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Diffstat (limited to 'source/blender/blenkernel/intern/cryptomatte.c')
-rw-r--r-- | source/blender/blenkernel/intern/cryptomatte.c | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/cryptomatte.c b/source/blender/blenkernel/intern/cryptomatte.c new file mode 100644 index 00000000000..6570ffce920 --- /dev/null +++ b/source/blender/blenkernel/intern/cryptomatte.c @@ -0,0 +1,87 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup bke + */ + +#include "BKE_cryptomatte.h" + +#include "DNA_material_types.h" +#include "DNA_object_types.h" + +#include "BLI_compiler_attrs.h" +#include "BLI_hash_mm3.h" +#include "BLI_string.h" +#include <string.h> + +static uint32_t cryptomatte_hash(const ID *id) +{ + const char *name = &id->name[2]; + const int len = BLI_strnlen(name, MAX_NAME - 2); + uint32_t cryptohash_int = BLI_hash_mm3((const unsigned char *)name, len, 0); + return cryptohash_int; +} + +uint32_t BKE_cryptomatte_object_hash(const Object *object) +{ + return cryptomatte_hash(&object->id); +} + +uint32_t BKE_cryptomatte_material_hash(const Material *material) +{ + if (material == NULL) { + return 0.0f; + } + return cryptomatte_hash(&material->id); +} + +uint32_t BKE_cryptomatte_asset_hash(const Object *object) +{ + const Object *asset_object = object; + while (asset_object->parent != NULL) { + asset_object = asset_object->parent; + } + return cryptomatte_hash(&asset_object->id); +} + +/* Convert a cryptomatte hash to a float. + * + * Cryptomatte hashes are stored in float textures and images. The conversion is taken from the + * cryptomatte specification. See Floating point conversion section in + * https://github.com/Psyop/Cryptomatte/blob/master/specification/cryptomatte_specification.pdf. + * + * The conversion uses as many 32 bit floating point values as possible to minimize hash + * collisions. Unfortunately not all 32 bits can be as NaN and Inf can be problematic. + * + * Note that this conversion assumes to be running on a L-endian system. */ +float BKE_cryptomatte_hash_to_float(uint32_t cryptomatte_hash) +{ + uint32_t mantissa = cryptomatte_hash & ((1 << 23) - 1); + uint32_t exponent = (cryptomatte_hash >> 23) & ((1 << 8) - 1); + exponent = MAX2(exponent, (uint32_t)1); + exponent = MIN2(exponent, (uint32_t)254); + exponent = exponent << 23; + uint32_t sign = (cryptomatte_hash >> 31); + sign = sign << 31; + uint32_t float_bits = sign | exponent | mantissa; + float f; + memcpy(&f, &float_bits, sizeof(uint32_t)); + return f; +} |