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Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c3745
1 files changed, 0 insertions, 3745 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
deleted file mode 100644
index 734aac8a1f7..00000000000
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ /dev/null
@@ -1,3745 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2004 Blender Foundation.
- * All rights reserved.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/blenkernel/intern/depsgraph.c
- * \ingroup bke
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-#ifdef WIN32
-# include "BLI_winstuff.h"
-#endif
-
-#include "BLI_utildefines.h"
-#include "BLI_listbase.h"
-#include "BLI_ghash.h"
-#include "BLI_threads.h"
-
-#include "DNA_anim_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_cachefile_types.h"
-#include "DNA_group_types.h"
-#include "DNA_lamp_types.h"
-#include "DNA_lattice_types.h"
-#include "DNA_key_types.h"
-#include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_node_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_windowmanager_types.h"
-#include "DNA_movieclip_types.h"
-#include "DNA_mask_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_rigidbody_types.h"
-
-#include "BKE_anim.h"
-#include "BKE_animsys.h"
-#include "BKE_action.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_collision.h"
-#include "BKE_curve.h"
-#include "BKE_effect.h"
-#include "BKE_fcurve.h"
-#include "BKE_global.h"
-#include "BKE_idcode.h"
-#include "BKE_image.h"
-#include "BKE_key.h"
-#include "BKE_library.h"
-#include "BKE_main.h"
-#include "BKE_node.h"
-#include "BKE_material.h"
-#include "BKE_mball.h"
-#include "BKE_modifier.h"
-#include "BKE_object.h"
-#include "BKE_paint.h"
-#include "BKE_particle.h"
-#include "BKE_pointcache.h"
-#include "BKE_scene.h"
-#include "BKE_screen.h"
-#include "BKE_tracking.h"
-
-#include "GPU_buffers.h"
-
-#include "atomic_ops.h"
-
-#include "depsgraph_private.h"
-
-#include "DEG_depsgraph.h"
-#include "DEG_depsgraph_build.h"
-#include "DEG_depsgraph_debug.h"
-#include "DEG_depsgraph_query.h"
-
-#ifdef WITH_LEGACY_DEPSGRAPH
-
-static SpinLock threaded_update_lock;
-
-void DAG_init(void)
-{
- BLI_spin_init(&threaded_update_lock);
- DEG_register_node_types();
-}
-
-void DAG_exit(void)
-{
- BLI_spin_end(&threaded_update_lock);
- DEG_free_node_types();
-}
-
-/* Queue and stack operations for dag traversal
- *
- * the queue store a list of freenodes to avoid successive alloc/dealloc
- */
-
-DagNodeQueue *queue_create(int slots)
-{
- DagNodeQueue *queue;
- DagNodeQueueElem *elem;
- int i;
-
- queue = MEM_mallocN(sizeof(DagNodeQueue), "DAG queue");
- queue->freenodes = MEM_mallocN(sizeof(DagNodeQueue), "DAG queue");
- queue->count = 0;
- queue->maxlevel = 0;
- queue->first = queue->last = NULL;
- elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem3");
- elem->node = NULL;
- elem->next = NULL;
- queue->freenodes->first = queue->freenodes->last = elem;
-
- for (i = 1; i < slots; i++) {
- elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem4");
- elem->node = NULL;
- elem->next = NULL;
- queue->freenodes->last->next = elem;
- queue->freenodes->last = elem;
- }
- queue->freenodes->count = slots;
- return queue;
-}
-
-void queue_raz(DagNodeQueue *queue)
-{
- DagNodeQueueElem *elem;
-
- elem = queue->first;
- if (queue->freenodes->last)
- queue->freenodes->last->next = elem;
- else
- queue->freenodes->first = queue->freenodes->last = elem;
-
- elem->node = NULL;
- queue->freenodes->count++;
- while (elem->next) {
- elem = elem->next;
- elem->node = NULL;
- queue->freenodes->count++;
- }
- queue->freenodes->last = elem;
- queue->count = 0;
-}
-
-void queue_delete(DagNodeQueue *queue)
-{
- DagNodeQueueElem *elem;
- DagNodeQueueElem *temp;
-
- elem = queue->first;
- while (elem) {
- temp = elem;
- elem = elem->next;
- MEM_freeN(temp);
- }
-
- elem = queue->freenodes->first;
- while (elem) {
- temp = elem;
- elem = elem->next;
- MEM_freeN(temp);
- }
-
- MEM_freeN(queue->freenodes);
- MEM_freeN(queue);
-}
-
-/* insert in queue, remove in front */
-void push_queue(DagNodeQueue *queue, DagNode *node)
-{
- DagNodeQueueElem *elem;
- int i;
-
- if (node == NULL) {
- fprintf(stderr, "pushing null node\n");
- return;
- }
- /*fprintf(stderr, "BFS push : %s %d\n", ((ID *) node->ob)->name, queue->count);*/
-
- elem = queue->freenodes->first;
- if (elem != NULL) {
- queue->freenodes->first = elem->next;
- if (queue->freenodes->last == elem) {
- queue->freenodes->last = NULL;
- queue->freenodes->first = NULL;
- }
- queue->freenodes->count--;
- }
- else { /* alllocating more */
- elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem1");
- elem->node = NULL;
- elem->next = NULL;
- queue->freenodes->first = queue->freenodes->last = elem;
-
- for (i = 1; i < DAGQUEUEALLOC; i++) {
- elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem2");
- elem->node = NULL;
- elem->next = NULL;
- queue->freenodes->last->next = elem;
- queue->freenodes->last = elem;
- }
- queue->freenodes->count = DAGQUEUEALLOC;
-
