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Diffstat (limited to 'source/blender/blenkernel/intern/curve.c')
-rw-r--r--source/blender/blenkernel/intern/curve.c350
1 files changed, 203 insertions, 147 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index e10159f5b6a..2f0c83507f0 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -34,20 +34,14 @@
#include <string.h>
#include <stdlib.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
-#include "DNA_object_types.h"
#include "DNA_curve_types.h"
#include "DNA_material_types.h"
/* for dereferencing pointers */
-#include "DNA_ID.h"
#include "DNA_key_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
@@ -62,7 +56,6 @@
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_main.h"
-#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_utildefines.h" // VECCOPY
@@ -146,6 +139,7 @@ Curve *add_curve(char *name, int type)
cu->fsize= 1.0;
cu->ulheight = 0.05;
cu->texflag= CU_AUTOSPACE;
+ cu->smallcaps_scale= 0.75f;
cu->twist_mode= CU_TWIST_MINIMUM; // XXX: this one seems to be the best one in most cases, at least for curve deform...
cu->bb= unit_boundbox();
@@ -520,7 +514,47 @@ void minmaxNurb(Nurb *nu, float *min, float *max)
bp++;
}
}
+}
+
+/* be sure to call makeknots after this */
+void addNurbPoints(Nurb *nu, int number)
+{
+ BPoint *tmp= nu->bp;
+ int i;
+ nu->bp= (BPoint *)MEM_mallocN((nu->pntsu + number) * sizeof(BPoint), "rna_Curve_spline_points_add");
+
+ if(tmp) {
+ memmove(nu->bp, tmp, nu->pntsu * sizeof(BPoint));
+ MEM_freeN(tmp);
+ }
+
+ memset(nu->bp + nu->pntsu, 0, number * sizeof(BPoint));
+
+ for(i=0, tmp= nu->bp + nu->pntsu; i < number; i++, tmp++) {
+ tmp->radius= 1.0f;
+ }
+
+ nu->pntsu += number;
+}
+
+void addNurbPointsBezier(Nurb *nu, int number)
+{
+ BezTriple *tmp= nu->bezt;
+ int i;
+ nu->bezt= (BezTriple *)MEM_mallocN((nu->pntsu + number) * sizeof(BezTriple), "rna_Curve_spline_points_add");
+
+ if(tmp) {
+ memmove(nu->bezt, tmp, nu->pntsu * sizeof(BezTriple));
+ MEM_freeN(tmp);
+ }
+ memset(nu->bezt + nu->pntsu, 0, number * sizeof(BezTriple));
+
+ for(i=0, tmp= nu->bezt + nu->pntsu; i < number; i++, tmp++) {
+ tmp->radius= 1.0f;
+ }
+
+ nu->pntsu += number;
}
/* ~~~~~~~~~~~~~~~~~~~~Non Uniform Rational B Spline calculations ~~~~~~~~~~~ */
@@ -533,7 +567,7 @@ static void calcknots(float *knots, short aantal, short order, short type)
float k;
int a, t;
- t = aantal+order;
+ t = aantal+order;
if(type==0) {
for(a=0;a<t;a++) {
@@ -588,7 +622,7 @@ static void makecyclicknots(float *knots, short pnts, short order)
}
b= order;
- c=pnts + order + order2;
+ c=pnts + order + order2;
for(a=pnts+order2; a<c; a++) {
knots[a]= knots[a-1]+ (knots[b]-knots[b-1]);
b--;
@@ -604,7 +638,7 @@ void makeknots(Nurb *nu, short uv)
if(nu->knotsu) MEM_freeN(nu->knotsu);
if(check_valid_nurb_u(nu)) {
nu->knotsu= MEM_callocN(4+sizeof(float)*KNOTSU(nu), "makeknots");
- if(nu->flagu & CU_CYCLIC) {
+ if(nu->flagu & CU_NURB_CYCLIC) {
calcknots(nu->knotsu, nu->pntsu, nu->orderu, 0); /* cyclic should be uniform */
