diff options
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 22fdcb9ea1f..88d4766048f 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -1439,13 +1439,13 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) } } else { - /* bending springs for hair strands */ - /* The current algorithm only goes through the edges in order of the mesh edges list */ - /* and makes springs between the outer vert of edges sharing a vertice. This works just */ - /* fine for hair, but not for user generated string meshes. This could/should be later */ - /* extended to work with non-ordered edges so that it can be used for general "rope */ - /* dynamics" without the need for the vertices or edges to be ordered through the length*/ - /* of the strands. -jahka */ + /* bending springs for hair strands + * The current algorithm only goes through the edges in order of the mesh edges list + * and makes springs between the outer vert of edges sharing a vertice. This works just + * fine for hair, but not for user generated string meshes. This could/should be later + * extended to work with non-ordered edges so that it can be used for general "rope + * dynamics" without the need for the vertices or edges to be ordered through the length + * of the strands. -jahka */ search = cloth->springs; search2 = search->next; while (search && search2) { |