- elem = queue->freenodes->first;
- queue->freenodes->first = elem->next;
- }
- elem->next = NULL;
- elem->node = node;
- if (queue->last != NULL)
- queue->last->next = elem;
- queue->last = elem;
- if (queue->first == NULL) {
- queue->first = elem;
- }
- queue->count++;
-}
-
-
-/* insert in front, remove in front */
-void push_stack(DagNodeQueue *queue, DagNode *node)
-{
- DagNodeQueueElem *elem;
- int i;
-
- elem = queue->freenodes->first;
- if (elem != NULL) {
- queue->freenodes->first = elem->next;
- if (queue->freenodes->last == elem) {
- queue->freenodes->last = NULL;
- queue->freenodes->first = NULL;
- }
- queue->freenodes->count--;
- }
- else { /* alllocating more */
- elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem1");
- elem->node = NULL;
- elem->next = NULL;
- queue->freenodes->first = queue->freenodes->last = elem;
-
- for (i = 1; i < DAGQUEUEALLOC; i++) {
- elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem2");
- elem->node = NULL;
- elem->next = NULL;
- queue->freenodes->last->next = elem;
- queue->freenodes->last = elem;
- }
- queue->freenodes->count = DAGQUEUEALLOC;
-
- elem = queue->freenodes->first;
- queue->freenodes->first = elem->next;
- }
- elem->next = queue->first;
- elem->node = node;
- queue->first = elem;
- if (queue->last == NULL)
- queue->last = elem;
- queue->count++;
-}
-
-
-DagNode *pop_queue(DagNodeQueue *queue)
-{
- DagNodeQueueElem *elem;
- DagNode *node;
-
- elem = queue->first;
- if (elem) {
- queue->first = elem->next;
- if (queue->last == elem) {
- queue->last = NULL;
- queue->first = NULL;
- }
- queue->count--;
- if (queue->freenodes->last)
- queue->freenodes->last->next = elem;
- queue->freenodes->last = elem;
- if (queue->freenodes->first == NULL)
- queue->freenodes->first = elem;
- node = elem->node;
- elem->node = NULL;
- elem->next = NULL;
- queue->freenodes->count++;
- return node;
- }
- else {
- fprintf(stderr, "return null\n");
- return NULL;
- }
-}
-
-DagNode *get_top_node_queue(DagNodeQueue *queue)
-{
- return queue->first->node;
-}
-
-DagForest *dag_init(void)
-{
- DagForest *forest;
- /* use callocN to init all zero */
- forest = MEM_callocN(sizeof(DagForest), "DAG root");
- forest->ugly_hack_sorry = true;
- return forest;
-}
-
-/* isdata = object data... */
-/* XXX this needs to be extended to be more flexible (so that not only objects are evaluated via depsgraph)... */
-static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node, int isdata)
-{
- FCurve *fcu;
- DagNode *node1;
-
- for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
- ChannelDriver *driver = fcu->driver;
- DriverVar *dvar;
- int isdata_fcu = (isdata) || (fcu->rna_path && strstr(fcu->rna_path, "modifiers["));
-
- /* loop over variables to get the target relationships */
- for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
- /* only used targets */
- DRIVER_TARGETS_USED_LOOPER(dvar)
- {
- if (dtar->id) {
- /* FIXME: other data types need to be added here so that they can work! */
- if (GS(dtar->id->name) == ID_OB) {
- Object *ob = (Object *)dtar->id;
-
- /* normal channel-drives-channel */
- node1 = dag_get_node(dag, dtar->id);
-
- /* check if bone... */
- if ((ob->type == OB_ARMATURE) &&
- ( ((dtar->rna_path) && strstr(dtar->rna_path, "pose.bones[")) ||
- ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) ))
- {
- dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_DATA_DATA : DAG_RL_DATA_OB, "Driver");
- }
- /* check if ob data */
- else if (dtar->rna_path && strstr(dtar->rna_path, "data."))
- dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_DATA_DATA : DAG_RL_DATA_OB, "Driver");
- /* normal */
- else
- dag_add_relation(dag, node1, node, isdata_fcu ? DAG_RL_OB_DATA : DAG_RL_OB_OB, "Driver");
- }
- }
- }
- DRIVER_TARGETS_LOOPER_END
- }
- }
-}
-
-/* XXX: forward def for material driver handling... */
-static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma);
-
-/* recursive handling for shader nodetree drivers */
-static void dag_add_shader_nodetree_driver_relations(DagForest *dag, DagNode *node, bNodeTree *ntree)
-{
- bNode *n;
-
- /* nodetree itself */
- if (ntree->adt) {
- dag_add_driver_relation(ntree->adt, dag, node, 1);
- }
-
- /* nodetree's nodes... */
- for (n = ntree->nodes.first; n; n = n->next) {
- if (n->id) {
- if (GS(n->id->name) == ID_MA) {
- dag_add_material_driver_relations(dag, node, (Material *)n->id);
- }
- else if (n->type == NODE_GROUP) {
- dag_add_shader_nodetree_driver_relations(dag, node, (bNodeTree *)n->id);
- }
- }
- }
-}
-
-/* recursive handling for material drivers */
-static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Material *ma)
-{
- /* Prevent infinite recursion by checking (and tagging the material) as having been visited
- * already (see build_dag()). This assumes ma->id.tag & LIB_TAG_DOIT isn't set by anything else
- * in the meantime... [#32017]
- */
- if (ma->id.tag & LIB_TAG_DOIT)
- return;
-
- ma->id.tag |= LIB_TAG_DOIT;
-
- /* material itself */
- if (ma->adt)
- dag_add_driver_relation(ma->adt, dag, node, 1);
-
- /* textures */
- // TODO...
