diff options
Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r-- | source/blender/blenkernel/intern/depsgraph.c | 3539 |
1 files changed, 3 insertions, 3536 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 019e0df1623..f99a4acd81e 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -40,3551 +40,20 @@ #endif #include "BLI_utildefines.h" -#include "BLI_listbase.h" -#include "BLI_ghash.h" -#include "BLI_threads.h" -#include "DNA_anim_types.h" -#include "DNA_camera_types.h" -#include "DNA_cachefile_types.h" -#include "DNA_group_types.h" -#include "DNA_lamp_types.h" -#include "DNA_lattice_types.h" -#include "DNA_key_types.h" -#include "DNA_material_types.h" -#include "DNA_mesh_types.h" -#include "DNA_node_types.h" +#include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_windowmanager_types.h" -#include "DNA_movieclip_types.h" -#include "DNA_mask_types.h" -#include "DNA_modifier_types.h" -#include "DNA_rigidbody_types.h" -#include "BKE_anim.h" -#include "BKE_animsys.h" -#include "BKE_action.h" -#include "BKE_DerivedMesh.h" -#include "BKE_collision.h" -#include "BKE_effect.h" -#include "BKE_fcurve.h" #include "BKE_global.h" -#include "BKE_idcode.h" -#include "BKE_image.h" -#include "BKE_key.h" -#include "BKE_library.h" +#include "BKE_depsgraph.h" #include "BKE_main.h" -#include "BKE_node.h" -#include "BKE_material.h" -#include "BKE_mball.h" -#include "BKE_modifier.h" -#include "BKE_object.h" -#include "BKE_paint.h" -#include "BKE_particle.h" -#include "BKE_pointcache.h" -#include "BKE_scene.h" -#include "BKE_screen.h" -#include "BKE_tracking.h" - -#include "GPU_buffers.h" - -#include "atomic_ops.h" - -#include "depsgraph_private.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" #include "DEG_depsgraph_debug.h" #include "DEG_depsgraph_query.h" -#ifdef WITH_LEGACY_DEPSGRAPH - -static SpinLock threaded_update_lock; - -void DAG_init(void) -{ - BLI_spin_init(&threaded_update_lock); - DEG_register_node_types(); -} - -void DAG_exit(void) -{ - BLI_spin_end(&threaded_update_lock); - DEG_free_node_types(); -} - -/* Queue and stack operations for dag traversal - * - * the queue store a list of freenodes to avoid successive alloc/dealloc - */ - -DagNodeQueue *queue_create(int slots) -{ - DagNodeQueue *queue; - DagNodeQueueElem *elem; - int i; - - queue = MEM_mallocN(sizeof(DagNodeQueue), "DAG queue"); - queue->freenodes = MEM_mallocN(sizeof(DagNodeQueue), "DAG queue"); - queue->count = 0; - queue->maxlevel = 0; - queue->first = queue->last = NULL; - elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem3"); - elem->node = NULL; - elem->next = NULL; - queue->freenodes->first = queue->freenodes->last = elem; - - for (i = 1; i < slots; i++) { - elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem4"); - elem->node = NULL; - elem->next = NULL; - queue->freenodes->last->next = elem; - queue->freenodes->last = elem; - } - queue->freenodes->count = slots; - return queue; -} - -void queue_raz(DagNodeQueue *queue) -{ - DagNodeQueueElem *elem; - - elem = queue->first; - if (queue->freenodes->last) - queue->freenodes->last->next = elem; - else - queue->freenodes->first = queue->freenodes->last = elem; - - elem->node = NULL; - queue->freenodes->count++; - while (elem->next) { - elem = elem->next; - elem->node = NULL; - queue->freenodes->count++; - } - queue->freenodes->last = elem; - queue->count = 0; -} - -void queue_delete(DagNodeQueue *queue) -{ - DagNodeQueueElem *elem; - DagNodeQueueElem *temp; - - elem = queue->first; - while (elem) { - temp = elem; - elem = elem->next; - MEM_freeN(temp); - } - - elem = queue->freenodes->first; - while (elem) { - temp = elem; - elem = elem->next; - MEM_freeN(temp); - } - - MEM_freeN(queue->freenodes); - MEM_freeN(queue); -} - -/* insert in queue, remove in front */ -void push_queue(DagNodeQueue *queue, DagNode *node) -{ - DagNodeQueueElem *elem; - int i; - - if (node == NULL) { - fprintf(stderr, "pushing null node\n"); - return; - } - /*fprintf(stderr, "BFS push : %s %d\n", ((ID *) node->ob)->name, queue->count);*/ - - elem = queue->freenodes->first; - if (elem != NULL) { - queue->freenodes->first = elem->next; - if (queue->freenodes->last == elem) { - queue->freenodes->last = NULL; - queue->freenodes->first = NULL; - } - queue->freenodes->count--; - } - else { /* alllocating more */ - elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem1"); - elem->node = NULL; - elem->next = NULL; - queue->freenodes->first = queue->freenodes->last = elem; - - for (i = 1; i < DAGQUEUEALLOC; i++) { - elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem2"); - elem->node = NULL; - elem->next = NULL; - queue->freenodes->last->next = elem; - queue->freenodes->last = elem; - } - queue->freenodes->count = DAGQUEUEALLOC; - - elem = queue->freenodes->first; - queue->freenodes->first = elem->next; - } - elem->next = NULL; - elem->node = node; - if (queue->last != NULL) - queue->last->next = elem; - queue->last = elem; - if (queue->first == NULL) { - queue->first = elem; - } - queue->count++; -} - - -/* insert in front, remove in front */ -void push_stack(DagNodeQueue *queue, DagNode *node) -{ - DagNodeQueueElem *elem; - int i; - - elem = queue->freenodes->first; - if (elem != NULL) { - queue->freenodes->first = elem->next; - if (queue->freenodes->last == elem) { - queue->freenodes->last = NULL; - queue->freenodes->first = NULL; - } - queue->freenodes->count--; - } - else { /* alllocating more */ - elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem1"); - elem->node = NULL; - elem->next = NULL; - queue->freenodes->first = queue->freenodes->last = elem; - - for (i = 1; i < DAGQUEUEALLOC; i++) { - elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem2"); - elem->node = NULL; - elem->next = NULL; - queue->freenodes->last->next = elem; - queue->freenodes->last = elem; - } - queue->freenodes->count = DAGQUEUEALLOC; - - elem = queue->freenodes->first; - queue->freenodes->first = elem->next; - } - elem->next = queue->first; - elem->node = node; - queue->first = elem; - if (queue->last == NULL) - queue->last = elem; - queue->count++; -} - - -DagNode *pop_queue(DagNodeQueue *queue) -{ - DagNodeQueueElem *elem; - DagNode *node; - - elem = queue->first; - if (elem) { - queue->first = elem->next; - if (queue->last == elem) { - queue->last = NULL; - queue->first = NULL; - } - queue->count--; - if (queue->freenodes->last) - queue->freenodes->last->next = elem; - queue->freenodes->last = elem; - if (queue->freenodes->first == NULL) - queue->freenodes->first = elem; - node = elem->node; - elem->node = NULL; - elem->next = NULL; - queue->freenodes->count++; - return node; - } - else { - fprintf(stderr, "return null\n"); - return NULL; - } -} - -DagNode *get_top_node_queue(DagNodeQueue *queue) -{ - return queue->first->node; -} - -DagForest *dag_init(void) -{ - DagForest *forest; - /* use callocN to init all zero */ - forest = MEM_callocN(sizeof(DagForest), "DAG root"); - forest->ugly_hack_sorry = true; - return forest; -} - -/* isdata = object data... */ -/* XXX this needs to be extended to be more flexible (so that not only objects are evaluated via depsgraph)... */ -static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node, int isdata) -{ - FCurve *fcu; - DagNode *node1; - - for (fcu = adt->drivers.first; fcu; fcu = fcu->next) { - ChannelDriver *driver = fcu->driver; - DriverVar *dvar; - int isdata_fcu = (isdata) || (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")); - - /* loop over variables to get the target relationships */ - for (dvar = driver->variables.first; dvar; dvar = dvar->next) { - /* only used targets */ - DRIVER_TARGETS_USED_LOOPER(dvar) - { - if (dtar->id) { - /* FIXME: other data types need to be added here so that they can work! */ - if (GS(dtar->id->name) == ID_OB) { - Object *ob = (Object *)dtar->id; - - /* normal channel-drives-channel */ - node1 = dag_get_node(dag, dtar->id); - - /* check if bone... */ - if ((ob->type == OB_ARMATURE) && - ( ((dtar->rna_path) && strstr(dtar->rna_path, "pose.bones[")) || - ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) )) - { - dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_DATA_DATA : DAG_RL_DATA_OB, "Driver"); - } - /* check if ob data */ - else if (dtar->rna_path && strstr(dtar->rna_path, "data.")) - dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_DATA_DATA : DAG_RL_DATA_OB, "Driver"); - /* normal */ - else - dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_OB_DATA : DAG_RL_OB_OB, "Driver"); - } - } - } - DRIVER_TARGETS_LOOPER_END - } - } -} - -/* XXX: forward def for material driver handling... */ -static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma); - -/* recursive handling for shader nodetree drivers */ -static void dag_add_shader_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree) -{ - bNode *n; - - /* nodetree itself */ - if (ntree->adt) { - dag_add_driver_relation(ntree->adt, dag, node, 1); - } - - /* nodetree's nodes... */ - for (n = ntree->nodes.first; n; n = n->next) { - if (n->id) { - if (GS(n->id->name) == ID_MA) { - dag_add_material_driver_relations(dag, node, (Material *)n->id); - } - else if (n->type == NODE_GROUP) { - dag_add_shader_nodetree_driver_relations(dag, node, (bNodeTree *)n->id); - } - } - } -} - -/* recursive handling for material drivers */ -static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma) -{ - /* Prevent infinite recursion by checking (and tagging the material) as having been visited - * already (see build_dag()). This assumes ma->id.tag & LIB_TAG_DOIT isn't set by anything else - * in the meantime... [#32017] - */ - if (ma->id.tag & LIB_TAG_DOIT) - return; - - ma->id.tag |= LIB_TAG_DOIT; - - /* material itself */ - if (ma->adt) - dag_add_driver_relation(ma->adt, dag, node, 1); - - /* textures */ - // TODO... - //dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id); - - /* material's nodetree */ - if (ma->nodetree) - dag_add_shader_nodetree_driver_relations(dag, node, ma->nodetree); - - ma->id.tag &= ~LIB_TAG_DOIT; -} - -/* recursive handling for lamp drivers */ -static void dag_add_lamp_driver_relations(DagForest *dag, DagNode *node, Lamp *la) -{ - /* Prevent infinite recursion by checking (and tagging the lamp) as having been visited - * already (see build_dag()). This assumes la->id.tag & LIB_TAG_DOIT isn't set by anything else - * in the meantime... [#32017] - */ - if (la->id.tag & LIB_TAG_DOIT) - return; - - la->id.tag |= LIB_TAG_DOIT; - - /* lamp itself */ - if (la->adt) - dag_add_driver_relation(la->adt, dag, node, 1); - - /* textures */ - // TODO... - //dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id); - - /* lamp's nodetree */ - if (la->nodetree) - dag_add_shader_nodetree_driver_relations(dag, node, la->nodetree); - - la->id.tag &= ~LIB_TAG_DOIT; -} - -static void create_collision_relation(DagForest *dag, DagNode *node, Object *ob1, const char *name) -{ - DagNode *node2 = dag_get_node(dag, ob1); - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, name); -} - -void dag_add_collision_relations(DagForest *dag, Scene *scene, Object *ob, DagNode *node, Group *group, int layer, unsigned int modifier_type, DagCollobjFilterFunction fn, bool dupli, const char *name) -{ - unsigned int numcollobj; - Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, modifier_type, dupli); - - for (unsigned int i = 0; i < numcollobj; i++) { - Object *ob1 = collobjs[i]; - - if (!fn || fn(ob1, modifiers_findByType(ob1, modifier_type))) { - create_collision_relation(dag, node, ob1, name); - } - } - - if (collobjs) - MEM_freeN(collobjs); -} - -void dag_add_forcefield_relations(DagForest *dag, Scene *scene, Object *ob, DagNode *node, EffectorWeights *effector_weights, bool add_absorption, int skip_forcefield, const char *name) -{ - ListBase *effectors = pdInitEffectors(scene, ob, NULL, effector_weights, false); - - if (effectors) { - for (EffectorCache *eff = effectors->first; eff; eff = eff->next) { - if (eff->ob != ob && eff->pd->forcefield != skip_forcefield) { - create_collision_relation(dag, node, eff->ob, name); - - if (eff->pd->forcefield == PFIELD_SMOKEFLOW && eff->pd->f_source) { - create_collision_relation(dag, node, eff->pd->f_source, "Smoke Force Domain"); - } - - if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) { - /* Actual code uses get_collider_cache */ - dag_add_collision_relations(dag, scene, ob, node, NULL, eff->ob->lay, eModifierType_Collision, NULL, true, "Force Absorption"); - } - } - } - } - - pdEndEffectors(&effectors); -} - -static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Scene *scene, Object *ob, int mask) -{ - bConstraint *con; - DagNode *node; - DagNode *node2; - DagNode *node3; - Key *key; - ParticleSystem *psys; - int addtoroot = 1; - - node = dag_get_node(dag, ob); - - if ((ob->data) && (mask & DAG_RL_DATA)) { - node2 = dag_get_node(dag, ob->data); - dag_add_relation(dag, node, node2, DAG_RL_DATA, "Object-Data Relation"); - node2->first_ancestor = ob; - node2->ancestor_count += 1; - } - - /* also build a custom data mask for dependencies that need certain layers */ - - if (ob->type == OB_ARMATURE) { - if (ob->pose) { - bPoseChannel *pchan; - - for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { - for (con = pchan->constraints.first; con; con = con->next) { - const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); - ListBase targets = {NULL, NULL}; - bConstraintTarget *ct; - - if (cti && cti->get_constraint_targets) { - cti->get_constraint_targets(con, &targets); - - for (ct = targets.first; ct; ct = ct->next) { - if (ct->tar && ct->tar != ob) { - // fprintf(stderr, "armature %s target :%s\n", ob->id.name, target->id.name); - node3 = dag_get_node(dag, ct->tar); - - if (ct->subtarget[0]) { - dag_add_relation(dag, node3, node, DAG_RL_OB_DATA | DAG_RL_DATA_DATA, cti->name); - if (ct->tar->type == OB_MESH) - node3->customdata_mask |= CD_MASK_MDEFORMVERT; - } - else if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, - CONSTRAINT_TYPE_CLAMPTO, - CONSTRAINT_TYPE_SPLINEIK, - CONSTRAINT_TYPE_SHRINKWRAP)) - { - dag_add_relation(dag, node3, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, cti->name); - } - else { - dag_add_relation(dag, node3, node, DAG_RL_OB_DATA, cti->name); - } - } - } - - if (cti->flush_constraint_targets) - cti->flush_constraint_targets(con, &targets, 1); - } - - } - } - } - } - - /* driver dependencies, nla modifiers */ -#if 0 // XXX old animation system - if (ob->nlastrips.first) { - bActionStrip *strip; - bActionChannel *chan; - for (strip = ob->nlastrips.first; strip; strip = strip->next) { - if (strip->modifiers.first) { - bActionModifier *amod; - for (amod = strip->modifiers.first; amod; amod = amod->next) { - if (amod->ob) { - node2 = dag_get_node(dag, amod->ob); - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "NLA Strip Modifier"); - } - } - } - } - } -#endif // XXX old animation system - if (ob->adt) - dag_add_driver_relation(ob->adt, dag, node, (ob->type == OB_ARMATURE)); // XXX isdata arg here doesn't give an accurate picture of situation - - key = BKE_key_from_object(ob); - if (key && key->adt) - dag_add_driver_relation(key->adt, dag, node, 1); - - if (ob->modifiers.first) { - ModifierData *md; - - for (md = ob->modifiers.first; md; md = md->next) { - const ModifierTypeInfo *mti = modifierType_getInfo(md->type); - - if (mti->updateDepgraph) mti->updateDepgraph(md, dag, bmain, scene, ob, node); - } - } - if (ob->parent) { - node2 = dag_get_node(dag, ob->parent); - - switch (ob->partype) { - case PARSKEL: - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Parent"); - break; - case PARVERT1: case PARVERT3: - dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, "Vertex Parent"); - node2->customdata_mask |= CD_MASK_ORIGINDEX; - break; - case PARBONE: - dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, "Bone Parent"); - break; - default: - if (ob->parent->type == OB_LATTICE) - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Lattice Parent"); - else if (ob->parent->type == OB_CURVE) { - Curve *cu = ob->parent->data; - if (cu->flag & CU_PATH) - dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, "Curve Parent"); - else - dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Curve Parent"); - } - else - dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Parent"); - break; - } - /* exception case: parent is duplivert */ - if (ob->type == OB_MBALL && (ob->parent->transflag & OB_DUPLIVERTS)) { - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Duplivert"); - } - - addtoroot = 0; - } - if (ob->proxy) { - node2 = dag_get_node(dag, ob->proxy); - dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Proxy"); - /* inverted relation, so addtoroot shouldn't be set to zero */ - } - - if (ob->transflag & OB_DUPLI) { - if ((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) { - GroupObject *go; - for (go = ob->dup_group->gobject.first; go; go = go->next) { - if (go->ob) { - node2 = dag_get_node(dag, go->ob); - /* node2 changes node1, this keeps animations updated in groups?? not logical? */ - dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Dupligroup"); - } - } - } - } - - /* rigidbody force fields */ - if ((ob->type == OB_MESH) || (ob->type == OB_CURVE) || (ob->type == OB_LATTICE)) { - if (ob->rigidbody_object && scene->rigidbody_world) { - dag_add_forcefield_relations(dag, scene, ob, node, scene->rigidbody_world->effector_weights, true, 0, "Force Field"); - } - } - - /* object data drivers */ - if (ob->data) { - AnimData *adt = BKE_animdata_from_id((ID *)ob->data); - if (adt) - dag_add_driver_relation(adt, dag, node, 1); - } - - /* object type/data relationships */ - switch (ob->type) { - case OB_CAMERA: - { - Camera *cam = (Camera *)ob->data; - - if (cam->dof_ob) { - node2 = dag_get_node(dag, cam->dof_ob); - dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Camera DoF"); - } - break; - } - case OB_MBALL: - { - Object *mom = BKE_mball_basis_find(scene, ob); - - if (mom != ob) { - node2 = dag_get_node(dag, mom); - dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Metaball"); /* mom depends on children! */ - } - break; - } - case OB_CURVE: - case OB_FONT: - { - Curve *cu = ob->data; - - if (cu->bevobj) { - node2 = dag_get_node(dag, cu->bevobj); - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Curve Bevel"); - } - if (cu->taperobj) { - node2 = dag_get_node(dag, cu->taperobj); - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Curve Taper"); - } - if (ob->type == OB_FONT) { - /* Really rather dirty hack. needs to support font family to work - * reliably on render export. - * - * This totally mimics behavior of regular verts duplication with - * parenting. The only tricky thing here is to get list of objects - * used for the custom "font". - * - * This shouldn't harm so much because this code only runs on DAG - * rebuild and this feature is not that commonly used. - * - * - sergey - - */ - if (cu->family[0] != '\n') { - ListBase *duplilist; - DupliObject *dob; - duplilist = object_duplilist(G.main->eval_ctx, scene, ob); - for (dob = duplilist->first; dob; dob = dob->next) { - node2 = dag_get_node(dag, dob->ob); - dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Object Font"); - } - free_object_duplilist(duplilist); - } - - if (cu->textoncurve) { - node2 = dag_get_node(dag, cu->textoncurve); - /* Text on curve requires path to be evaluated for the target curve. */ - node2->eval_flags |= DAG_EVAL_NEED_CURVE_PATH; - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Texture On Curve"); - } - } - break; - } - } - - /* material drivers */ - if (ob->totcol) { - int a; - - for (a = 1; a <= ob->totcol; a++) { - Material *ma = give_current_material(ob, a); - - if (ma) { - /* recursively figure out if there are drivers, and hook these up to this object */ - dag_add_material_driver_relations(dag, node, ma); - } - } - } - else if (ob->type == OB_LAMP) { - dag_add_lamp_driver_relations(dag, node, ob->data); - } - - /* particles */ - psys = ob->particlesystem.first; - if (psys) { - GroupObject *go; - - for (; psys; psys = psys->next) { - BoidRule *rule = NULL; - BoidState *state = NULL; - ParticleSettings *part = psys->part; - - if (part->adt) { - dag_add_driver_relation(part->adt, dag, node, 1); - } - - dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation"); - - if (!psys_check_enabled(ob, psys, G.is_rendering)) - continue; - - if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) { - ParticleTarget *pt = psys->targets.first; - - for (; pt; pt = pt->next) { - if (pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys - 1)) { - node2 = dag_get_node(dag, pt->ob); - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Particle Targets"); - } - } - } - - if (part->ren_as == PART_DRAW_OB && part->dup_ob) { - node2 = dag_get_node(dag, part->dup_ob); - /* note that this relation actually runs in the wrong direction, the problem - * is that dupli system all have this (due to parenting), and the render - * engine instancing assumes particular ordering of objects in list */ - dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualization"); - if (part->dup_ob->type == OB_MBALL) - dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualization"); - } - - if (part->ren_as == PART_DRAW_GR && part->dup_group) { - for (go = part->dup_group->gobject.first; go; go = go->next) { - node2 = dag_get_node(dag, go->ob); - dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualization"); - } - } - - if (part->type != PART_HAIR) { - /* Actual code uses get_collider_cache */ - dag_add_collision_relations(dag, scene, ob, node, part->collision_group, ob->lay, eModifierType_Collision, NULL, true, "Particle Collision"); - } - else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) { - /* Hair uses cloth simulation, i.e. get_collision_objects */ - dag_add_collision_relations(dag, scene, ob, node, psys->clmd->coll_parms->group, ob->lay | scene->lay, eModifierType_Collision, NULL, true, "Hair Collision"); - } - - dag_add_forcefield_relations(dag, scene, ob, node, part->effector_weights, part->type == PART_HAIR, 0, "Particle Force Field"); - - if (part->boids) { - for (state = part->boids->states.first; state; state = state->next) { - for (rule = state->rules.first; rule; rule = rule->next) { - Object *ruleob = NULL; - if (rule->type == eBoidRuleType_Avoid) - ruleob = ((BoidRuleGoalAvoid *)rule)->ob; - else if (rule->type == eBoidRuleType_FollowLeader) - ruleob = ((BoidRuleFollowLeader *)rule)->ob; - - if (ruleob) { - node2 = dag_get_node(dag, ruleob); - dag_add_relation(dag, node2, node, DAG_RL_OB_DATA, "Boid Rule"); - } - } - } - } - } - } - - /* object constraints */ - for (con = ob->constraints.first; con; con = con->next) { - const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); - ListBase targets = {NULL, NULL}; - bConstraintTarget *ct; - - if (!cti) - continue; - - /* special case for camera tracking -- it doesn't use targets to define relations */ - if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) { - int depends_on_camera = 0; - - if (cti->type == CONSTRAINT_TYPE_FOLLOWTRACK) { - bFollowTrackConstraint *data = (bFollowTrackConstraint *)con->data; - - if ((data->clip || data->flag & FOLLOWTRACK_ACTIVECLIP) && data->track[0]) - depends_on_camera = 1; - - if (data->depth_ob) { - node2 = dag_get_node(dag, data->depth_ob); - dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, cti->name); - } - } - else if (cti->type == CONSTRAINT_TYPE_OBJECTSOLVER) - depends_on_camera = 1; - - if (depends_on_camera && scene->camera) { - node2 = dag_get_node(dag, scene->camera); - dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, cti->name); - } - - dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation"); - addtoroot = 0; - } - else if (cti->get_constraint_targets) { - cti->get_constraint_targets(con, &targets); - - for (ct = targets.first; ct; ct = ct->next) { - Object *obt; - - if (ct->tar) - obt = ct->tar; - else - continue; - - node2 = dag_get_node(dag, obt); - if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO)) - dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, cti->name); - else { - if (ELEM(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) { - dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, cti->name); - if (obt->type == OB_MESH) - node2->customdata_mask |= CD_MASK_MDEFORMVERT; - } - else if (cti->type == CONSTRAINT_TYPE_SHRINKWRAP) { - dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, cti->name); - } - else { - dag_add_relation(dag, node2, node, DAG_RL_OB_OB, cti->name); - } - } - addtoroot = 0; - } - - if (cti->flush_constraint_targets) - cti->flush_constraint_targets(con, &targets, 1); - } - } - - if (addtoroot == 1) - dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation"); -} - -static void build_dag_group(DagForest *dag, DagNode *scenenode, Main *bmain, Scene *scene, Group *group, short mask) -{ - GroupObject *go; - - if (group->id.tag & LIB_TAG_DOIT) - return; - - group->id.tag |= LIB_TAG_DOIT; - - for (go = group->gobject.first; go; go = go->next) { - build_dag_object(dag, scenenode, bmain, scene, go->ob, mask); - if (go->ob->dup_group) - build_dag_group(dag, scenenode, bmain, scene, go->ob->dup_group, mask); - } -} - -DagForest *build_dag(Main *bmain, Scene *sce, short mask) -{ - Base *base; - Object *ob; - DagNode *node; - DagNode *scenenode; - DagForest *dag; - DagAdjList *itA; - - dag = sce->theDag; - if (dag) - free_forest(dag); - else { - dag = dag_init(); - sce->theDag = dag; - } - dag->need_update = false; - - BKE_main_id_tag_idcode(bmain, ID_OB, LIB_TAG_DOIT, false); - - /* clear "LIB_TAG_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */ - BKE_main_id_tag_idcode(bmain, ID_MA, LIB_TAG_DOIT, false); - BKE_main_id_tag_idcode(bmain, ID_LA, LIB_TAG_DOIT, false); - BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false); - - /* add base node for scene. scene is always the first node in DAG */ - scenenode = dag_add_node(dag, sce); - - /* add current scene objects */ - for (base = sce->base.first; base; base = base->next) { - ob = base->object; - ob->id.tag |= LIB_TAG_DOIT; - build_dag_object(dag, scenenode, bmain, sce, ob, mask); - if (ob->proxy) - build_dag_object(dag, scenenode, bmain, sce, ob->proxy, mask); - if (ob->dup_group) - build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask); - } - - /* There might be situations when object from current scene depends on - * objects form other scene AND objects from other scene has own - * dependencies on objects from other scene. - * - * This is really important to include such indirect dependencies in order - * to keep threaded update safe but since we don't really know if object is - * coming from current scene or another scene we do rather stupid tag-based - * check here: all the objects for which build_dag_object() was called are - * getting tagged with LIB_TAG_DOIT. This way if some node has untagged - * object we know it's an object from other scene. - * - * It should be enough to to it once, because if there's longer chain of - * indirect dependencies, all the new nodes will be added to the end of the - * list, meaning we'll keep covering them in this for loop. - */ - for (node = sce->theDag->DagNode.first; node != NULL; node = node->next) { - if (node->type == ID_OB) { - ob = node->ob; - if ((ob->id.tag & LIB_TAG_DOIT) == 0) { - ob->id.tag |= LIB_TAG_DOIT; - build_dag_object(dag, scenenode, bmain, sce, ob, mask); - if (ob->proxy) - build_dag_object(dag, scenenode, bmain, sce, ob->proxy, mask); - if (ob->dup_group) - build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask); - } - } - } - - BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false); - - /* Now all relations were built, but we need to solve 1 exceptional case; - * When objects have multiple "parents" (for example parent + constraint working on same object) - * the relation type has to be synced. One of the parents can change, and should give same event to child */ - - /* nodes were callocced, so we can use node->color for temporal storage */ - for (node = sce->theDag->DagNode.first; node; node = node->next) { - if (node->type == ID_OB) { - for (itA = node->child; itA; itA = itA->next) { - if (itA->node->type == ID_OB) { - itA->node->color |= itA->type; - } - } - - /* also flush custom data mask */ - ((Object *)node->ob)->customdata_mask = node->customdata_mask; - - if (node->parent == NULL) { - dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation"); - } - } - } - /* now set relations equal, so that when only one parent changes, the correct recalcs are found */ - for (node = sce->theDag->DagNode.first; node; node = node->next) { - if (node->type == ID_OB) { - for (itA = node->child; itA; itA = itA->next) { - if (itA->node->type == ID_OB) { - itA->type |= itA->node->color; - } - } - } - } - - /* cycle detection and solving */ - // solve_cycles(dag); - - return dag; -} - - -void free_forest(DagForest *Dag) -{ /* remove all nodes and deps */ - DagNode *tempN; - DagAdjList *tempA; - DagAdjList *itA; - DagNode *itN = Dag->DagNode.first; - - while (itN) { - itA = itN->child; - while (itA) { - tempA = itA; - itA = itA->next; - MEM_freeN(tempA); - } - - itA = itN->parent; - while (itA) { - tempA = itA; - itA = itA->next; - MEM_freeN(tempA); - } - - tempN = itN; - itN = itN->next; - MEM_freeN(tempN); - } - - BLI_ghash_free(Dag->nodeHash, NULL, NULL); - Dag->nodeHash = NULL; - Dag->DagNode.first = NULL; - Dag->DagNode.last = NULL; - Dag->numNodes = 0; - -} - -DagNode *dag_find_node(DagForest *forest, void *fob) -{ - if (forest->nodeHash) - return BLI_ghash_lookup(forest->nodeHash, fob); - - return NULL; -} - -static int dag_print_dependencies = 0; /* debugging */ - -/* no checking of existence, use dag_find_node first or dag_get_node */ -DagNode *dag_add_node(DagForest *forest, void *fob) -{ - DagNode *node; - - node = MEM_callocN(sizeof(DagNode), "DAG node"); - if (node) { - node->ob = fob; - node->color = DAG_WHITE; - - if (forest->ugly_hack_sorry) node->type = GS(((ID *) fob)->name); /* sorry, done for pose sorting */ - if (forest->numNodes) { - ((DagNode *) forest->DagNode.last)->next = node; - forest->DagNode.last = node; - forest->numNodes++; - } - else { - forest->DagNode.last = node; - forest->DagNode.first = node; - forest->numNodes = 1; - } - - if (!forest->nodeHash) - forest->nodeHash = BLI_ghash_ptr_new("dag_add_node gh"); - BLI_ghash_insert(forest->nodeHash, fob, node); - } - - return node; -} - -DagNode *dag_get_node(DagForest *forest, void *fob) -{ - DagNode *node; - - node = dag_find_node(forest, fob); - if (!node) - node = dag_add_node(forest, fob); - return node; -} - - - -DagNode *dag_get_sub_node(DagForest *forest, void *fob) -{ - DagNode *node; - DagAdjList *mainchild, *prev = NULL; - - mainchild = ((DagNode *) forest->DagNode.first)->child; - /* remove from first node (scene) adj list if present */ - while (mainchild) { - if (mainchild->node == fob) { - if (prev) { - prev->next = mainchild->next; - MEM_freeN(mainchild); - break; - } - else { - ((DagNode *) forest->DagNode.first)->child = mainchild->next; - MEM_freeN(mainchild); - break; - } - } - prev = mainchild; - mainchild = mainchild->next; - } - node = dag_find_node(forest, fob); - if (!node) - node = dag_add_node(forest, fob); - return node; -} - -static void dag_add_parent_relation(DagForest *UNUSED(forest), DagNode *fob1, DagNode *fob2, short rel, const char *name) -{ - DagAdjList *itA = fob2->parent; - - while (itA) { /* search if relation exist already */ - if (itA->node == fob1) { - itA->type |= rel; - itA->count += 1; - return; - } - itA = itA->next; - } - /* create new relation and insert at head. MALLOC alert! */ - itA = MEM_mallocN(sizeof(DagAdjList), "DAG adj list"); - itA->node = fob1; - itA->type = rel; - itA->count = 1; - itA->next = fob2->parent; - itA->name = name; - fob2->parent = itA; -} - -void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name) -{ - DagAdjList *itA = fob1->child; - - /* parent relation is for cycle checking */ - dag_add_parent_relation(forest, fob1, fob2, rel, name); - - /* TODO(sergey): Find a better place for this. */ -#ifdef WITH_OPENSUBDIV - if ((rel & (DAG_RL_DATA_DATA | DAG_RL_DATA_OB)) != 0) { - if (fob1->type == ID_OB) { - if ((fob1->eval_flags & DAG_EVAL_NEED_CPU) == 0) { - Object *ob2 = fob2->ob; - if (ob2->recalc & OB_RECALC_ALL) { - /* Make sure object has all the data on CPU. */ - Object *ob1 = fob1->ob; - ob1->recalc |= OB_RECALC_DATA; - } - fob1->eval_flags |= DAG_EVAL_NEED_CPU; - } - } - } -#endif - - while (itA) { /* search if relation exist already */ - if (itA->node == fob2) { - itA->type |= rel; - itA->count += 1; - return; - } - itA = itA->next; - } - /* create new relation and insert at head. MALLOC alert! */ - itA = MEM_mallocN(sizeof(DagAdjList), "DAG adj list"); - itA->node = fob2; - itA->type = rel; - itA->count = 1; - itA->next = fob1->child; - itA->name = name; - fob1->child = itA; -} - -static const char *dag_node_name(DagForest *dag, DagNode *node) -{ - if (node->ob == NULL) - return "null"; - else if (dag->ugly_hack_sorry) - return ((ID *)(node->ob))->name + 2; - else - return ((bPoseChannel *)(node->ob))->name; -} - -static void dag_node_print_dependencies(DagForest *dag, DagNode *node) -{ - DagAdjList *itA; - - printf("%s depends on:\n", dag_node_name(dag, node)); - - for (itA = node->parent; itA; itA = itA->next) - printf(" %s through %s\n", dag_node_name(dag, itA->node), itA->name); - printf("\n"); -} - -static int dag_node_print_dependency_recurs(DagForest *dag, DagNode *node, DagNode *endnode) -{ - DagAdjList *itA; - - if (node->color == DAG_BLACK) - return 0; - - node->color = DAG_BLACK; - - if (node == endnode) - return 1; - - for (itA = node->parent; itA; itA = itA->next) { - if (dag_node_print_dependency_recurs(dag, itA->node, endnode)) { - printf(" %s depends on %s through %s.\n", dag_node_name(dag, node), dag_node_name(dag, itA->node), itA->name); - return 1; - } - } - - return 0; -} - -static void dag_node_print_dependency_cycle(DagForest *dag, DagNode *startnode, DagNode *endnode, const char *name) -{ - DagNode *node; - - for (node = dag->DagNode.first; node; node = node->next) - node->color = DAG_WHITE; - - printf(" %s depends on %s through %s.