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Diffstat (limited to 'source/blender/blenkernel/intern/curve.c')
-rw-r--r--source/blender/blenkernel/intern/curve.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index eec3cb73d8a..2ce877bd847 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -68,7 +68,7 @@
/* globals */
/* local */
-int cu_isectLL(float *v1, float *v2, float *v3, float *v4,
+static int cu_isectLL(float *v1, float *v2, float *v3, float *v4,
short cox, short coy,
float *labda, float *mu, float *vec);
@@ -977,7 +977,7 @@ void forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int i
}
}
-void forward_diff_bezier_cotangent(float *p0, float *p1, float *p2, float *p3, float *p, int it, int stride)
+static void forward_diff_bezier_cotangent(float *p0, float *p1, float *p2, float *p3, float *p, int it, int stride)
{
/* note that these are not purpendicular to the curve
* they need to be rotated for this,
@@ -1363,7 +1363,7 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp)
}
}
-int cu_isectLL(float *v1, float *v2, float *v3, float *v4, short cox, short coy, float *labda, float *mu, float *vec)
+static int cu_isectLL(float *v1, float *v2, float *v3, float *v4, short cox, short coy, float *labda, float *mu, float *vec)
{
/* return:
-1: colliniar
@@ -1616,7 +1616,7 @@ static void bevel_list_flip_tangents(BevList *bl)
nr= bl->nr;
while(nr--) {
- if(VecAngle2(bevp0->tan, bevp1->tan) > 90)
+ if(RAD2DEG(VecAngle2(bevp0->tan, bevp1->tan)) > 90)
VecNegf(bevp1->tan);
bevp0= bevp1;
@@ -1882,7 +1882,7 @@ static void make_bevel_list_3D_tangent(BevList *bl)
}
}
-void make_bevel_list_3D(BevList *bl, int smooth_iter, int twist_mode)
+static void make_bevel_list_3D(BevList *bl, int smooth_iter, int twist_mode)
{
switch(twist_mode) {
case CU_TWIST_TANGENT: