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Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r--source/blender/blenkernel/intern/cloth.c1441
1 files changed, 1441 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
new file mode 100644
index 00000000000..f871a307325
--- /dev/null
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -0,0 +1,1441 @@
+/* cloth.c
+*
+*
+* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) Blender Foundation
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+/* types */
+#include "DNA_curve_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
+#include "DNA_cloth_types.h"
+#include "DNA_key_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_edgehash.h"
+#include "BLI_linklist.h"
+
+#include "BKE_curve.h"
+#include "BKE_deform.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_displist.h"
+#include "BKE_effect.h"
+#include "BKE_global.h"
+#include "BKE_key.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_cloth.h"
+#include "BKE_modifier.h"
+#include "BKE_utildefines.h"
+#include "BKE_DerivedMesh.h"
+#include "BIF_editdeform.h"
+#include "BIF_editkey.h"
+#include "DNA_screen_types.h"
+#include "BSE_headerbuttons.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "mydevice.h"
+
+#include "BKE_pointcache.h"
+
+#ifdef _WIN32
+void tstart ( void )
+{}
+void tend ( void )
+{
+}
+double tval()
+{
+ return 0;
+}
+#else
+#include <sys/time.h>
+ static struct timeval _tstart, _tend;
+ static struct timezone tz;
+ void tstart ( void )
+{
+ gettimeofday ( &_tstart, &tz );
+}
+void tend ( void )
+{
+ gettimeofday ( &_tend,&tz );
+}
+double tval()
+{
+ double t1, t2;
+ t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 );
+ t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 );
+ return t2-t1;
+}
+#endif
+
+/* Our available solvers. */
+// 255 is the magic reserved number, so NEVER try to put 255 solvers in here!
+// 254 = MAX!
+static CM_SOLVER_DEF solvers [] =
+{
+ { "Implicit", CM_IMPLICIT, implicit_init, implicit_solver, implicit_free },
+ // { "Implicit C++", CM_IMPLICITCPP, implicitcpp_init, implicitcpp_solver, implicitcpp_free },
+};
+
+/* ********** cloth engine ******* */
+/* Prototypes for internal functions.
+*/
+static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm);
+static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm );
+static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr);
+int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm );
+static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm );
+
+
+/******************************************************************************
+*
+* External interface called by modifier.c clothModifier functions.
+*
+******************************************************************************/
+/**
+ * cloth_init - creates a new cloth simulation.
+ *
+ * 1. create object
+ * 2. fill object with standard values or with the GUI settings if given
+ */
+void cloth_init ( ClothModifierData *clmd )
+{
+ /* Initialize our new data structure to reasonable values. */
+ clmd->sim_parms->gravity [0] = 0.0;
+ clmd->sim_parms->gravity [1] = 0.0;
+ clmd->sim_parms->gravity [2] = -9.81;
+ clmd->sim_parms->structural = 30.0;
+ clmd->sim_parms->shear = 30.0;
+ clmd->sim_parms->bending = 1.0;
+ clmd->sim_parms->Cdis = 5.0;
+ clmd->sim_parms->Cvi = 1.0;
+ clmd->sim_parms->mass = 1.0f;
+ clmd->sim_parms->stepsPerFrame = 5;
+ clmd->sim_parms->sim_time = 1.0;
+ clmd->sim_parms->flags = 0;
+ clmd->sim_parms->solver_type = 0;
+ clmd->sim_parms->preroll = 0;
+ clmd->sim_parms->maxspringlen = 10;
+ clmd->sim_parms->firstframe = 1;
+ clmd->sim_parms->lastframe = 250;
+ clmd->sim_parms->vgroup_mass = 0;
+ clmd->sim_parms->lastcachedframe = 0;
+ clmd->sim_parms->editedframe = 0;
+ clmd->sim_parms->autoprotect = 25;
+ clmd->sim_parms->firstcachedframe = -1.0;
+
+ clmd->coll_parms->self_friction = 5.0;
+ clmd->coll_parms->friction = 10.0;
+ clmd->coll_parms->loop_count = 3;
+ clmd->coll_parms->epsilon = 0.015f;
+ clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
+
+ /* These defaults are copied from softbody.c's
+ * softbody_calc_forces() function.