\n", dag_node_name(dag, endnode), dag_node_name(dag, startnode), name); - dag_node_print_dependency_recurs(dag, startnode, endnode); - printf("\n"); -} - -static int dag_node_recurs_level(DagNode *node, int level) -{ - DagAdjList *itA; - int newlevel; - - node->color = DAG_BLACK; /* done */ - newlevel = ++level; - - for (itA = node->parent; itA; itA = itA->next) { - if (itA->node->color == DAG_WHITE) { - itA->node->ancestor_count = dag_node_recurs_level(itA->node, level); - newlevel = MAX2(newlevel, level + itA->node->ancestor_count); - } - else - newlevel = MAX2(newlevel, level + itA->node->ancestor_count); - } - - return newlevel; -} - -static void dag_check_cycle(DagForest *dag) -{ - DagNode *node; - DagAdjList *itA; - - dag->is_acyclic = true; - - /* debugging print */ - if (dag_print_dependencies) - for (node = dag->DagNode.first; node; node = node->next) - dag_node_print_dependencies(dag, node); - - /* tag nodes unchecked */ - for (node = dag->DagNode.first; node; node = node->next) - node->color = DAG_WHITE; - - for (node = dag->DagNode.first; node; node = node->next) { - if (node->color == DAG_WHITE) { - node->ancestor_count = dag_node_recurs_level(node, 0); - } - } - - /* check relations, and print errors */ - for (node = dag->DagNode.first; node; node = node->next) { - for (itA = node->parent; itA; itA = itA->next) { - if (itA->node->ancestor_count > node->ancestor_count) { - if (node->ob && itA->node->ob) { - dag->is_acyclic = false; - printf("Dependency cycle detected:\n"); - dag_node_print_dependency_cycle(dag, itA->node, node, itA->name); - } - } - } - } - - /* parent relations are only needed for cycle checking, so free now */ - for (node = dag->DagNode.first; node; node = node->next) { - while (node->parent) { - itA = node->parent->next; - MEM_freeN(node->parent); - node->parent = itA; - } - } -} - -/* debug test functions */ - -void graph_print_queue(DagNodeQueue *nqueue) -{ - DagNodeQueueElem *queueElem; - - queueElem = nqueue->first; - while (queueElem) { - fprintf(stderr, "** %s %i %i-%i ", ((ID *) queueElem->node->ob)->name, queueElem->node->color, queueElem->node->DFS_dvtm, queueElem->node->DFS_fntm); - queueElem = queueElem->next; - } - fprintf(stderr, "\n"); -} - -void graph_print_queue_dist(DagNodeQueue *nqueue) -{ - DagNodeQueueElem *queueElem; - int count; - - queueElem = nqueue->first; - count = 0; - while (queueElem) { - fprintf(stderr, "** %25s %2.2i-%2.2i ", ((ID *) queueElem->node->ob)->name, queueElem->node->DFS_dvtm, queueElem->node->DFS_fntm); - while (count < queueElem->node->DFS_dvtm - 1) { fputc(' ', stderr); count++; } - fputc('|', stderr); - while (count < queueElem->node->DFS_fntm - 2) { fputc('-', stderr); count++; } - fputc('|', stderr); - fputc('\n', stderr); - count = 0; - queueElem = queueElem->next; - } - fprintf(stderr, "\n"); -} - -void graph_print_adj_list(DagForest *dag) -{ - DagNode *node; - DagAdjList *itA; - - node = dag->DagNode.first; - while (node) { - fprintf(stderr, "node : %s col: %i", ((ID *) node->ob)->name, node->color); - itA = node->child; - while (itA) { - fprintf(stderr, "-- %s ", ((ID *) itA->node->ob)->name); - - itA = itA->next; - } - fprintf(stderr, "\n"); - node = node->next; - } -} - -/* ************************ API *********************** */ - -/* mechanism to allow editors to be informed of depsgraph updates, - * to do their own updates based on changes... */ -static void (*EditorsUpdateIDCb)(Main *bmain, ID *id) = NULL; -static void (*EditorsUpdateSceneCb)(Main *bmain, Scene *scene, int updated) = NULL; -static void (*EditorsUpdateScenePreCb)(Main *bmain, Scene *scene, bool time) = NULL; - -void DAG_editors_update_cb(void (*id_func)(Main *bmain, ID *id), - void (*scene_func)(Main *bmain, Scene *scene, int updated), - void (*scene_pre_func)(Main *bmain, Scene *scene, bool time)) -{ - if (DEG_depsgraph_use_legacy()) { - EditorsUpdateIDCb = id_func; - EditorsUpdateSceneCb = scene_func; - EditorsUpdateScenePreCb = scene_pre_func; - } - else { - /* New dependency graph. */ - DEG_editors_set_update_cb(id_func, scene_func, scene_pre_func); - } -} - -void DAG_editors_update_pre(Main *bmain, Scene *scene, bool time) -{ - if (DEG_depsgraph_use_legacy()) { - if (EditorsUpdateScenePreCb != NULL) { - EditorsUpdateScenePreCb(bmain, scene, time); - } - } - else { - DEG_editors_update_pre(bmain, scene, time); - } -} - -static void dag_editors_id_update(Main *bmain, ID *id) -{ - if (EditorsUpdateIDCb) - EditorsUpdateIDCb(bmain, id); -} - -static void dag_editors_scene_update(Main *bmain, Scene *scene, int updated) -{ - if (EditorsUpdateSceneCb) - EditorsUpdateSceneCb(bmain, scene, updated); -} - -/* groups with objects in this scene need to be put in the right order as well */ -static void scene_sort_groups(Main *bmain, Scene *sce) -{ - Base *base; - Group *group; - GroupObject *go; - Object *ob; - - /* test; are group objects all in this scene? */ - for (ob = bmain->object.first; ob; ob = ob->id.next) { - ob->id.tag &= ~LIB_TAG_DOIT; - } - for (base = sce->base.first; base; base = base->next) - base->object->id.tag |= LIB_TAG_DOIT; - - for (group = bmain->group.first; group; group = group->id.next) { - for (go = group->gobject.first; go; go = go->next) { - if ((go->ob->id.tag & LIB_TAG_DOIT) == 0) - break; - } - /* this group is entirely in this scene */ - if (go == NULL) { - ListBase listb = {NULL, NULL}; - - for (go = group->gobject.first; go; go = go->next) - go->ob->id.newid = (ID *)go; - - /* in order of sorted bases we reinsert group objects */ - for (base = sce->base.first; base; base = base->next) { - - if (base->object->id.newid) { - go = (GroupObject *)base->object->id.newid; - base->object->id.newid = NULL; - BLI_remlink(&group->gobject, go); - BLI_addtail(&listb, go); - } - } - /* copy the newly sorted listbase */ - group->gobject = listb; - } - } - - /* newid abused for GroupObject, cleanup. */ - for (ob = bmain->object.first; ob; ob = ob->id.next) { - ob->id.newid = NULL; - } -} - -static void dag_scene_tag_rebuild(Scene *sce) -{ - if (sce->theDag) { - sce->theDag->need_update = true; - } -} - -/* free the depency graph */ -static void dag_scene_free(Scene *sce) -{ - if (sce->theDag) { - free_forest(sce->theDag); - MEM_freeN(sce->theDag); - sce->theDag = NULL; - } -} - -/* Check whether object data needs to be evaluated before it - * might be used by others. - * - * Means that mesh object needs to have proper derivedFinal, - * curves-typed objects are to have proper curve cache. - * - * Other objects or objects which are tagged for data update are - * not considered to be in need of evaluation. - */ -static bool check_object_needs_evaluation(Object *object) -{ - if (object->recalc & OB_RECALC_ALL) { - /* Object is tagged for update anyway, no need to re-tag it. */ - return false; - } - - if (object->type == OB_MESH) { - return object->derivedFinal == NULL; - } - else if (ELEM(object->type, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE)) { - return object->curve_cache == NULL; - } - - return false; -} - -/* Check whether object data is tagged for update. */ -static bool check_object_tagged_for_update(Object *object) -{ - if (object->recalc & OB_RECALC_ALL) { - return true; - } - - if (ELEM(object->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE)) { - ID *data_id = object->data; - return (data_id->tag & (LIB_TAG_ID_RECALC_DATA | LIB_TAG_ID_RECALC)) != 0; - } - - return false; -} - -/* Flush changes from tagged objects in the scene to their - * dependencies which are not evaluated yet. - * - * This is needed to ensure all the dependencies are met - * before objects gets handled by object_handle_update(), - * - * This is needed when visible layers are changed or changing - * scene graph layout which involved usage of objects which - * aren't in the scene or weren't visible yet. - */ -static void dag_invisible_dependencies_flush(Scene *scene) -{ - DagNode *root_node = scene->theDag->DagNode.first, *node; - DagNodeQueue *queue; - - for (node = root_node; node != NULL; node = node->next) { - node->color = DAG_WHITE; - } - - queue = queue_create(DAGQUEUEALLOC); - - for (node = root_node; node != NULL; node = node->next) { - if (node->color == DAG_WHITE) { - push_stack(queue, node); - node->color = DAG_GRAY; - - while (queue->count) { - DagNode *current_node = get_top_node_queue(queue); - DagAdjList *itA; - bool skip = false; - - for (itA = current_node->child; itA; itA = itA->next) { - if (itA->node->color == DAG_WHITE) { - itA->node->color = DAG_GRAY; - push_stack(queue, itA->node); - skip = true; - break; - } - } - - if (!skip) { - current_node = pop_queue(queue); - - if (current_node->type == ID_OB) { - Object *current_object = current_node->ob; - if (check_object_needs_evaluation(current_object)) { - for (itA = current_node->child; itA; itA = itA->next) { - if (itA->node->type == ID_OB) { - Object *object = itA->node->ob; - if (check_object_tagged_for_update(object)) { - current_object->recalc |= OB_RECALC_OB | OB_RECALC_DATA; - } - } - } - } - } - node->color = DAG_BLACK; - } - } - } - } - - queue_delete(queue); -} - -static void dag_invisible_dependencies_check_flush(Main *bmain, Scene *scene) -{ - if (DAG_id_type_tagged(bmain, ID_OB) || - DAG_id_type_tagged(bmain, ID_ME) || /* Mesh */ - DAG_id_type_tagged(bmain, ID_CU) || /* Curve */ - DAG_id_type_tagged(bmain, ID_MB) || /* MetaBall */ - DAG_id_type_tagged(bmain, ID_LT)) /* Lattice */ - { - dag_invisible_dependencies_flush(scene); - } -} - -/* sort the base list on dependency order */ -static void dag_scene_build(Main *bmain, Scene *sce) -{ - DagNode *node, *rootnode; - DagNodeQueue *nqueue; - DagAdjList *itA; - int time; - int skip = 0; - ListBase tempbase; - Base *base; - - BLI_listbase_clear(&tempbase); - - build_dag(bmain, sce, DAG_RL_ALL_BUT_DATA); - - dag_check_cycle(sce->theDag); - - nqueue = queue_create(DAGQUEUEALLOC); - - for (node = sce->theDag->DagNode.first; node; node = node->next) { - node->color = DAG_WHITE; - } - - time = 1; - - rootnode = sce->theDag->DagNode.first; - rootnode->color = DAG_GRAY; - time++; - push_stack(nqueue, rootnode); - - while (nqueue->count) { - - skip = 0; - node = get_top_node_queue(nqueue); - - itA = node->child; - while (itA != NULL) { - if (itA->node->color == DAG_WHITE) { - itA->node->DFS_dvtm = time; - itA->node->color = DAG_GRAY; - - time++; - push_stack(nqueue, itA->node); - skip = 1; - break; - } - itA = itA->next; - } - - if (!skip) { - if (node) { - node = pop_queue(nqueue); - if (node->ob == sce) /* we are done */ - break; - node->color = DAG_BLACK; - - time++; - base = sce->base.first; - while (base && base->object != node->ob) - base = base->next; - if (base) { - BLI_remlink(&sce->base, base); - BLI_addhead(&tempbase, base); - } - } - } - } - - /* temporal correction for circular dependencies */ - base = sce->base.first; - while (base) { - BLI_remlink(&sce->base, base); - BLI_addhead(&tempbase, base); - //if (G.debug & G_DEBUG) - printf("cyclic %s\n", base->object->id.name); - base = sce->base.first; - } - - sce->base = tempbase; - queue_delete(nqueue); - - /* all groups with objects in this scene gets resorted too */ - scene_sort_groups(bmain, sce); - - if (G.debug & G_DEBUG) { - printf("\nordered\n"); - for (base = sce->base.first; base; base = base->next) { - printf(" %s\n", base->object->id.name); - } - } - - /* Make sure that new dependencies which came from invisible layers - * are tagged for update (if they're needed for objects which were - * tagged for update). - */ - dag_invisible_dependencies_check_flush(bmain, sce); -} - -/* clear all dependency graphs */ -void DAG_relations_tag_update(Main *bmain) -{ - if (DEG_depsgraph_use_legacy()) { - Scene *sce; - for (sce = bmain->scene.first; sce; sce = sce->id.next) { - dag_scene_tag_rebuild(sce); - } - } - else { - /* New dependency graph. */ - DEG_relations_tag_update(bmain); - } -} - -/* rebuild dependency graph only for a given scene */ -void DAG_scene_relations_rebuild(Main *bmain, Scene *sce) -{ - if (DEG_depsgraph_use_legacy()) { - dag_scene_free(sce); - DAG_scene_relations_update(bmain, sce); - } - else { - /* New dependency graph. */ - DEG_scene_relations_rebuild(bmain, sce); - } -} - -/* create dependency graph if it was cleared or didn't exist yet */ -void DAG_scene_relations_update(Main *bmain, Scene *sce) -{ - if (DEG_depsgraph_use_legacy()) { - if (!sce->theDag || sce->theDag->need_update) - dag_scene_build(bmain, sce); - } - else { - /* New dependency graph. */ - DEG_scene_relations_update(bmain, sce); - } -} - -void DAG_scene_relations_validate(Main *bmain, Scene *sce) -{ - if (!DEG_depsgraph_use_legacy()) { - DEG_debug_scene_relations_validate(bmain, sce); - } -} - -void DAG_scene_free(Scene *sce) -{ - if (DEG_depsgraph_use_legacy()) { - if (sce->theDag) { - free_forest(sce->theDag); - MEM_freeN(sce->theDag); - sce->theDag = NULL; - } - } - else { - if (sce->depsgraph) { - DEG_graph_free(sce->depsgraph); - sce->depsgraph = NULL; - } - } -} - -static void lib_id_recalc_tag(Main *bmain, ID *id) -{ - id->tag |= LIB_TAG_ID_RECALC; - DAG_id_type_tag(bmain, GS(id->name)); -} - -static void lib_id_recalc_data_tag(Main *bmain, ID *id) -{ - id->tag |= LIB_TAG_ID_RECALC_DATA; - DAG_id_type_tag(bmain, GS(id->name)); -} - -/* node was checked to have lasttime != curtime and is if type ID_OB */ -static void flush_update_node(Main *bmain, DagNode *node, unsigned int layer, int curtime) -{ - DagAdjList *itA; - Object *ob, *obc; - int oldflag; - bool changed = false; - unsigned int all_layer; - - node->lasttime = curtime; - - ob = node->ob; - if (ob && (ob->recalc & OB_RECALC_ALL)) { - all_layer = node->scelay; - - /* got an object node that changes, now check relations */ - for (itA = node->child; itA; itA = itA->next) { - all_layer |= itA->lay; - /* the relationship is visible */ - if ((itA->lay & layer)) { // XXX || (itA->node->ob == obedit) - if (itA->node->type == ID_OB) { - obc = itA->node->ob; - oldflag = obc->recalc; - - /* got a ob->obc relation, now check if flag needs flush */ - if (ob->recalc & OB_RECALC_OB) { - if (itA->type & DAG_RL_OB_OB) { - //printf("ob %s changes ob %s\n", ob->id.name, obc->id.name); - obc->recalc |= OB_RECALC_OB; - lib_id_recalc_tag(bmain, &obc->id); - } - if (itA->type & DAG_RL_OB_DATA) { - //printf("ob %s changes obdata %s\n", ob->id.name, obc->id.name); - obc->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &obc->id); - } - } - if (ob->recalc & OB_RECALC_DATA) { - if (itA->type & DAG_RL_DATA_OB) { - //printf("obdata %s changes ob %s\n", ob->id.name, obc->id.name); - obc->recalc |= OB_RECALC_OB; - lib_id_recalc_tag(bmain, &obc->id); - } - if (itA->type & DAG_RL_DATA_DATA) { - //printf("obdata %s changes obdata %s\n", ob->id.name, obc->id.name); - obc->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &obc->id); - } - } - if (oldflag != obc->recalc) changed = 1; - } - } - } - /* even nicer, we can clear recalc flags... */ - if ((all_layer & layer) == 0) { // XXX && (ob != obedit)) { - /* but existing displaylists or derivedmesh should be freed */ - if (ob->recalc & OB_RECALC_DATA) - BKE_object_free_derived_caches(ob); - - ob->recalc &= ~OB_RECALC_ALL; - } - } - - /* check case where child changes and parent forcing obdata to change */ - /* should be done regardless if this ob has recalc set */ - /* could merge this in with loop above...? (ton) */ - for (itA = node->child; itA; itA = itA->next) { - /* the relationship is visible */ - if ((itA->lay & layer)) { // XXX || (itA->node->ob == obedit) - if (itA->node->type == ID_OB) { - obc = itA->node->ob; - /* child moves */ - if ((obc->recalc & OB_RECALC_ALL) == OB_RECALC_OB) { - /* parent has deforming info */ - if (itA->type & (DAG_RL_OB_DATA | DAG_RL_DATA_DATA)) { - // printf("parent %s changes ob %s\n", ob->id.name, obc->id.name); - obc->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &obc->id); - } - } - } - } - } - - /* we only go deeper if node not checked or something changed */ - for (itA = node->child; itA; itA = itA->next) { - if (changed || itA->node->lasttime != curtime) - flush_update_node(bmain, itA->node, layer, curtime); - } - -} - -/* node was checked to have lasttime != curtime, and is of type ID_OB */ -static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime) -{ - DagAdjList *itA; - - node->lasttime = curtime; - node->lay = node->scelay; - - for (itA = node->child; itA; itA = itA->next) { - if (itA->node->type == ID_OB) { - if (itA->node->lasttime != curtime) { - itA->lay = flush_layer_node(sce, itA->node, curtime); /* lay is only set once for each relation */ - } - else { - itA->lay = itA->node->lay; - } - - node->lay |= itA->lay; - } - } - - return node->lay; -} - -/* node was checked to have lasttime != curtime, and is of type ID_OB */ -static void flush_pointcache_reset(Main *bmain, Scene *scene, DagNode *node, - int curtime, unsigned int lay, bool reset) -{ - DagAdjList *itA; - Object *ob; - - node->lasttime = curtime; - - for (itA = node->child; itA; itA = itA->next) { - if (itA->node->type == ID_OB) { - if (itA->node->lasttime != curtime) { - ob = (Object *)(itA->node->ob); - - if (reset || (ob->recalc & OB_RECALC_ALL)) { - if (BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH)) { - /* Don't tag nodes which are on invisible layer. */ - if (itA->node->lay & lay) { - ob->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &ob->id); - } - } - - flush_pointcache_reset(bmain, scene, itA->node, curtime, lay, true); - } - else - flush_pointcache_reset(bmain, scene, itA->node, curtime, lay, false); - } - } - } -} - -/* flush layer flags to dependencies */ -static void dag_scene_flush_layers(Scene *sce, int lay) -{ - DagNode *node, *firstnode; - DagAdjList *itA; - Base *base; - int lasttime; - - firstnode = sce->theDag->DagNode.first; /* always scene node */ - - for (itA = firstnode->child; itA; itA = itA->next) - itA->lay = 0; - - sce->theDag->time++; /* so we know which nodes were accessed */ - lasttime = sce->theDag->time; - - /* update layer flags in nodes */ - for (base = sce->base.first; base; base = base->next) { - node = dag_get_node(sce->theDag, base->object); - node->scelay = base->object->lay; - } - - /* ensure cameras are set as if they are on a visible layer, because - * they ared still used for rendering or setting the camera view - * - * XXX, this wont work for local view / unlocked camera's */ - if (sce->camera) { - node = dag_get_node(sce->theDag, sce->camera); - node->scelay |= lay; - } - -#ifdef DURIAN_CAMERA_SWITCH - { - TimeMarker *m; - - for (m = sce->markers.first; m; m = m->next) { - if (m->camera) { - node = dag_get_node(sce->theDag, m->camera); - node->scelay |= lay; - } - } - } -#endif - - /* flush layer nodes to dependencies */ - for (itA = firstnode->child; itA; itA = itA->next) - if (itA->node->lasttime != lasttime && itA->node->type == ID_OB) - flush_layer_node(sce, itA->node, lasttime); -} - -static void dag_tag_renderlayers(Scene *sce, unsigned int lay) -{ - if (sce->nodetree) { - bNode *node; - Base *base; - unsigned int lay_changed = 0; - - for (base = sce->base.first; base; base = base->next) - if (base->lay & lay) - if (base->object->recalc) - lay_changed |= base->lay; - - for (node = sce->nodetree->nodes.first; node; node = node->next) { - if (node->id == (ID *)sce) { - SceneRenderLayer *srl = BLI_findlink(&sce->r.layers, node->custom1); - if (srl && (srl->lay & lay_changed)) - nodeUpdate(sce->nodetree, node); - } - } - } -} - -/* flushes all recalc flags in objects down the dependency tree */ -void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const short time) -{ - DagNode *firstnode; - DagAdjList *itA; - Object *ob; - int lasttime; - - if (!DEG_depsgraph_use_legacy()) { - return; - } - - if (sce->theDag == NULL || sce->theDag->need_update) { - printf("DAG zero... not allowed to happen!\n"); - DAG_scene_relations_update(bmain, sce); - } - - firstnode = sce->theDag->DagNode.first; /* always scene node */ - - /* first we flush the layer flags */ - dag_scene_flush_layers(sce, lay); - - /* then we use the relationships + layer info to flush update events */ - sce->theDag->time++; /* so we know which nodes were accessed */ - lasttime = sce->theDag->time; - for (itA = firstnode->child; itA; itA = itA->next) - if (itA->node->lasttime != lasttime && itA->node->type == ID_OB) - flush_update_node(bmain, itA->node, lay, lasttime); - - /* if update is not due to time change, do pointcache clears */ - if (!time) { - sce->theDag->time++; /* so we know which nodes were accessed */ - lasttime = sce->theDag->time; - for (itA = firstnode->child; itA; itA = itA->next) { - if (itA->node->lasttime != lasttime && itA->node->type == ID_OB) { - ob = (Object *)(itA->node->ob); - - if (ob->recalc & OB_RECALC_ALL) { - if (BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH)) { - ob->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &ob->id); - } - - flush_pointcache_reset(bmain, sce, itA->node, lasttime, - lay, true); - } - else - flush_pointcache_reset(bmain, sce, itA->node, lasttime, - lay, false); - } - } - } - - dag_tag_renderlayers(sce, lay); -} - -static bool modifier_nlastrips_use_time(ListBase *strips) -{ - NlaStrip *strip; - - if (strips) { - for (strip = strips->first; strip; strip = strip->next) { - if (modifier_nlastrips_use_time(&strip->strips)) { - return true; - } - else if (strip->act) { - FCurve *fcu; - - for (fcu = strip->act->curves.first; fcu; fcu = fcu->next) { - if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) - return true; - } - } - } - } - - return false; -} - -static bool object_modifiers_use_time(Object *ob) -{ - ModifierData *md; - - /* check if a modifier in modifier stack needs time input */ - for (md = ob->modifiers.first; md; md = md->next) { - if (modifier_dependsOnTime(md)) - return true; - } - - /* check whether any modifiers are animated */ - if (ob->adt) { - AnimData *adt = ob->adt; - NlaTrack *nlt; - FCurve *fcu; - - /* action - check for F-Curves with paths containing 'modifiers[' */ - if (adt->action) { - for (fcu = adt->action->curves.first; fcu; fcu = fcu->next) { - if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) - return true; - } - } - - /* This here allows modifier properties to get driven and still update properly - * - * Workaround to get [#26764] (e.g. subsurf levels not updating when animated/driven) - * working, without the updating problems ([#28525] [#28690] [#28774] [#28777]) caused - * by the RNA updates cache introduced in r.38649 - */ - for (fcu = adt->drivers.first; fcu; fcu = fcu->next) { - if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) - return true; - } - - /* Also check NLA Strips... [#T45938] */ - for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) { - if (modifier_nlastrips_use_time(&nlt->strips)) - return true; - } - } - - return false; -} - -static short animdata_use_time(AnimData *adt) -{ - NlaTrack *nlt; - - if (adt == NULL) return 0; - - /* check action - only if assigned, and it has anim curves */ - if (adt->action && adt->action->curves.first) - return 1; - - /* check NLA tracks + strips */ - for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) { - if (nlt->strips.first) - return 1; - } - - /* If we have drivers, more likely than not, on a frame change - * they'll need updating because their owner changed - * - * This is kindof a hack to get around a whole host of problems - * involving drivers using non-object datablock data (which the - * depsgraph currently has no way of representing let alone correctly - * dependency sort+tagging). By doing this, at least we ensure that - * some commonly attempted drivers (such as scene -> current frame; - * see "Driver updates fail" thread on Bf-committers dated July 2) - * will work correctly, and that other non-object datablocks will have - * their drivers update at least on frame change. - * - * -- Aligorith, July 4 2011 - */ - if (adt->drivers.first) - return 1; - - return 0; -} - -static void dag_object_time_update_flags(Main *bmain, Scene *scene, Object *ob) -{ - if (ob->constraints.first) { - bConstraint *con; - for (con = ob->constraints.first; con; con = con->next) { - const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); - ListBase targets = {NULL, NULL}; - bConstraintTarget *ct; - - if (cti) { - /* special case for camera tracking -- it doesn't use targets to define relations */ - if (ELEM(cti->type, - CONSTRAINT_TYPE_FOLLOWTRACK, - CONSTRAINT_TYPE_CAMERASOLVER, - CONSTRAINT_TYPE_OBJECTSOLVER, - CONSTRAINT_TYPE_TRANSFORM_CACHE)) - { - ob->recalc |= OB_RECALC_OB; - } - else if (cti->get_constraint_targets) { - cti->get_constraint_targets(con, &targets); - - for (ct = targets.first; ct; ct = ct->next) { - if (ct->tar) { - ob->recalc |= OB_RECALC_OB; - break; - } - } - - if (cti->flush_constraint_targets) - cti->flush_constraint_targets(con, &targets, 1); - } - - } - } - } - - if (ob->parent) { - /* motion path or bone child */ - if (ob->parent->type == OB_CURVE || ob->parent->type == OB_ARMATURE) ob->recalc |= OB_RECALC_OB; - } - -#if 0 // XXX old animation system - if (ob->nlastrips.first) { - if (ob->dup_group) { - bActionStrip *strip; - /* this case is for groups with nla, whilst nla target has no action or nla */ - for (strip = ob->nlastrips.first; strip; strip = strip->next) { - if (strip->object) - strip->object->recalc |= OB_RECALC_ALL; - } - } - } -#endif // XXX old animation system - - if (animdata_use_time(ob->adt)) { - ob->recalc |= OB_RECALC_OB; - ob->adt->recalc |= ADT_RECALC_ANIM; - } - - if ((ob->adt) && (ob->type == OB_ARMATURE)) ob->recalc |= OB_RECALC_DATA; - - if (object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA; - if ((ob->pose) && (ob->pose->flag & POSE_CONSTRAINTS_TIMEDEPEND)) ob->recalc |= OB_RECALC_DATA; - - // XXX: scene here may not be the scene that contains the rigidbody world affecting this! - if (ob->rigidbody_object && BKE_scene_check_rigidbody_active(scene)) - ob->recalc |= OB_RECALC_OB; - - { - AnimData *adt = BKE_animdata_from_id((ID *)ob->data); - Mesh *me; - Curve *cu; - Lattice *lt; - - switch (ob->type) { - case OB_MESH: - me = ob->data; - if (me->key) { - if (!