diff options
Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r-- | source/blender/blenkernel/intern/collision.c | 46 |
1 files changed, 28 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 21e28f5180c..2f80fbbec46 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -47,6 +47,8 @@ #include "BKE_cloth.h" #include "BKE_effect.h" +#include "BKE_group.h" +#include "BKE_layer.h" #include "BKE_modifier.h" #include "BKE_scene.h" @@ -501,22 +503,22 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned /* objects in dupli groups, one level only for now */ if (ob->dup_group && level == 0) { - GroupObject *go; Group *group= ob->dup_group; /* add objects */ - for (go= group->gobject.first; go; go= go->next) - add_collision_object(objs, numobj, maxobj, go->ob, self, level+1, modifier_type); + FOREACH_GROUP_OBJECT(group, object) + { + add_collision_object(objs, numobj, maxobj, object, self, level+1, modifier_type); + } + FOREACH_GROUP_OBJECT_END } } // return all collision objects in scene // collision object will exclude self -Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int layer, unsigned int *numcollobj, unsigned int modifier_type, bool dupli) +Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, unsigned int *numcollobj, unsigned int modifier_type, bool dupli) { - Base *base; Object **objs; - GroupObject *go; unsigned int numobj= 0, maxobj= 100; int level = dupli ? 0 : 1; @@ -525,16 +527,20 @@ Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int /* gather all collision objects */ if (group) { /* use specified group */ - for (go= group->gobject.first; go; go= go->next) - add_collision_object(&objs, &numobj, &maxobj, go->ob, self, level, modifier_type); + FOREACH_GROUP_OBJECT(group, object) + { + add_collision_object(&objs, &numobj, &maxobj, object, self, level, modifier_type); + } + FOREACH_GROUP_OBJECT_END } else { Scene *sce_iter; + Base *base; /* add objects in same layer in scene */ for (SETLOOPER(scene, sce_iter, base)) { - if ( base->lay & layer ) + if ((base->flag & BASE_VISIBLED) != 0) { add_collision_object(&objs, &numobj, &maxobj, base->object, self, level, modifier_type); - + } } } @@ -547,7 +553,7 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned { /* Need to check for active layers, too. Otherwise this check fails if the objects are not on the same layer - DG */ - return get_collisionobjects_ext(scene, self, group, self->lay | scene->lay, numcollobj, modifier_type, true); + return get_collisionobjects_ext(scene, self, group, numcollobj, modifier_type, true); } static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self, int level) @@ -575,24 +581,28 @@ static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self, /* objects in dupli groups, one level only for now */ if (ob->dup_group && level == 0) { - GroupObject *go; Group *group= ob->dup_group; /* add objects */ - for (go= group->gobject.first; go; go= go->next) - add_collider_cache_object(objs, go->ob, self, level+1); + FOREACH_GROUP_OBJECT(group, object) + { + add_collider_cache_object(objs, object, self, level+1); + } + FOREACH_GROUP_OBJECT_END } } ListBase *get_collider_cache(Scene *scene, Object *self, Group *group) { - GroupObject *go; ListBase *objs= NULL; /* add object in same layer in scene */ if (group) { - for (go= group->gobject.first; go; go= go->next) - add_collider_cache_object(&objs, go->ob, self, 0); + FOREACH_GROUP_OBJECT(group, object) + { + add_collider_cache_object(&objs, object, self, 0); + } + FOREACH_GROUP_OBJECT_END } else { Scene *sce_iter; @@ -600,7 +610,7 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group) /* add objects in same layer in scene */ for (SETLOOPER(scene, sce_iter, base)) { - if (!self || (base->lay & self->lay)) + if (!self || ((base->flag & BASE_VISIBLED) != 0)) add_collider_cache_object(&objs, base->object, self, 0); } |