+ */
+ clmd->sim_parms->eff_force_scale = 1000.0;
+ clmd->sim_parms->eff_wind_scale = 250.0;
+
+ // also from softbodies
+ clmd->sim_parms->maxgoal = 1.0f;
+ clmd->sim_parms->mingoal = 0.0f;
+ clmd->sim_parms->defgoal = 0.0f;
+ clmd->sim_parms->goalspring = 100.0f;
+ clmd->sim_parms->goalfrict = 0.0f;
+}
+
+
+BVH *bvh_build_from_cloth (ClothModifierData *clmd, float epsilon)
+{
+ unsigned int i = 0;
+ BVH *bvh=NULL;
+ Cloth *cloth = clmd->clothObject;
+ ClothVertex *verts = NULL;
+
+ if(!clmd)
+ return NULL;
+
+ cloth = clmd->clothObject;
+
+ if(!cloth)
+ return NULL;
+
+ verts = cloth->verts;
+
+ bvh = MEM_callocN(sizeof(BVH), "BVH");
+ if (bvh == NULL)
+ {
+ printf("bvh: Out of memory.\n");
+ return NULL;
+ }
+
+ // springs = cloth->springs;
+ // numsprings = cloth->numsprings;
+
+ bvh->flags = 0;
+ bvh->leaf_tree = NULL;
+ bvh->leaf_root = NULL;
+ bvh->tree = NULL;
+
+ bvh->epsilon = epsilon;
+ bvh->numfaces = cloth->numfaces;
+ bvh->mfaces = cloth->mfaces;
+
+ bvh->numverts = cloth->numverts;
+
+ bvh->current_x = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_x" );
+ bvh->current_xold = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_xold" );
+
+ for(i = 0; i < bvh->numverts; i++)
+ {
+ VECCOPY(bvh->current_x[i].co, verts[i].tx);
+ VECCOPY(bvh->current_xold[i].co, verts[i].txold);
+ }
+
+ bvh_build (bvh);
+
+ return bvh;
+}
+
+void bvh_update_from_cloth(ClothModifierData *clmd, int moving)
+{
+ unsigned int i = 0;
+ Cloth *cloth = clmd->clothObject;
+ BVH *bvh = cloth->tree;
+ ClothVertex *verts = cloth->verts;
+
+ if(!bvh)
+ return;
+
+ if(cloth->numverts!=bvh->numverts)
+ return;
+
+ if(cloth->verts)
+ {
+ for(i = 0; i < bvh->numverts; i++)
+ {
+ VECCOPY(bvh->current_x[i].co, verts[i].tx);
+ VECCOPY(bvh->current_xold[i].co, verts[i].txold);
+ }
+ }
+
+ bvh_update(bvh, moving);
+}
+
+// unused in the moment, cloth needs quads from mesh
+DerivedMesh *CDDM_convert_to_triangle ( DerivedMesh *dm )
+{
+ DerivedMesh *result = NULL;
+ int i;
+ int numverts = dm->getNumVerts ( dm );
+ int numedges = dm->getNumEdges ( dm );
+ int numfaces = dm->getNumFaces ( dm );
+
+ MVert *mvert = CDDM_get_verts ( dm );
+ MEdge *medge = CDDM_get_edges ( dm );
+ MFace *mface = CDDM_get_faces ( dm );
+
+ MVert *mvert2;
+ MFace *mface2;
+ unsigned int numtris=0;
+ unsigned int numquads=0;
+ int a = 0;
+ int random = 0;
+ int firsttime = 0;
+ float vec1[3], vec2[3], vec3[3], vec4[3], vec5[3];
+ float mag1=0, mag2=0;
+
+ for ( i = 0; i < numfaces; i++ )
+ {
+ if ( mface[i].v4 )
+ numquads++;
+ else
+ numtris++;
+ }
+
+ result = CDDM_from_template ( dm, numverts, 0, numtris + 2*numquads );
+
+ if ( !result )
+ return NULL;
+
+ // do verts
+ mvert2 = CDDM_get_verts ( result );
+ for ( a=0; a<numverts; a++ )
+ {
+ MVert *inMV;
+ MVert *mv = &mvert2[a];
+
+ inMV = &mvert[a];
+
+ DM_copy_vert_data ( dm, result, a, a, 1 );
+ *mv = *inMV;
+ }
+
+
+ // do faces
+ mface2 = CDDM_get_faces ( result );
+ for ( a=0, i=0; a<numfaces; a++ )
+ {
+ MFace *mf = &mface2[i];
+ MFace *inMF;
+ inMF = &mface[a];
+
+ /*
+ DM_copy_face_data(dm, result, a, i, 1);
+
+ *mf = *inMF;
+ */
+
+ if ( mface[a].v4 && random==1 )
+ {
+ mf->v1 = mface[a].v2;
+ mf->v2 = mface[a].v3;
+ mf->v3 = mface[a].v4;
+ }
+ else
+ {
+ mf->v1 = mface[a].v1;
+ mf->v2 = mface[a].v2;
+ mf->v3 = mface[a].v3;
+ }
+
+ mf->v4 = 0;
+ mf->flag |= ME_SMOOTH;
+
+ test_index_face ( mf, NULL, 0, 3 );
+
+ if ( mface[a].v4 )
+ {
+ MFace *mf2;
+
+ i++;
+
+ mf2 = &mface2[i];
+ /*
+ DM_copy_face_data(dm, result, a, i, 1);
+
+ *mf2 = *inMF;
+ */
+
+ if ( random==1 )
+ {
+ mf2->v1 = mface[a].v1;
+ mf2->v2 = mface[a].v2;
+ mf2->v3 = mface[a].v4;
+ }
+ else
+ {
+ mf2->v1 = mface[a].v4;
+ mf2->v2 = mface[a].v1;
+ mf2->v3 = mface[a].v3;
+ }
+ mf2->v4 = 0;
+ mf2->flag |= ME_SMOOTH;
+
+ test_index_face ( mf2, NULL, 0, 3 );
+ }
+
+ i++;
+ }
+
+ CDDM_calc_edges ( result );
+ CDDM_calc_normals ( result );
+
+ return result;
+
+}
+
+
+DerivedMesh *CDDM_create_tearing ( ClothModifierData *clmd, DerivedMesh *dm )
+{
+ DerivedMesh *result = NULL;
+ unsigned int i = 0, a = 0, j=0;
+ int numverts = dm->getNumVerts ( dm );
+ int numedges = dm->getNumEdges ( dm );
+ int numfaces = dm->getNumFaces ( dm );
+
+ MVert *mvert = CDDM_get_verts ( dm );
+ MEdge *medge = CDDM_get_edges ( dm );
+ MFace *mface = CDDM_get_faces ( dm );
+
+ MVert *mvert2;
+ MFace *mface2;
+ unsigned int numtris=0;
+ unsigned int numquads=0;
+ EdgeHash *edgehash = NULL;
+ Cloth *cloth = clmd->clothObject;
+ ClothSpring *springs = cloth->springs;
+ unsigned int numsprings = cloth->numsprings;
+
+ // create spring tearing hash
+ edgehash = BLI_edgehash_new();
+
+ for ( i = 0; i < numsprings; i++ )
+ {
+ if ( ( springs[i].flags & CLOTH_SPRING_FLAG_DEACTIVATE )
+ && ( !BLI_edgehash_haskey ( edgehash, springs[i].ij, springs[i].kl ) ) )
+ {
+ BLI_edgehash_insert ( edgehash, springs[i].ij, springs[i].kl, NULL );
+ BLI_edgehash_insert ( edgehash, springs[i].kl, springs[i].ij, NULL );
+ j++;
+ }
+ }
+
+ // printf("found %d tears\n", j);
+
+ result = CDDM_from_template ( dm, numverts, 0, numfaces );
+
+ if ( !result )
+ return NULL;
+
+ // do verts
+ mvert2 = CDDM_get_verts ( result );
+ for ( a=0; a<numverts; a++ )
+ {
+ MVert *inMV;
+ MVert *mv = &mvert2[a];
+
+ inMV = &mvert[a];
+
+ DM_copy_vert_data ( dm, result, a, a, 1 );
+ *mv = *inMV;
+ }
+
+
+ // do faces
+ mface2 = CDDM_get_faces ( result );
+ for ( a=0, i=0; a<numfaces; a++ )
+ {
+ MFace *mf = &mface2[i];
+ MFace *inMF;
+ inMF = &mface[a];
+
+ /*
+ DM_copy_face_data(dm, result, a, i, 1);
+
+ *mf = *inMF;
+ */
+
+ if ( ( !BLI_edgehash_haskey ( edgehash, mface[a].v1, mface[a].v2 ) )
+ && ( !BLI_edgehash_haskey ( edgehash, mface[a].v2, mface[a].v3 ) )
+ && ( !BLI_edgehash_haskey ( edgehash, mface[a].v3, mface[a].v4 ) )
+ && ( !BLI_edgehash_haskey ( edgehash, mface[a].v4, mface[a].v1 ) ) )
+ {
+ mf->v1 = mface[a].v1;
+ mf->v2 = mface[a].v2;
+ mf->v3 = mface[a].v3;
+ mf->v4 = mface[a].v4;
+
+ test_index_face ( mf, NULL, 0, 4 );
+
+ i++;
+ }
+ }
+
+ CDDM_lower_num_faces ( result, i );
+ CDDM_calc_edges ( result );
+ CDDM_calc_normals ( result );
+
+ BLI_edgehash_free ( edgehash, NULL );
+
+ return result;
+}
+
+int modifiers_indexInObject(Object *ob, ModifierData *md_seek);
+
+int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ FILE *fp = NULL;
+ int stack_index = -1;
+ unsigned int a, ret = 1;
+ Cloth *cloth = clmd->clothObject;
+
+ if(!cloth)
+ return 0;
+
+ stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
+
+ fp = BKE_ptcache_id_fopen((ID *)ob, 'r', framenr, stack_index);
+ if(!fp)
+ ret = 0;
+ else {
+ for(a = 0; a < cloth->numverts; a++)
+ {
+ if(fread(&cloth->verts[a].x, sizeof(float), 3, fp) != 3)
+ {
+ ret = 0;
+ break;
+ }
+ if(fread(&cloth->verts[a].xconst, sizeof(float), 3, fp) != 3)
+ {
+ ret = 0;
+ break;
+ }
+ if(fread(&cloth->verts[a].v, sizeof(float), 3, fp) != 3)
+ {
+ ret = 0;
+ break;
+ }
+ }
+
+ fclose(fp);
+
+ if(clmd->sim_parms->lastcachedframe < framenr)
+ {
+ if(G.rt > 0)
+ printf("cloth_read_cache problem: lnex - f#: %f, lastCF: %d\n", framenr, clmd->sim_parms->lastcachedframe);
+ }
+ }
+
+ if(G.rt > 0)
+ printf("cloth_read_cache: %f\n", framenr);
+
+ return ret;
+}
+
+void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ int stack_index = -1;
+
+ // don't do anything as long as we're in editmode!
