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Diffstat (limited to 'source/blender/blenkernel/intern/collection.c')
-rw-r--r--source/blender/blenkernel/intern/collection.c49
1 files changed, 29 insertions, 20 deletions
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 89bb7b36406..b29dd007c51 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -1302,41 +1302,50 @@ static void collection_missing_parents_remove(Collection *collection)
*
* \note caller must ensure #BKE_main_collection_sync_remap() is called afterwards!
*
- * \param collection: may be \a NULL,
+ * \param parent_collection: The collection owning the pointers that were remapped. May be \a NULL,
+ * in which case whole \a bmain database of collections is checked.
+ * \param child_collection: The collection that was remapped to another pointer. May be \a NULL,
* in which case whole \a bmain database of collections is checked.
*/
-void BKE_collections_child_remove_nulls(Main *bmain, Collection *collection)
-{
- if (collection == NULL) {
- /* We need to do the checks in two steps when more than one collection may be involved,
- * otherwise we can miss some cases...
- * Also, master collections are not in bmain, so we also need to loop over scenes.
- */
- for (collection = bmain->collections.first; collection != NULL;
- collection = collection->id.next) {
- collection_null_children_remove(collection);
- }
- for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
- collection_null_children_remove(scene->master_collection);
+void BKE_collections_child_remove_nulls(Main *bmain,
+ Collection *parent_collection,
+ Collection *child_collection)
+{
+ if (child_collection == NULL) {
+ if (parent_collection != NULL) {
+ collection_null_children_remove(parent_collection);
+ }
+ else {
+ /* We need to do the checks in two steps when more than one collection may be involved,
+ * otherwise we can miss some cases...
+ * Also, master collections are not in bmain, so we also need to loop over scenes.
+ */
+ for (child_collection = bmain->collections.first; child_collection != NULL;
+ child_collection = child_collection->id.next) {
+ collection_null_children_remove(child_collection);
+ }
+ for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
+ collection_null_children_remove(scene->master_collection);
+ }
}
- for (collection = bmain->collections.first; collection != NULL;
- collection = collection->id.next) {
- collection_missing_parents_remove(collection);
+ for (child_collection = bmain->collections.first; child_collection != NULL;
+ child_collection = child_collection->id.next) {
+ collection_missing_parents_remove(child_collection);
}
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
collection_missing_parents_remove(scene->master_collection);
}
}
else {
- for (CollectionParent *parent = collection->parents.first, *parent_next; parent;
+ for (CollectionParent *parent = child_collection->parents.first, *parent_next; parent;
parent = parent_next) {
parent_next = parent->next;
collection_null_children_remove(parent->collection);
- if (!collection_find_child(parent->collection, collection)) {
- BLI_freelinkN(&collection->parents, parent);
+ if (!collection_find_child(parent->collection, child_collection)) {
+ BLI_freelinkN(&child_collection->parents, parent);
}
}
}