makecyclicknots(nu->knotsu, nu->pntsu, nu->orderu);
} else {
@@ -617,7 +651,7 @@ void makeknots(Nurb *nu, short uv)
if(nu->knotsv) MEM_freeN(nu->knotsv);
if(check_valid_nurb_v(nu)) {
nu->knotsv= MEM_callocN(4+sizeof(float)*KNOTSV(nu), "makeknots");
- if(nu->flagv & CU_CYCLIC) {
+ if(nu->flagv & CU_NURB_CYCLIC) {
calcknots(nu->knotsv, nu->pntsv, nu->orderv, 0); /* cyclic should be uniform */
makecyclicknots(nu->knotsv, nu->pntsv, nu->orderv);
} else {
@@ -635,14 +669,14 @@ static void basisNurb(float t, short order, short pnts, float *knots, float *bas
int i, i1 = 0, i2 = 0 ,j, orderpluspnts, opp2, o2;
orderpluspnts= order+pnts;
- opp2 = orderpluspnts-1;
+ opp2 = orderpluspnts-1;
/* this is for float inaccuracy */
if(t < knots[0]) t= knots[0];
else if(t > knots[opp2]) t= knots[opp2];
/* this part is order '1' */
- o2 = order + 1;
+ o2 = order + 1;
for(i=0;i<opp2;i++) {
if(knots[i]!=knots[i+1] && t>= knots[i] && t<=knots[i+1]) {
basis[i]= 1.0;
@@ -735,18 +769,18 @@ void makeNurbfaces(Nurb *nu, float *coord_array, int rowstride)
fp= nu->knotsu;
ustart= fp[nu->orderu-1];
- if(nu->flagu & CU_CYCLIC) uend= fp[nu->pntsu+nu->orderu-1];
+ if(nu->flagu & CU_NURB_CYCLIC) uend= fp[nu->pntsu+nu->orderu-1];
else uend= fp[nu->pntsu];
- ustep= (uend-ustart)/((nu->flagu & CU_CYCLIC) ? totu : totu - 1);
+ ustep= (uend-ustart)/((nu->flagu & CU_NURB_CYCLIC) ? totu : totu - 1);
basisu= (float *)MEM_mallocN(sizeof(float)*KNOTSU(nu), "makeNurbfaces3");
fp= nu->knotsv;
vstart= fp[nu->orderv-1];
- if(nu->flagv & CU_CYCLIC) vend= fp[nu->pntsv+nu->orderv-1];
+ if(nu->flagv & CU_NURB_CYCLIC) vend= fp[nu->pntsv+nu->orderv-1];
else vend= fp[nu->pntsv];
- vstep= (vend-vstart)/((nu->flagv & CU_CYCLIC) ? totv : totv - 1);
+ vstep= (vend-vstart)/((nu->flagv & CU_NURB_CYCLIC) ? totv : totv - 1);
len= KNOTSV(nu);
basisv= (float *)MEM_mallocN(sizeof(float)*len*totv, "makeNurbfaces3");
@@ -754,7 +788,7 @@ void makeNurbfaces(Nurb *nu, float *coord_array, int rowstride)
jend= (int *)MEM_mallocN(sizeof(float)*totv, "makeNurbfaces5");
/* precalculation of basisv and jstart,jend */
- if(nu->flagv & CU_CYCLIC) cycl= nu->orderv-1;
+ if(nu->flagv & CU_NURB_CYCLIC) cycl= nu->orderv-1;
else cycl= 0;
v= vstart;
basis= basisv;
@@ -765,7 +799,7 @@ void makeNurbfaces(Nurb *nu, float *coord_array, int rowstride)
v+= vstep;
}
- if(nu->flagu & CU_CYCLIC) cycl= nu->orderu-1;
+ if(nu->flagu & CU_NURB_CYCLIC) cycl= nu->orderu-1;
else cycl= 0;
in= coord_array;
u= ustart;
@@ -855,14 +889,14 @@ void makeNurbfaces(Nurb *nu, float *coord_array, int rowstride)
MEM_freeN(jend);
}
-void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radius_array, int resolu, int stride)
+void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radius_array, float *weight_array, int resolu, int stride)
/* coord_array has to be 3*4*pntsu*resolu in size and zero-ed
* tilt_array and radius_array will be written to if valid */
{
BPoint *bp;
float u, ustart, uend, ustep, sumdiv;
float *basisu, *sum, *fp;