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE)
+ {
+ /* delete cache free request */
+ clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+
+ return;
+ }
+
+ /* clear cache if specific frame cleaning requested or cache is not protected */
+ if((!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT)) || (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE))
+ {
+ stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
+
+ BKE_ptcache_id_clear((ID *)ob, PTCACHE_CLEAR_AFTER, framenr, stack_index);
+
+ /* update last cached frame # */
+ clmd->sim_parms->lastcachedframe = framenr;
+
+ /* update first cached frame # */
+ if((framenr < clmd->sim_parms->firstcachedframe) && (clmd->sim_parms->firstcachedframe >=0.0))
+ clmd->sim_parms->firstcachedframe = -1.0;
+
+ if(G.rt > 0)
+ printf("cloth_clear_cache: %f\n", framenr);
+ }
+
+ /* delete cache free request */
+ clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+
+
+}
+void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ FILE *fp = NULL;
+ int stack_index = -1;
+ unsigned int a;
+ Cloth *cloth = clmd->clothObject;
+
+ if(G.rt > 0)
+ printf("cloth_write_cache: %f\n", framenr);
+
+ if(!cloth)
+ {
+ if(G.rt > 0)
+ printf("cloth_write_cache: no cloth\n");
+ return;
+ }
+
+ stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
+
+ fp = BKE_ptcache_id_fopen((ID *)ob, 'w', framenr, stack_index);
+ if(!fp)
+ {
+ if(G.rt > 0)
+ printf("cloth_write_cache: no fp\n");
+ return;
+ }
+
+ for(a = 0; a < cloth->numverts; a++)
+ {
+ fwrite(&cloth->verts[a].x, sizeof(float),3,fp);
+ fwrite(&cloth->verts[a].xconst, sizeof(float),3,fp);
+ fwrite(&cloth->verts[a].v, sizeof(float),3,fp);
+ }
+
+ /* update last cached frame # */
+ clmd->sim_parms->lastcachedframe = MAX2(clmd->sim_parms->lastcachedframe, framenr);
+
+ /* update first cached frame # */
+ if((clmd->sim_parms->firstcachedframe < 0.0) || ((framenr < clmd->sim_parms->firstcachedframe) && (clmd->sim_parms->firstcachedframe > 0.0)))
+ clmd->sim_parms->firstcachedframe = framenr;
+
+ if(G.rt > 0)
+ printf("lcf: %d, framenr: %f\n", clmd->sim_parms->lastcachedframe, framenr);
+
+ fclose(fp);
+}
+
+
+
+/************************************************
+ * clothModifier_do - main simulation function
+************************************************/
+DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
+
+{
+ unsigned int i;
+ Cloth *cloth = clmd->clothObject;
+ float framenr = G.scene->r.cfra;
+ float current_time = bsystem_time ( ob, ( float ) G.scene->r.cfra, 0.0 );
+ ListBase *effectors = NULL;
+ ClothVertex *verts = NULL;
+ float deltaTime = current_time - clmd->sim_parms->sim_time;
+ unsigned int numverts = -1;
+ unsigned int numedges = -1;
+ unsigned int numfaces = -1;
+ MVert *mvert = NULL;
+ MEdge *medge = NULL;
+ MFace *mface = NULL;
+ DerivedMesh *result = NULL;
+
+ if(G.rt > 0)
+ printf("clothModifier_do start\n");
+
+ /* we're getting called two times during file load,
+ resulting in a not valid G.relbase on the first time (cache makes problems)
+ --> just return back */
+ if((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_LOADED)&& (!G.relbase_valid))
+ {
+ clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_LOADED;
+ return dm;
+ }
+
+ result = CDDM_copy(dm);
+
+ if(!result)
+ {
+ return dm;
+ }
+
+ numverts = result->getNumVerts(result);
+ numedges = result->getNumEdges(result);
+ numfaces = result->getNumFaces(result);
+ mvert = dm->getVertArray(result);
+ medge = dm->getEdgeArray(result);
+ mface = dm->getFaceArray(result);
+
+ /* check if cache is active / if file is already saved */
+ /*
+ if ((!G.relbase_valid) && ( deltaTime != 1.0f ))
+ {
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+}
+ */
+
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_RESET)
+ {
+ cloth_free_modifier (ob, clmd);
+ if(G.rt > 0)
+ printf("clothModifier_do CLOTH_SIMSETTINGS_FLAG_RESET\n");
+ }
+
+ // unused in the moment, calculated seperately in implicit.c
+ clmd->sim_parms->dt = 1.0f / clmd->sim_parms->stepsPerFrame;
+
+ if ( ( clmd->clothObject == NULL ) || (clmd->clothObject && (numverts != clmd->clothObject->numverts )) )
+ {
+ /* only force free the cache if we have a different number of verts */
+ if(clmd->clothObject && (numverts != clmd->clothObject->numverts ))
+ {
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+ cloth_free_modifier ( ob, clmd );
+ }
+
+ cloth_clear_cache(ob, clmd, 0);
+
+ if ( !cloth_from_object ( ob, clmd, result, framenr ) )
+ return result;
+
+ if ( clmd->clothObject == NULL )
+ return result;
+
+ cloth = clmd->clothObject;
+
+ if(!cloth_read_cache(ob, clmd, framenr))
+ {
+ /* save first frame in case we have a reseted object
+ and we move one frame forward.
+ In that case we would only start with the SECOND frame
+ if we don't save the current state before
+ TODO PROBLEM: IMHO we can't track external movement from the
+ first frame in this case! */
+ /*
+ if ( deltaTime == 1.0f )
+ cloth_write_cache(ob, clmd, framenr-1.0);
+ */
+ if(G.rt > 0)
+ printf("cloth_from_object NO cloth_read_cache cloth_write_cache\n");
+ }
+ else
+ {
+ if(G.rt > 0)
+ printf("cloth_from_object cloth_read_cache\n");
+
+ implicit_set_positions(clmd);
+ }
+
+ clmd->sim_parms->sim_time = current_time;
+ }
+
+ // only be active during a specific period:
+ // that's "first frame" and "last frame" on GUI
+
+ // TODO: enable later again after refactoring
+ if ( current_time < clmd->sim_parms->firstframe )
+ {
+ return result;
+ }
+ else if ( current_time > clmd->sim_parms->lastframe )
+ {
+ int stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
+
+ if(BKE_ptcache_id_exist((ID *)ob, clmd->sim_parms->lastcachedframe, stack_index))
+ {
+ if(cloth_read_cache(ob, clmd, clmd->sim_parms->lastcachedframe))
+ {
+ implicit_set_positions(clmd);
+
+ // Copy the result back to the object.
