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Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c658
1 files changed, 335 insertions, 323 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index c178a4ef6ea..35824d895db 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -169,7 +169,8 @@ void push_queue(DagNodeQueue *queue, DagNode *node)
queue->freenodes->first = NULL;
}
queue->freenodes->count--;
- } else { /* alllocating more */
+ }
+ else { /* alllocating more */
elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem1");
elem->node = NULL;
elem->next = NULL;
@@ -213,7 +214,8 @@ void push_stack(DagNodeQueue *queue, DagNode *node)
queue->freenodes->first = NULL;
}
queue->freenodes->count--;
- } else { /* alllocating more */
+ }
+ else { /* alllocating more */
elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem1");
elem->node = NULL;
elem->next = NULL;
@@ -263,7 +265,8 @@ DagNode * pop_queue(DagNodeQueue *queue)
elem->next = NULL;
queue->freenodes->count++;
return node;
- } else {
+ }
+ else {
fprintf(stderr,"return null \n");
return NULL;
}
@@ -346,10 +349,10 @@ static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Objec
// would be nice to have a list of colliders here
// so for now walk all objects in scene check 'same layer rule'
- for(base = scene->base.first; base; base= base->next) {
- if((base->lay & ob->lay) && base->object->pd) {
+ for (base = scene->base.first; base; base= base->next) {
+ if ((base->lay & ob->lay) && base->object->pd) {
Object *ob1= base->object;
- if((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
+ if ((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
node2 = dag_get_node(dag, ob1);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Field Collision");
}
@@ -400,10 +403,10 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (ct->subtarget[0]) {
dag_add_relation(dag,node3,node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA, cti->name);
- if(ct->tar->type == OB_MESH)
+ if (ct->tar->type == OB_MESH)
node3->customdata_mask |= CD_MASK_MDEFORMVERT;
}
- else if(ELEM3(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_SPLINEIK))
+ else if (ELEM3(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_SPLINEIK))
dag_add_relation(dag,node3,node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, cti->name);
else
dag_add_relation(dag,node3,node, DAG_RL_OB_DATA, cti->name);
@@ -421,14 +424,14 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
/* driver dependencies, nla modifiers */
#if 0 // XXX old animation system
- if(ob->nlastrips.first) {
+ if (ob->nlastrips.first) {
bActionStrip *strip;
bActionChannel *chan;
- for(strip= ob->nlastrips.first; strip; strip= strip->next) {
- if(strip->modifiers.first) {
+ for (strip= ob->nlastrips.first; strip; strip= strip->next) {
+ if (strip->modifiers.first) {
bActionModifier *amod;
- for(amod= strip->modifiers.first; amod; amod= amod->next) {
- if(amod->ob) {
+ for (amod= strip->modifiers.first; amod; amod= amod->next) {
+ if (amod->ob) {
node2 = dag_get_node(dag, amod->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "NLA Strip Modifier");
}
@@ -447,7 +450,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (ob->modifiers.first) {
ModifierData *md;
- for(md=ob->modifiers.first; md; md=md->next) {
+ for (md=ob->modifiers.first; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti->updateDepgraph) mti->updateDepgraph(md, dag, scene, ob, node);
@@ -468,11 +471,11 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Bone Parent");
break;
default:
- if(ob->parent->type==OB_LATTICE)
+ if (ob->parent->type==OB_LATTICE)
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Lattice Parent");
- else if(ob->parent->type==OB_CURVE) {
+ else if (ob->parent->type==OB_CURVE) {
Curve *cu= ob->parent->data;
- if(cu->flag & CU_PATH)
+ if (cu->flag & CU_PATH)
dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Curve Parent");
else
dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Curve Parent");
@@ -481,7 +484,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Parent");
}
/* exception case: parent is duplivert */
- if(ob->type==OB_MBALL && (ob->parent->transflag & OB_DUPLIVERTS)) {
+ if (ob->type==OB_MBALL && (ob->parent->transflag & OB_DUPLIVERTS)) {
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Duplivert");
}
@@ -494,10 +497,10 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
}
if (ob->transflag & OB_DUPLI) {
- if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
+ if ((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
GroupObject *go;
- for(go= ob->dup_group->gobject.first; go; go= go->next) {
- if(go->ob) {
+ for (go= ob->dup_group->gobject.first; go; go= go->next) {
+ if (go->ob) {
node2 = dag_get_node(dag, go->ob);
/* node2 changes node1, this keeps animations updated in groups?? not logical? */
dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Dupligroup");
@@ -508,7 +511,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
/* softbody collision */
if ((ob->type==OB_MESH) || (ob->type==OB_CURVE) || (ob->type==OB_LATTICE)) {
- if(modifiers_isSoftbodyEnabled(ob) || modifiers_isClothEnabled(ob) || ob->particlesystem.first)
+ if (modifiers_isSoftbodyEnabled(ob) || modifiers_isClothEnabled(ob) || ob->particlesystem.first)
dag_add_collision_field_relation(dag, scene, ob, node); /* TODO: use effectorweight->group */
}
@@ -535,7 +538,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
{
Object *mom= find_basis_mball(scene, ob);
- if(mom!=ob) {
+ if (mom!=ob) {
node2 = dag_get_node(dag, mom);
dag_add_relation(dag,node,node2,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Metaball"); // mom depends on children!
}
@@ -546,16 +549,16 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
{
Curve *cu= ob->data;
- if(cu->bevobj) {
+ if (cu->bevobj) {
node2 = dag_get_node(dag, cu->bevobj);
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Bevel");
}
- if(cu->taperobj) {
+ if (cu->taperobj) {
node2 = dag_get_node(dag, cu->taperobj);
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Taper");
}
- if(ob->type == OB_FONT) {
- if(cu->textoncurve) {
+ if (ob->type == OB_FONT) {
+ if (cu->textoncurve) {
node2 = dag_get_node(dag, cu->textoncurve);
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Texture On Curve");
}
@@ -566,10 +569,10 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
/* particles */
psys= ob->particlesystem.first;
- if(psys) {
+ if (psys) {
GroupObject *go;
- for(; psys; psys=psys->next) {
+ for (; psys; psys=psys->next) {
BoidRule *rule = NULL;
BoidState *state = NULL;
ParticleSettings *part= psys->part;
@@ -578,32 +581,32 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation");
- if(!psys_check_enabled(ob, psys))
+ if (!psys_check_enabled(ob, psys))
continue;
- if(ELEM(part->phystype,PART_PHYS_KEYED,PART_PHYS_BOIDS)) {
+ if (ELEM(part->phystype,PART_PHYS_KEYED,PART_PHYS_BOIDS)) {
ParticleTarget *pt = psys->targets.first;
- for(; pt; pt=pt->next) {
- if(pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys-1)) {
+ for (; pt; pt=pt->next) {
+ if (pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys-1)) {