- float *coord_fp= coord_array, *tilt_fp= tilt_array, *radius_fp= radius_array;
+ float *coord_fp= coord_array, *tilt_fp= tilt_array, *radius_fp= radius_array, *weight_fp= weight_array;
int i, len, istart, iend, cycl;
if(nu->knotsu==NULL) return;
@@ -883,13 +917,13 @@ void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radiu
fp= nu->knotsu;
ustart= fp[nu->orderu-1];
- if(nu->flagu & CU_CYCLIC) uend= fp[nu->pntsu+nu->orderu-1];
+ if(nu->flagu & CU_NURB_CYCLIC) uend= fp[nu->pntsu+nu->orderu-1];
else uend= fp[nu->pntsu];
- ustep= (uend-ustart)/(resolu - ((nu->flagu & CU_CYCLIC) ? 0 : 1));
+ ustep= (uend-ustart)/(resolu - ((nu->flagu & CU_NURB_CYCLIC) ? 0 : 1));
basisu= (float *)MEM_mallocN(sizeof(float)*KNOTSU(nu), "makeNurbcurve3");
- if(nu->flagu & CU_CYCLIC) cycl= nu->orderu-1;
+ if(nu->flagu & CU_NURB_CYCLIC) cycl= nu->orderu-1;
else cycl= 0;
u= ustart;
@@ -935,6 +969,9 @@ void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radiu
if (radius_fp)
(*radius_fp) += (*fp) * bp->radius;
+
+ if (weight_fp)
+ (*weight_fp) += (*fp) * bp->weight;
}
}
@@ -943,6 +980,7 @@ void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radiu
if (tilt_fp) tilt_fp = (float *)(((char *)tilt_fp) + stride);
if (radius_fp) radius_fp = (float *)(((char *)radius_fp) + stride);
+ if (weight_fp) weight_fp = (float *)(((char *)weight_fp) + stride);
u+= ustep;
}
@@ -966,18 +1004,18 @@ void forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int i
f*= it;
rt3= (q3-q0+3.0f*(q1-q2))/f;
- q0= rt0;
+ q0= rt0;
q1= rt1+rt2+rt3;
q2= 2*rt2+6*rt3;
q3= 6*rt3;
- for(a=0; a<=it; a++) {
+ for(a=0; a<=it; a++) {
*p= q0;
p = (float *)(((char *)p)+stride);
q0+= q1;
- q1+= q2;
- q2+= q3;
- }
+ q1+= q2;
+ q2+= q3;
+ }
}
static void forward_diff_bezier_cotangent(float *p0, float *p1, float *p2, float *p3, float *p, int it, int stride)
@@ -987,7 +1025,7 @@ static void forward_diff_bezier_cotangent(float *p0, float *p1, float *p2, float
*
* This could also be optimized like forward_diff_bezier */
int a;
- for(a=0; a<=it; a++) {
+ for(a=0; a<=it; a++) {
float t = (float)a / (float)it;
int i;
@@ -996,7 +1034,7 @@ static void forward_diff_bezier_cotangent(float *p0, float *p1, float *p2, float
}
normalize_v3(p);
p = (float *)(((char *)p)+stride);
- }
+ }
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
@@ -1023,9 +1061,9 @@ float *make_orco_surf(Object *ob)
sizeu = nu->pntsu*nu->resolu;
sizev = nu->pntsv*nu->resolv;
- if (nu->flagu & CU_CYCLIC) sizeu++;
- if (nu->flagv & CU_CYCLIC) sizev++;
- if(nu->pntsv>1) tot+= sizeu * sizev;
+ if (nu->flagu & CU_NURB_CYCLIC) sizeu++;
+ if (nu->flagv & CU_NURB_CYCLIC) sizev++;
+ if(nu->pntsv>1) tot+= sizeu * sizev;
nu= nu->next;
}
@@ -1037,8 +1075,8 @@ float *make_orco_surf(Object *ob)
if(nu->pntsv>1) {
sizeu = nu->pntsu*nu->resolu;
sizev = nu->pntsv*nu->resolv;
- if (nu->flagu & CU_CYCLIC) sizeu++;
- if (nu->flagv & CU_CYCLIC) sizev++;
+ if (nu->flagu & CU_NURB_CYCLIC) sizeu++;
+ if (nu->flagv & CU_NURB_CYCLIC) sizev++;
if(cu->flag & CU_UV_ORCO) {
