->bvhtree )
+ BLI_bvhtree_free ( cloth->bvhtree );
+
+ if ( cloth->bvhselftree )
+ BLI_bvhtree_free ( cloth->bvhselftree );
+
+ // we save our faces for collision objects
+ if ( cloth->mfaces )
+ MEM_freeN ( cloth->mfaces );
+
+ if(cloth->edgehash)
+ BLI_edgehash_free ( cloth->edgehash, NULL );
+
+
+ /*
+ if(clmd->clothObject->facemarks)
+ MEM_freeN(clmd->clothObject->facemarks);
+ */
+ MEM_freeN ( cloth );
+ clmd->clothObject = NULL;
+ }
+}
+
+/******************************************************************************
+*
+* Internal functions.
+*
+******************************************************************************/
+
+/**
+ * cloth_to_object - copies the deformed vertices to the object.
+ *
+ **/
+static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm)
+{
+ unsigned int i = 0;
+ MVert *mvert = NULL;
+ unsigned int numverts;
+ Cloth *cloth = clmd->clothObject;
+
+ if (clmd->clothObject) {
+ /* inverse matrix is not uptodate... */
+ Mat4Invert (ob->imat, ob->obmat);
+
+ mvert = CDDM_get_verts(dm);
+ numverts = dm->getNumVerts(dm);
+
+ for (i = 0; i < numverts; i++)
+ {
+ VECCOPY (mvert[i].co, cloth->verts[i].x);
+ Mat4MulVecfl (ob->imat, mvert[i].co); /* cloth is in global coords */
+ }
+ }
+}
+
+
+/**
+ * cloth_apply_vgroup - applies a vertex group as specified by type
+ *
+ **/
+/* can be optimized to do all groups in one loop */
+static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
+{
+ int i = 0;
+ int j = 0;
+ MDeformVert *dvert = NULL;
+ Cloth *clothObj = NULL;
+ int numverts = dm->getNumVerts ( dm );
+ float goalfac = 0;
+ ClothVertex *verts = NULL;
+
+ clothObj = clmd->clothObject;
+
+ if ( !dm )
+ return;
+
+ numverts = dm->getNumVerts ( dm );
+
+ verts = clothObj->verts;
+
+ if (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) ||
+ (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) &&
+ ((clmd->sim_parms->vgroup_mass>0) ||
+ (clmd->sim_parms->vgroup_struct>0)||
+ (clmd->sim_parms->vgroup_bend>0)))
+ {
+ for ( i = 0; i < numverts; i++, verts++ )
+ {
+ dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT );
+ if ( dvert )
+ {
+ for ( j = 0; j < dvert->totweight; j++ )
+ {
+ if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ))
+ {
+ verts->goal = dvert->dw [j].weight;
+ goalfac= 1.0f;
+
+ /*
+ // Kicking goal factor to simplify things...who uses that anyway?
+ // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
+ */
+
+ verts->goal = ( float ) pow ( verts->goal , 4.0f );
+ if ( verts->goal >=SOFTGOALSNAP )
+ {
+ verts->flags |= CLOTH_VERT_FLAG_PINNED;
+ }
+ }
+
+ if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING )
+ {
+ if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct-1))
+ {
+ verts->struct_stiff = dvert->dw [j].weight;
+ verts->shear_stiff = dvert->dw [j].weight;
+ }
+
+ if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend-1))
+ {
+ verts->bend_stiff = dvert->dw [j].weight;
+ }
+ }
+ /*
+ // for later
+ if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_weight-1))
+ {
+ verts->mass = dvert->dw [j].weight;
+ }
+ */
+ }
+ }
+ }
+ }
+}
+
+static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first)
+{
+ int i = 0;
+ MVert *mvert = NULL;
+ ClothVertex *verts = NULL;
+ float tnull[3] = {0,0,0};
+ Cloth *cloth = NULL;
+ float maxdist = 0;
+
+ // If we have a clothObject, free it.
+ if ( clmd->clothObject != NULL )
+ {
+ cloth_free_modifier ( ob, clmd );
+ if(G.rt > 0)
+ printf("cloth_free_modifier cloth_from_object\n");
+ }
+
+ // Allocate a new cloth object.
+ clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" );
+ if ( clmd->clothObject )
+ {
+ clmd->clothObject->old_solver_type = 255;
+ // clmd->clothObject->old_collision_type = 255;
+ cloth = clmd->clothObject;
+ clmd->clothObject->edgehash = NULL;
+ }
+ else if ( !clmd->clothObject )
+ {
+ modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject." );
+ return 0;
+ }
+
+ // mesh input objects need DerivedMesh
+ if ( !dm )
+ return 0;
+
+ cloth_from_mesh ( ob, clmd, dm );
+
+ // create springs
+ clmd->clothObject->springs = NULL;
+ clmd->clothObject->numsprings = -1;
+
+ mvert = dm->getVertArray ( dm );
+ verts = clmd->clothObject->verts;
+
+ // set initial values
+ for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ )
+ {
+ if(first)
+ {
+ VECCOPY ( verts->x, mvert[i].co );
+ Mat4MulVecfl ( ob->obmat, verts->x );
+ }
+
+ /* no GUI interface yet */
+ verts->mass = clmd->sim_parms->mass;
+ verts->impulse_count = 0;
+
+ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ verts->goal= clmd->sim_parms->defgoal;
+ else
+ verts->goal= 0.0f;
+
+ verts->flags = 0;
+ VECCOPY ( verts->xold, verts->x );
+ VECCOPY ( verts->xconst, verts->x );
+ VECCOPY ( verts->txold, verts->x );
+ VECCOPY ( verts->tx, verts->x );
+ VecMulf ( verts->v, 0.0f );
+
+ verts->impulse_count = 0;
+ VECCOPY ( verts->impulse, tnull );
+ }
+
+ // apply / set vertex groups
+ // has to be happen before springs are build!
+ cloth_apply_vgroup (clmd, dm);
+
+ if ( !cloth_build_springs ( clmd, dm ) )
+ {
+ cloth_free_modifier ( ob, clmd );
+ modifier_setError ( & ( clmd->modifier ), "Can't build springs." );
+ printf("cloth_free_modifier cloth_build_springs\n");
+ return 0;
+ }
+
+ for ( i = 0; i < dm->getNumVerts(dm); i++)
+ {
+ if((!(cloth->verts[i].flags & CLOTH_VERT_FLAG_PINNED)) && (cloth->verts[i].goal > ALMOST_ZERO))
+ {
+ cloth_add_spring (clmd, i, i, 0.0, CLOTH_SPRING_TYPE_GOAL);
+ }
+ }
+
+ // init our solver
+ if ( solvers [clmd->sim_parms->solver_type].init ) {
+ solvers [clmd->sim_parms->solver_type].init ( ob, clmd );
+ }
+
+ if(!first)
+ implicit_set_positions(clmd);
+
+ clmd->clothObject->bvhtree = bvhtree_build_from_cloth ( clmd, clmd->coll_parms->epsilon );
+
+ for(i = 0; i < dm->getNumVerts(dm); i++)
+ {
+ maxdist = MAX2(maxdist, clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len*2.0));
+ }
+
+ clmd->clothObject->bvhselftree = bvhselftree_build_from_cloth ( clmd, maxdist );
+
+ return 1;
+}
+
+static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm )
+{
+ unsigned int numverts = dm->getNumVerts ( dm );
+ unsigned int numfaces = dm->getNumFaces ( dm );
+ MFace *mface = CDDM_get_faces(dm);
+ unsigned int i = 0;
+
+ /* Allocate our vertices. */
+ clmd->clothObject->numverts = numverts;
+ clmd->clothObject->verts = MEM_callocN ( sizeof ( ClothVertex ) * clmd->clothObject->numverts, "clothVertex" );
+ if ( clmd->clothObject->verts == NULL )
+ {
+ cloth_free_modifier ( ob, clmd );
+ modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->verts." );
+ printf("cloth_free_modifier clmd->clothObject->verts\n");
+ return;
+ }
+
+ // save face information
+ clmd->clothObject->numfaces = numfaces;
+ clmd->clothObject->mfaces = MEM_callocN ( sizeof ( MFace ) * clmd->clothObject->numfaces, "clothMFaces" );
+ if ( clmd->clothObject->mfaces == NULL )
+ {
+ cloth_free_modifier ( ob, clmd );
+ modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->mfaces." );
+ printf("cloth_free_modifier clmd->clothObject->mfaces\n");
+ return;
+ }
+ for ( i = 0; i < numfaces; i++ )
+ memcpy ( &clmd->clothObject->mfaces[i], &mface[i], sizeof ( MFace ) );
+
+ /* Free the springs since they can't be correct if the vertices
+ * changed.