(ob->shapeflag & OB_SHAPE_LOCK)) { - ob->recalc |= OB_RECALC_DATA; - } - } - if (ob->particlesystem.first) - ob->recalc |= OB_RECALC_DATA; - break; - case OB_CURVE: - case OB_SURF: - cu = ob->data; - if (cu->key) { - if (!(ob->shapeflag & OB_SHAPE_LOCK)) { - ob->recalc |= OB_RECALC_DATA; - } - } - break; - case OB_FONT: - cu = ob->data; - if (BLI_listbase_is_empty(&cu->nurb) && cu->str && cu->vfont) - ob->recalc |= OB_RECALC_DATA; - break; - case OB_LATTICE: - lt = ob->data; - if (lt->key) { - if (!(ob->shapeflag & OB_SHAPE_LOCK)) { - ob->recalc |= OB_RECALC_DATA; - } - } - break; - case OB_MBALL: - if (ob->transflag & OB_DUPLI) ob->recalc |= OB_RECALC_DATA; - break; - case OB_EMPTY: - /* update animated images */ - if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data) - if (BKE_image_is_animated(ob->data)) - ob->recalc |= OB_RECALC_DATA; - break; - } - - if (animdata_use_time(adt)) { - ob->recalc |= OB_RECALC_DATA; - adt->recalc |= ADT_RECALC_ANIM; - } - - if (ob->particlesystem.first) { - ParticleSystem *psys = ob->particlesystem.first; - - for (; psys; psys = psys->next) { - if (psys_check_enabled(ob, psys, G.is_rendering)) { - ob->recalc |= OB_RECALC_DATA; - break; - } - } - } - } - - if (ob->recalc & OB_RECALC_OB) - lib_id_recalc_tag(bmain, &ob->id); - if (ob->recalc & OB_RECALC_DATA) - lib_id_recalc_data_tag(bmain, &ob->id); - -} - -/* recursively update objects in groups, each group is done at most once */ -static void dag_group_update_flags(Main *bmain, Scene *scene, Group *group, const bool do_time) -{ - GroupObject *go; - - if (group->id.tag & LIB_TAG_DOIT) - return; - - group->id.tag |= LIB_TAG_DOIT; - - for (go = group->gobject.first; go; go = go->next) { - if (do_time) - dag_object_time_update_flags(bmain, scene, go->ob); - if (go->ob->dup_group) - dag_group_update_flags(bmain, scene, go->ob->dup_group, do_time); - } -} - -/* flag all objects that need recalc, for changes in time for example */ -/* do_time: make this optional because undo resets objects to their animated locations without this */ -void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay, const bool do_time, const bool do_invisible_flush) -{ - Base *base; - Object *ob; - Group *group; - GroupObject *go; - Scene *sce_iter; - - BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false); - - /* set ob flags where animated systems are */ - for (SETLOOPER(scene, sce_iter, base)) { - ob = base->object; - - if (do_time) { - /* now if DagNode were part of base, the node->lay could be checked... */ - /* we do all now, since the scene_flush checks layers and clears recalc flags even */ - - /* NOTE: "sce_iter" not "scene" so that rigidbodies in background scenes work - * (i.e. muting + rbw availability can be checked and tagged properly) [#33970] - */ - dag_object_time_update_flags(bmain, sce_iter, ob); - } - - /* recursively tag groups with LIB_TAG_DOIT, and update flags for objects */ - if (ob->dup_group) - dag_group_update_flags(bmain, scene, ob->dup_group, do_time); - } - - for (sce_iter = scene; sce_iter; sce_iter = sce_iter->set) - DAG_scene_flush_update(bmain, sce_iter, lay, 1); - - if (do_time) { - /* test: set time flag, to disable baked systems to update */ - for (SETLOOPER(scene, sce_iter, base)) { - ob = base->object; - if (ob->recalc & OB_RECALC_ALL) - ob->recalc |= OB_RECALC_TIME; - } - - /* hrmf... an exception to look at once, for invisible camera object we do it over */ - if (scene->camera) - dag_object_time_update_flags(bmain, scene, scene->camera); - } - - /* and store the info in groupobject */ - for (group = bmain->group.first; group; group = group->id.next) { - if (group->id.tag & LIB_TAG_DOIT) { - for (go = group->gobject.first; go; go = go->next) { - go->recalc = go->ob->recalc; - // printf("ob %s recalc %d\n", go->ob->id.name, go->recalc); - } - group->id.tag &= ~LIB_TAG_DOIT; - } - } - - if (do_invisible_flush) { - dag_invisible_dependencies_check_flush(bmain, scene); - } -} - -/* struct returned by DagSceneLayer */ -typedef struct DagSceneLayer { - struct DagSceneLayer *next, *prev; - Scene *scene; - unsigned int layer; -} DagSceneLayer; - -/* returns visible scenes with valid DAG */ -static void dag_current_scene_layers(Main *bmain, ListBase *lb) -{ - wmWindowManager *wm; - wmWindow *win; - - BLI_listbase_clear(lb); - - /* if we have a windowmanager, look into windows */ - if ((wm = bmain->wm.first)) { - - BKE_main_id_flag_listbase(&bmain->scene, LIB_TAG_DOIT, 1); - - for (win = wm->windows.first; win; win = win->next) { - if (win->screen && win->screen->scene->theDag) { - Scene *scene = win->screen->scene; - DagSceneLayer *dsl; - - if (scene->id.tag & LIB_TAG_DOIT) { - dsl = MEM_mallocN(sizeof(DagSceneLayer), "dag scene layer"); - - BLI_addtail(lb, dsl); - - dsl->scene = scene; - dsl->layer = BKE_screen_visible_layers(win->screen, scene); - - scene->id.tag &= ~LIB_TAG_DOIT; - } - else { - /* It is possible that multiple windows shares the same scene - * and have different layers visible. - * - * Here we deal with such cases by squashing layers bits from - * multiple windoew to the DagSceneLayer. - * - * TODO(sergey): Such a lookup could be optimized perhaps, - * however should be fine for now since we usually have only - * few open windows. - */ - for (dsl = lb->first; dsl; dsl = dsl->next) { - if (dsl->scene == scene) { - dsl->layer |= BKE_screen_visible_layers(win->screen, scene); - break; - } - } - } - } - } - } - else { - /* if not, use the first sce */ - DagSceneLayer *dsl = MEM_mallocN(sizeof(DagSceneLayer), "dag scene layer"); - - BLI_addtail(lb, dsl); - - dsl->scene = bmain->scene.first; - dsl->layer = dsl->scene->lay; - - /* XXX for background mode, we should get the scene - * from somewhere, for the -S option, but it's in - * the context, how to get it here? */ - } -} - -static void dag_group_on_visible_update(Scene *scene, Group *group) -{ - GroupObject *go; - - if (group->id.tag & LIB_TAG_DOIT) - return; - - group->id.tag |= LIB_TAG_DOIT; - - for (go = group->gobject.first; go; go = go->next) { - if (ELEM(go->ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE)) { - go->ob->recalc |= OB_RECALC_DATA; - go->ob->id.tag |= LIB_TAG_DOIT; - lib_id_recalc_tag(G.main, &go->ob->id); - } - if (go->ob->proxy_from) { - go->ob->recalc |= OB_RECALC_OB; - go->ob->id.tag |= LIB_TAG_DOIT; - lib_id_recalc_tag(G.main, &go->ob->id); - } - - if (go->ob->dup_group) - dag_group_on_visible_update(scene, go->ob->dup_group); - } -} - -void DAG_on_visible_update(Main *bmain, const bool do_time) -{ - ListBase listbase; - DagSceneLayer *dsl; - - if (!DEG_depsgraph_use_legacy()) { - /* Inform new dependnecy graphs about visibility changes. */ - DEG_on_visible_update(bmain, do_time); - return; - } - - /* get list of visible scenes and layers */ - dag_current_scene_layers(bmain, &listbase); - - for (dsl = listbase.first; dsl; dsl = dsl->next) { - Scene *scene = dsl->scene; - Scene *sce_iter; - Base *base; - Object *ob; - DagNode *node; - unsigned int lay = dsl->layer, oblay; - - /* derivedmeshes and displists are not saved to file so need to be - * remade, tag them so they get remade in the scene update loop, - * note armature poses or object matrices are preserved and do not - * require updates, so we skip those */ - for (sce_iter = scene; sce_iter; sce_iter = sce_iter->set) - dag_scene_flush_layers(sce_iter, lay); - - BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false); - - for (SETLOOPER(scene, sce_iter, base)) { - ob = base->object; - node = (sce_iter->theDag) ? dag_get_node(sce_iter->theDag, ob) : NULL; - oblay = (node) ? node->lay : ob->lay; - - if ((oblay & lay) & ~scene->lay_updated) { - /* TODO(sergey): Why do we need armature here now but didn't need before? */ - if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE, OB_ARMATURE)) { - ob->recalc |= OB_RECALC_DATA; - lib_id_recalc_tag(bmain, &ob->id); - } - /* This should not be needed here, but in some cases, like after a redo, we can end up with - * a wrong final matrix (see T42472). - * Quoting Sergey, this comes from BKE_object_handle_update_ex, which is calling - * BKE_object_where_is_calc_ex when it shouldn't, but that issue is not easily fixable. - */ - else { - ob->recalc |= OB_RECALC_OB; - lib_id_recalc_tag(bmain, &ob->id); - } - if (ob->proxy && (ob->proxy_group == NULL)) { - ob->proxy->recalc |= OB_RECALC_DATA; - lib_id_recalc_tag(bmain, &ob->id); - } - if (ob->dup_group) - dag_group_on_visible_update(scene, ob->dup_group); - } - } - - BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false); - - /* now tag update flags, to ensure deformers get calculated on redraw */ - DAG_scene_update_flags(bmain, scene, lay, do_time, true); - scene->lay_updated |= lay; - } - - BLI_freelistN(&listbase); - - /* hack to get objects updating on layer changes */ - DAG_id_type_tag(bmain, ID_OB); - - /* so masks update on load */ - if (bmain->mask.first) { - Mask *mask; - - for (mask = bmain->mask.first; mask; mask = mask->id.next) { - DAG_id_tag_update(&mask->id, 0); - } - } -} - -static void dag_id_flush_update__isDependentTexture( - void *userData, Object *UNUSED(ob), ID **idpoin, int UNUSED(cb_flag)) -{ - struct { ID *id; bool is_dependent; } *data = userData; - - if (*idpoin && GS((*idpoin)->name) == ID_TE) { - if (data->id == (*idpoin)) - data->is_dependent = 1; - } -} - -static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id) -{ - Object *obt, *ob = NULL; - short idtype; - - /* here we flush a few things before actual scene wide flush, mostly - * due to only objects and not other datablocks being in the depsgraph */ - - /* set flags & pointcache for object */ - if (GS(id->name) == ID_OB) { - ob = (Object *)id; - BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH); - - /* So if someone tagged object recalc directly, - * id_tag_update bit-field stays relevant - */ - if (ob->recalc & OB_RECALC_ALL) { - DAG_id_type_tag(bmain, GS(id->name)); - } - - if (ob->recalc & OB_RECALC_DATA) { - /* all users of this ob->data should be checked */ - id = ob->data; - - /* no point in trying in this cases */ - if (id && id->us <= 1) { - dag_editors_id_update(bmain, id); - id = NULL; - } - } - } - - /* set flags & pointcache for object data */ - if (id) { - idtype = GS(id->name); - - - if (OB_DATA_SUPPORT_ID(idtype)) { - for (obt = bmain->object.first; obt; obt = obt->id.next) { - if (!