node2 = dag_get_node(dag, pt->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Targets");
}
}
}
- if(part->ren_as == PART_DRAW_OB && part->dup_ob) {
+ if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
node2 = dag_get_node(dag, part->dup_ob);
/* note that this relation actually runs in the wrong direction, the problem
* is that dupli system all have this (due to parenting), and the render
* engine instancing assumes particular ordering of objects in list */
dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualisation");
- if(part->dup_ob->type == OB_MBALL)
+ if (part->dup_ob->type == OB_MBALL)
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA, "Particle Object Visualisation");
}
- if(part->ren_as == PART_DRAW_GR && part->dup_group) {
- for(go=part->dup_group->gobject.first; go; go=go->next) {
+ if (part->ren_as == PART_DRAW_GR && part->dup_group) {
+ for (go=part->dup_group->gobject.first; go; go=go->next) {
node2 = dag_get_node(dag, go->ob);
dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualisation");
}
@@ -611,8 +614,8 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
effectors = pdInitEffectors(scene, ob, psys, part->effector_weights);
- if(effectors) for(eff = effectors->first; eff; eff=eff->next) {
- if(eff->psys) {
+ if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ if (eff->psys) {
node2 = dag_get_node(dag, eff->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Field");
}
@@ -620,16 +623,16 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
pdEndEffectors(&effectors);
- if(part->boids) {
- for(state = part->boids->states.first; state; state=state->next) {
- for(rule = state->rules.first; rule; rule=rule->next) {
+ if (part->boids) {
+ for (state = part->boids->states.first; state; state=state->next) {
+ for (rule = state->rules.first; rule; rule=rule->next) {
Object *ruleob = NULL;
- if(rule->type==eBoidRuleType_Avoid)
+ if (rule->type==eBoidRuleType_Avoid)
ruleob = ((BoidRuleGoalAvoid*)rule)->ob;
- else if(rule->type==eBoidRuleType_FollowLeader)
+ else if (rule->type==eBoidRuleType_FollowLeader)
ruleob = ((BoidRuleFollowLeader*)rule)->ob;
- if(ruleob) {
+ if (ruleob) {
node2 = dag_get_node(dag, ruleob);
dag_add_relation(dag, node2, node, DAG_RL_OB_DATA, "Boid Rule");
}
@@ -645,28 +648,28 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
- if(!cti)
+ if (!cti)
continue;
/* special case for camera tracking -- it doesn't use targets to define relations */
- if(ELEM3(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) {
+ if (ELEM3(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) {
int depends_on_camera= 0;
- if(cti->type==CONSTRAINT_TYPE_FOLLOWTRACK) {
+ if (cti->type==CONSTRAINT_TYPE_FOLLOWTRACK) {
bFollowTrackConstraint *data= (bFollowTrackConstraint *)con->data;
- if((data->clip || data->flag&FOLLOWTRACK_ACTIVECLIP) && data->track[0])
+ if ((data->clip || data->flag&FOLLOWTRACK_ACTIVECLIP) && data->track[0])
depends_on_camera= 1;
- if(data->depth_ob) {
+ if (data->depth_ob) {
node2 = dag_get_node(dag, data->depth_ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
}
}
- else if(cti->type==CONSTRAINT_TYPE_OBJECTSOLVER)
+ else if (cti->type==CONSTRAINT_TYPE_OBJECTSOLVER)
depends_on_camera= 1;
- if(depends_on_camera && scene->camera) {
+ if (depends_on_camera && scene->camera) {
node2 = dag_get_node(dag, scene->camera);
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
}
@@ -733,22 +736,22 @@ struct DagForest *build_dag(Main *bmain, Scene *sce, short mask)
scenenode = dag_add_node(dag, sce);
/* add current scene objects */
- for(base = sce->base.first; base; base= base->next) {
+ for (base = sce->base.first; base; base= base->next) {
ob= base->object;
build_dag_object(dag, scenenode, sce, ob, mask);
- if(ob->proxy)
+ if (ob->proxy)
build_dag_object(dag, scenenode, sce, ob->proxy, mask);
/* handled in next loop */
- if(ob->dup_group)
+ if (ob->dup_group)
ob->dup_group->id.flag |= LIB_DOIT;
}
/* add groups used in current scene objects */
- for(group= bmain->group.first; group; group= group->id.next) {
- if(group->id.flag & LIB_DOIT) {
- for(go= group->gobject.first; go; go= go->next) {
+ for (group= bmain->group.first; group; group= group->id.next) {
+ if (group->id.flag & LIB_DOIT) {
+ for (go= group->gobject.first; go; go= go->next) {
build_dag_object(dag, scenenode, sce, go->ob, mask);
}
group->id.flag &= ~LIB_DOIT;
@@ -760,10 +763,10 @@ struct DagForest *build_dag(Main *bmain, Scene *sce, short mask)
* the relation type has to be synced. One of the parents can change, and should give same event to child */
/* nodes were callocced, so we can use node->color for temporal storage */
- for(node = sce->theDag->DagNode.first; node; node= node->next) {
- if(node->type==ID_OB) {
- for(itA = node->child; itA; itA= itA->next) {
- if(itA->node->type==ID_OB) {
+ for (node = sce->theDag->DagNode.first; node; node= node->next) {
+ if (node->type==ID_OB) {
+ for (itA = node->child; itA; itA= itA->next) {
+ if (itA->node->type==ID_OB) {
itA->node->color |= itA->type;
}
}
@@ -773,10 +776,10 @@ struct DagForest *build_dag(Main *bmain, Scene *sce, short mask)
}
}
/* now set relations equal, so that when only one parent changes, the correct recalcs are found */
- for(node = sce->theDag->DagNode.first; node; node= node->next) {
- if(node->type==ID_OB) {
- for(itA = node->child; itA; itA= itA->next) {
- if(itA->node->type==ID_OB) {
+ for (node = sce->theDag->DagNode.first; node; node= node->next) {
+ if (node->type==ID_OB) {
+ for (itA = node->child; itA; itA= itA->next) {
+ if (itA->node->type==ID_OB) {
itA->type |= itA->node->color;
}
}
@@ -827,7 +830,7 @@ void free_forest(DagForest *Dag)
DagNode * dag_find_node (DagForest *forest,void * fob)
{
- if(forest->nodeHash)
+ if (forest->nodeHash)
return BLI_ghash_lookup(forest->nodeHash, fob);
return NULL;
@@ -846,18 +849,19 @@ DagNode * dag_add_node (DagForest *forest, void * fob)
node->ob = fob;
node->color = DAG_WHITE;
- if(ugly_hack_sorry) node->type = GS(((ID *) fob)->name); // sorry, done for pose sorting
+ if (ugly_hack_sorry) node->type = GS(((ID *) fob)->name); // sorry, done for pose sorting
if (forest->numNodes) {
((DagNode *) forest->DagNode.last)->next = node;
forest->DagNode.last = node;
forest->numNodes++;
- } else {
+ }
+ else {
forest->DagNode.last = node;
forest->DagNode.first = node;
forest->numNodes = 1;
}
- if(!forest->nodeHash)
+ if (!forest->nodeHash)
forest->nodeHash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "dag_add_node gh");
BLI_ghash_insert(forest->nodeHash, fob, node);
}
@@ -890,7 +894,8 @@ DagNode * dag_get_sub_node (DagForest *forest,void * fob)
prev->next = mainchild->next;
MEM_freeN(mainchild);
break;
- } else {
+ }
+ else {
((DagNode *) forest->DagNode.first)->child = mainchild->next;
MEM_freeN(mainchild);
break;
@@ -954,9 +959,9 @@ void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel
static const char *dag_node_name(DagNode *node)
{
- if(node->ob == NULL)
+ if (node->ob == NULL)
return "null";
- else if(ugly_hack_sorry)
+ else if (ugly_hack_sorry)
return ((ID*)(node->ob))->name+2;
else