+ cloth_to_object (ob, clmd, result);
+ }
+ }
+ return result;
+ }
+
+ /* nice moving one frame forward */
+ if ( deltaTime == 1.0f )
+ {
+ clmd->sim_parms->sim_time = current_time;
+
+ if(G.rt > 0)
+ printf("clothModifier_do deltaTime=1\n");
+
+ if(!cloth_read_cache(ob, clmd, framenr))
+ {
+ verts = cloth->verts;
+
+ // Force any pinned verts to their constrained location.
+ for ( i = 0; i < clmd->clothObject->numverts; i++, verts++ )
+ {
+ // Save the previous position.
+ VECCOPY ( verts->xold, verts->xconst );
+ VECCOPY ( verts->txold, verts->x );
+
+ // Get the current position.
+ VECCOPY ( verts->xconst, mvert[i].co );
+ Mat4MulVecfl ( ob->obmat, verts->xconst );
+ }
+
+ tstart();
+
+ // Call the solver.
+ if ( solvers [clmd->sim_parms->solver_type].solver )
+ solvers [clmd->sim_parms->solver_type].solver ( ob, framenr, clmd, effectors );
+
+ tend();
+ // printf ( "Cloth simulation time: %f\n", ( float ) tval() );
+
+ cloth_write_cache(ob, clmd, framenr);
+
+ // check for autoprotection
+ if(framenr >= clmd->sim_parms->autoprotect)
+ {
+ if(G.rt > 0)
+ printf("fr#: %f, auto: %d\n", framenr, clmd->sim_parms->autoprotect);
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT;
+ }
+ if(G.rt > 0)
+ printf("clothModifier_do deltaTime=1 cachewrite\n");
+ }
+ else
+ {
+ if(G.rt > 0)
+ printf("clothModifier_do deltaTime=1 cacheread\n");
+ implicit_set_positions(clmd);
+ }
+
+ // Copy the result back to the object.
+ cloth_to_object (ob, clmd, result);
+ }
+ else if(deltaTime == 0.0f)
+ {
+ if(G.rt > 0)
+ printf("clothModifier_do deltaTime!=1 clmd->clothObject != NULL\n");
+ if(cloth_read_cache(ob, clmd, framenr))
+ {
+ cloth_to_object (ob, clmd, result);
+ implicit_set_positions(clmd);
+ }
+ else /* same cache parts are missing */
+ {
+ /*
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+ */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+ cloth_clear_cache(ob, clmd, 0);
+
+ cloth_write_cache(ob, clmd, framenr);
+ }
+ }
+ else
+ {
+ if(G.rt > 0)
+ printf("clothModifier_do deltaTime!=1 clmd->clothObject != NULL\n");
+ if(cloth_read_cache(ob, clmd, framenr))
+ {
+ cloth_to_object (ob, clmd, result);
+ implicit_set_positions(clmd);
+ clmd->sim_parms->sim_time = current_time;
+ }
+ else
+ {
+ /* jump to a non-existing frame makes sim reset */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+ }
+ }
+
+ return result;
+}
+
+/* frees all */
+void cloth_free_modifier ( Object *ob, ClothModifierData *clmd )
+{
+ Cloth *cloth = NULL;
+
+ if ( !clmd )
+ return;
+
+ cloth = clmd->clothObject;
+
+
+ if ( cloth )
+ {
+ // If our solver provides a free function, call it
+ if ( solvers [clmd->sim_parms->solver_type].free )
+ {
+ solvers [clmd->sim_parms->solver_type].free ( clmd );
+ }
+
+ // Free the verts.
+ if ( cloth->verts != NULL )
+ MEM_freeN ( cloth->verts );
+
+ cloth->verts = NULL;
+ cloth->numverts = 0;
+
+ // Free the springs.
+ if ( cloth->springs != NULL )
+ {
+ LinkNode *search = cloth->springs;
+ while(search)
+ {
+ ClothSpring *spring = search->link;
+
+ MEM_freeN ( spring );
+ search = search->next;
+ }
+ BLI_linklist_free(cloth->springs, NULL);
+
+ cloth->springs = NULL;
+ }
+
+ cloth->springs = NULL;
+ cloth->numsprings = 0;
+
+ // free BVH collision tree
+ if ( cloth->tree )
+ bvh_free ( ( BVH * ) cloth->tree );
+
+ // we save our faces for collision objects
+ if ( cloth->mfaces )
+ MEM_freeN ( cloth->mfaces );
+ /*
+ if(clmd->clothObject->facemarks)
+ MEM_freeN(clmd->clothObject->facemarks);
+ */
+ MEM_freeN ( cloth );
+ clmd->clothObject = NULL;
+ }
+ clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_RESET;
+}
+
+/* frees all */
+void cloth_free_modifier_extern ( ClothModifierData *clmd )
+{
+ Cloth *cloth = NULL;
+ if(G.rt > 0)
+ printf("cloth_free_modifier_extern\n");
+
+ if ( !clmd )
+ return;
+
+ cloth = clmd->clothObject;
+
+ if ( cloth )
+ {
+ if(G.rt > 0)
+ printf("cloth_free_modifier_extern in\n");
+
+ // If our solver provides a free function, call it
+ if ( solvers [clmd->sim_parms->solver_type].free )
+ {
+ solvers [clmd->sim_parms->solver_type].free ( clmd );
+ }
+
+ // Free the verts.