for(b=0; b< sizeu; b++) {
@@ -1064,12 +1102,12 @@ float *make_orco_surf(Object *ob)
for(b=0; b<sizeu; b++) {
int use_b= b;
- if (b==sizeu-1 && (nu->flagu & CU_CYCLIC))
+ if (b==sizeu-1 && (nu->flagu & CU_NURB_CYCLIC))
use_b= 0;
for(a=0; a<sizev; a++) {
int use_a= a;
- if (a==sizev-1 && (nu->flagv & CU_CYCLIC))
+ if (a==sizev-1 && (nu->flagv & CU_NURB_CYCLIC))
use_a= 0;
tdata = _tdata + 3 * (use_b * (nu->pntsv*nu->resolv) + use_a);
@@ -1100,17 +1138,12 @@ float *make_orco_curve(Scene *scene, Object *ob)
DispList *dl;
int u, v, numVerts;
float *fp, *coord_array;
- int remakeDisp = 0;
+ ListBase disp = {NULL, NULL};
- if (!(cu->flag&CU_UV_ORCO) && cu->key && cu->key->block.first) {
- makeDispListCurveTypes(scene, ob, 1);
- remakeDisp = 1;
- }
-
- /* Assumes displist has been built */
+ makeDispListCurveTypes_forOrco(scene, ob, &disp);
numVerts = 0;
- for (dl=cu->disp.first; dl; dl=dl->next) {
+ for (dl=disp.first; dl; dl=dl->next) {
if (dl->type==DL_INDEX3) {
numVerts += dl->nr;
} else if (dl->type==DL_SURF) {
@@ -1127,7 +1160,7 @@ float *make_orco_curve(Scene *scene, Object *ob)
}
fp= coord_array= MEM_mallocN(3*sizeof(float)*numVerts, "cu_orco");
- for (dl=cu->disp.first; dl; dl=dl->next) {
+ for (dl=disp.first; dl; dl=dl->next) {
if (dl->type==DL_INDEX3) {
for (u=0; u<dl->nr; u++, fp+=3) {
if (cu->flag & CU_UV_ORCO) {
@@ -1175,9 +1208,7 @@ float *make_orco_curve(Scene *scene, Object *ob)
}
}
- if (remakeDisp) {
- makeDispListCurveTypes(scene, ob, 0);
- }
+ freedisplist(&disp);
return coord_array;
}
@@ -1185,7 +1216,7 @@ float *make_orco_curve(Scene *scene, Object *ob)
/* ***************** BEVEL ****************** */
-void makebevelcurve(Scene *scene, Object *ob, ListBase *disp)
+void makebevelcurve(Scene *scene, Object *ob, ListBase *disp, int forRender)
{
DispList *dl, *dlnew;
Curve *bevcu, *cu;
@@ -1198,40 +1229,47 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp)
/* if a font object is being edited, then do nothing */
// XXX if( ob == obedit && ob->type == OB_FONT ) return;
- if(cu->bevobj && cu->bevobj!=ob) {
- if(cu->bevobj->type==OB_CURVE) {
- bevcu= cu->bevobj->data;
- if(bevcu->ext1==0.0 && bevcu->ext2==0.0) {
- facx= cu->bevobj->size[0];
- facy= cu->bevobj->size[1];
+ if(cu->bevobj) {
+ bevcu= cu->bevobj->data;
+ if(bevcu->ext1==0.0 && bevcu->ext2==0.0) {
+ ListBase bevdisp= {NULL, NULL};
+ facx= cu->bevobj->size[0];
+ facy= cu->bevobj->size[1];
+ if (forRender) {
+ makeDispListCurveTypes_forRender(scene, cu->bevobj, &bevdisp, NULL, 0);
+ dl= bevdisp.first;
+ } else {
dl= bevcu->disp.first;
if(dl==0) {
makeDispListCurveTypes(scene, cu->bevobj, 0);
dl= bevcu->disp.first;
}
- while(dl) {
- if ELEM(dl->type, DL_POLY, DL_SEGM) {
- dlnew= MEM_mallocN(sizeof(DispList), "makebevelcurve1");
- *dlnew= *dl;
- dlnew->verts= MEM_mallocN(3*sizeof(float)*dl->parts*dl->nr, "makebevelcurve1");
- memcpy(dlnew->verts, dl->verts, 3*sizeof(float)*dl->parts*dl->nr);
-
- if(dlnew->type==DL_SEGM) dlnew->flag |= (DL_FRONT_CURVE|DL_BACK_CURVE);
-
