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Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r--source/blender/blenkernel/intern/constraint.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 826c79c3764..bc5c1d9e41f 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -272,7 +272,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
float diff_mat[4][4];
float imat[4][4];
- /* prevent crashes in these unlikely events */
+ /* Prevent crashes in these unlikely events. */
if (ob == NULL || mat == NULL) {
return;
}
@@ -3536,34 +3536,34 @@ static void stretchto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
damptrack_do_transform(cob->matrix, vec, TRACK_Y);
break;
case PLANE_X:
- /* new Y aligns object target connection*/
+ /* New Y aligns object target connection. */
copy_v3_v3(cob->matrix[1], vec);
- /* build new Z vector */
- /* othogonal to "new Y" "old X! plane */
+ /* Build new Z vector. */
+ /* Orthogonal to "new Y" "old X! plane. */
cross_v3_v3v3(orth, xx, vec);
normalize_v3(orth);
- /* new Z*/
+ /* New Z. */
copy_v3_v3(cob->matrix[2], orth);
- /* we decided to keep X plane*/
+ /* We decided to keep X plane. */
cross_v3_v3v3(xx, vec, orth);
normalize_v3_v3(cob->matrix[0], xx);
break;
case PLANE_Z:
- /* new Y aligns object target connection*/
+ /* New Y aligns object target connection. */
copy_v3_v3(cob->matrix[1], vec);
- /* build new X vector */
- /* othogonal to "new Y" "old Z! plane */
+ /* Build new X vector. */
+ /* Orthogonal to "new Y" "old Z! plane. */
cross_v3_v3v3(orth, zz, vec);
normalize_v3(orth);
- /* new X */
+ /* New X. */
negate_v3_v3(cob->matrix[0], orth);
- /* we decided to keep Z */
+ /* We decided to keep Z. */
cross_v3_v3v3(zz, vec, orth);
normalize_v3_v3(cob->matrix[2], zz);
break;
@@ -4678,7 +4678,7 @@ static void pivotcon_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *ta
}
}
- /* find the pivot-point to use */
+ /* Find the pivot-point to use. */
if (VALID_CONS_TARGET(ct)) {
/* apply offset to target location */
add_v3_v3v3(pivot, ct->matrix[3], data->offset);