return ((bPoseChannel*)(node->ob))->name;
@@ -968,7 +973,7 @@ static void dag_node_print_dependencies(DagNode *node)
printf("%s depends on:\n", dag_node_name(node));
- for(itA= node->parent; itA; itA= itA->next)
+ for (itA= node->parent; itA; itA= itA->next)
printf(" %s through %s\n", dag_node_name(itA->node), itA->name);
printf("\n");
}
@@ -977,16 +982,16 @@ static int dag_node_print_dependency_recurs(DagNode *node, DagNode *endnode)
{
DagAdjList *itA;
- if(node->color == DAG_BLACK)
+ if (node->color == DAG_BLACK)
return 0;
node->color= DAG_BLACK;
- if(node == endnode)
+ if (node == endnode)
return 1;
- for(itA= node->parent; itA; itA= itA->next) {
- if(dag_node_print_dependency_recurs(itA->node, endnode)) {
+ for (itA= node->parent; itA; itA= itA->next) {
+ if (dag_node_print_dependency_recurs(itA->node, endnode)) {
printf(" %s depends on %s through %s.\n", dag_node_name(node), dag_node_name(itA->node), itA->name);
return 1;
}
@@ -999,7 +1004,7 @@ static void dag_node_print_dependency_cycle(DagForest *dag, DagNode *startnode,
{
DagNode *node;
- for(node = dag->DagNode.first; node; node= node->next)
+ for (node = dag->DagNode.first; node; node= node->next)
node->color= DAG_WHITE;
printf(" %s depends on %s through %s.\n", dag_node_name(endnode), dag_node_name(startnode), name);
@@ -1015,8 +1020,8 @@ static int dag_node_recurs_level(DagNode *node, int level)
node->color= DAG_BLACK; /* done */
newlevel= ++level;
- for(itA= node->parent; itA; itA= itA->next) {
- if(itA->node->color==DAG_WHITE) {
+ for (itA= node->parent; itA; itA= itA->next) {
+ if (itA->node->color==DAG_WHITE) {
itA->node->ancestor_count= dag_node_recurs_level(itA->node, level);
newlevel= MAX2(newlevel, level+itA->node->ancestor_count);
}
@@ -1033,25 +1038,25 @@ static void dag_check_cycle(DagForest *dag)
DagAdjList *itA;
/* debugging print */
- if(dag_print_dependencies)
- for(node = dag->DagNode.first; node; node= node->next)
+ if (dag_print_dependencies)
+ for (node = dag->DagNode.first; node; node= node->next)
dag_node_print_dependencies(node);
/* tag nodes unchecked */
- for(node = dag->DagNode.first; node; node= node->next)
+ for (node = dag->DagNode.first; node; node= node->next)
node->color= DAG_WHITE;
- for(node = dag->DagNode.first; node; node= node->next) {
- if(node->color==DAG_WHITE) {
+ for (node = dag->DagNode.first; node; node= node->next) {
+ if (node->color==DAG_WHITE) {
node->ancestor_count= dag_node_recurs_level(node, 0);
}
}
/* check relations, and print errors */
- for(node = dag->DagNode.first; node; node= node->next) {
- for(itA= node->parent; itA; itA= itA->next) {
- if(itA->node->ancestor_count > node->ancestor_count) {
- if(node->ob && itA->node->ob) {
+ for (node = dag->DagNode.first; node; node= node->next) {
+ for (itA= node->parent; itA; itA= itA->next) {
+ if (itA->node->ancestor_count > node->ancestor_count) {
+ if (node->ob && itA->node->ob) {
printf("Dependency cycle detected:\n");
dag_node_print_dependency_cycle(dag, itA->node, node, itA->name);
}
@@ -1060,7 +1065,7 @@ static void dag_check_cycle(DagForest *dag)
}
/* parent relations are only needed for cycle checking, so free now */
- for(node = dag->DagNode.first; node; node= node->next) {
+ for (node = dag->DagNode.first; node; node= node->next) {
while (node->parent) {
itA = node->parent->next;
MEM_freeN(node->parent);
@@ -1119,7 +1124,7 @@ void graph_bfs(void)
* dagnode.first is always the root (scene)
*/
node = MainDag->DagNode.first;
- while(node) {
+ while (node) {
node->color = DAG_WHITE;
node->BFS_dist = 9999;
node->k = 0;
@@ -1131,13 +1136,13 @@ void graph_bfs(void)
node->color = DAG_GRAY;
node->BFS_dist = 1;
push_queue(nqueue,node);
- while(nqueue->count) {
+ while (nqueue->count) {
node = pop_queue(nqueue);
minheight = pos[node->BFS_dist];
itA = node->child;
- while(itA != NULL) {
- if(itA->node->color == DAG_WHITE) {
+ while (itA != NULL) {
+ if (itA->node->color == DAG_WHITE) {
itA->node->color = DAG_GRAY;
itA->node->BFS_dist = node->BFS_dist + 1;
itA->node->k = (float) minheight;
@@ -1154,7 +1159,8 @@ void graph_bfs(void)
if (pos[node->BFS_dist] > node->k ) {
pos[node->BFS_dist] += 1;
node->k = (float) pos[node->BFS_dist];
- } else {
+ }
+ else {
pos[node->BFS_dist] = (int) node->k +1;
}
set_node_xy(node, node->BFS_dist*DEPSX*2, pos[node->BFS_dist]*DEPSY*2);
@@ -1188,7 +1194,7 @@ int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_a
*/
node = dag->DagNode.first;
nqueue = queue_create(DAGQUEUEALLOC);
- while(node) {
+ while (node) {
node->color = DAG_WHITE;
node->BFS_dist = 9999;
node = node->next;
@@ -1200,12 +1206,12 @@ int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_a
node->BFS_dist = 1;
pre_func(node->ob,data);
- while(nqueue->count) {
+ while (nqueue->count) {
node = pop_queue(nqueue);
itA = node->child;
- while(itA != NULL) {
- if((itA->node->color == DAG_WHITE) && (itA->type & mask)) {
+ while (itA != NULL) {
+ if ((itA->node->color == DAG_WHITE) && (itA->type & mask)) {
itA->node->color = DAG_GRAY;
itA->node->BFS_dist = node->BFS_dist + 1;
push_queue(nqueue,itA->node);
@@ -1253,7 +1259,7 @@ DagNodeQueue * graph_dfs(void)
* dagnode.first is always the root (scene)
*/
node = MainDag->DagNode.first;
- while(node) {
+ while (node) {
node->color = DAG_WHITE;
node->DFS_dist = 9999;
node->DFS_dvtm = node->DFS_fntm = 9999;
@@ -1273,7 +1279,7 @@ DagNodeQueue * graph_dfs(void)
time++;
push_stack(nqueue,node);
- while(nqueue->count) {
+ while (nqueue->count) {
//graph_print_queue(nqueue);
skip = 0;
@@ -1282,8 +1288,8 @@ DagNodeQueue * graph_dfs(void)
minheight = pos[node->DFS_dist];
itA = node->child;
- while(itA != NULL) {
- if(itA->node->color == DAG_WHITE) {
+ while (itA != NULL) {
+ if (itA->node->color == DAG_WHITE) {
itA->node->DFS_dvtm = time;
itA->node->color = DAG_GRAY;
@@ -1293,11 +1299,13 @@ DagNodeQueue * graph_dfs(void)
push_stack(nqueue,itA->node);
skip = 1;
break;
- } else {
+ }
+ else {
if (itA->node->color == DAG_GRAY) { // back edge
fprintf(stderr,"dfs back edge :%15s %15s \n",((ID *) node->ob)->name, ((ID *) itA->node->ob)->name);
/* is_cycle = 1; */ /* UNUSED */
- } else if (itA->node->color == DAG_BLACK) {
+ }
+ else if (itA->node->color == DAG_BLACK) {
;
/* already processed node but we may want later to change distance either to shorter to longer.
* DFS_dist is the first encounter
@@ -1313,7 +1321,8 @@ DagNodeQueue * graph_dfs(void)
itA->node->DFS_dvtm,
itA->node->DFS_fntm);
*/
- } else
+ }
+ else
fprintf(stderr,"dfs unknown edge \n");
}
itA = itA->next;
@@ -1330,7 +1339,8 @@ DagNodeQueue * graph_dfs(void)
if (pos[node->DFS_dist] > node->k ) {
pos[node->DFS_dist] += 1;
node->k = (float) pos[node->DFS_dist];
- } else {
+ }
+ else {
pos[node->DFS_dist] = (int) node->k +1;
}
set_node_xy(node, node->DFS_dist*DEPSX*2, pos[node->DFS_dist]*DEPSY*2);
@@ -1376,7 +1386,7 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
* dagnode.first is always the root (scene)
*/
node = dag->DagNode.first;
- while(node) {
+ while (node) {
node->color = DAG_WHITE;
node->DFS_dist = 9999;
node->DFS_dvtm = node->DFS_fntm = 9999;
@@ -1396,13 +1406,13 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