- BLI_addtail(disp, dlnew);
- fp= dlnew->verts;
- nr= dlnew->parts*dlnew->nr;
- while(nr--) {
- fp[2]= fp[1]*facy;
- fp[1]= -fp[0]*facx;
- fp[0]= 0.0;
- fp+= 3;
- }
+ }
+
+ while(dl) {
+ if ELEM(dl->type, DL_POLY, DL_SEGM) {
+ dlnew= MEM_mallocN(sizeof(DispList), "makebevelcurve1");
+ *dlnew= *dl;
+ dlnew->verts= MEM_mallocN(3*sizeof(float)*dl->parts*dl->nr, "makebevelcurve1");
+ memcpy(dlnew->verts, dl->verts, 3*sizeof(float)*dl->parts*dl->nr);
+
+ if(dlnew->type==DL_SEGM) dlnew->flag |= (DL_FRONT_CURVE|DL_BACK_CURVE);
+
+ BLI_addtail(disp, dlnew);
+ fp= dlnew->verts;
+ nr= dlnew->parts*dlnew->nr;
+ while(nr--) {
+ fp[2]= fp[1]*facy;
+ fp[1]= -fp[0]*facx;
+ fp[0]= 0.0;
+ fp+= 3;
}
- dl= dl->next;
}
+ dl= dl->next;
}
+
+ freedisplist(&bevdisp);
}
}
else if(cu->ext1==0.0 && cu->ext2==0.0) {
@@ -1281,30 +1319,33 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp)
short dnr;
/* bevel now in three parts, for proper vertex normals */
- /* part 1 */
- dnr= nr= 2+ cu->bevresol;
- if( (cu->flag & (CU_FRONT|CU_BACK))==0)
- nr= 3+ 2*cu->bevresol;
-
- dl= MEM_callocN(sizeof(DispList), "makebevelcurve p1");
- dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p1");
- BLI_addtail(disp, dl);
- dl->type= DL_SEGM;
- dl->parts= 1;
- dl->flag= DL_BACK_CURVE;
- dl->nr= nr;
+ /* part 1, back */
- /* half a circle */
- fp= dl->verts;
- dangle= (0.5*M_PI/(dnr-1));
- angle= -(nr-1)*dangle;
-
- for(a=0; a<nr; a++) {
- fp[0]= 0.0;
- fp[1]= (float)(cos(angle)*(cu->ext2));
- fp[2]= (float)(sin(angle)*(cu->ext2)) - cu->ext1;
- angle+= dangle;
- fp+= 3;
+ if((cu->flag & CU_BACK) || !(cu->flag & CU_FRONT)) {
+ dnr= nr= 2+ cu->bevresol;
+ if( (cu->flag & (CU_FRONT|CU_BACK))==0)
+ nr= 3+ 2*cu->bevresol;
+
+ dl= MEM_callocN(sizeof(DispList), "makebevelcurve p1");
+ dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p1");
+ BLI_addtail(disp, dl);
+ dl->type= DL_SEGM;
+ dl->parts= 1;
+ dl->flag= DL_BACK_CURVE;
+ dl->nr= nr;
+
+ /* half a circle */
+ fp= dl->verts;
+ dangle= (0.5*M_PI/(dnr-1));
+ angle= -(nr-1)*dangle;
+
+ for(a=0; a<nr; a++) {
+ fp[0]= 0.0;
+ fp[1]= (float)(cos(angle)*(cu->ext2));
+ fp[2]= (float)(sin(angle)*(cu->ext2)) - cu->ext1;
+ angle+= dangle;
+ fp+= 3;
+ }
}
/* part 2, sidefaces */
@@ -1337,30 +1378,32 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp)
}
}
- /* part 3 */
- dnr= nr= 2+ cu->bevresol;
- if( (cu->flag & (CU_FRONT|CU_BACK))==0)
- nr= 3+ 2*cu->bevresol;
-
- dl= MEM_callocN(sizeof(DispList), "makebevelcurve p3");
- dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p3");
- BLI_addtail(disp, dl);
- dl->type= DL_SEGM;
- dl->flag= DL_FRONT_CURVE;
- dl->parts= 1;
- dl->nr= nr;
-
- /* half a circle */
- fp= dl->verts;
- angle= 0.0;
- dangle= (0.5*M_PI/(dnr-1));
-
- for(a=0; a<nr; a++) {
- fp[0]= 0.0;
- fp[1]= (float)(cos(angle)*(cu->ext2));
- fp[2]= (float)(sin(angle)*(cu->ext2)) + cu->ext1;
- angle+= dangle;
- fp+= 3;
+ /* part 3, front */
+ if((cu->flag & CU_FRONT) || !(cu->flag & CU_BACK)) {
+ dnr= nr= 2+ cu->bevresol;
+ if( (cu->flag & (CU_FRONT|CU_BACK))==0)