- //dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id);
-
- /* material's nodetree */
- if (ma->nodetree)
- dag_add_shader_nodetree_driver_relations(dag, node, ma->nodetree);
-
- ma->id.tag &= ~LIB_TAG_DOIT;
-}
-
-/* recursive handling for lamp drivers */
-static void dag_add_lamp_driver_relations(DagForest *dag, DagNode *node, Lamp *la)
-{
- /* Prevent infinite recursion by checking (and tagging the lamp) as having been visited
- * already (see build_dag()). This assumes la->id.tag & LIB_TAG_DOIT isn't set by anything else
- * in the meantime... [#32017]
- */
- if (la->id.tag & LIB_TAG_DOIT)
- return;
-
- la->id.tag |= LIB_TAG_DOIT;
-
- /* lamp itself */
- if (la->adt)
- dag_add_driver_relation(la->adt, dag, node, 1);
-
- /* textures */
- // TODO...
- //dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id);
-
- /* lamp's nodetree */
- if (la->nodetree)
- dag_add_shader_nodetree_driver_relations(dag, node, la->nodetree);
-
- la->id.tag &= ~LIB_TAG_DOIT;
-}
-
-static void create_collision_relation(DagForest *dag, DagNode *node, Object *ob1, const char *name)
-{
- DagNode *node2 = dag_get_node(dag, ob1);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, name);
-}
-
-void dag_add_collision_relations(DagForest *dag, Scene *scene, Object *ob, DagNode *node, Group *group, int layer, unsigned int modifier_type, DagCollobjFilterFunction fn, bool dupli, const char *name)
-{
- unsigned int numcollobj;
- Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, modifier_type, dupli);
-
- for (unsigned int i = 0; i < numcollobj; i++) {
- Object *ob1 = collobjs[i];
-
- if (!fn || fn(ob1, modifiers_findByType(ob1, modifier_type))) {
- create_collision_relation(dag, node, ob1, name);
- }
- }
-
- if (collobjs)
- MEM_freeN(collobjs);
-}
-
-void dag_add_forcefield_relations(DagForest *dag, Scene *scene, Object *ob, DagNode *node, EffectorWeights *effector_weights, bool add_absorption, int skip_forcefield, const char *name)
-{
- ListBase *effectors = pdInitEffectors(scene, ob, NULL, effector_weights, false);
-
- if (effectors) {
- for (EffectorCache *eff = effectors->first; eff; eff = eff->next) {
- if (eff->ob != ob && eff->pd->forcefield != skip_forcefield) {
- create_collision_relation(dag, node, eff->ob, name);
-
- if (eff->pd->forcefield == PFIELD_SMOKEFLOW && eff->pd->f_source) {
- create_collision_relation(dag, node, eff->pd->f_source, "Smoke Force Domain");
- }
-
- if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) {
- /* Actual code uses get_collider_cache */
- dag_add_collision_relations(dag, scene, ob, node, NULL, eff->ob->lay, eModifierType_Collision, NULL, true, "Force Absorption");
- }
- }
- }
- }
-
- pdEndEffectors(&effectors);
-}
-
-static bool build_deg_tracking_constraints(DagForest *dag,
- Scene *scene,
- DagNode *scenenode,
- bConstraint *con,
- const bConstraintTypeInfo *cti,
- DagNode *node,
- bool is_data)
-{
- if (!ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK,
- CONSTRAINT_TYPE_CAMERASOLVER,
- CONSTRAINT_TYPE_OBJECTSOLVER))
- {
- return false;
- }
- bool depends_on_camera = false;
- if (cti->type == CONSTRAINT_TYPE_FOLLOWTRACK) {
- bFollowTrackConstraint *data = (bFollowTrackConstraint *)con->data;
- if ((data->clip || data->flag & FOLLOWTRACK_ACTIVECLIP) && data->track[0]) {
- depends_on_camera = true;
- }
- if (data->depth_ob != NULL) {
- DagNode *node2 = dag_get_node(dag, data->depth_ob);
- dag_add_relation(dag,
- node2, node,
- (is_data) ? (DAG_RL_DATA_DATA | DAG_RL_OB_DATA)
- : (DAG_RL_DATA_OB | DAG_RL_OB_OB),
- cti->name);
- }
- }
- else if (cti->type == CONSTRAINT_TYPE_OBJECTSOLVER) {
- depends_on_camera = true;
- }
- if (depends_on_camera && scene->camera != NULL) {
- DagNode *node2 = dag_get_node(dag, scene->camera);
- dag_add_relation(dag,
- node2, node,
- (is_data) ? (DAG_RL_DATA_DATA | DAG_RL_OB_DATA)
- : (DAG_RL_DATA_OB | DAG_RL_OB_OB),
- cti->name);
- }
- dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation");
- return true;
-}
-
-static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, Object *ob, int mask)
-{
- bConstraint *con;
- DagNode *node;
- DagNode *node2;
- DagNode *node3;
- Key *key;
- ParticleSystem *psys;
- int addtoroot = 1;
-
- node = dag_get_node(dag, ob);
-
- if ((ob->data) && (mask & DAG_RL_DATA)) {
- node2 = dag_get_node(dag, ob->data);
- dag_add_relation(dag, node, node2, DAG_RL_DATA, "Object-Data Relation");
- node2->first_ancestor = ob;
- node2->ancestor_count += 1;
- }
-
- /* also build a custom data mask for dependencies that need certain layers */
-
- if (ob->type == OB_ARMATURE) {
- if (ob->pose) {
- bPoseChannel *pchan;
-
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- for (con = pchan->constraints.first; con; con = con->next) {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- ListBase targets = {NULL, NULL};
- bConstraintTarget *ct;
-
- if (!cti) {
- continue;
- }
-
- if (build_deg_tracking_constraints(dag, scene, scenenode, con, cti, node, true)) {
- /* pass */
- }
- else if (cti->get_constraint_targets) {
- cti->get_constraint_targets(con, &targets);
-
- for (ct = targets.first; ct; ct = ct->next) {
- if (ct->tar && ct->tar != ob) {