push_stack(nqueue,node);
pre_func(node->ob,data);
- while(nqueue->count) {
+ while (nqueue->count) {
skip = 0;
node = get_top_node_queue(nqueue);
itA = node->child;
- while(itA != NULL) {
- if((itA->node->color == DAG_WHITE) && (itA->type & mask) ) {
+ while (itA != NULL) {
+ if ((itA->node->color == DAG_WHITE) && (itA->type & mask) ) {
itA->node->DFS_dvtm = time;
itA->node->color = DAG_GRAY;
@@ -1413,7 +1423,8 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
skip = 1;
break;
- } else {
+ }
+ else {
if (itA->node->color == DAG_GRAY) {// back edge
retval = 1;
}
@@ -1449,20 +1460,21 @@ struct DagNodeQueue *get_obparents(struct DagForest *dag, void *ob)
DagAdjList *itA;
node = dag_find_node(dag,ob);
- if(node==NULL) {
+ if (node==NULL) {
return NULL;
}
else if (node->ancestor_count == 1) { // simple case
nqueue = queue_create(1);
push_queue(nqueue,node);
- } else { // need to go over the whole dag for adj list
+ }
+ else { /* need to go over the whole dag for adj list */
nqueue = queue_create(node->ancestor_count);
node1 = dag->DagNode.first;
do {
if (node1->DFS_fntm > node->DFS_fntm) { // a parent is finished after child. must check adj list
itA = node->child;
- while(itA != NULL) {
+ while (itA != NULL) {
if ((itA->node == node) && (itA->type == DAG_RL_DATA)) {
push_queue(nqueue,node);
}
@@ -1490,7 +1502,7 @@ struct DagNodeQueue *get_first_ancestors(struct DagForest *dag, void *ob)
do {
if (node1->DFS_fntm > node->DFS_fntm) {
itA = node->child;
- while(itA != NULL) {
+ while (itA != NULL) {
if (itA->node == node) {
push_queue(nqueue,node);
}
@@ -1517,7 +1529,7 @@ struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob)
retqueue = queue_create(dag->numNodes); // was MainDag... why? (ton)
node = dag->DagNode.first;
- while(node) {
+ while (node) {
node->color = DAG_WHITE;
node = node->next;
}
@@ -1525,20 +1537,20 @@ struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob)
time = 1;
node = dag_find_node(dag, ob); // could be done in loop above (ton)
- if(node) { // can be null for newly added objects
+ if (node) { // can be null for newly added objects
node->color = DAG_GRAY;
time++;
push_stack(nqueue,node);
- while(nqueue->count) {
+ while (nqueue->count) {
skip = 0;
node = get_top_node_queue(nqueue);
itA = node->child;
- while(itA != NULL) {
- if(itA->node->color == DAG_WHITE) {
+ while (itA != NULL) {
+ if (itA->node->color == DAG_WHITE) {
itA->node->DFS_dvtm = time;
itA->node->color = DAG_GRAY;
@@ -1572,8 +1584,8 @@ short are_obs_related(struct DagForest *dag, void *ob1, void *ob2)
node = dag_find_node(dag, ob1);
itA = node->child;
- while(itA != NULL) {
- if(itA->node->ob == ob2) {
+ while (itA != NULL) {
+ if (itA->node->ob == ob2) {
return itA->node->type;
}
itA = itA->next;
@@ -1600,7 +1612,7 @@ void graph_print_queue(DagNodeQueue *nqueue)
DagNodeQueueElem *queueElem;
queueElem = nqueue->first;
- while(queueElem) {
+ while (queueElem) {
fprintf(stderr,"** %s %i %i-%i ",((ID *) queueElem->node->ob)->name,queueElem->node->color,queueElem->node->DFS_dvtm,queueElem->node->DFS_fntm);
queueElem = queueElem->next;
}
@@ -1614,7 +1626,7 @@ void graph_print_queue_dist(DagNodeQueue *nqueue)
queueElem = nqueue->first;
count = 0;
- while(queueElem) {
+ while (queueElem) {
fprintf(stderr,"** %25s %2.2i-%2.2i ",((ID *) queueElem->node->ob)->name,queueElem->node->DFS_dvtm,queueElem->node->DFS_fntm);
while (count < queueElem->node->DFS_dvtm-1) { fputc(' ',stderr); count++;}
fputc('|',stderr);
@@ -1633,7 +1645,7 @@ void graph_print_adj_list(void)
DagAdjList *itA;
node = (getMainDag())->DagNode.first;
- while(node) {
+ while (node) {
fprintf(stderr,"node : %s col: %i",((ID *) node->ob)->name, node->color);
itA = node->child;
while (itA) {
@@ -1661,13 +1673,13 @@ void DAG_editors_update_cb(void (*id_func)(Main *bmain, ID *id), void (*scene_fu
static void dag_editors_id_update(Main *bmain, ID *id)
{
- if(EditorsUpdateIDCb)
+ if (EditorsUpdateIDCb)
EditorsUpdateIDCb(bmain, id);
}
static void dag_editors_scene_update(Main *bmain, Scene *scene, int updated)
{
- if(EditorsUpdateSceneCb)
+ if (EditorsUpdateSceneCb)
EditorsUpdateSceneCb(bmain, scene, updated);
}
@@ -1680,29 +1692,29 @@ static void scene_sort_groups(Main *bmain, Scene *sce)
Object *ob;
/* test; are group objects all in this scene? */
- for(ob= bmain->object.first; ob; ob= ob->id.next) {
+ for (ob= bmain->object.first; ob; ob= ob->id.next) {
ob->id.flag &= ~LIB_DOIT;
ob->id.newid= NULL; /* newid abuse for GroupObject */
}
- for(base = sce->base.first; base; base= base->next)
+ for (base = sce->base.first; base; base= base->next)
base->object->id.flag |= LIB_DOIT;
- for(group= bmain->group.first; group; group= group->id.next) {
- for(go= group->gobject.first; go; go= go->next) {
- if((go->ob->id.flag & LIB_DOIT)==0)
+ for (group= bmain->group.first; group; group= group->id.next) {
+ for (go= group->gobject.first; go; go= go->next) {
+ if ((go->ob->id.flag & LIB_DOIT)==0)
break;
}
/* this group is entirely in this scene */
- if(go==NULL) {
+ if (go==NULL) {
ListBase listb= {NULL, NULL};
- for(go= group->gobject.first; go; go= go->next)
+ for (go= group->gobject.first; go; go= go->next)
go->ob->id.newid= (ID *)go;
/* in order of sorted bases we reinsert group objects */
- for(base = sce->base.first; base; base= base->next) {
+ for (base = sce->base.first; base; base= base->next) {
- if(base->object->id.newid) {
+ if (base->object->id.newid) {
go= (GroupObject *)base->object->id.newid;
base->object->id.newid= NULL;
BLI_remlink( &group->gobject, go);
@@ -1734,7 +1746,7 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
nqueue = queue_create(DAGQUEUEALLOC);
- for(node = sce->theDag->DagNode.first; node; node= node->next) {
+ for (node = sce->theDag->DagNode.first; node; node= node->next) {
node->color = DAG_WHITE;
}
@@ -1745,14 +1757,14 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
time++;
push_stack(nqueue,rootnode);
- while(nqueue->count) {
+ while (nqueue->count) {
skip = 0;
node = get_top_node_queue(nqueue);
itA = node->child;
- while(itA != NULL) {
- if(itA->node->color == DAG_WHITE) {
+ while (itA != NULL) {
+ if (itA->node->color == DAG_WHITE) {
itA->node->DFS_dvtm = time;
itA->node->color = DAG_GRAY;
@@ -1775,7 +1787,7 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
base = sce->base.first;
while (base && base->object != node->ob)
base = base->next;
- if(base) {
+ if (base) {
BLI_remlink(&sce->base,base);
BLI_addhead(&tempbase,base);
}
@@ -1799,9 +1811,9 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
/* all groups with objects in this scene gets resorted too */
scene_sort_groups(bmain, sce);
- if(G.f & G_DEBUG) {
+ if (G.f & G_DEBUG) {
printf("\nordered\n");
- for(base = sce->base.first; base; base= base->next) {
+ for (base = sce->base.first; base; base= base->next) {
printf(" %s\n", base->object->id.name);
}
}
@@ -1833,51 +1845,51 @@ static void flush_update_node(DagNode *node, unsigned int layer, int curtime)
node->lasttime= curtime;
ob= node->ob;
- if(ob && (ob->recalc & OB_RECALC_ALL)) {
+ if (ob && (ob->recalc & OB_RECALC_ALL)) {
all_layer= node->scelay;