+ if ( cloth->verts != NULL )
+ MEM_freeN ( cloth->verts );
+
+ cloth->verts = NULL;
+ cloth->numverts = 0;
+
+ // Free the springs.
+ if ( cloth->springs != NULL )
+ {
+ LinkNode *search = cloth->springs;
+ while(search)
+ {
+ ClothSpring *spring = search->link;
+
+ MEM_freeN ( spring );
+ search = search->next;
+ }
+ BLI_linklist_free(cloth->springs, NULL);
+
+ cloth->springs = NULL;
+ }
+
+ cloth->springs = NULL;
+ cloth->numsprings = 0;
+
+ // free BVH collision tree
+ if ( cloth->tree )
+ bvh_free ( ( BVH * ) cloth->tree );
+
+ // we save our faces for collision objects
+ if ( cloth->mfaces )
+ MEM_freeN ( cloth->mfaces );
+ /*
+ if(clmd->clothObject->facemarks)
+ MEM_freeN(clmd->clothObject->facemarks);
+ */
+ MEM_freeN ( cloth );
+ clmd->clothObject = NULL;
+ }
+}
+
+/******************************************************************************
+*
+* Internal functions.
+*
+******************************************************************************/
+
+/**
+ * cloth_to_object - copies the deformed vertices to the object.
+ *
+ **/
+static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm)
+{
+ unsigned int i = 0;
+ MVert *mvert = NULL;
+ unsigned int numverts;
+ Cloth *cloth = clmd->clothObject;
+
+ if (clmd->clothObject) {
+ /* inverse matrix is not uptodate... */
+ Mat4Invert (ob->imat, ob->obmat);
+
+ mvert = CDDM_get_verts(dm);
+ numverts = dm->getNumVerts(dm);
+
+ for (i = 0; i < numverts; i++)
+ {
+ VECCOPY (mvert[i].co, cloth->verts[i].x);
+ Mat4MulVecfl (ob->imat, mvert[i].co); /* cloth is in global coords */
+ }
+ }
+}
+
+
+/**
+ * cloth_apply_vgroup - applies a vertex group as specified by type
+ *
+ **/
+/* can be optimized to do all groups in one loop */
+static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
+{
+ unsigned int i = 0;
+ unsigned int j = 0;
+ MDeformVert *dvert = NULL;
+ Cloth *clothObj = NULL;
+ unsigned int numverts = dm->getNumVerts ( dm );
+ float goalfac = 0;
+ ClothVertex *verts = NULL;
+ // clmd->sim_parms->vgroup_mass
+
+ clothObj = clmd->clothObject;
+
+ if ( !dm )
+ return;
+
+ numverts = dm->getNumVerts ( dm );
+
+ verts = clothObj->verts;
+
+ if (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) ||
+ (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) &&
+ ((clmd->sim_parms->vgroup_mass>0) ||
+ (clmd->sim_parms->vgroup_struct>0)||
+ (clmd->sim_parms->vgroup_bend>0)))
+ {
+ for ( i = 0; i < numverts; i++, verts++ )
+ {
+ dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT );
+ if ( dvert )
+ {
+ for ( j = 0; j < dvert->totweight; j++ )
+ {
+ if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ))
+ {
+ verts->goal = dvert->dw [j].weight;
+ goalfac= 1.0f;
+
+ /*
+ // Kicking goal factor to simplify things...who uses that anyway?
+ // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
+ */
+
+ verts->goal = ( float ) pow ( verts->goal , 4.0f );
+ if ( verts->goal >=SOFTGOALSNAP )
+ verts->flags |= CLOTH_VERT_FLAG_PINNED;
+ }
+
+ if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING )
+ {
+ if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct-1))
+ {
+ verts->struct_stiff = dvert->dw [j].weight;
+ verts->shear_stiff = dvert->dw [j].weight;
+ }
+
+ if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend-1))
+ {
+ verts->bend_stiff = dvert->dw [j].weight;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+/*
+helper function to get proper spring length
+when object is rescaled
+*/
+float cloth_globallen ( float *v1,float *v2,Object *ob )
+{
+ float p1[3],p2[3];
+ VECCOPY ( p1,v1 );
+ Mat4MulVecfl ( ob->obmat, p1 );
+ VECCOPY ( p2,v2 );
+ Mat4MulVecfl ( ob->obmat, p2 );
+ return VecLenf ( p1,p2 );
+}
+
+static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr)
+{
+ unsigned int i = 0;
+ MVert *mvert = NULL;
+ ClothVertex *verts = NULL;
+ float tnull[3] = {0,0,0};
+ int cache_there = 0;
+
+ // If we have a clothObject, free it.