(ob && obt == ob) && obt->data == id) { - obt->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &obt->id); - BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH); - } - } - } - else if (idtype == ID_VF) { - for (obt = bmain->object.first; obt; obt = obt->id.next) { - if (obt->type == OB_FONT) { - Curve *cu = obt->data; - if (ELEM((struct VFont *)id, CURVE_VFONT_ANY(cu))) { - obt->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &obt->id); - } - } - } - } - - /* set flags based on textures - can influence depgraph via modifiers */ - if (idtype == ID_TE) { - for (obt = bmain->object.first; obt; obt = obt->id.next) { - struct { ID *id; bool is_dependent; } data; - data.id = id; - data.is_dependent = 0; - - modifiers_foreachIDLink(obt, dag_id_flush_update__isDependentTexture, &data); - if (data.is_dependent) { - obt->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &obt->id); - } - - /* particle settings can use the texture as well */ - if (obt->particlesystem.first) { - ParticleSystem *psys = obt->particlesystem.first; - MTex **mtexp, *mtex; - int a; - for (; psys; psys = psys->next) { - mtexp = psys->part->mtex; - for (a = 0; a < MAX_MTEX; a++, mtexp++) { - mtex = *mtexp; - if (mtex && mtex->tex == (Tex *)id) { - obt->recalc |= OB_RECALC_DATA; - lib_id_recalc_data_tag(bmain, &obt->id); - - if (mtex->mapto & PAMAP_INIT) - psys->recalc |= PSYS_RECALC_RESET; - if (mtex->mapto & PAMAP_CHILD) - psys->recalc |= PSYS_RECALC_CHILD; - - BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH); - } - } - } - } - } - } - - /* set flags based on ShapeKey */ - if (idtype == ID_KE) { - for (obt = bmain->object.first; obt; obt = obt->id.next) { - Key *key = BKE_key_from_object(obt); - if (!(ob && obt == ob) && ((ID *)key == id)) { - obt->flag |= (OB_RECALC_OB | OB_RECALC_DATA); - lib_id_recalc_tag(bmain, &obt->id); - lib_id_recalc_data_tag(bmain, &obt->id); - BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH); - } - } - } - - /* set flags based on particle settings */ - if (idtype == ID_PA) { - ParticleSystem *psys; - for (obt = bmain->object.first; obt; obt = obt->id.next) - for (psys = obt->particlesystem.first; psys; psys = psys->next) - if (&psys->part->id == id) - BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH); - } - - if (ELEM(idtype, ID_MA, ID_TE)) { - obt = sce->basact ? sce->basact->object : NULL; - if (obt && obt->mode & OB_MODE_TEXTURE_PAINT) { - BKE_texpaint_slots_refresh_object(sce, obt); - BKE_paint_proj_mesh_data_check(sce, obt, NULL, NULL, NULL, NULL); - GPU_drawobject_free(obt->derivedFinal); - } - } - - if (idtype == ID_MC) { - MovieClip *clip = (MovieClip *) id; - - BKE_tracking_dopesheet_tag_update(&clip->tracking); - - for (obt = bmain->object.first; obt; obt = obt->id.next) { - bConstraint *con; - for (con = obt->constraints.first; con; con = con->next) { - const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); - if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, - CONSTRAINT_TYPE_OBJECTSOLVER)) - { - obt->recalc |= OB_RECALC_OB; - lib_id_recalc_tag(bmain, &obt->id); - break; - } - } - } - - if (sce->nodetree) { - bNode *node; - - for (node = sce->nodetree->nodes.first; node; node = node->next) { - if (node->id == id) { - nodeUpdate(sce->nodetree, node); - } - } - } - } - - /* Not pretty to iterate all the nodes here, but it's as good as it - * could be with the current depsgraph design/ - */ - if (idtype == ID_IM) { - FOREACH_NODETREE(bmain, ntree, parent_id) { - if (ntree->type == NTREE_SHADER) { - bNode *node; - for (node = ntree->nodes.first; node; node = node->next) { - if (node->id == id) { - lib_id_recalc_tag(bmain, &ntree->id); - break; - } - } - } - } FOREACH_NODETREE_END - } - - if (idtype == ID_MSK) { - if (sce->nodetree) { - bNode *node; - - for (node = sce->nodetree->nodes.first; node; node = node->next) { - if (node->id == id) { - nodeUpdate(sce->nodetree, node); - } - } - } - } - - /* camera's matrix is used to orient reconstructed stuff, - * so it should happen tracking-related constraints recalculation - * when camera is changing (sergey) */ - if (sce->camera && &sce->camera->id == id) { - MovieClip *clip = BKE_object_movieclip_get(sce, sce->camera, true); - - if (clip) - dag_id_flush_update(bmain, sce, &clip->id); - } - - /* update editors */ - dag_editors_id_update(bmain, id); - } -} - -void DAG_ids_flush_tagged(Main *bmain) -{ - ListBase listbase; - DagSceneLayer *dsl; - ListBase *lbarray[MAX_LIBARRAY]; - int a; - bool do_flush = false; - - if (!DEG_depsgraph_use_legacy()) { - DEG_ids_flush_tagged(bmain); - return; - } - - /* get list of visible scenes and layers */ - dag_current_scene_layers(bmain, &listbase); - - if (BLI_listbase_is_empty(&listbase)) - return; - - /* loop over all ID types */ - a = set_listbasepointers(bmain, lbarray); - - while (a--) { - ListBase *lb = lbarray[a]; - ID *id = lb->first; - - if (id && bmain->id_tag_update[BKE_idcode_to_index(GS(id->name))]) { - for (; id; id = id->next) { - if (id->tag & (LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA)) { - - for (dsl = listbase.first; dsl; dsl = dsl->next) - dag_id_flush_update(bmain, dsl->scene, id); - - do_flush = true; - } - } - } - } - - /* flush changes to other objects */ - if (do_flush) { - for (dsl = listbase.first; dsl; dsl = dsl->next) - DAG_scene_flush_update(bmain, dsl->scene, dsl->layer, 0); - } - - BLI_freelistN(&listbase); -} - -void DAG_ids_check_recalc(Main *bmain, Scene *scene, bool time) -{ - ListBase *lbarray[MAX_LIBARRAY]; - int a; - bool updated = false; - - if (!DEG_depsgraph_use_legacy()) { - DEG_ids_check_recalc(bmain, scene, time); - return; - } - - /* loop over all ID types */ - a = set_listbasepointers(bmain, lbarray); - - while (a--) { - ListBase *lb = lbarray[a]; - ID *id = lb->first; - - if (id && bmain->id_tag_update[BKE_idcode_to_index(GS(id->name))]) { - updated = true; - break; - } - } - - dag_editors_scene_update(bmain, scene, (updated || time)); -} - -/* It is possible that scene_update_post and frame_update_post handlers - * will modify objects. The issue is that DAG_ids_clear_recalc is called - * just after callbacks, which leaves objects with recalc flags but no - * corresponding bit in ID recalc bitfield. This leads to some kind of - * regression when using ID type tag fields to check whether there objects - * to be updated internally comparing threaded DAG with legacy one. - * - * For now let's have a workaround which will preserve tag for ID_OB - * if there're objects with OB_RECALC_ALL bits. This keeps behavior - * unchanged comparing with 2.69 release. - * - * TODO(sergey): Need to get rid of such a workaround. - * - * - sergey - - */ - -#define POST_UPDATE_HANDLER_WORKAROUND - -void DAG_ids_clear_recalc(Main *bmain) -{ - ListBase *lbarray[MAX_LIBARRAY]; - bNodeTree *ntree; - int a; - -#ifdef POST_UPDATE_HANDLER_WORKAROUND - bool have_updated_objects = false; - - if (DAG_id_type_tagged(bmain, ID_OB)) { - ListBase listbase; - DagSceneLayer *dsl; - - /* We need to check all visible scenes, otherwise resetting - * OB_ID changed flag will only work fine for first scene of - * multiple visible and all the rest will skip update. - * - * This could also lead to wrong behavior scene update handlers - * because of missing ID datablock changed flags. - * - * This is a bit of a bummer to allocate list here, but likely - * it wouldn't become too much bad because it only happens when - * objects were actually changed. - */ - dag_current_scene_layers(bmain, &listbase); - - for (dsl = listbase.first; dsl; dsl = dsl->next) { - Scene *scene = dsl->scene; - DagNode *node; - for (node = scene->theDag->DagNode.first; - node != NULL && have_updated_objects == false; - node = node->next) - { - if (node->type == ID_OB) { - Object *object = (Object *) node->ob; - if (object->recalc & OB_RECALC_ALL) { - have_updated_objects = true; - break; - } - } - } - } - - BLI_freelistN(&listbase); - } -#endif - - /* loop over all ID types */ - a = set_listbasepointers(bmain, lbarray); - - while (a--) { - ListBase *lb = lbarray[a]; - ID *id = lb->first; - - if (id && bmain->id_tag_update[BKE_idcode_to_index(GS(id->name))]) { - for (; id; id = id->next) { - if (id->tag & (LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA)) - id->tag &= ~(LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA); - - /* some ID's contain semi-datablock nodetree */ - ntree = ntreeFromID(id); - if (ntree && (ntree->id.tag & (LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA))) - ntree->id.tag &= ~(LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA); - } - } - } - - memset(bmain->id_tag_update, 0, sizeof(bmain->id_tag_update)); - -#ifdef POST_UPDATE_HANDLER_WORKAROUND - if (have_updated_objects) { - DAG_id_type_tag(bmain, ID_OB); - } -#endif -} - -void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag) -{ - if (!DEG_depsgraph_use_legacy()) { - DEG_id_tag_update_ex(bmain, id, flag); - return; - } - - if (id == NULL) return; - - if (G.debug & G_DEBUG_DEPSGRAPH) { - printf("%s: id=%s flag=%d\n", __func__, id->name, flag); - } - - /* tag ID for update */ - if (flag) { - if (flag & OB_RECALC_OB) - lib_id_recalc_tag(bmain, id); - if (flag & (OB_RECALC_DATA | PSYS_RECALC)) - lib_id_recalc_data_tag(bmain, id); - } - else - lib_id_recalc_tag(bmain, id); - - /* flag is for objects and particle systems */ - if (flag) { - Object *ob; - short idtype = GS(id->name); - - if (idtype == ID_OB) { - /* only quick tag */ - ob = (Object *)id; - ob->recalc |= (flag & OB_RECALC_ALL); - } - else if (idtype == ID_PA) { - ParticleSystem *psys; - /* this is weak still, should be done delayed as well */ - for (ob = bmain->object.first; ob; ob = ob->id.next) { - for (psys = ob->particlesystem.first; psys; psys = psys->next) { - if (&psys->part->id == id) { - ob->recalc |= (flag & OB_RECALC_ALL); - psys->recalc |= (flag & PSYS_RECALC); - lib_id_recalc_tag(bmain, &ob->id); - lib_id_recalc_data_tag(bmain, &ob->id); - } - } - } - } - else { - /* disable because this is called on various ID types automatically. - * where printing warning is not useful. for now just ignore */ - /* BLI_assert(!"invalid flag for this 'idtype'"); */ - } - } - else if (GS(id->name) == ID_CF) { - for (Object *ob = bmain->object.first; ob; ob = ob->id.next) { - ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache); - - if (md) { - MeshSeqCacheModifierData *mcmd = (MeshSeqCacheModifierData *)md; - - if (mcmd->cache_file && (&mcmd->cache_file->id == id)) { - ob->recalc |= OB_RECALC_ALL; - continue; - } - } - - for (bConstraint *con = ob->constraints.first; con; con = con->next) { - if (con->type != CONSTRAINT_TYPE_TRANSFORM_CACHE) { - continue; - } - - bTransformCacheConstraint *data = con->data; - - if (data->cache_file && (&data->cache_file->id == id)) { - ob->recalc |= OB_RECALC_ALL; - break; - } - } - } - } -} - -void DAG_id_tag_update(ID *id, short flag) -{ - DAG_id_tag_update_ex(G.main, id, flag); -} - -void DAG_id_type_tag(Main *bmain, short idtype) -{ - if (idtype == ID_NT) { - /* stupid workaround so parent datablocks of nested nodetree get looped - * over when we loop over tagged datablock types */ - DAG_id_type_tag(bmain, ID_MA); - DAG_id_type_tag(bmain, ID_TE); - DAG_id_type_tag(bmain, ID_LA); - DAG_id_type_tag(bmain, ID_WO); - DAG_id_type_tag(bmain, ID_SCE); - } - - atomic_fetch_and_or_uint8((uint8_t *)&bmain->id_tag_update[BKE_idcode_to_index(idtype)], 1); -} - -int DAG_id_type_tagged(Main *bmain, short idtype) -{ - return bmain->id_tag_update[BKE_idcode_to_index(idtype)]; -} - -#if 0 // UNUSED -/* recursively descends tree, each node only checked once */ -/* node is checked to be of type object */ -static int parent_check_node(DagNode *node, int curtime) -{ - DagAdjList *itA; - - node->lasttime = curtime; - - if (node->color == DAG_GRAY) - return DAG_GRAY; - - for (itA = node->child; itA; itA = itA->next) { - if (itA->node->type == ID_OB) { - - if (itA->node->color == DAG_GRAY) - return DAG_GRAY; - - /* descend if not done */ - if (itA->node->lasttime != curtime) { - itA->node->color = parent_check_node(itA->node, curtime); - - if (itA->node->color == DAG_GRAY) - return DAG_GRAY; - } - } - } - - return DAG_WHITE; -} -#endif - -/* ******************* DAG FOR ARMATURE POSE ***************** */ - -/* we assume its an armature with pose */ -void DAG_pose_sort(Object *ob) -{ - bPose *pose = ob->pose; - bPoseChannel *pchan; - bConstraint *con; - DagNode *node; - DagNode *node2, *node3; - DagNode *rootnode; - DagForest *dag; - DagNodeQueue *nqueue; - DagAdjList *itA; - ListBase tempbase; - int skip = 0; - - dag = dag_init(); - dag->ugly_hack_sorry = false; /* no ID structs */ - - rootnode = dag_add_node(dag, NULL); /* node->ob becomes NULL */ - - /* we add the hierarchy and the constraints */ - for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { - int addtoroot = 1; - - node = dag_get_node(dag, pchan); - - if (pchan->parent) { - node2 = dag_get_node(dag, pchan->parent); - dag_add_relation(dag, node2, node, 0, "Parent Relation"); - addtoroot = 0; - } - for (con = pchan->constraints.first; con; con = con->next) { - const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); - ListBase targets = {NULL, NULL}; - bConstraintTarget *ct; - - if (cti && cti->get_constraint_targets) { - cti->get_constraint_targets(con, &targets); - - for (ct = targets.first; ct; ct = ct->next) { - if (ct->tar == ob && ct->subtarget[0]) { - bPoseChannel *target = BKE_pose_channel_find_name(ob->pose, ct->subtarget); - if (target) { - node2 = dag_get_node(dag, target); - dag_add_relation(dag, node2, node, 0, "Pose Constraint"); - - if (con->type == CONSTRAINT_TYPE_KINEMATIC) { - bKinematicConstraint *data = (bKinematicConstraint *)con->data; - bPoseChannel *parchan; - int segcount = 0; - - /* exclude tip from chain? */ - if (!