/* got an object node that changes, now check relations */
- for(itA = node->child; itA; itA= itA->next) {
+ for (itA = node->child; itA; itA= itA->next) {
all_layer |= itA->lay;
/* the relationship is visible */
- if((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
- if(itA->node->type==ID_OB) {
+ if ((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
+ if (itA->node->type==ID_OB) {
obc= itA->node->ob;
oldflag= obc->recalc;
/* got a ob->obc relation, now check if flag needs flush */
- if(ob->recalc & OB_RECALC_OB) {
- if(itA->type & DAG_RL_OB_OB) {
+ if (ob->recalc & OB_RECALC_OB) {
+ if (itA->type & DAG_RL_OB_OB) {
//printf("ob %s changes ob %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_OB;
lib_id_recalc_tag(bmain, &obc->id);
}
- if(itA->type & DAG_RL_OB_DATA) {
+ if (itA->type & DAG_RL_OB_DATA) {
//printf("ob %s changes obdata %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obc->id);
}
}
- if(ob->recalc & OB_RECALC_DATA) {
- if(itA->type & DAG_RL_DATA_OB) {
+ if (ob->recalc & OB_RECALC_DATA) {
+ if (itA->type & DAG_RL_DATA_OB) {
//printf("obdata %s changes ob %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_OB;
lib_id_recalc_tag(bmain, &obc->id);
}
- if(itA->type & DAG_RL_DATA_DATA) {
+ if (itA->type & DAG_RL_DATA_DATA) {
//printf("obdata %s changes obdata %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obc->id);
}
}
- if(oldflag!=obc->recalc) changed= 1;
+ if (oldflag!=obc->recalc) changed= 1;
}
}
}
/* even nicer, we can clear recalc flags... */
- if((all_layer & layer)==0) { // XXX && (ob != obedit)) {
+ if ((all_layer & layer)==0) { // XXX && (ob != obedit)) {
/* but existing displaylists or derivedmesh should be freed */
- if(ob->recalc & OB_RECALC_DATA)
+ if (ob->recalc & OB_RECALC_DATA)
object_free_display(ob);
ob->recalc &= ~OB_RECALC_ALL;
@@ -1887,15 +1899,15 @@ static void flush_update_node(DagNode *node, unsigned int layer, int curtime)
/* check case where child changes and parent forcing obdata to change */
/* should be done regardless if this ob has recalc set */
/* could merge this in with loop above...? (ton) */
- for(itA = node->child; itA; itA= itA->next) {
+ for (itA = node->child; itA; itA= itA->next) {
/* the relationship is visible */
- if((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
- if(itA->node->type==ID_OB) {
+ if ((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
+ if (itA->node->type==ID_OB) {
obc= itA->node->ob;
/* child moves */
- if((obc->recalc & OB_RECALC_ALL)==OB_RECALC_OB) {
+ if ((obc->recalc & OB_RECALC_ALL)==OB_RECALC_OB) {
/* parent has deforming info */
- if(itA->type & (DAG_RL_OB_DATA|DAG_RL_DATA_DATA)) {
+ if (itA->type & (DAG_RL_OB_DATA|DAG_RL_DATA_DATA)) {
// printf("parent %s changes ob %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obc->id);
@@ -1906,8 +1918,8 @@ static void flush_update_node(DagNode *node, unsigned int layer, int curtime)
}
/* we only go deeper if node not checked or something changed */
- for(itA = node->child; itA; itA= itA->next) {
- if(changed || itA->node->lasttime!=curtime)
+ for (itA = node->child; itA; itA= itA->next) {
+ if (changed || itA->node->lasttime!=curtime)
flush_update_node(itA->node, layer, curtime);
}
@@ -1921,9 +1933,9 @@ static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime)
node->lasttime= curtime;
node->lay= node->scelay;
- for(itA = node->child; itA; itA= itA->next) {
- if(itA->node->type==ID_OB) {
- if(itA->node->lasttime!=curtime) {
+ for (itA = node->child; itA; itA= itA->next) {
+ if (itA->node->type==ID_OB) {
+ if (itA->node->lasttime!=curtime) {
itA->lay= flush_layer_node(sce, itA->node, curtime); // lay is only set once for each relation
}
else itA->lay= itA->node->lay;
@@ -1944,13 +1956,13 @@ static void flush_pointcache_reset(Scene *scene, DagNode *node, int curtime, int
node->lasttime= curtime;
- for(itA = node->child; itA; itA= itA->next) {
- if(itA->node->type==ID_OB) {
- if(itA->node->lasttime!=curtime) {
+ for (itA = node->child; itA; itA= itA->next) {
+ if (itA->node->type==ID_OB) {
+ if (itA->node->lasttime!=curtime) {
ob= (Object*)(itA->node->ob);
- if(reset || (ob->recalc & OB_RECALC_ALL)) {
- if(BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH)) {
+ if (reset || (ob->recalc & OB_RECALC_ALL)) {
+ if (BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH)) {
ob->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &ob->id);
}
@@ -1974,14 +1986,14 @@ static void dag_scene_flush_layers(Scene *sce, int lay)
firstnode= sce->theDag->DagNode.first; // always scene node
- for(itA = firstnode->child; itA; itA= itA->next)
+ for (itA = firstnode->child; itA; itA= itA->next)
itA->lay= 0;
sce->theDag->time++; // so we know which nodes were accessed
lasttime= sce->theDag->time;
/* update layer flags in nodes */
- for(base= sce->base.first; base; base= base->next) {
+ for (base= sce->base.first; base; base= base->next) {
node= dag_get_node(sce->theDag, base->object);
node->scelay= base->object->lay;
}
@@ -1990,7 +2002,7 @@ static void dag_scene_flush_layers(Scene *sce, int lay)
* they ared still used for rendering or setting the camera view
*
* XXX, this wont work for local view / unlocked camera's */
- if(sce->camera) {
+ if (sce->camera) {
node= dag_get_node(sce->theDag, sce->camera);
node->scelay |= lay;
}
@@ -1999,8 +2011,8 @@ static void dag_scene_flush_layers(Scene *sce, int lay)
{
TimeMarker *m;
- for(m= sce->markers.first; m; m= m->next) {
- if(m->camera) {
+ for (m= sce->markers.first; m; m= m->next) {
+ if (m->camera) {
node= dag_get_node(sce->theDag, m->camera);
node->scelay |= lay;
}
@@ -2009,27 +2021,27 @@ static void dag_scene_flush_layers(Scene *sce, int lay)
#endif
/* flush layer nodes to dependencies */
- for(itA = firstnode->child; itA; itA= itA->next)
- if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB)
+ for (itA = firstnode->child; itA; itA= itA->next)
+ if (itA->node->lasttime!=lasttime && itA->node->type==ID_OB)
flush_layer_node(sce, itA->node, lasttime);
}
static void dag_tag_renderlayers(Scene *sce, unsigned int lay)
{
- if(sce->nodetree) {
+ if (sce->nodetree) {
bNode *node;
Base *base;
unsigned int lay_changed= 0;
- for(base= sce->base.first; base; base= base->next)
- if(base->lay & lay)
- if(base->object->recalc)
+ for (base= sce->base.first; base; base= base->next)
+ if (base->lay & lay)
+ if (base->object->recalc)
lay_changed |= base->lay;
- for(node= sce->nodetree->nodes.first; node; node= node->next) {
- if(node->id==(ID *)sce) {
+ for (node= sce->nodetree->nodes.first; node; node= node->next) {
+ if (node->id==(ID *)sce) {
SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
- if(srl && (srl->lay & lay_changed))
+ if (srl && (srl->lay & lay_changed))
nodeUpdate(sce->nodetree, node);
}
}
@@ -2044,7 +2056,7 @@ void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const sho
Object *ob;
int lasttime;
- if(sce->theDag==NULL) {
+ if (sce->theDag==NULL) {
printf("DAG zero... not allowed to happen!\n");
DAG_scene_sort(bmain, sce);
}
@@ -2057,20 +2069,20 @@ void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const sho