+ nr= 3+ 2*cu->bevresol;
+
+ dl= MEM_callocN(sizeof(DispList), "makebevelcurve p3");
+ dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p3");
+ BLI_addtail(disp, dl);
+ dl->type= DL_SEGM;
+ dl->flag= DL_FRONT_CURVE;
+ dl->parts= 1;
+ dl->nr= nr;
+
+ /* half a circle */
+ fp= dl->verts;
+ angle= 0.0;
+ dangle= (0.5*M_PI/(dnr-1));
+
+ for(a=0; a<nr; a++) {
+ fp[0]= 0.0;
+ fp[1]= (float)(cos(angle)*(cu->ext2));
+ fp[2]= (float)(sin(angle)*(cu->ext2)) + cu->ext1;
+ angle+= dangle;
+ fp+= 3;
+ }
}
}
}
@@ -1435,7 +1478,7 @@ static short bevelinside(BevList *bl1,BevList *bl2)
/* there's a transition, calc intersection point */
mode= cu_isectLL(prevbevp->vec, bevp->vec, hvec1, hvec2, 0, 1, &lab, &mu, vec);
/* if lab==0.0 or lab==1.0 then the edge intersects exactly a transition
- only allow for one situation: we choose lab= 1.0
+ only allow for one situation: we choose lab= 1.0
*/
if(mode>=0 && lab!=0.0) {
if(vec[0]<hvec1[0]) links++;
@@ -1506,7 +1549,7 @@ static void calc_bevel_sin_cos(float x1, float y1, float x2, float y2, float *si
}
-static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float *tilt_array, float *radius_array, int resolu, int stride)
+static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float *tilt_array, float *radius_array, float *weight_array, int resolu, int stride)
{
BezTriple *pprev, *next, *last;
float fac, dfac, t[4];
@@ -1519,14 +1562,14 @@ static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float *
/* returns a point */
if(prevbezt==nu->bezt) {
- if(nu->flagu & CU_CYCLIC) pprev= last;
+ if(nu->flagu & CU_NURB_CYCLIC) pprev= last;
else pprev= prevbezt;
}
else pprev= prevbezt-1;
/* next point */
if(bezt==last) {
- if(nu->flagu & CU_CYCLIC) next= nu->bezt;
+ if(nu->flagu & CU_NURB_CYCLIC) next= nu->bezt;
else next= bezt;
}
else next= bezt+1;
@@ -1563,6 +1606,13 @@ static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float *
radius_array = (float *)(((char *)radius_array) + stride);
}
+
+ if(weight_array) {
+ /* basic interpolation for now, could copy tilt interp too */
+ *weight_array = prevbezt->weight + (bezt->weight - prevbezt->weight)*(3.0f*fac*fac - 2.0f*fac*fac*fac);
+
+ weight_array = (float *)(((char *)weight_array) + stride);
+ }
}
}
@@ -1948,7 +1998,7 @@ void makeBevelList(Object *ob)
float min, inp, x1, x2, y1, y2;
struct bevelsort *sortdata, *sd, *sd1;
int a, b, nr, poly, resolu = 0, len = 0;
- int do_tilt, do_radius;
+ int do_tilt, do_radius, do_weight;
/* this function needs an object, because of tflag and upflag */
cu= ob->data;
@@ -1967,6 +2017,7 @@ void makeBevelList(Object *ob)
/* check if we will calculate tilt data */
do_tilt = CU_DO_TILT(cu, nu);
do_radius = CU_DO_RADIUS(cu, nu); /* normal display uses the radius, better just to calculate them */
+ do_weight = 1;
/* check we are a single point? also check we are not a surface and that the orderu is sane,
* enforced in the UI but can go wrong possibly */
@@ -1985,7 +2036,7 @@ void makeBevelList(Object *ob)