- // fprintf(stderr, "armature %s target :%s\n", ob->id.name, target->id.name);
- node3 = dag_get_node(dag, ct->tar);
-
- if (ct->subtarget[0]) {
- dag_add_relation(dag, node3, node, DAG_RL_OB_DATA | DAG_RL_DATA_DATA, cti->name);
- if (ct->tar->type == OB_MESH)
- node3->customdata_mask |= CD_MASK_MDEFORMVERT;
- }
- else if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH,
- CONSTRAINT_TYPE_CLAMPTO,
- CONSTRAINT_TYPE_SPLINEIK,
- CONSTRAINT_TYPE_SHRINKWRAP))
- {
- dag_add_relation(dag, node3, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, cti->name);
- }
- else {
- dag_add_relation(dag, node3, node, DAG_RL_OB_DATA, cti->name);
- }
- }
- }
-
- if (cti->flush_constraint_targets)
- cti->flush_constraint_targets(con, &targets, 1);
- }
-
- }
- }
- }
- }
-
- /* driver dependencies, nla modifiers */
-#if 0 // XXX old animation system
- if (ob->nlastrips.first) {
- bActionStrip *strip;
- bActionChannel *chan;
- for (strip = ob->nlastrips.first; strip; strip = strip->next) {
- if (strip->modifiers.first) {
- bActionModifier *amod;
- for (amod = strip->modifiers.first; amod; amod = amod->next) {
- if (amod->ob) {
- node2 = dag_get_node(dag, amod->ob);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "NLA Strip Modifier");
- }
- }
- }
- }
- }
-#endif // XXX old animation system
- if (ob->adt)
- dag_add_driver_relation(ob->adt, dag, node, (ob->type == OB_ARMATURE)); // XXX isdata arg here doesn't give an accurate picture of situation
-
- key = BKE_key_from_object(ob);
- if (key && key->adt)
- dag_add_driver_relation(key->adt, dag, node, 1);
-
- if (ob->modifiers.first) {
- ModifierData *md;
- ModifierUpdateDepsgraphContext ctx = {
- .scene = scene,
- .object = ob,
-
- .forest = dag,
- .obNode = node,
- };
- for (md = ob->modifiers.first; md; md = md->next) {
- const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
-
- if (mti->updateDepgraph) mti->updateDepgraph(md, &ctx);
- }
- }
- if (ob->parent) {
- node2 = dag_get_node(dag, ob->parent);
-
- switch (ob->partype) {
- case PARSKEL:
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Parent");
- break;
- case PARVERT1: case PARVERT3:
- dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, "Vertex Parent");
- node2->customdata_mask |= CD_MASK_ORIGINDEX;
- break;
- case PARBONE:
- dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, "Bone Parent");
- break;
- default:
- if (ob->parent->type == OB_LATTICE)
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Lattice Parent");
- else if (ob->parent->type == OB_CURVE) {
- Curve *cu = ob->parent->data;
- if (cu->flag & CU_PATH)
- dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, "Curve Parent");
- else
- dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Curve Parent");
- }
- else
- dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Parent");
- break;
- }
- /* exception case: parent is duplivert */
- if (ob->type == OB_MBALL && (ob->parent->transflag & OB_DUPLIVERTS)) {
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Duplivert");
- }
-
- addtoroot = 0;
- }
- if (ob->proxy) {
- node2 = dag_get_node(dag, ob->proxy);
- dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Proxy");
- /* inverted relation, so addtoroot shouldn't be set to zero */
- }
-
- if (ob->transflag & OB_DUPLI) {
- if ((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
- GroupObject *go;
- for (go = ob->dup_group->gobject.first; go; go = go->next) {
- if (go->ob) {
- node2 = dag_get_node(dag, go->ob);
- /* node2 changes node1, this keeps animations updated in groups?? not logical? */
- dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Dupligroup");
- }
- }
- }
- }
-
- /* rigidbody force fields */
- if ((ob->type == OB_MESH) || (ob->type == OB_CURVE) || (ob->type == OB_LATTICE)) {
- if (ob->rigidbody_object && scene->rigidbody_world) {
- dag_add_forcefield_relations(dag, scene, ob, node, scene->rigidbody_world->effector_weights, true, 0, "Force Field");
- }
- }
-
- /* object data drivers */
- if (ob->data) {
- AnimData *adt = BKE_animdata_from_id((ID *)ob->data);
- if (adt)
- dag_add_driver_relation(adt, dag, node, 1);
- }
-
- /* object type/data relationships */
- switch (ob->type) {
- case OB_CAMERA:
- {
- Camera *cam = (Camera *)ob->data;
-
- if (cam->dof_ob) {
- node2 = dag_get_node(dag, cam->dof_ob);
- dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Camera DoF");
- }
- break;
- }
- case OB_MBALL:
- {
- Object *mom = BKE_mball_basis_find(G.main, G.main->eval_ctx, scene, ob);
-
- if (mom != ob) {
- node2 = dag_get_node(dag, mom);
- dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Metaball"); /* mom depends on children! */
- }
- break;
- }
- case OB_CURVE:
- case OB_FONT:
- {
- Curve *cu = ob->data;
-
- if (cu->bevobj) {
- node2 = dag_get_node(dag, cu->bevobj);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Curve Bevel");
- }
- if (cu->taperobj) {
- node2 = dag_get_node(dag, cu->taperobj);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Curve Taper");
- }
- if (ob->type == OB_FONT) {
- /* Really rather dirty hack. needs to support font family to work
- * reliably on render export.
