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Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c101
1 files changed, 44 insertions, 57 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 45a23c39910..5f8332dcf0c 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -59,11 +59,14 @@
#include "DNA_windowmanager_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_rigidbody_types.h"
#include "BKE_anim.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_collision.h"
#include "BKE_effect.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
@@ -450,49 +453,51 @@ static void dag_add_lamp_driver_relations(DagForest *dag, DagNode *node, Lamp *l
la->id.tag &= ~LIB_TAG_DOIT;
}
-static void check_and_create_collision_relation(DagForest *dag, Object *ob, DagNode *node, Object *ob1, int skip_forcefield, bool no_collision)
+static void create_collision_relation(DagForest *dag, DagNode *node, Object *ob1, const char *name)
{
- DagNode *node2;
- if (ob1->pd && (ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
- if ((skip_forcefield && ob1->pd->forcefield == skip_forcefield) || (no_collision && ob1->pd->forcefield == 0))
- return;
- node2 = dag_get_node(dag, ob1);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Field Collision");
+ DagNode *node2 = dag_get_node(dag, ob1);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, name);
+}
+
+void dag_add_collision_relations(DagForest *dag, Scene *scene, Object *ob, DagNode *node, Group *group, int layer, unsigned int modifier_type, DagCollobjFilterFunction fn, bool dupli, const char *name)
+{
+ unsigned int numcollobj;
+ Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, modifier_type, dupli);
+
+ for (unsigned int i = 0; i < numcollobj; i++) {
+ Object *ob1 = collobjs[i];
+
+ if (!fn || fn(ob1, modifiers_findByType(ob1, modifier_type))) {
+ create_collision_relation(dag, node, ob1, name);
+ }
}
+
+ if (collobjs)
+ MEM_freeN(collobjs);
}
-static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node, int skip_forcefield, bool no_collision)
+void dag_add_forcefield_relations(DagForest *dag, Scene *scene, Object *ob, DagNode *node, EffectorWeights *effector_weights, bool add_absorption, int skip_forcefield, const char *name)
{
- Base *base;
- ParticleSystem *particle_system;
+ ListBase *effectors = pdInitEffectors(scene, ob, NULL, effector_weights, false);
- for (particle_system = ob->particlesystem.first;
- particle_system;
- particle_system = particle_system->next)
- {
- EffectorWeights *effector_weights = particle_system->part->effector_weights;
- if (effector_weights->group) {
- GroupObject *group_object;
+ if (effectors) {
+ for (EffectorCache *eff = effectors->first; eff; eff = eff->next) {
+ if (eff->ob != ob && eff->pd->forcefield != skip_forcefield) {
+ create_collision_relation(dag, node, eff->ob, name);
- for (group_object = effector_weights->group->gobject.first;
- group_object;
- group_object = group_object->next)
- {
- if ((group_object->ob->lay & ob->lay)) {
- check_and_create_collision_relation(dag, ob, node, group_object->ob, skip_forcefield, no_collision);
+ if (eff->pd->forcefield == PFIELD_SMOKEFLOW && eff->pd->f_source) {
+ create_collision_relation(dag, node, eff->pd->f_source, "Smoke Force Domain");
+ }
+
+ if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) {
+ /* Actual code uses get_collider_cache */
+ dag_add_collision_relations(dag, scene, ob, node, NULL, eff->ob->lay, eModifierType_Collision, NULL, true, "Force Absorption");
}
}
}
}
- /* would be nice to have a list of colliders here
- * so for now walk all objects in scene check 'same layer rule' */
- for (base = scene->base.first; base; base = base->next) {
- if ((base->lay & ob->lay)) {
- Object *ob1 = base->object;
- check_and_create_collision_relation(dag, ob, node, ob1, skip_forcefield, no_collision);
- }
- }
+ pdEndEffectors(&effectors);
}
static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Scene *scene, Object *ob, int mask)
@@ -643,23 +648,13 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Sc
}
}
- /* softbody collision */
+ /* rigidbody force fields */
if ((ob->type == OB_MESH) || (ob->type == OB_CURVE) || (ob->type == OB_LATTICE)) {
- if (ob->particlesystem.first ||
- modifiers_isModifierEnabled(ob, eModifierType_Softbody) ||
- modifiers_isModifierEnabled(ob, eModifierType_Cloth) ||
- modifiers_isModifierEnabled(ob, eModifierType_DynamicPaint))
- {
- dag_add_collision_field_relation(dag, scene, ob, node, 0, false); /* TODO: use effectorweight->group */
- }
- else if (modifiers_isModifierEnabled(ob, eModifierType_Smoke)) {
- dag_add_collision_field_relation(dag, scene, ob, node, PFIELD_SMOKEFLOW, false);
- }
- else if (ob->rigidbody_object) {
- dag_add_collision_field_relation(dag, scene, ob, node, 0, true);
+ if (ob->rigidbody_object && scene->rigidbody_world) {
+ dag_add_forcefield_relations(dag, scene, ob, node, scene->rigidbody_world->effector_weights, true, 0, "Force Field");
}
}
-
+
/* object data drivers */
if (ob->data) {
AnimData *adt = BKE_animdata_from_id((ID *)ob->data);
@@ -763,8 +758,6 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Sc
BoidRule *rule = NULL;
BoidState *state = NULL;
ParticleSettings *part = psys->part;
- ListBase *effectors = NULL;
- EffectorCache *eff;
if (part->adt) {
dag_add_driver_relation(part->adt, dag, node, 1);
@@ -803,18 +796,12 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Sc
}
}
- effectors = pdInitEffectors(scene, ob, psys, part->effector_weights, false);
-
- if (effectors) {
- for (eff = effectors->first; eff; eff = eff->next) {
- if (eff->psys) {
- node2 = dag_get_node(dag, eff->ob);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Particle Field");
- }
- }
+ if (part->type != PART_HAIR) {
+ /* Actual code uses get_collider_cache */
+ dag_add_collision_relations(dag, scene, ob, node, part->collision_group, ob->lay, eModifierType_Collision, NULL, true, "Particle Collision");
}
- pdEndEffectors(&effectors);
+ dag_add_forcefield_relations(dag, scene, ob, node, part->effector_weights, part->type == PART_HAIR, 0, "Particle Force Field");
if (part->boids) {
for (state = part->boids->states.first; state; state = state->next) {