bl= MEM_callocN(sizeof(BevList)+len*sizeof(BevPoint), "makeBevelList2");
BLI_addtail(&(cu->bev), bl);
- if(nu->flagu & CU_CYCLIC) bl->poly= 0;
+ if(nu->flagu & CU_NURB_CYCLIC) bl->poly= 0;
else bl->poly= -1;
bl->nr= len;
bl->dupe_nr= 0;
@@ -1996,6 +2047,7 @@ void makeBevelList(Object *ob)
VECCOPY(bevp->vec, bp->vec);
bevp->alfa= bp->alfa;
bevp->radius= bp->radius;
+ bevp->weight= bp->weight;
bevp->split_tag= TRUE;
bevp++;
bp++;
@@ -2003,17 +2055,17 @@ void makeBevelList(Object *ob)
}
else if(nu->type == CU_BEZIER) {
- len= resolu*(nu->pntsu+ (nu->flagu & CU_CYCLIC) -1)+1; /* in case last point is not cyclic */
+ len= resolu*(nu->pntsu+ (nu->flagu & CU_NURB_CYCLIC) -1)+1; /* in case last point is not cyclic */
bl= MEM_callocN(sizeof(BevList)+len*sizeof(BevPoint), "makeBevelBPoints");
BLI_addtail(&(cu->bev), bl);
- if(nu->flagu & CU_CYCLIC) bl->poly= 0;
+ if(nu->flagu & CU_NURB_CYCLIC) bl->poly= 0;
else bl->poly= -1;
bevp= (BevPoint *)(bl+1);
a= nu->pntsu-1;
bezt= nu->bezt;
- if(nu->flagu & CU_CYCLIC) {
+ if(nu->flagu & CU_NURB_CYCLIC) {
a++;
prevbezt= nu->bezt+(nu->pntsu-1);
}
@@ -2028,6 +2080,7 @@ void makeBevelList(Object *ob)
VECCOPY(bevp->vec, prevbezt->vec[1]);
bevp->alfa= prevbezt->alfa;
bevp->radius= prevbezt->radius;
+ bevp->weight= prevbezt->weight;
bevp->split_tag= TRUE;
bevp->dupe_tag= FALSE;
bevp++;
@@ -2049,6 +2102,7 @@ void makeBevelList(Object *ob)
alfa_bezpart( prevbezt, bezt, nu,
do_tilt ? &bevp->alfa : NULL,
do_radius ? &bevp->radius : NULL,
+ do_weight ? &bevp->weight : NULL,
resolu, sizeof(BevPoint));
@@ -2074,10 +2128,11 @@ void makeBevelList(Object *ob)
bezt++;
}
- if((nu->flagu & CU_CYCLIC)==0) { /* not cyclic: endpoint */
+ if((nu->flagu & CU_NURB_CYCLIC)==0) { /* not cyclic: endpoint */
VECCOPY(bevp->vec, prevbezt->vec[1]);
bevp->alfa= prevbezt->alfa;
bevp->radius= prevbezt->radius;
+ bevp->weight= prevbezt->weight;
bl->nr++;
}
}
@@ -2089,13 +2144,14 @@ void makeBevelList(Object *ob)
BLI_addtail(&(cu->bev), bl);
bl->nr= len;
bl->dupe_nr= 0;
- if(nu->flagu & CU_CYCLIC) bl->poly= 0;
+ if(nu->flagu & CU_NURB_CYCLIC) bl->poly= 0;
else bl->poly= -1;
bevp= (BevPoint *)(bl+1);
makeNurbcurve( nu, &bevp->vec[0],
do_tilt ? &bevp->alfa : NULL,
do_radius ? &bevp->radius : NULL,
+ do_weight ? &bevp->weight : NULL,
resolu, sizeof(BevPoint));
}
}
@@ -2529,7 +2585,7 @@ void calchandlesNurb(Nurb *nu) /* first, if needed, set handle flags */
a= nu->pntsu;
bezt= nu->bezt;
- if(nu->flagu & CU_CYCLIC) prev= bezt+(a-1);
+ if(nu->flagu & CU_NURB_CYCLIC) prev= bezt+(a-1);
else prev= 0;
next= bezt+1;
@@ -2537,7 +2593,7 @@ void calchandlesNurb(Nurb *nu) /* first, if needed, set handle flags */
calchandleNurb(bezt, prev, next, 0);
prev= bezt;
if(a==1) {
- if(nu->flagu & CU_CYCLIC) next= nu->bezt;
+ if(nu->flagu & CU_NURB_CYCLIC) next= nu->bezt;
else next= 0;
}
else next++;
@@ -2549,13 +2605,13 @@ void calchandlesNurb(Nurb *nu) /* first, if needed, set handle flags */
void testhandlesNurb(Nurb *nu)
{
- /* use when something has changed with handles.