+ */
+ if ( clmd->clothObject->springs != NULL )
+ MEM_freeN ( clmd->clothObject->springs );
+
+}
+
+/***************************************************************************************
+* SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
+***************************************************************************************/
+
+// be carefull: implicit solver has to be resettet when using this one!
+// --> only for implicit handling of this spring!
+int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type)
+{
+ Cloth *cloth = clmd->clothObject;
+ ClothSpring *spring = NULL;
+
+ if(cloth)
+ {
+ // TODO: look if this spring is already there
+
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ if(!spring)
+ return 0;
+
+ spring->ij = indexA;
+ spring->kl = indexB;
+ spring->restlen = restlength;
+ spring->type = spring_type;
+ spring->flags = 0;
+ spring->stiffness = 0;
+
+ cloth->numsprings++;
+
+ BLI_linklist_prepend ( &cloth->springs, spring );
+
+ return 1;
+ }
+ return 0;
+}
+
+void cloth_free_errorsprings(Cloth *cloth, EdgeHash *edgehash, LinkNode **edgelist)
+{
+ unsigned int i = 0;
+
+ if ( cloth->springs != NULL )
+ {
+ LinkNode *search = cloth->springs;
+ while(search)
+ {
+ ClothSpring *spring = search->link;
+
+ MEM_freeN ( spring );
+ search = search->next;
+ }
+ BLI_linklist_free(cloth->springs, NULL);
+
+ cloth->springs = NULL;
+ }
+
+ if(edgelist)
+ {
+ for ( i = 0; i < cloth->numverts; i++ )
+ {
+ BLI_linklist_free ( edgelist[i],NULL );
+ }
+
+ MEM_freeN ( edgelist );
+ }
+
+ if(cloth->edgehash)
+ BLI_edgehash_free ( cloth->edgehash, NULL );
+}
+
+int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
+{
+ Cloth *cloth = clmd->clothObject;
+ ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL;
+ unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0;
+ int i = 0;
+ int numverts = dm->getNumVerts ( dm );
+ int numedges = dm->getNumEdges ( dm );
+ int numfaces = dm->getNumFaces ( dm );
+ MEdge *medge = CDDM_get_edges ( dm );
+ MFace *mface = CDDM_get_faces ( dm );
+ int index2 = 0; // our second vertex index
+ LinkNode **edgelist = NULL;
+ EdgeHash *edgehash = NULL;
+ LinkNode *search = NULL, *search2 = NULL;
+ float temp[3];
+
+ // error handling
+ if ( numedges==0 )
+ return 0;
+
+ cloth->springs = NULL;
+
+ edgelist = MEM_callocN ( sizeof ( LinkNode * ) * numverts, "cloth_edgelist_alloc" );
+
+ if(!edgelist)
+ return 0;
+
+ for ( i = 0; i < numverts; i++ )
+ {
+ edgelist[i] = NULL;
+ }
+
+ if ( cloth->springs )
+ MEM_freeN ( cloth->springs );
+
+ // create spring network hash
+ edgehash = BLI_edgehash_new();
+
+ // structural springs
+ for ( i = 0; i < numedges; i++ )
+ {
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ if ( spring )
+ {
+ spring->ij = MIN2(medge[i].v1, medge[i].v2);
+ spring->kl = MAX2(medge[i].v2, medge[i].v1);
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ clmd->sim_parms->avg_spring_len += spring->restlen;
+ cloth->verts[spring->ij].avg_spring_len += spring->restlen;
+ cloth->verts[spring->kl].avg_spring_len += spring->restlen;
+ cloth->verts[spring->ij].spring_count++;
+ cloth->verts[spring->kl].spring_count++;
+ spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
+ spring->flags = 0;
+ spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0;
+ struct_springs++;
+
+ BLI_linklist_prepend ( &cloth->springs, spring );
+ }
+ else
+ {
+ cloth_free_errorsprings(cloth, edgehash, edgelist);
+ return 0;
+ }
+ }
+
+ if(struct_springs > 0)
+ clmd->sim_parms->avg_spring_len /= struct_springs;
+
+ for(i = 0; i < numverts; i++)
+ {
+ cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49 / ((float)cloth->verts[i].spring_count);
+ }
+
