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Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r--source/blender/blenkernel/intern/constraint.c105
1 files changed, 105 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 0da29ded13d..4b26022039e 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -5677,6 +5677,111 @@ bool BKE_constraint_remove_ex(ListBase *list, Object *ob, bConstraint *con, bool
return false;
}
+/* Apply the specified constraint in the given constraint stack */
+bool BKE_constraint_apply_for_object(Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob,
+ bConstraint *con)
+{
+ if (!con) {
+ return false;
+ }
+
+ const float ctime = BKE_scene_frame_get(scene);
+
+ bConstraint *new_con = BKE_constraint_duplicate_ex(con, 0, !ID_IS_LINKED(ob));
+ ListBase single_con = {new_con, new_con};
+
+ bConstraintOb *cob = BKE_constraints_make_evalob(
+ depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
+ /* Undo the effect of the current constraint stack evaluation. */
+ mul_m4_m4m4(cob->matrix, ob->constinv, cob->matrix);
+
+ /* Evaluate single constraint. */
+ BKE_constraints_solve(depsgraph, &single_con, cob, ctime);
+ /* Copy transforms back. This will leave the object in a bad state
+ * as ob->constinv will be wrong until next evaluation. */
+ BKE_constraints_clear_evalob(cob);
+
+ /* Free the copied constraint. */
+ BKE_constraint_free_data(new_con);
+ BLI_freelinkN(&single_con, new_con);
+
+ /* Apply transform from matrix. */
+ BKE_object_apply_mat4(ob, ob->obmat, true, true);
+
+ return true;
+}
+
+bool BKE_constraint_apply_and_remove_for_object(Depsgraph *depsgraph,
+ Scene *scene,
+ ListBase /*bConstraint*/ *constraints,
+ Object *ob,
+ bConstraint *con)
+{
+ if (!BKE_constraint_apply_for_object(depsgraph, scene, ob, con)) {
+ return false;
+ }
+
+ return BKE_constraint_remove_ex(constraints, ob, con, true);
+}
+
+bool BKE_constraint_apply_for_pose(
+ Depsgraph *depsgraph, Scene *scene, Object *ob, bPoseChannel *pchan, bConstraint *con)
+{
+ if (!con) {
+ return false;
+ }
+
+ const float ctime = BKE_scene_frame_get(scene);
+
+ bConstraint *new_con = BKE_constraint_duplicate_ex(con, 0, !ID_IS_LINKED(ob));
+ ListBase single_con;
+ single_con.first = new_con;
+ single_con.last = new_con;
+
+ float vec[3];
+ copy_v3_v3(vec, pchan->pose_mat[3]);
+
+ bConstraintOb *cob = BKE_constraints_make_evalob(
+ depsgraph, scene, ob, pchan, CONSTRAINT_OBTYPE_BONE);
+ /* Undo the effects of currently applied constraints. */
+ mul_m4_m4m4(cob->matrix, pchan->constinv, cob->matrix);
+ /* Evaluate single constraint. */
+ BKE_constraints_solve(depsgraph, &single_con, cob, ctime);
+ BKE_constraints_clear_evalob(cob);
+
+ /* Free the copied constraint. */
+ BKE_constraint_free_data(new_con);
+ BLI_freelinkN(&single_con, new_con);
+
+ /* Prevent constraints breaking a chain. */
+ if (pchan->bone->flag & BONE_CONNECTED) {
+ copy_v3_v3(pchan->pose_mat[3], vec);
+ }
+
+ /* Apply transform from matrix. */
+ float mat[4][4];
+ BKE_armature_mat_pose_to_bone(pchan, pchan->pose_mat, mat);
+ BKE_pchan_apply_mat4(pchan, mat, true);
+
+ return true;
+}
+
+bool BKE_constraint_apply_and_remove_for_pose(Depsgraph *depsgraph,
+ Scene *scene,
+ ListBase /*bConstraint*/ *constraints,
+ Object *ob,
+ bConstraint *con,
+ bPoseChannel *pchan)
+{
+ if (!BKE_constraint_apply_for_pose(depsgraph, scene, ob, pchan, con)) {
+ return false;
+ }
+
+ return BKE_constraint_remove_ex(constraints, ob, con, true);
+}
+
void BKE_constraint_panel_expand(bConstraint *con)
{
con->ui_expand_flag |= UI_PANEL_DATA_EXPAND_ROOT;