- *
- * This totally mimics behavior of regular verts duplication with
- * parenting. The only tricky thing here is to get list of objects
- * used for the custom "font".
- *
- * This shouldn't harm so much because this code only runs on DAG
- * rebuild and this feature is not that commonly used.
- *
- * - sergey -
- */
- if (cu->family[0] != '\n') {
- ListBase *duplilist;
- DupliObject *dob;
- duplilist = object_duplilist(G.main, G.main->eval_ctx, scene, ob);
- for (dob = duplilist->first; dob; dob = dob->next) {
- node2 = dag_get_node(dag, dob->ob);
- dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Object Font");
- }
- free_object_duplilist(duplilist);
- }
-
- if (cu->textoncurve) {
- node2 = dag_get_node(dag, cu->textoncurve);
- /* Text on curve requires path to be evaluated for the target curve. */
- node2->eval_flags |= DAG_EVAL_NEED_CURVE_PATH;
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Texture On Curve");
- }
- }
- break;
- }
- }
-
- /* material drivers */
- if (ob->totcol) {
- int a;
-
- for (a = 1; a <= ob->totcol; a++) {
- Material *ma = give_current_material(ob, a);
-
- if (ma) {
- /* recursively figure out if there are drivers, and hook these up to this object */
- dag_add_material_driver_relations(dag, node, ma);
- }
- }
- }
- else if (ob->type == OB_LAMP) {
- dag_add_lamp_driver_relations(dag, node, ob->data);
- }
-
- /* particles */
- psys = ob->particlesystem.first;
- if (psys) {
- GroupObject *go;
-
- for (; psys; psys = psys->next) {
- BoidRule *rule = NULL;
- BoidState *state = NULL;
- ParticleSettings *part = psys->part;
-
- if (part->adt) {
- dag_add_driver_relation(part->adt, dag, node, 1);
- }
-
- dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation");
-
- if (!psys_check_enabled(ob, psys, G.is_rendering))
- continue;
-
- if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) {
- ParticleTarget *pt = psys->targets.first;
-
- for (; pt; pt = pt->next) {
- if (pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys - 1)) {
- node2 = dag_get_node(dag, pt->ob);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Particle Targets");
- }
- }
- }
-
- if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
- node2 = dag_get_node(dag, part->dup_ob);
- /* note that this relation actually runs in the wrong direction, the problem
- * is that dupli system all have this (due to parenting), and the render
- * engine instancing assumes particular ordering of objects in list */
- dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualization");
- if (part->dup_ob->type == OB_MBALL)
- dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualization");
- }
-
- if (part->ren_as == PART_DRAW_GR && part->dup_group) {
- for (go = part->dup_group->gobject.first; go; go = go->next) {
- node2 = dag_get_node(dag, go->ob);
- dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualization");
- }
- }
-
- if (part->type != PART_HAIR) {
- /* Actual code uses get_collider_cache */
- dag_add_collision_relations(dag, scene, ob, node, part->collision_group, ob->lay, eModifierType_Collision, NULL, true, "Particle Collision");
- }
- else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) {
- /* Hair uses cloth simulation, i.e. get_collision_objects */
- dag_add_collision_relations(dag, scene, ob, node, psys->clmd->coll_parms->group, ob->lay | scene->lay, eModifierType_Collision, NULL, true, "Hair Collision");
- }
-
- dag_add_forcefield_relations(dag, scene, ob, node, part->effector_weights, part->type == PART_HAIR, 0, "Particle Force Field");
-
- if (part->boids) {
- for (state = part->boids->states.first; state; state = state->next) {
- for (rule = state->rules.first; rule; rule = rule->next) {
- Object *ruleob = NULL;
- if (rule->type == eBoidRuleType_Avoid)
- ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
- else if (rule->type == eBoidRuleType_FollowLeader)
- ruleob = ((BoidRuleFollowLeader *)rule)->ob;
-
- if (ruleob) {
- node2 = dag_get_node(dag, ruleob);
- dag_add_relation(dag, node2, node, DAG_RL_OB_DATA, "Boid Rule");
- }
- }
- }
- }
- }
- }
-
- /* object constraints */
- for (con = ob->constraints.first; con; con = con->next) {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- ListBase targets = {NULL, NULL};
- bConstraintTarget *ct;
-
- if (!cti)
- continue;
-
- /* special case for camera tracking -- it doesn't use targets to define relations */
- if (build_deg_tracking_constraints(dag, scene, scenenode, con, cti, node, false)) {
- addtoroot = 0;
- }
- else if (cti->get_constraint_targets) {
- cti->get_constraint_targets(con, &targets);
-
- for (ct = targets.first; ct; ct = ct->next) {
