diff options
Diffstat (limited to 'source/blender/blenkernel/intern/constraint.c')
-rw-r--r-- | source/blender/blenkernel/intern/constraint.c | 33 |
1 files changed, 13 insertions, 20 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index fe3286dcc2b..a321e718bbb 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -424,7 +424,7 @@ void constraint_mat_convertspace (Object *ob, bPoseChannel *pchan, float mat[][4 /* ------------ General Target Matrix Tools ---------- */ /* function that sets the given matrix based on given vertex group in mesh */ -static void contarget_get_mesh_mat (Scene *scene, Object *ob, const char *substring, float mat[][4]) +static void contarget_get_mesh_mat (Object *ob, const char *substring, float mat[][4]) { DerivedMesh *dm = NULL; Mesh *me= ob->data; @@ -449,16 +449,9 @@ static void contarget_get_mesh_mat (Scene *scene, Object *ob, const char *substr freeDM= 1; } else { - /* when not in EditMode, use the 'final' derived mesh - * - check if the custom data masks for derivedFinal mean that we can just use that - * (this is more effficient + sufficient for most cases) - */ - if (!(ob->lastDataMask & CD_MASK_MDEFORMVERT)) { - dm = mesh_get_derived_final(scene, ob, CD_MASK_MDEFORMVERT); - freeDM= 1; - } - else - dm = (DerivedMesh *)ob->derivedFinal; + /* when not in EditMode, use the 'final' derived mesh, depsgraph + * ensures we build with CD_MDEFORMVERT layer */ + dm = (DerivedMesh *)ob->derivedFinal; } /* only continue if there's a valid DerivedMesh */ @@ -587,7 +580,7 @@ static void contarget_get_lattice_mat (Object *ob, const char *substring, float /* generic function to get the appropriate matrix for most target cases */ /* The cases where the target can be object data have not been implemented */ -static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *substring, float mat[][4], short from, short to, float headtail) +static void constraint_target_to_mat4 (Object *ob, const char *substring, float mat[][4], short from, short to, float headtail) { /* Case OBJECT */ if (!strlen(substring)) { @@ -604,7 +597,7 @@ static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *sub * way as constraints can only really affect things on object/bone level. */ else if (ob->type == OB_MESH) { - contarget_get_mesh_mat(scene, ob, substring, mat); + contarget_get_mesh_mat(ob, substring, mat); constraint_mat_convertspace(ob, NULL, mat, from, to); } else if (ob->type == OB_LATTICE) { @@ -684,10 +677,10 @@ static bConstraintTypeInfo CTI_CONSTRNAME = { /* This function should be used for the get_target_matrix member of all * constraints that are not picky about what happens to their target matrix. */ -static void default_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime)) +static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime)) { if (VALID_CONS_TARGET(ct)) - constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); + constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); else if (ct) unit_m4(ct->matrix); } @@ -1159,7 +1152,7 @@ static void kinematic_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstra bKinematicConstraint *data= con->data; if (VALID_CONS_TARGET(ct)) - constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); + constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); else if (ct) { if (data->flag & CONSTRAINT_IK_AUTO) { Object *ob= cob->ob; @@ -2046,7 +2039,7 @@ static void pycon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintT /* firstly calculate the matrix the normal way, then let the py-function override * this matrix if it needs to do so */ - constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); + constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); /* only execute target calculation if allowed */ #ifdef WITH_PYTHON @@ -2165,7 +2158,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint unit_m4(ct->matrix); /* get the transform matrix of the target */ - constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); + constraint_target_to_mat4(ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); /* determine where in transform range target is */ /* data->type is mapped as follows for backwards compatability: @@ -2216,7 +2209,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint tchan->rotmode= pchan->rotmode; /* evaluate action using workob (it will only set the PoseChannel in question) */ - what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, pchan->name, t); + what_does_obaction(cob->ob, &workob, pose, data->act, pchan->name, t); /* convert animation to matrices for use here */ pchan_calc_mat(tchan); @@ -2230,7 +2223,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint /* evaluate using workob */ // FIXME: we don't have any consistent standards on limiting effects on object... - what_does_obaction(cob->scene, cob->ob, &workob, NULL, data->act, NULL, t); + what_does_obaction(cob->ob, &workob, NULL, data->act, NULL, t); object_to_mat4(&workob, ct->matrix); } else { |