+ if ( clmd->clothObject != NULL )
+ {
+ cloth_free_modifier ( ob, clmd );
+ if(G.rt > 0)
+ printf("cloth_free_modifier cloth_from_object\n");
+ }
+
+ // Allocate a new cloth object.
+ clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" );
+ if ( clmd->clothObject )
+ {
+ clmd->clothObject->old_solver_type = 255;
+ // clmd->clothObject->old_collision_type = 255;
+ }
+ else if ( !clmd->clothObject )
+ {
+ modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject." );
+ return 0;
+ }
+
+ // mesh input objects need DerivedMesh
+ if ( !dm )
+ return 0;
+
+ cloth_from_mesh ( ob, clmd, dm );
+
+ if((clmd->sim_parms->firstcachedframe < 0.0) || ((clmd->sim_parms->firstcachedframe >= 0.0) && (!cloth_read_cache(ob, clmd, clmd->sim_parms->firstcachedframe))))
+ {
+ // no cache there
+ cache_there = 0;
+ if(G.rt > 0)
+ printf("cache_there = 0\n");
+ }
+ else
+ {
+ // we have a cache
+ cache_there = 1;
+ if(G.rt > 0)
+ printf("cache_there = 1, fcf: %d\n", clmd->sim_parms->firstcachedframe);
+ }
+
+ // create springs
+ clmd->clothObject->springs = NULL;
+ clmd->clothObject->numsprings = -1;
+
+ mvert = dm->getVertArray ( dm );
+ verts = clmd->clothObject->verts;
+
+ // set initial values
+ for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ )
+ {
+ if(!cache_there)
+ {
+ VECCOPY ( verts->x, mvert[i].co );
+ Mat4MulVecfl ( ob->obmat, verts->x );
+ }
+
+ verts->mass = clmd->sim_parms->mass;
+
+ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ verts->goal= clmd->sim_parms->defgoal;
+ else
+ verts->goal= 0.0f;
+
+ verts->flags = 0;
+ VECCOPY ( verts->xold, verts->x );
+ VECCOPY ( verts->xconst, verts->x );
+ VECCOPY ( verts->txold, verts->x );
+ VecMulf ( verts->v, 0.0f );
+
+ verts->impulse_count = 0;
+ VECCOPY ( verts->impulse, tnull );
+ }
+
+ // apply / set vertex groups
+ // has to be happen before springs are build!
+ cloth_apply_vgroup (clmd, dm);
+
+ if ( !cloth_build_springs ( clmd, dm ) )
+ {
+ cloth_free_modifier ( ob, clmd );
+ modifier_setError ( & ( clmd->modifier ), "Can't build springs." );
+ printf("cloth_free_modifier cloth_build_springs\n");
+ return 0;
+ }
+
+ // init our solver
+ if ( solvers [clmd->sim_parms->solver_type].init )
+ solvers [clmd->sim_parms->solver_type].init ( ob, clmd );
+
+ clmd->clothObject->tree = bvh_build_from_cloth ( clmd, clmd->coll_parms->epsilon );
+
+ return 1;
+}
+
+
+static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm )
+{
+ unsigned int numverts = dm->getNumVerts ( dm );
+ unsigned int numfaces = dm->getNumFaces ( dm );
+ MFace *mface = CDDM_get_faces(dm);
+ unsigned int i = 0;
+
+ /* Allocate our vertices.
+ */
+ clmd->clothObject->numverts = numverts;
+ clmd->clothObject->verts = MEM_callocN ( sizeof ( ClothVertex ) * clmd->clothObject->numverts, "clothVertex" );
+ if ( clmd->clothObject->verts == NULL )
+ {
+ cloth_free_modifier ( ob, clmd );
+ modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->verts." );
+ printf("cloth_free_modifier clmd->clothObject->verts\n");
+ return;
+ }
+
+ // save face information
+ clmd->clothObject->numfaces = numfaces;
+ clmd->clothObject->mfaces = MEM_callocN ( sizeof ( MFace ) * clmd->clothObject->numfaces, "clothMFaces" );
+ if ( clmd->clothObject->mfaces == NULL )
+ {
+ cloth_free_modifier ( ob, clmd );
+ modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->mfaces." );
+ printf("cloth_free_modifier clmd->clothObject->mfaces\n");
+ return;
+ }
+ for ( i = 0; i < numfaces; i++ )
+ memcpy ( &clmd->clothObject->mfaces[i], &mface[i], sizeof ( MFace ) );
+
+ /* Free the springs since they can't be correct if the vertices
+ * changed.
+ */
+ if ( clmd->clothObject->springs != NULL )
+ MEM_freeN ( clmd->clothObject->springs );
+
+}
+
+/***************************************************************************************
+* SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
+***************************************************************************************/
+
+// be carefull: implicit solver has to be resettet when using this one!
+// --> only for implicit handling of this spring!