- Object *obt;
-
- if (ct->tar)
- obt = ct->tar;
- else
- continue;
-
- node2 = dag_get_node(dag, obt);
- if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO))
- dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, cti->name);
- else {
- if (ELEM(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
- dag_add_relation(dag, node2, node, DAG_RL_DATA_OB | DAG_RL_OB_OB, cti->name);
- if (obt->type == OB_MESH)
- node2->customdata_mask |= CD_MASK_MDEFORMVERT;
- }
- else if (cti->type == CONSTRAINT_TYPE_SHRINKWRAP) {
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, cti->name);
- }
- else {
- dag_add_relation(dag, node2, node, DAG_RL_OB_OB, cti->name);
- }
- }
- addtoroot = 0;
- }
-
- if (cti->flush_constraint_targets)
- cti->flush_constraint_targets(con, &targets, 1);
- }
- }
-
- if (addtoroot == 1)
- dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation");
-}
-
-static void build_dag_group(DagForest *dag, DagNode *scenenode, Main *bmain, Scene *scene, Group *group, short mask)
-{
- GroupObject *go;
-
- if (group->id.tag & LIB_TAG_DOIT)
- return;
-
- group->id.tag |= LIB_TAG_DOIT;
-
- for (go = group->gobject.first; go; go = go->next) {
- build_dag_object(dag, scenenode, scene, go->ob, mask);
- if (go->ob->dup_group)
- build_dag_group(dag, scenenode, bmain, scene, go->ob->dup_group, mask);
- }
-}
-
-DagForest *build_dag(Main *bmain, Scene *sce, short mask)
-{
- Base *base;
- Object *ob;
- DagNode *node;
- DagNode *scenenode;
- DagForest *dag;
- DagAdjList *itA;
-
- dag = sce->theDag;
- if (dag)
- free_forest(dag);
- else {
- dag = dag_init();
- sce->theDag = dag;
- }
- dag->need_update = false;
-
- BKE_main_id_tag_idcode(bmain, ID_OB, LIB_TAG_DOIT, false);
-
- /* clear "LIB_TAG_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */
- BKE_main_id_tag_idcode(bmain, ID_MA, LIB_TAG_DOIT, false);
- BKE_main_id_tag_idcode(bmain, ID_LA, LIB_TAG_DOIT, false);
- BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
-
- /* add base node for scene. scene is always the first node in DAG */
- scenenode = dag_add_node(dag, sce);
-
- /* add current scene objects */
- for (base = sce->base.first; base; base = base->next) {
- ob = base->object;
- ob->id.tag |= LIB_TAG_DOIT;
- build_dag_object(dag, scenenode, sce, ob, mask);
- if (ob->proxy)
- build_dag_object(dag, scenenode, sce, ob->proxy, mask);
- if (ob->dup_group)
- build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask);
- }
-
- /* There might be situations when object from current scene depends on
- * objects form other scene AND objects from other scene has own
- * dependencies on objects from other scene.
- *
- * This is really important to include such indirect dependencies in order
- * to keep threaded update safe but since we don't really know if object is
- * coming from current scene or another scene we do rather stupid tag-based
- * check here: all the objects for which build_dag_object() was called are
- * getting tagged with LIB_TAG_DOIT. This way if some node has untagged
- * object we know it's an object from other scene.
- *
- * It should be enough to to it once, because if there's longer chain of
- * indirect dependencies, all the new nodes will be added to the end of the
- * list, meaning we'll keep covering them in this for loop.
- */
- for (node = sce->theDag->DagNode.first; node != NULL; node = node->next) {
- if (node->type == ID_OB) {
- ob = node->ob;
- if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
- ob->id.tag |= LIB_TAG_DOIT;
- build_dag_object(dag, scenenode, sce, ob, mask);
- if (ob->proxy)
- build_dag_object(dag, scenenode, sce, ob->proxy, mask);
- if (ob->dup_group)
- build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask);
- }
- }
- }
-
- BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
-
- /* Now all relations were built, but we need to solve 1 exceptional case;
- * When objects have multiple "parents" (for example parent + constraint working on same object)
- * the relation type has to be synced. One of the parents can change, and should give same event to child */
-
- /* nodes were callocced, so we can use node->color for temporal storage */
- for (node = sce->theDag->DagNode.first; node; node = node->next) {
- if (node->type == ID_OB) {
- for (itA = node->child; itA; itA = itA->next) {
- if (itA->node->type == ID_OB) {
- itA->node->color |= itA->type;
- }
- }
-
- /* also flush custom data mask */
- ((Object *)node->ob)->customdata_mask = node->customdata_mask;
-
- if (node->parent == NULL) {
- dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation");
- }
- }
- }
