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Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 8cac856b560..35a7aafdbde 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -503,12 +503,13 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
// return all collision objects in scene
// collision object will exclude self
-Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned int *numcollobj, unsigned int modifier_type)
+Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int layer, unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
{
Base *base;
Object **objs;
GroupObject *go;
unsigned int numobj= 0, maxobj= 100;
+ int level = dupli ? 0 : 1;
objs= MEM_callocN(sizeof(Object *)*maxobj, "CollisionObjectsArray");
@@ -516,16 +517,14 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned
if (group) {
/* use specified group */
for (go= group->gobject.first; go; go= go->next)
- add_collision_object(&objs, &numobj, &maxobj, go->ob, self, 0, modifier_type);
+ add_collision_object(&objs, &numobj, &maxobj, go->ob, self, level, modifier_type);
}
else {
Scene *sce_iter;
/* add objects in same layer in scene */
for (SETLOOPER(scene, sce_iter, base)) {
- /* Need to check for active layers, too.
- Otherwise this check fails if the objects are not on the same layer - DG */
- if ((base->lay & self->lay) || (base->lay & scene->lay))
- add_collision_object(&objs, &numobj, &maxobj, base->object, self, 0, modifier_type);
+ if ( base->lay & layer )
+ add_collision_object(&objs, &numobj, &maxobj, base->object, self, level, modifier_type);
}
}
@@ -535,6 +534,13 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned
return objs;
}
+Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned int *numcollobj, unsigned int modifier_type)
+{
+ /* Need to check for active layers, too.
+ Otherwise this check fails if the objects are not on the same layer - DG */
+ return get_collisionobjects_ext(scene, self, group, self->lay | scene->lay, numcollobj, modifier_type, true);
+}
+
static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self, int level)
{
CollisionModifierData *cmd= NULL;