(data->flag & CONSTRAINT_IK_TIP)) - parchan = pchan->parent; - else - parchan = pchan; - - /* Walk to the chain's root */ - while (parchan) { - node3 = dag_get_node(dag, parchan); - dag_add_relation(dag, node2, node3, 0, "IK Constraint"); - - segcount++; - if (segcount == data->rootbone || segcount > 255) break; /* 255 is weak */ - parchan = parchan->parent; - } - } - } - } - } - - if (cti->flush_constraint_targets) - cti->flush_constraint_targets(con, &targets, 1); - } - } - if (addtoroot == 1) { - dag_add_relation(dag, rootnode, node, 0, "Root Bone Relation"); - } - } - - dag_check_cycle(dag); - - /* now we try to sort... */ - BLI_listbase_clear(&tempbase); - - nqueue = queue_create(DAGQUEUEALLOC); - - /* tag nodes unchecked */ - for (node = dag->DagNode.first; node; node = node->next) - node->color = DAG_WHITE; - - rootnode->color = DAG_GRAY; - push_stack(nqueue, rootnode); - - while (nqueue->count) { - - skip = 0; - node = get_top_node_queue(nqueue); - - itA = node->child; - while (itA != NULL) { - if (itA->node->color == DAG_WHITE) { - itA->node->color = DAG_GRAY; - push_stack(nqueue, itA->node); - skip = 1; - break; - } - itA = itA->next; - } - - if (!skip) { - if (node) { - node = pop_queue(nqueue); - if (node->ob == NULL) /* we are done */ - break; - node->color = DAG_BLACK; - - /* put node in new list */ - BLI_remlink(&pose->chanbase, node->ob); - BLI_addhead(&tempbase, node->ob); - } - } - } - - /* temporal correction for circular dependencies */ - while (pose->chanbase.first) { - pchan = pose->chanbase.first; - BLI_remlink(&pose->chanbase, pchan); - BLI_addhead(&tempbase, pchan); - - printf("cyclic %s\n", pchan->name); - } - - pose->chanbase = tempbase; - queue_delete(nqueue); - -// printf("\nordered\n"); -// for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { -// printf(" %s\n", pchan->name); -// } - - free_forest(dag); - MEM_freeN(dag); -} - -/* ************************ DAG FOR THREADED UPDATE ********************* */ - -/* Initialize run-time data in the graph needed for traversing it - * from multiple threads and start threaded tree traversal by adding - * the root node to the queue. - * - * This will mark DAG nodes as object/non-object and will calculate - * num_pending_parents of nodes (which is how many non-updated parents node - * have, which helps a lot checking whether node could be scheduled - * already or not). - */ -void DAG_threaded_update_begin(Scene *scene, - void (*func)(void *node, void *user_data), - void *user_data) -{ - DagNode *node; - - /* We reset num_pending_parents to zero first and tag node as not scheduled yet... */ - for (node = scene->theDag->DagNode.first; node; node = node->next) { - node->num_pending_parents = 0; - node->scheduled = false; - } - - /* ... and then iterate over all the nodes and - * increase num_pending_parents for node childs. - */ - for (node = scene->theDag->DagNode.first; node; node = node->next) { - DagAdjList *itA; - - for (itA = node->child; itA; itA = itA->next) { - if (itA->node != node) { - itA->node->num_pending_parents++; - } - } - } - - /* Add root nodes to the queue. */ - BLI_spin_lock(&threaded_update_lock); - for (node = scene->theDag->DagNode.first; node; node = node->next) { - if (node->num_pending_parents == 0) { - node->scheduled = true; - func(node, user_data); - } - } - BLI_spin_unlock(&threaded_update_lock); -} - -/* This function is called when handling node is done. - * - * This function updates num_pending_parents for all childs and - * schedules them if they're ready. - */ -void DAG_threaded_update_handle_node_updated(void *node_v, - void (*func)(void *node, void *user_data), - void *user_data) -{ - DagNode *node = node_v; - DagAdjList *itA; - - for (itA = node->child; itA; itA = itA->next) { - DagNode *child_node = itA->node; - if (child_node != node) { - atomic_sub_and_fetch_uint32(&child_node->num_pending_parents, 1); - - if (child_node->num_pending_parents == 0) { - bool need_schedule; - - BLI_spin_lock(&threaded_update_lock); - need_schedule = child_node->scheduled == false; - child_node->scheduled = true; - BLI_spin_unlock(&threaded_update_lock); - - if (need_schedule) { - func(child_node, user_data); - } - } - } - } -} - -/* ************************ DAG DEBUGGING ********************* */ - -void DAG_print_dependencies(Main *bmain, Scene *scene, Object *ob) -{ - /* utility for debugging dependencies */ - dag_print_dependencies = 1; - - if (ob && (ob->mode & OB_MODE_POSE)) { - printf("\nDEPENDENCY RELATIONS for %s\n\n", ob->id.name + 2); - DAG_pose_sort(ob); - } - else { - printf("\nDEPENDENCY RELATIONS for %s\n\n", scene->id.name + 2); - DAG_scene_relations_rebuild(bmain, scene); - } - - dag_print_dependencies = 0; -} - -/* ************************ DAG querying ********************* */ - -/* Will return Object ID if node represents Object, - * and will return NULL otherwise. - */ -Object *DAG_get_node_object(void *node_v) -{ - DagNode *node = node_v; - - if (node->type == ID_OB) { - return node->ob; - } - - return NULL; -} - -/* Returns node name, used for debug output only, atm. */ -const char *DAG_get_node_name(Scene *scene, void *node_v) -{ - DagNode *node = node_v; - - return dag_node_name(scene->theDag, node); -} - -short DAG_get_eval_flags_for_object(Scene *scene, void *object) -{ - DagNode *node; - - if (!DEG_depsgraph_use_legacy()) { - return DEG_get_eval_flags_for_id(scene->depsgraph, (ID *)object); - } - - if (scene->theDag == NULL) { - /* Happens when converting objects to mesh from a python script - * after modifying scene graph. - * - * Currently harmless because it's only called for temporary - * objects which are out of the DAG anyway. - */ - return 0; - } - - node = dag_find_node(scene->theDag, object); - - if (node) { - return node->eval_flags; - } - else { - /* Happens when external render engine exports temporary objects - * which are not in the DAG. - */ - - /* TODO(sergey): Doublecheck objects with Curve Deform exports all fine. */ - - /* TODO(sergey): Weak but currently we can't really access proper DAG from - * the modifiers stack. This is because in most cases modifier is to use - * the foreground scene, but to access evaluation flags we need to know - * active background scene, which we don't know. - */ - if (scene->set) { - return DAG_get_eval_flags_for_object(scene->set, object); - } - return 0; - } -} - -bool DAG_is_acyclic(Scene *scene) -{ - return scene->theDag->is_acyclic; -} - -#else - -/* ********************************************************************* - * Stubs to avoid linking issues and make sure legacy crap is not used * - * ********************************************************************* - */ - -DagNodeQueue *queue_create(int UNUSED(slots)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -void queue_raz(DagNodeQueue *UNUSED(queue)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -void queue_delete(DagNodeQueue *UNUSED(queue)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -void push_queue(DagNodeQueue *UNUSED(queue), DagNode *UNUSED(node)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -void push_stack(DagNodeQueue *UNUSED(queue), DagNode *UNUSED(node)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -DagNode *pop_queue(DagNodeQueue *UNUSED(queue)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -DagNode *get_top_node_queue(DagNodeQueue *UNUSED(queue)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -DagForest *dag_init(void) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -DagForest *build_dag(Main *UNUSED(bmain), - Scene *UNUSED(sce), - short UNUSED(mask)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -void free_forest(DagForest *UNUSED(Dag)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -DagNode *dag_find_node(DagForest *UNUSED(forest), void *UNUSED(fob)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -DagNode *dag_add_node(DagForest *UNUSED(forest), void *UNUSED(fob)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -DagNode *dag_get_node(DagForest *UNUSED(forest), void *UNUSED(fob)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -DagNode *dag_get_sub_node(DagForest *UNUSED(forest), void *UNUSED(fob)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -void dag_add_relation(DagForest *UNUSED(forest), - DagNode *UNUSED(fob1), - DagNode *UNUSED(fob2), - short UNUSED(rel), - const char *UNUSED(name)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -/* debug test functions */ - -void graph_print_queue(DagNodeQueue *UNUSED(nqueue)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -void graph_print_queue_dist(DagNodeQueue *UNUSED(nqueue)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -void graph_print_adj_list(DagForest *UNUSED(dag)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -void DAG_scene_flush_update(Main *UNUSED(bmain), - Scene *UNUSED(sce), - unsigned int UNUSED(lay), - const short UNUSED(time)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -void DAG_scene_update_flags(Main *UNUSED(bmain), - Scene *UNUSED(scene), - unsigned int UNUSED(lay), - const bool UNUSED(do_time), - const bool UNUSED(do_invisible_flush)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -/* ******************* DAG FOR ARMATURE POSE ***************** */ - -void DAG_pose_sort(Object *UNUSED(ob)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); -} - -/* ************************ DAG FOR THREADED UPDATE ********************* */ - -void DAG_threaded_update_begin(Scene *UNUSED(scene), - void (*func)(void *node, void *user_data), - void *UNUSED(user_data)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - (void)func; -} - -void DAG_threaded_update_handle_node_updated(void *UNUSED(node_v), - void (*func)(void *node, void *user_data), - void *UNUSED(user_data)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - (void)func; -} - -/* ************************ DAG querying ********************* */ - -Object *DAG_get_node_object(void *UNUSED(node_v)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return NULL; -} - -const char *DAG_get_node_name(Scene *UNUSED(scene), void *UNUSED(node_v)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return "INVALID"; -} - -bool DAG_is_acyclic(Scene *UNUSED(scene)) -{ - BLI_assert(!"Should not be used with new dependnecy graph"); - return false; -} +/* ************************ DAG ********************* */ /* ************************************ * This functions are to be supported * @@ -3696,5 +165,3 @@ void DAG_print_dependencies(Main *UNUSED(bmain), { DEG_debug_graphviz(scene->depsgraph, stdout, "Depsgraph", false); } - -#endif |