- /* now set relations equal, so that when only one parent changes, the correct recalcs are found */
- for (node = sce->theDag->DagNode.first; node; node = node->next) {
- if (node->type == ID_OB) {
- for (itA = node->child; itA; itA = itA->next) {
- if (itA->node->type == ID_OB) {
- itA->type |= itA->node->color;
- }
- }
- }
- }
-
- /* cycle detection and solving */
- // solve_cycles(dag);
-
- return dag;
-}
-
-
-void free_forest(DagForest *Dag)
-{ /* remove all nodes and deps */
- DagNode *tempN;
- DagAdjList *tempA;
- DagAdjList *itA;
- DagNode *itN = Dag->DagNode.first;
-
- while (itN) {
- itA = itN->child;
- while (itA) {
- tempA = itA;
- itA = itA->next;
- MEM_freeN(tempA);
- }
-
- itA = itN->parent;
- while (itA) {
- tempA = itA;
- itA = itA->next;
- MEM_freeN(tempA);
- }
-
- tempN = itN;
- itN = itN->next;
- MEM_freeN(tempN);
- }
-
- BLI_ghash_free(Dag->nodeHash, NULL, NULL);
- Dag->nodeHash = NULL;
- Dag->DagNode.first = NULL;
- Dag->DagNode.last = NULL;
- Dag->numNodes = 0;
-
-}
-
-DagNode *dag_find_node(DagForest *forest, void *fob)
-{
- if (forest->nodeHash)
- return BLI_ghash_lookup(forest->nodeHash, fob);
-
- return NULL;
-}
-
-static int dag_print_dependencies = 0; /* debugging */
-
-/* no checking of existence, use dag_find_node first or dag_get_node */
-DagNode *dag_add_node(DagForest *forest, void *fob)
-{
- DagNode *node;
-
- node = MEM_callocN(sizeof(DagNode), "DAG node");
- if (node) {
- node->ob = fob;
- node->color = DAG_WHITE;
-
- if (forest->ugly_hack_sorry) node->type = GS(((ID *) fob)->name); /* sorry, done for pose sorting */
- if (forest->numNodes) {
- ((DagNode *) forest->DagNode.last)->next = node;
- forest->DagNode.last = node;
- forest->numNodes++;
- }
- else {
- forest->DagNode.last = node;
- forest->DagNode.first = node;
- forest->numNodes = 1;
- }
-
- if (!forest->nodeHash)
- forest->nodeHash = BLI_ghash_ptr_new("dag_add_node gh");
- BLI_ghash_insert(forest->nodeHash, fob, node);
- }
-
- return node;
-}
-
-DagNode *dag_get_node(DagForest *forest, void *fob)
-{
- DagNode *node;
-
- node = dag_find_node(forest, fob);
- if (!node)
- node = dag_add_node(forest, fob);
- return node;
-}
-
-
-
-DagNode *dag_get_sub_node(DagForest *forest, void *fob)
-{
- DagNode *node;
- DagAdjList *mainchild, *prev = NULL;
-
- mainchild = ((DagNode *) forest->DagNode.first)->child;
- /* remove from first node (scene) adj list if present */
- while (mainchild) {
- if (mainchild->node == fob) {
- if (prev) {
- prev->next = mainchild->next;
- MEM_freeN(mainchild);
- break;
- }
- else {
- ((DagNode *) forest->DagNode.first)->child = mainchild->next;
- MEM_freeN(mainchild);
- break;
- }
- }
- prev = mainchild;
- mainchild = mainchild->next;
- }
- node = dag_find_node(forest, fob);
- if (!node)
- node = dag_add_node(forest, fob);
- return node;
-}
-
-static void dag_add_parent_relation(DagForest *UNUSED(forest), DagNode *fob1, DagNode *fob2, short rel, const char *name)
-{
- DagAdjList *itA = fob2->parent;
-
- while (itA) { /* search if relation exist already */
- if (itA->node == fob1) {
- itA->type |= rel;
- itA->count += 1;
- return;
- }
- itA = itA->next;
- }
- /* create new relation and insert at head. MALLOC alert! */
- itA = MEM_mallocN(sizeof(DagAdjList), "DAG adj list");
- itA->node = fob1;
- itA->type = rel;
- itA->count = 1;
- itA->next = fob2->parent;
- itA->name = name;
- fob2->parent = itA;
-}
-
-void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name)
-{
- DagAdjList *itA = fob1->child;
-
- /* parent relation is for cycle checking */
- dag_add_parent_relation(forest, fob1, fob2, rel, name);
-
- /* TODO(sergey): Find a better place for this. */
-#ifdef WITH_OPENSUBDIV
- if ((rel & (DAG_RL_DATA_DATA | DAG_RL_DATA_OB)) != 0) {
- if (fob1->type == ID_OB) {
- if ((fob1->eval_flags & DAG_EVAL_NEED_CPU) == 0) {
- Object *ob2 = fob2->ob;
- if (ob2->recalc & OB_RECALC_ALL) {
- /* Make sure object has all the data on CPU. */
- Object *ob1 = fob1->ob;
- ob1->recalc |= OB_RECALC_DATA;
- }
- fob1->eval_flags |= DAG_EVAL_NEED_CPU;
- }
- }
- }
-#endif
-
- while (itA) { /* search if relation exist already */
- if (itA->node == fob2) {
- itA->type |= rel;
- itA->count += 1;
- return;
- }
- itA = itA->next;
- }
- /* create new relation and insert at head. MALLOC alert! */
- itA = MEM_mallocN(sizeof(DagAdjList), "DAG adj list");
- itA->node = fob2;
- itA->type = rel;
- itA->count = 1;
- itA->next = fob1->child;
- itA->name = name;
- fob1->child = itA;
-}
-
-static const char *dag_node_name(DagForest *dag, DagNode *node)
-{
- if (node->ob == NULL)
- return "null";
- else if (dag->ugly_hack_sorry)
- return ((ID *)(node->ob))->name + 2;
