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Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r--source/blender/blenkernel/intern/cloth.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 09bd397cc78..80e66b452b0 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -991,7 +991,7 @@ static void cloth_hair_update_bending_targets(ClothModifierData *clmd)
return;
}
- /* XXX Note: we need to propagate frames from the root up,
+ /* XXX NOTE: we need to propagate frames from the root up,
* but structural hair springs are stored in reverse order.
* The bending springs however are then inserted in the same
* order as vertices again ...
@@ -1049,7 +1049,7 @@ static void cloth_hair_update_bending_rest_targets(ClothModifierData *clmd)
return;
}
- /* XXX Note: we need to propagate frames from the root up,
+ /* XXX NOTE: we need to propagate frames from the root up,
* but structural hair springs are stored in reverse order.
* The bending springs however are then inserted in the same
* order as vertices again ...
@@ -1883,7 +1883,7 @@ static bool cloth_build_springs(ClothModifierData *clmd, Mesh *mesh)
cloth_hair_update_bending_rest_targets(clmd);
}
- /* note: the edges may already exist so run reinsert */
+ /* NOTE: the edges may already exist so run reinsert. */
/* insert other near springs in edgeset AFTER bending springs are calculated (for selfcolls) */
for (int i = 0; i < numedges; i++) { /* struct springs */