+ // shear springs
+ for ( i = 0; i < numfaces; i++ )
+ {
+ // triangle faces already have shear springs due to structural geometry
+ if ( !mface[i].v4 )
+ continue;
+
+ spring = ( ClothSpring *) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ if(!spring)
+ {
+ cloth_free_errorsprings(cloth, edgehash, edgelist);
+ return 0;
+ }
+
+ spring->ij = MIN2(mface[i].v1, mface[i].v3);
+ spring->kl = MAX2(mface[i].v3, mface[i].v1);
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ spring->type = CLOTH_SPRING_TYPE_SHEAR;
+ spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
+
+ BLI_linklist_append ( &edgelist[spring->ij], spring );
+ BLI_linklist_append ( &edgelist[spring->kl], spring );
+ shear_springs++;
+
+ BLI_linklist_prepend ( &cloth->springs, spring );
+
+
+ // if ( mface[i].v4 ) --> Quad face
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ if(!spring)
+ {
+ cloth_free_errorsprings(cloth, edgehash, edgelist);
+ return 0;
+ }
+
+ spring->ij = MIN2(mface[i].v2, mface[i].v4);
+ spring->kl = MAX2(mface[i].v4, mface[i].v2);
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ spring->type = CLOTH_SPRING_TYPE_SHEAR;
+ spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
+
+ BLI_linklist_append ( &edgelist[spring->ij], spring );
+ BLI_linklist_append ( &edgelist[spring->kl], spring );
+ shear_springs++;
+
+ BLI_linklist_prepend ( &cloth->springs, spring );
+ }
+
+ // bending springs
+ search2 = cloth->springs;
+ for ( i = struct_springs; i < struct_springs+shear_springs; i++ )
+ {
+ if ( !search2 )
+ break;
+
+ tspring2 = search2->link;
+ search = edgelist[tspring2->kl];
+ while ( search )
+ {
+ tspring = search->link;
+ index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) );
+
+ // check for existing spring
+ // check also if startpoint is equal to endpoint
+ if ( !BLI_edgehash_haskey ( edgehash, MIN2(tspring2->ij, index2), MAX2(tspring2->ij, index2) )
+ && ( index2!=tspring2->ij ) )
+ {
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ if(!spring)
+ {
+ cloth_free_errorsprings(cloth, edgehash, edgelist);
+ return 0;
+ }
+
+ spring->ij = MIN2(tspring2->ij, index2);
+ spring->kl = MAX2(tspring2->ij, index2);
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ spring->type = CLOTH_SPRING_TYPE_BENDING;
+ spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
+ BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL );
+ bend_springs++;
+
+ BLI_linklist_prepend ( &cloth->springs, spring );
+ }
+ search = search->next;
+ }
+ search2 = search2->next;
+ }
+
+ /* insert other near springs in edgehash AFTER bending springs are calculated (for selfcolls) */
+ for ( i = 0; i < numedges; i++ ) // struct springs
+ BLI_edgehash_insert ( edgehash, MIN2(medge[i].v1, medge[i].v2), MAX2(medge[i].v2, medge[i].v1), NULL );
+
+ for ( i = 0; i < numfaces; i++ ) // edge springs
+ {
+ if(mface[i].v4)
+ {
+ BLI_edgehash_insert ( edgehash, MIN2(mface[i].v1, mface[i].v3), MAX2(mface[i].v3, mface[i].v1), NULL );
+
+ BLI_edgehash_insert ( edgehash, MIN2(mface[i].v2, mface[i].v4), MAX2(mface[i].v2, mface[i].v4), NULL );
+ }
+ }
+
+
+ cloth->numsprings = struct_springs + shear_springs + bend_springs;
+
+ if ( edgelist )
+ {
+ for ( i = 0; i < numverts; i++ )
+ {
+ BLI_linklist_free ( edgelist[i],NULL );
+ }
+
+ MEM_freeN ( edgelist );
+ }
+
+ cloth->edgehash = edgehash;
+
+ if(G.rt>0)
+ printf("avg_len: %f\n",clmd->sim_parms->avg_spring_len);
+
+ return 1;
+
+} /* cloth_build_springs */
+/***************************************************************************************
+* SPRING NETWORK BUILDING IMPLEMENTATION END
+***************************************************************************************/
+