/* then we use the relationships + layer info to flush update events */
sce->theDag->time++; // so we know which nodes were accessed
lasttime= sce->theDag->time;
- for(itA = firstnode->child; itA; itA= itA->next)
- if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB)
+ for (itA = firstnode->child; itA; itA= itA->next)
+ if (itA->node->lasttime!=lasttime && itA->node->type==ID_OB)
flush_update_node(itA->node, lay, lasttime);
/* if update is not due to time change, do pointcache clears */
- if(!time) {
+ if (!time) {
sce->theDag->time++; // so we know which nodes were accessed
lasttime= sce->theDag->time;
- for(itA = firstnode->child; itA; itA= itA->next) {
- if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB) {
+ for (itA = firstnode->child; itA; itA= itA->next) {
+ if (itA->node->lasttime!=lasttime && itA->node->type==ID_OB) {
ob= (Object*)(itA->node->ob);
- if(ob->recalc & OB_RECALC_ALL) {
- if(BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH)) {
+ if (ob->recalc & OB_RECALC_ALL) {
+ if (BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH)) {
ob->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &ob->id);
}
@@ -2130,7 +2142,7 @@ static short animdata_use_time(AnimData *adt)
{
NlaTrack *nlt;
- if(adt==NULL) return 0;
+ if (adt==NULL) return 0;
/* check action - only if assigned, and it has anim curves */
if (adt->action && adt->action->curves.first)
@@ -2164,7 +2176,7 @@ static short animdata_use_time(AnimData *adt)
static void dag_object_time_update_flags(Object *ob)
{
- if(ob->constraints.first) {
+ if (ob->constraints.first) {
bConstraint *con;
for (con = ob->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
@@ -2173,7 +2185,7 @@ static void dag_object_time_update_flags(Object *ob)
if (cti) {
/* special case for camera tracking -- it doesn't use targets to define relations */
- if(ELEM3(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) {
+ if (ELEM3(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) {
ob->recalc |= OB_RECALC_OB;
}
else if (cti->get_constraint_targets) {
@@ -2194,33 +2206,33 @@ static void dag_object_time_update_flags(Object *ob)
}
}
- if(ob->parent) {
+ if (ob->parent) {
/* motion path or bone child */
- if(ob->parent->type==OB_CURVE || ob->parent->type==OB_ARMATURE) ob->recalc |= OB_RECALC_OB;
+ if (ob->parent->type==OB_CURVE || ob->parent->type==OB_ARMATURE) ob->recalc |= OB_RECALC_OB;
}
#if 0 // XXX old animation system
- if(ob->nlastrips.first) {
- if(ob->dup_group) {
+ if (ob->nlastrips.first) {
+ if (ob->dup_group) {
bActionStrip *strip;
/* this case is for groups with nla, whilst nla target has no action or nla */
- for(strip= ob->nlastrips.first; strip; strip= strip->next) {
- if(strip->object)
+ for (strip= ob->nlastrips.first; strip; strip= strip->next) {
+ if (strip->object)
strip->object->recalc |= OB_RECALC_ALL;
}
}
}
#endif // XXX old animation system
- if(animdata_use_time(ob->adt)) {
+ if (animdata_use_time(ob->adt)) {
ob->recalc |= OB_RECALC_OB;
ob->adt->recalc |= ADT_RECALC_ANIM;
}
- if((ob->adt) && (ob->type==OB_ARMATURE)) ob->recalc |= OB_RECALC_DATA;
+ if ((ob->adt) && (ob->type==OB_ARMATURE)) ob->recalc |= OB_RECALC_DATA;
- if(object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA;
- if((ob->pose) && (ob->pose->flag & POSE_CONSTRAINTS_TIMEDEPEND)) ob->recalc |= OB_RECALC_DATA;
+ if (object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA;
+ if ((ob->pose) && (ob->pose->flag & POSE_CONSTRAINTS_TIMEDEPEND)) ob->recalc |= OB_RECALC_DATA;
{
AnimData *adt= BKE_animdata_from_id((ID *)ob->data);
@@ -2231,51 +2243,51 @@ static void dag_object_time_update_flags(Object *ob)
switch(ob->type) {
case OB_MESH:
me= ob->data;
- if(me->key) {
- if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
+ if (me->key) {
+ if (!(ob->shapeflag & OB_SHAPE_LOCK)) {
ob->recalc |= OB_RECALC_DATA;
}
}
- if(ob->particlesystem.first)
+ if (ob->particlesystem.first)
ob->recalc |= OB_RECALC_DATA;
break;
case OB_CURVE:
case OB_SURF:
cu= ob->data;
- if(cu->key) {
- if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
+ if (cu->key) {
+ if (!(ob->shapeflag & OB_SHAPE_LOCK)) {
ob->recalc |= OB_RECALC_DATA;
}
}
break;
case OB_FONT:
cu= ob->data;
- if(cu->nurb.first==NULL && cu->str && cu->vfont)
+ if (cu->nurb.first==NULL && cu->str && cu->vfont)
ob->recalc |= OB_RECALC_DATA;
break;
case OB_LATTICE:
lt= ob->data;
- if(lt->key) {
- if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
+ if (lt->key) {
+ if (!(ob->shapeflag & OB_SHAPE_LOCK)) {
ob->recalc |= OB_RECALC_DATA;
}
}
break;
case OB_MBALL:
- if(ob->transflag & OB_DUPLI) ob->recalc |= OB_RECALC_DATA;
+ if (ob->transflag & OB_DUPLI) ob->recalc |= OB_RECALC_DATA;
break;
}
- if(animdata_use_time(adt)) {
+ if (animdata_use_time(adt)) {
ob->recalc |= OB_RECALC_DATA;
adt->recalc |= ADT_RECALC_ANIM;
}
- if(ob->particlesystem.first) {
+ if (ob->particlesystem.first) {
ParticleSystem *psys= ob->particlesystem.first;
- for(; psys; psys=psys->next) {
- if(psys_check_enabled(ob, psys)) {
+ for (; psys; psys=psys->next) {
+ if (psys_check_enabled(ob, psys)) {
ob->recalc |= OB_RECALC_DATA;
break;
}
@@ -2283,9 +2295,9 @@ static void dag_object_time_update_flags(Object *ob)
}
}
- if(ob->recalc & OB_RECALC_OB)
+ if (ob->recalc & OB_RECALC_OB)
lib_id_recalc_tag(G.main, &ob->id);
- if(ob->recalc & OB_RECALC_DATA)
+ if (ob->recalc & OB_RECALC_DATA)
lib_id_recalc_data_tag(G.main, &ob->id);
}
@@ -2300,51 +2312,51 @@ void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay, const s
Scene *sce_iter;
/* set ob flags where animated systems are */
- for(SETLOOPER(scene, sce_iter, base)) {
+ for (SETLOOPER(scene, sce_iter, base)) {
ob= base->object;
- if(do_time) {
+ if (do_time) {
/* now if DagNode were part of base, the node->lay could be checked... */
/* we do all now, since the scene_flush checks layers and clears recalc flags even */
dag_object_time_update_flags(ob);
}
/* handled in next loop */
- if(ob->dup_group)
+ if (ob->dup_group)
ob->dup_group->id.flag |= LIB_DOIT;
}
- if(do_time) {
+ if (do_time) {
/* we do groups each once */
- for(group= bmain->group.first; group; group= group->id.next) {
- if(group->id.flag & LIB_DOIT) {
- for(go= group->gobject.first; go; go= go->next) {
+ for (group= bmain->group.first; group; group= group->id.next) {
+ if (group->id.flag & LIB_DOIT) {
+ for (go= group->gobject.first; go; go= go->next) {
dag_object_time_update_flags(go->ob);
}
}
}
}
- for(sce_iter= scene; sce_iter; sce_iter= sce_iter->set)
+ for (sce_iter= scene; sce_iter; sce_iter= sce_iter->set)
DAG_scene_flush_update(bmain, sce_iter, lay, 1);
- if(do_time) {
+ if (do_time) {
/* test: set time flag, to disable baked systems to update */
- for(SETLOOPER(scene, sce_iter, base)) {
+ for (SETLOOPER(scene, sce_iter, base)) {
ob= base->object;
- if(ob->recalc)
+ if (ob->recalc)
ob->recalc |= OB_RECALC_TIME;
}
/* hrmf... an exception to look at once, for invisible camera object we do it over */
- if(scene->camera)
+ if (scene->camera)
dag_object_time_update_flags(scene->camera);
}
/* and store the info in groupobject */
- for(group= bmain->group.first; group; group= group->id.next) {
- if(group->id.flag & LIB_DOIT) {
