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Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index ee25be36855..acb48a9646f 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -512,7 +512,7 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
// return all collision objects in scene
// collision object will exclude self
-Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int layer, unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
+Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
{
Base *base;
Object **objs;
@@ -532,9 +532,9 @@ Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int
Scene *sce_iter;
/* add objects in same layer in scene */
for (SETLOOPER(scene, sce_iter, base)) {
- if ( base->lay & layer )
+ if ((base->flag & BASE_VISIBLED) != 0) {
add_collision_object(&objs, &numobj, &maxobj, base->object, self, level, modifier_type);
-
+ }
}
}
@@ -547,7 +547,7 @@ Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned
{
/* Need to check for active layers, too.
Otherwise this check fails if the objects are not on the same layer - DG */
- return get_collisionobjects_ext(scene, self, group, self->lay | scene->lay, numcollobj, modifier_type, true);
+ return get_collisionobjects_ext(scene, self, group, numcollobj, modifier_type, true);
}
static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self, int level)
@@ -600,7 +600,7 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
/* add objects in same layer in scene */
for (SETLOOPER(scene, sce_iter, base)) {
- if (!self || (base->lay & self->lay))
+ if (!self || ((base->flag & BASE_VISIBLED) != 0))
add_collider_cache_object(&objs, base->object, self, 0);
}