+int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type)
+{
+ Cloth *cloth = clmd->clothObject;
+ ClothSpring *spring = NULL;
+
+ if(cloth)
+ {
+ // TODO: look if this spring is already there
+
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ spring->ij = indexA;
+ spring->kl = indexB;
+ spring->restlen = restlength;
+ spring->type = spring_type;
+ spring->flags = 0;
+
+ cloth->numsprings++;
+
+ BLI_linklist_append ( &cloth->springs, spring );
+
+ return 1;
+ }
+ return 0;
+}
+
+int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
+{
+ Cloth *cloth = clmd->clothObject;
+ ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL;
+ unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0;
+ unsigned int i = 0;
+ unsigned int numverts = dm->getNumVerts ( dm );
+ unsigned int numedges = dm->getNumEdges ( dm );
+ unsigned int numfaces = dm->getNumFaces ( dm );
+ MEdge *medge = CDDM_get_edges ( dm );
+ MFace *mface = CDDM_get_faces ( dm );
+ unsigned int index2 = 0; // our second vertex index
+ LinkNode **edgelist = NULL;
+ EdgeHash *edgehash = NULL;
+ LinkNode *search = NULL, *search2 = NULL;
+ float temp[3];
+ LinkNode *node = NULL, *node2 = NULL;
+
+ // error handling
+ if ( numedges==0 )
+ return 0;
+
+ cloth->springs = NULL;
+
+ edgelist = MEM_callocN ( sizeof ( LinkNode * ) * numverts, "cloth_edgelist_alloc" );
+ for ( i = 0; i < numverts; i++ )
+ {
+ edgelist[i] = NULL;
+ }
+
+ if ( cloth->springs )
+ MEM_freeN ( cloth->springs );
+
+ // create spring network hash
+ edgehash = BLI_edgehash_new();
+
+ // structural springs
+ for ( i = 0; i < numedges; i++ )
+ {
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ if ( spring )
+ {
+ spring->ij = medge[i].v1;
+ spring->kl = medge[i].v2;
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ /*
+ if(spring->restlen > 1.0)
+ {
+ printf("i: %d, L: %f\n", i, spring->restlen);
+ printf("%d, x: %f, y: %f, z: %f\n", cloth->verts[spring->ij].x[0], cloth->verts[spring->ij].x[1], spring->ij, cloth->verts[spring->ij].x[2]);
+ printf("%d, x: %f, y: %f, z: %f\n\n",spring->kl, cloth->verts[spring->kl].x[0], cloth->verts[spring->kl].x[1], cloth->verts[spring->kl].x[2]);
+ }
+ */
+ clmd->coll_parms->avg_spring_len += spring->restlen;
+ spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
+ spring->flags = 0;
+ spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0;
+ struct_springs++;
+
+ if(!i)
+ node2 = BLI_linklist_append_fast ( &cloth->springs, spring );
+ else
+ node2 = BLI_linklist_append_fast ( &node->next, spring );
+ node = node2;
+ }
+ }
+
+ clmd->coll_parms->avg_spring_len /= struct_springs;
+
+ // shear springs
+ for ( i = 0; i < numfaces; i++ )
+ {
+ spring = ( ClothSpring *) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ spring->ij = mface[i].v1;
+ spring->kl = mface[i].v3;
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ spring->type = CLOTH_SPRING_TYPE_SHEAR;
+ spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
+
+ BLI_linklist_append ( &edgelist[spring->ij], spring );
+ BLI_linklist_append ( &edgelist[spring->kl], spring );
+ shear_springs++;
+
+ node2 = BLI_linklist_append_fast ( &node->next, spring );
+ node = node2;
+
+ if ( mface[i].v4 )
+ {
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ spring->ij = mface[i].v2;
+ spring->kl = mface[i].v4;
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ spring->type = CLOTH_SPRING_TYPE_SHEAR;
+ spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
+
+ BLI_linklist_append ( &edgelist[spring->ij], spring );
+ BLI_linklist_append ( &edgelist[spring->kl], spring );
+ shear_springs++;
+
+ node2 = BLI_linklist_append_fast ( &node->next, spring );
+ node = node2;
+ }
+ }
+
+ // bending springs
+ search2 = cloth->springs;
+ for ( i = struct_springs; i < struct_springs+shear_springs; i++ )
+ {
+ if ( !search2 )
+ break;
+
+ tspring2 = search2->link;
+ search = edgelist[tspring2->kl];
+ while ( search )
+ {
+ tspring = search->link;
+ index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) );
+
+ // check for existing spring
+ // check also if startpoint is equal to endpoint
+ if ( !BLI_edgehash_haskey ( edgehash, index2, tspring2->ij )
+ && !BLI_edgehash_haskey ( edgehash, tspring2->ij, index2 )
+ && ( index2!=tspring2->ij ) )
+ {
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ spring->ij = tspring2->ij;
+ spring->kl = index2;
+ VECSUB ( temp, cloth->verts[index2].x, cloth->verts[tspring2->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ spring->type = CLOTH_SPRING_TYPE_BENDING;
+ spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
+ BLI_edgehash_insert ( edgehash, spring->ij, index2, NULL );
+ bend_springs++;
+
+ node2 = BLI_linklist_append_fast ( &node->next, spring );
+ node = node2;
+ }
+ search = search->next;
+ }
+ search2 = search2->next;
+ }
+
+ cloth->numsprings = struct_springs + shear_springs + bend_springs;
+
+ for ( i = 0; i < numverts; i++ )
+ {
+ BLI_linklist_free ( edgelist[i],NULL );
+ }
+ if ( edgelist )
+ MEM_freeN ( edgelist );
+
+ BLI_edgehash_free ( edgehash, NULL );
+
+ return 1;
+
+} /* cloth_build_springs */
+/***************************************************************************************
+* SPRING NETWORK BUILDING IMPLEMENTATION END
+***************************************************************************************/
+