- for(go= group->gobject.first; go; go= go->next) {
+ for (group= bmain->group.first; group; group= group->id.next) {
+ if (group->id.flag & LIB_DOIT) {
+ for (go= group->gobject.first; go; go= go->next) {
go->recalc= go->ob->recalc;
// printf("ob %s recalc %d\n", go->ob->id.name, go->recalc);
}
@@ -2365,11 +2377,11 @@ static void dag_current_scene_layers(Main *bmain, Scene **sce, unsigned int *lay
*sce= NULL;
*lay= 0;
- if((wm= bmain->wm.first)) {
+ if ((wm= bmain->wm.first)) {
/* if we have a windowmanager, look into windows */
- for(win=wm->windows.first; win; win=win->next) {
- if(win->screen) {
- if(!*sce) *sce= win->screen->scene;
+ for (win=wm->windows.first; win; win=win->next) {
+ if (win->screen) {
+ if (!*sce) *sce= win->screen->scene;
*lay |= BKE_screen_visible_layers(win->screen, win->screen->scene);
}
}
@@ -2377,7 +2389,7 @@ static void dag_current_scene_layers(Main *bmain, Scene **sce, unsigned int *lay
else {
/* if not, use the first sce */
*sce= bmain->scene.first;
- if(*sce) *lay= (*sce)->lay;
+ if (*sce) *lay= (*sce)->lay;
/* XXX for background mode, we should get the scene
* from somewhere, for the -S option, but it's in
@@ -2392,7 +2404,7 @@ void DAG_ids_flush_update(Main *bmain, int time)
dag_current_scene_layers(bmain, &sce, &lay);
- if(sce)
+ if (sce)
DAG_scene_flush_update(bmain, sce, lay, time);
}
@@ -2408,7 +2420,7 @@ void DAG_on_visible_update(Main *bmain, const short do_time)
dag_current_scene_layers(bmain, &scene, &lay);
- if(scene && scene->theDag) {
+ if (scene && scene->theDag) {
Scene *sce_iter;
/* derivedmeshes and displists are not saved to file so need to be
* remade, tag them so they get remade in the scene update loop,
@@ -2416,25 +2428,25 @@ void DAG_on_visible_update(Main *bmain, const short do_time)
* require updates, so we skip those */
dag_scene_flush_layers(scene, lay);
- for(SETLOOPER(scene, sce_iter, base)) {
+ for (SETLOOPER(scene, sce_iter, base)) {
ob= base->object;
node= (sce_iter->theDag)? dag_get_node(sce_iter->theDag, ob): NULL;
oblay= (node)? node->lay: ob->lay;
- if((oblay & lay) & ~scene->lay_updated) {
- if(ELEM6(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE))
+ if ((oblay & lay) & ~scene->lay_updated) {
+ if (ELEM6(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE))
ob->recalc |= OB_RECALC_DATA;
- if(ob->dup_group)
+ if (ob->dup_group)
ob->dup_group->id.flag |= LIB_DOIT;
}
}
- for(group= bmain->group.first; group; group= group->id.next) {
- if(group->id.flag & LIB_DOIT) {
- for(go= group->gobject.first; go; go= go->next) {
- if(ELEM6(go->ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE))
+ for (group= bmain->group.first; group; group= group->id.next) {
+ if (group->id.flag & LIB_DOIT) {
+ for (go= group->gobject.first; go; go= go->next) {
+ if (ELEM6(go->ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE))
go->ob->recalc |= OB_RECALC_DATA;
- if(go->ob->proxy_from)
+ if (go->ob->proxy_from)
go->ob->recalc |= OB_RECALC_OB;
}
@@ -2455,7 +2467,7 @@ static void dag_id_flush_update__isDependentTexture(void *userData, Object *UNUS
{
struct { ID *id; int is_dependent; } *data = userData;
- if(*idpoin && GS((*idpoin)->name)==ID_TE) {
+ if (*idpoin && GS((*idpoin)->name)==ID_TE) {
if (data->id == (*idpoin))
data->is_dependent = 1;
}
@@ -2471,16 +2483,16 @@ static void dag_id_flush_update(Scene *sce, ID *id)
* due to only objects and not other datablocks being in the depsgraph */
/* set flags & pointcache for object */
- if(GS(id->name) == ID_OB) {
+ if (GS(id->name) == ID_OB) {
ob= (Object*)id;
BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
- if(ob->recalc & OB_RECALC_DATA) {
+ if (ob->recalc & OB_RECALC_DATA) {
/* all users of this ob->data should be checked */
id= ob->data;
/* no point in trying in this cases */
- if(id && id->us <= 1) {
+ if (id && id->us <= 1) {
dag_editors_id_update(bmain, id);
id= NULL;
}
@@ -2488,12 +2500,12 @@ static void dag_id_flush_update(Scene *sce, ID *id)
}
/* set flags & pointcache for object data */
- if(id) {
+ if (id) {
idtype= GS(id->name);
- if(ELEM8(idtype, ID_ME, ID_CU, ID_MB, ID_LA, ID_LT, ID_CA, ID_AR, ID_SPK)) {
- for(obt=bmain->object.first; obt; obt= obt->id.next) {
- if(!(ob && obt == ob) && obt->data == id) {
+ if (ELEM8(idtype, ID_ME, ID_CU, ID_MB, ID_LA, ID_LT, ID_CA, ID_AR, ID_SPK)) {
+ for (obt=bmain->object.first; obt; obt= obt->id.next) {
+ if (!(ob && obt == ob) && obt->data == id) {
obt->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obt->id);
BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
@@ -2502,8 +2514,8 @@ static void dag_id_flush_update(Scene *sce, ID *id)
}
/* set flags based on textures - can influence depgraph via modifiers */
- if(idtype == ID_TE) {
- for(obt=bmain->object.first; obt; obt= obt->id.next) {
+ if (idtype == ID_TE) {
+ for (obt=bmain->object.first; obt; obt= obt->id.next) {
struct { ID *id; int is_dependent; } data;
data.id= id;
data.is_dependent= 0;
@@ -2515,21 +2527,21 @@ static void dag_id_flush_update(Scene *sce, ID *id)
}
/* particle settings can use the texture as well */
- if(obt->particlesystem.first) {
+ if (obt->particlesystem.first) {
ParticleSystem *psys = obt->particlesystem.first;
MTex **mtexp, *mtex;
int a;
- for(; psys; psys=psys->next) {
+ for (; psys; psys=psys->next) {
mtexp = psys->part->mtex;
- for(a=0; a<MAX_MTEX; a++, mtexp++) {
+ for (a=0; a<MAX_MTEX; a++, mtexp++) {
mtex = *mtexp;
- if(mtex && mtex->tex == (Tex*)id) {
+ if (mtex && mtex->tex == (Tex*)id) {
obt->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obt->id);
- if(mtex->mapto & PAMAP_INIT)
+ if (mtex->mapto & PAMAP_INIT)
psys->recalc |= PSYS_RECALC_RESET;
- if(mtex->mapto & PAMAP_CHILD)
+ if (mtex->mapto & PAMAP_CHILD)
psys->recalc |= PSYS_RECALC_CHILD;
BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
@@ -2541,10 +2553,10 @@ static void dag_id_flush_update(Scene *sce, ID *id)
}
/* set flags based on ShapeKey */
- if(idtype == ID_KE) {
- for(obt=bmain->object.first; obt; obt= obt->id.next) {
+ if (idtype == ID_KE) {
+ for (obt=bmain->object.first; obt; obt= obt->id.next) {
Key *key= ob_get_key(obt);
- if(!(ob && obt == ob) && ((ID *)key == id)) {
+ if (!(ob && obt == ob) && ((ID *)key == id)) {
obt->flag |= (OB_RECALC_OB|OB_RECALC_DATA);
lib_id_recalc_tag(bmain, &obt->id);
lib_id_recalc_data_tag(bmain, &obt->id);
@@ -2554,20 +2566,20 @@ static void dag_id_flush_update(Scene *sce, ID *id)
}
/* set flags based on particle settings */
- if(idtype == ID_PA) {
+ if (idtype == ID_PA) {
ParticleSystem *psys;
- for(obt=bmain->object.first; obt; obt= obt->id.next)
- for(psys=obt->particlesystem.first; psys; psys=psys->next)
- if(&psys->part->id == id)
+ for (obt=bmain->object.first; obt; obt= obt->id.next)
+ for (psys=obt->particlesystem.first; psys; psys=psys->next)
+ if (&psys->part->id == id)
BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
}
- if(idtype == ID_MC) {
- for(obt=bmain->object.first; obt; obt= obt->id.next) {
+ if (idtype == ID_MC) {
+ for (obt=bmain->object.first; obt; obt= obt->id.next) {
bConstraint *con;
for (con = obt->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
