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Diffstat (limited to 'source/blender/blenkernel/intern/collision.c')
-rw-r--r--source/blender/blenkernel/intern/collision.c74
1 files changed, 42 insertions, 32 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index b38d6b8bceb..b41c4633ccb 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -46,7 +46,9 @@
#include "BLI_edgehash.h"
#include "BKE_cloth.h"
+#include "BKE_collection.h"
#include "BKE_effect.h"
+#include "BKE_layer.h"
#include "BKE_modifier.h"
#include "BKE_scene.h"
@@ -501,40 +503,44 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
/* objects in dupli groups, one level only for now */
if (ob->dup_group && level == 0) {
- GroupObject *go;
- Group *group= ob->dup_group;
+ Collection *collection= ob->dup_group;
/* add objects */
- for (go= group->gobject.first; go; go= go->next)
- add_collision_object(objs, numobj, maxobj, go->ob, self, level+1, modifier_type);
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(collection, object)
+ {
+ add_collision_object(objs, numobj, maxobj, object, self, level+1, modifier_type);
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
}
// return all collision objects in scene
// collision object will exclude self
-Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int layer, unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
+Object **get_collisionobjects_ext(Scene *scene, Object *self, Collection *collection, unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
{
- Base *base;
Object **objs;
- GroupObject *go;
unsigned int numobj= 0, maxobj= 100;
int level = dupli ? 0 : 1;
objs= MEM_callocN(sizeof(Object *)*maxobj, "CollisionObjectsArray");
/* gather all collision objects */
- if (group) {
- /* use specified group */
- for (go= group->gobject.first; go; go= go->next)
- add_collision_object(&objs, &numobj, &maxobj, go->ob, self, level, modifier_type);
+ if (collection) {
+ /* use specified collection */
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(collection, object)
+ {
+ add_collision_object(&objs, &numobj, &maxobj, object, self, level, modifier_type);
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
else {
Scene *sce_iter;
+ Base *base;
/* add objects in same layer in scene */
for (SETLOOPER(scene, sce_iter, base)) {
- if ( base->lay & layer )
+ if ((base->flag & BASE_VISIBLED) != 0) {
add_collision_object(&objs, &numobj, &maxobj, base->object, self, level, modifier_type);
-
+ }
}
}
@@ -543,11 +549,11 @@ Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int
return objs;
}
-Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned int *numcollobj, unsigned int modifier_type)
+Object **get_collisionobjects(Scene *scene, Object *self, Collection *collection, unsigned int *numcollobj, unsigned int modifier_type)
{
/* Need to check for active layers, too.
Otherwise this check fails if the objects are not on the same layer - DG */
- return get_collisionobjects_ext(scene, self, group, self->lay | scene->lay, numcollobj, modifier_type, true);
+ return get_collisionobjects_ext(scene, self, collection, numcollobj, modifier_type, true);
}
static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self, int level)
@@ -573,26 +579,30 @@ static void add_collider_cache_object(ListBase **objs, Object *ob, Object *self,
BLI_addtail(*objs, col);
}
- /* objects in dupli groups, one level only for now */
+ /* objects in dupli collection, one level only for now */
if (ob->dup_group && level == 0) {
- GroupObject *go;
- Group *group= ob->dup_group;
+ Collection *collection= ob->dup_group;
/* add objects */
- for (go= group->gobject.first; go; go= go->next)
- add_collider_cache_object(objs, go->ob, self, level+1);
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(collection, object)
+ {
+ add_collider_cache_object(objs, object, self, level+1);
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
}
-ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
+ListBase *get_collider_cache(Scene *scene, Object *self, Collection *collection)
{
- GroupObject *go;
ListBase *objs= NULL;
/* add object in same layer in scene */
- if (group) {
- for (go= group->gobject.first; go; go= go->next)
- add_collider_cache_object(&objs, go->ob, self, 0);
+ if (collection) {
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(collection, object)
+ {
+ add_collider_cache_object(&objs, object, self, 0);
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
else {
Scene *sce_iter;
@@ -600,7 +610,7 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
/* add objects in same layer in scene */
for (SETLOOPER(scene, sce_iter, base)) {
- if (!self || (base->lay & self->lay))
+ if (!self || ((base->flag & BASE_VISIBLED) != 0))
add_collider_cache_object(&objs, base->object, self, 0);
}
@@ -676,7 +686,7 @@ static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, Collision
}
// cloth - object collisions
-int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, float dt )
+int cloth_bvh_objcollision(Scene *scene, Object *ob, ClothModifierData *clmd, float step, float dt )
{
Cloth *cloth= clmd->clothObject;
BVHTree *cloth_bvh= cloth->bvhtree;
@@ -702,7 +712,7 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData *clmd, float step, floa
bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function)
bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
- collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+ collobjs = get_collisionobjects(scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
if (!collobjs)
return 0;
@@ -1197,7 +1207,7 @@ static int cloth_points_objcollisions_resolve(
}
// cloth - object collisions
-int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, float dt)
+int cloth_points_objcollision(Scene *scene, Object *ob, ClothModifierData *clmd, float step, float dt)
{
Cloth *cloth= clmd->clothObject;
BVHTree *cloth_bvh;
@@ -1230,7 +1240,7 @@ int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, f
/* balance tree */
BLI_bvhtree_balance(cloth_bvh);
- collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+ collobjs = get_collisionobjects(scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
if (!collobjs)
return 0;
@@ -1319,7 +1329,7 @@ int cloth_points_objcollision(Object *ob, ClothModifierData *clmd, float step, f
return 1|MIN2 ( ret, 1 );
}
-void cloth_find_point_contacts(Object *ob, ClothModifierData *clmd, float step, float dt,
+void cloth_find_point_contacts(Scene *scene, Object *ob, ClothModifierData *clmd, float step, float dt,
ColliderContacts **r_collider_contacts, int *r_totcolliders)
{
Cloth *cloth= clmd->clothObject;
@@ -1353,7 +1363,7 @@ void cloth_find_point_contacts(Object *ob, ClothModifierData *clmd, float step,
/* balance tree */
BLI_bvhtree_balance(cloth_bvh);
- collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+ collobjs = get_collisionobjects(scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
if (!collobjs) {
*r_collider_contacts = NULL;
*r_totcolliders = 0;