- it treats all BezTriples with the following rules:
- PHASE 1: do types have to be altered?
- Auto handles: become aligned when selection status is NOT(000 || 111)
- Vector handles: become 'nothing' when (one half selected AND other not)
- PHASE 2: recalculate handles
- */
+ /* use when something has changed with handles.
+ it treats all BezTriples with the following rules:
+ PHASE 1: do types have to be altered?
+ Auto handles: become aligned when selection status is NOT(000 || 111)
+ Vector handles: become 'nothing' when (one half selected AND other not)
+ PHASE 2: recalculate handles
+ */
BezTriple *bezt;
short flag, a;
@@ -2994,7 +3050,7 @@ int check_valid_nurb_u( struct Nurb *nu )
if (nu->type != CU_NURBS) return 1; /* not a nurb, lets assume its valid */
if (nu->pntsu < nu->orderu) return 0;
- if (((nu->flag & CU_CYCLIC)==0) && ((nu->flagu>>1) & 2)) { /* Bezier U Endpoints */
+ if (((nu->flag & CU_NURB_CYCLIC)==0) && (nu->flagu & CU_NURB_BEZIER)) { /* Bezier U Endpoints */
if (nu->orderu==4) {
if (nu->pntsu < 5) return 0; /* bezier with 4 orderu needs 5 points */
} else if (nu->orderu != 3) return 0; /* order must be 3 or 4 */
@@ -3008,7 +3064,7 @@ int check_valid_nurb_v( struct Nurb *nu)
if (nu->type != CU_NURBS) return 1; /* not a nurb, lets assume its valid */
if (nu->pntsv < nu->orderv) return 0;
- if (((nu->flag & CU_CYCLIC)==0) && ((nu->flagv>>1) & 2)) { /* Bezier V Endpoints */
+ if (((nu->flag & CU_NURB_CYCLIC)==0) && (nu->flagv & CU_NURB_BEZIER)) { /* Bezier V Endpoints */
if (nu->orderv==4) {
if (nu->pntsv < 5) return 0; /* bezier with 4 orderu needs 5 points */
} else if (nu->orderv != 3) return 0; /* order must be 3 or 4 */
@@ -3023,7 +3079,7 @@ int clamp_nurb_order_u( struct Nurb *nu )
nu->orderu= nu->pntsu;
change= 1;
}
- if(((nu->flag & CU_CYCLIC)==0) && (nu->flagu>>1)&2) {
+ if(((nu->flag & CU_NURB_CYCLIC)==0) && (nu->flagu & CU_NURB_BEZIER)) {
CLAMP(nu->orderu, 3,4);
change= 1;
}
@@ -3037,7 +3093,7 @@ int clamp_nurb_order_v( struct Nurb *nu)
nu->orderv= nu->pntsv;
change= 1;
}
- if(((nu->flag & CU_CYCLIC)==0) && (nu->flagv>>1)&2) {
+ if(((nu->flag & CU_NURB_CYCLIC)==0) && (nu->flagv & CU_NURB_BEZIER)) {
CLAMP(nu->orderv, 3,4);
change= 1;
}