- if(ELEM3(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER,
+ if (ELEM3(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER,
CONSTRAINT_TYPE_OBJECTSOLVER))
{
obt->recalc |= OB_RECALC_OB;
@@ -2576,11 +2588,11 @@ static void dag_id_flush_update(Scene *sce, ID *id)
}
}
- if(sce->nodetree) {
+ if (sce->nodetree) {
bNode *node;
- for(node= sce->nodetree->nodes.first; node; node= node->next) {
- if(node->id==id) {
+ for (node= sce->nodetree->nodes.first; node; node= node->next) {
+ if (node->id==id) {
nodeUpdate(sce->nodetree, node);
}
}
@@ -2590,10 +2602,10 @@ static void dag_id_flush_update(Scene *sce, ID *id)
/* camera's matrix is used to orient reconstructed stuff,
* so it should happen tracking-related constraints recalculation
* when camera is changing (sergey) */
- if(sce->camera && &sce->camera->id == id) {
+ if (sce->camera && &sce->camera->id == id) {
MovieClip *clip = object_get_movieclip(sce, sce->camera, 1);
- if(clip)
+ if (clip)
dag_id_flush_update(sce, &clip->id);
}
@@ -2611,21 +2623,21 @@ void DAG_ids_flush_tagged(Main *bmain)
dag_current_scene_layers(bmain, &sce, &lay);
- if(!sce || !sce->theDag)
+ if (!sce || !sce->theDag)
return;
/* loop over all ID types */
a = set_listbasepointers(bmain, lbarray);
- while(a--) {
+ while (a--) {
ListBase *lb = lbarray[a];
ID *id = lb->first;
/* we tag based on first ID type character to avoid
* looping over all ID's in case there are no tags */
- if(id && bmain->id_tag_update[id->name[0]]) {
- for(; id; id=id->next) {
- if(id->flag & (LIB_ID_RECALC|LIB_ID_RECALC_DATA)) {
+ if (id && bmain->id_tag_update[id->name[0]]) {
+ for (; id; id=id->next) {
+ if (id->flag & (LIB_ID_RECALC|LIB_ID_RECALC_DATA)) {
dag_id_flush_update(sce, id);
do_flush = 1;
}
@@ -2634,7 +2646,7 @@ void DAG_ids_flush_tagged(Main *bmain)
}
/* flush changes to other objects */
- if(do_flush)
+ if (do_flush)
DAG_scene_flush_update(bmain, sce, lay, 0);
}
@@ -2646,13 +2658,13 @@ void DAG_ids_check_recalc(Main *bmain, Scene *scene, int time)
/* loop over all ID types */
a = set_listbasepointers(bmain, lbarray);
- while(a--) {
+ while (a--) {
ListBase *lb = lbarray[a];
ID *id = lb->first;
/* we tag based on first ID type character to avoid
* looping over all ID's in case there are no tags */
- if(id && bmain->id_tag_update[id->name[0]]) {
+ if (id && bmain->id_tag_update[id->name[0]]) {
updated= 1;
break;
}
@@ -2669,15 +2681,15 @@ void DAG_ids_clear_recalc(Main *bmain)
/* loop over all ID types */
a = set_listbasepointers(bmain, lbarray);
- while(a--) {
+ while (a--) {
ListBase *lb = lbarray[a];
ID *id = lb->first;
/* we tag based on first ID type character to avoid
* looping over all ID's in case there are no tags */
- if(id && bmain->id_tag_update[id->name[0]]) {
- for(; id; id=id->next)
- if(id->flag & (LIB_ID_RECALC|LIB_ID_RECALC_DATA))
+ if (id && bmain->id_tag_update[id->name[0]]) {
+ for (; id; id=id->next)
+ if (id->flag & (LIB_ID_RECALC|LIB_ID_RECALC_DATA))
id->flag &= ~(LIB_ID_RECALC|LIB_ID_RECALC_DATA);
}
}
@@ -2689,34 +2701,34 @@ void DAG_id_tag_update(ID *id, short flag)
{
Main *bmain= G.main;
- if(id==NULL) return;
+ if (id==NULL) return;
/* tag ID for update */
- if(flag) {
- if(flag & OB_RECALC_OB)
+ if (flag) {
+ if (flag & OB_RECALC_OB)
lib_id_recalc_tag(bmain, id);
- if(flag & (OB_RECALC_DATA|PSYS_RECALC))
+ if (flag & (OB_RECALC_DATA|PSYS_RECALC))
lib_id_recalc_data_tag(bmain, id);
}
else
lib_id_recalc_tag(bmain, id);
/* flag is for objects and particle systems */
- if(flag) {
+ if (flag) {
Object *ob;
ParticleSystem *psys;
short idtype = GS(id->name);
- if(idtype == ID_OB) {
+ if (idtype == ID_OB) {
/* only quick tag */
ob = (Object*)id;
ob->recalc |= (flag & OB_RECALC_ALL);
}
- else if(idtype == ID_PA) {
+ else if (idtype == ID_PA) {
/* this is weak still, should be done delayed as well */
- for(ob=bmain->object.first; ob; ob=ob->id.next) {
- for(psys=ob->particlesystem.first; psys; psys=psys->next) {
- if(&psys->part->id == id) {
+ for (ob=bmain->object.first; ob; ob=ob->id.next) {
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ if (&psys->part->id == id) {
ob->recalc |= (flag & OB_RECALC_ALL);
psys->recalc |= (flag & PSYS_RECALC);
lib_id_recalc_tag(bmain, &ob->id);
@@ -2752,20 +2764,20 @@ static int parent_check_node(DagNode *node, int curtime)
node->lasttime= curtime;
- if(node->color==DAG_GRAY)
+ if (node->color==DAG_GRAY)
return DAG_GRAY;
- for(itA = node->child; itA; itA= itA->next) {
- if(itA->node->type==ID_OB) {
+ for (itA = node->child; itA; itA= itA->next) {
+ if (itA->node->type==ID_OB) {
- if(itA->node->color==DAG_GRAY)
+ if (itA->node->color==DAG_GRAY)
return DAG_GRAY;
/* descend if not done */
- if(itA->node->lasttime!=curtime) {
+ if (itA->node->lasttime!=curtime) {
itA->node->color= parent_check_node(itA->node, curtime);
- if(itA->node->color==DAG_GRAY)
+ if (itA->node->color==DAG_GRAY)
return DAG_GRAY;
}
}
@@ -2798,12 +2810,12 @@ void DAG_pose_sort(Object *ob)
rootnode = dag_add_node(dag, NULL); // node->ob becomes NULL
/* we add the hierarchy and the constraints */
- for(pchan = pose->chanbase.first; pchan; pchan= pchan->next) {
+ for (pchan = pose->chanbase.first; pchan; pchan= pchan->next) {
int addtoroot = 1;
node = dag_get_node(dag, pchan);
- if(pchan->parent) {
+ if (pchan->parent) {
node2 = dag_get_node(dag, pchan->parent);
dag_add_relation(dag, node2, node, 0, "Parent Relation");
addtoroot = 0;
@@ -2829,7 +2841,7 @@ void DAG_pose_sort(Object *ob)
int segcount= 0;
/* exclude tip from chain? */
- if(!(data->flag & CONSTRAINT_IK_TIP))
+ if (!(data->flag & CONSTRAINT_IK_TIP))
parchan= pchan->parent;
else
parchan= pchan;
@@ -2865,20 +2877,20 @@ void DAG_pose_sort(Object *ob)
nqueue = queue_create(DAGQUEUEALLOC);
/* tag nodes unchecked */
- for(node = dag->DagNode.first; node; node= node->next)
+ for (node = dag->DagNode.first; node; node= node->next)
node->color = DAG_WHITE;
rootnode->color = DAG_GRAY;
push_stack(nqueue, rootnode);
- while(nqueue->count) {
+ while (nqueue->count) {
skip = 0;
node = get_top_node_queue(nqueue);
itA = node->child;
- while(itA != NULL) {
- if(itA->node->color == DAG_WHITE) {
+ while (itA != NULL) {
+ if (itA->node->color == DAG_WHITE) {
itA->node->color = DAG_GRAY;
push_stack(nqueue,itA->node);
skip = 1;
@@ -2902,7 +2914,7 @@ void DAG_pose_sort(Object *ob)
}
// temporal correction for circular dependancies
- while(pose->chanbase.first) {
+ while (pose->chanbase.first) {
pchan= pose->chanbase.first;
BLI_remlink(&pose->chanbase, pchan);
BLI_addhead(&tempbase, pchan);
@@ -2914,7 +2926,7 @@ void DAG_pose_sort(Object *ob)
queue_delete(nqueue);
// printf("\nordered\n");
-// for(pchan = pose->chanbase.first; pchan; pchan= pchan->next) {
+// for (pchan = pose->chanbase.first; pchan; pchan= pchan->next) {
// printf(" %s\n", pchan->name);
// }
@@ -2931,7 +2943,7 @@ void DAG_print_dependencies(Main *bmain, Scene *scene, Object *ob)
/* utility for debugging dependencies */
dag_print_dependencies= 1;
- if(ob && (ob->mode & OB_MODE_POSE)) {
+ if (ob && (ob->mode & OB_MODE_POSE)) {
printf("\nDEPENDENCY RELATIONS for %s\n\n", ob->id.name+2);
DAG_pose_sort(ob);
}