- else
- return ((bPoseChannel *)(node->ob))->name;
-}
-
-static void dag_node_print_dependencies(DagForest *dag, DagNode *node)
-{
- DagAdjList *itA;
-
- printf("%s depends on:\n", dag_node_name(dag, node));
-
- for (itA = node->parent; itA; itA = itA->next)
- printf(" %s through %s\n", dag_node_name(dag, itA->node), itA->name);
- printf("\n");
-}
-
-static int dag_node_print_dependency_recurs(DagForest *dag, DagNode *node, DagNode *endnode)
-{
- DagAdjList *itA;
-
- if (node->color == DAG_BLACK)
- return 0;
-
- node->color = DAG_BLACK;
-
- if (node == endnode)
- return 1;
-
- for (itA = node->parent; itA; itA = itA->next) {
- if (dag_node_print_dependency_recurs(dag, itA->node, endnode)) {
- printf(" %s depends on %s through %s.\n", dag_node_name(dag, node), dag_node_name(dag, itA->node), itA->name);
- return 1;
- }
- }
-
- return 0;
-}
-
-static void dag_node_print_dependency_cycle(DagForest *dag, DagNode *startnode, DagNode *endnode, const char *name)
-{
- DagNode *node;
-
- for (node = dag->DagNode.first; node; node = node->next)
- node->color = DAG_WHITE;
-
- printf(" %s depends on %s through %s.\n", dag_node_name(dag, endnode), dag_node_name(dag, startnode), name);
- dag_node_print_dependency_recurs(dag, startnode, endnode);
- printf("\n");
-}
-
-static int dag_node_recurs_level(DagNode *node, int level)
-{
- DagAdjList *itA;
- int newlevel;
-
- node->color = DAG_BLACK; /* done */
- newlevel = ++level;
-
- for (itA = node->parent; itA; itA = itA->next) {
- if (itA->node->color == DAG_WHITE) {
- itA->node->ancestor_count = dag_node_recurs_level(itA->node, level);
- newlevel = MAX2(newlevel, level + itA->node->ancestor_count);
- }
- else
- newlevel = MAX2(newlevel, level + itA->node->ancestor_count);
- }
-
- return newlevel;
-}
-
-static void dag_check_cycle(DagForest *dag)
-{
- DagNode *node;
- DagAdjList *itA;
-
- dag->is_acyclic = true;
-
- /* debugging print */
- if (dag_print_dependencies)
- for (node = dag->DagNode.first; node; node = node->next)
- dag_node_print_dependencies(dag, node);
-
- /* tag nodes unchecked */
- for (node = dag->DagNode.first; node; node = node->next)
- node->color = DAG_WHITE;
-
- for (node = dag->DagNode.first; node; node = node->next) {
- if (node->color == DAG_WHITE) {
- node->ancestor_count = dag_node_recurs_level(node, 0);
- }
- }
-
- /* check relations, and print errors */
- for (node = dag->DagNode.first; node; node = node->next) {
- for (itA = node->parent; itA; itA = itA->next) {
- if (itA->node->ancestor_count > node->ancestor_count) {
- if (node->ob && itA->node->ob) {
- dag->is_acyclic = false;
- printf("Dependency cycle detected:\n");
- dag_node_print_dependency_cycle(dag, itA->node, node, itA->name);
- }
- }
- }
- }
-
- /* parent relations are only needed for cycle checking, so free now */
- for (node = dag->DagNode.first; node; node = node->next) {
- while (node->parent) {
- itA = node->parent->next;
- MEM_freeN(node->parent);
- node->parent = itA;
- }
- }
-}
-
-/* debug test functions */
-
-void graph_print_queue(DagNodeQueue *nqueue)
-{
- DagNodeQueueElem *queueElem;
-
- queueElem = nqueue->first;
- while (queueElem) {
- fprintf(stderr, "** %s %i %i-%i ", ((ID *) queueElem->node->ob)->name, queueElem->node->color, queueElem->node->DFS_dvtm, queueElem->node->DFS_fntm);
- queueElem = queueElem->next;
- }
- fprintf(stderr, "\n");
-}
-
-void graph_print_queue_dist(DagNodeQueue *nqueue)
-{
- DagNodeQueueElem *queueElem;
- int count;
-
- queueElem = nqueue->first;
- count = 0;
- while (queueElem) {
- fprintf(stderr, "** %25s %2.2i-%2.2i ", ((ID *) queueElem->node->ob)->name, queueElem->node->DFS_dvtm, queueElem->node->DFS_fntm);
- while (count < queueElem->node->DFS_dvtm - 1) { fputc(' ', stderr); count++; }
- fputc('|', stderr);
- while (count < queueElem->node->DFS_fntm - 2) { fputc('-', stderr); count++; }
- fputc('|', stderr);
- fputc('\n', stderr);
- count = 0;
- queueElem = queueElem->next;
- }
- fprintf(stderr, "\n");
-}
-
-void graph_print_adj_list(DagForest *dag)
-{
- DagNode *node;
- DagAdjList *itA;
-
- node = dag->DagNode.first;
- while (node) {
- fprintf(stderr, "node : %s col: %i", ((ID *) node->ob)->name, node->color);
- itA = node->child;
- while (itA) {
- fprintf(stderr, "-- %s ", ((ID *) itA->node->ob)->name);
-
- itA = itA->next;
- }
- fprintf(stderr, "\n");
- node = node->next;
- }
-}
-
-/* ************************ API *********************** */
-
-/* mechanism to allow editors to be informed of depsgraph updates,
- * to do their own updates based on changes... */
-static void (*EditorsUpdateIDCb)(Main *bmain, ID *id) = NULL;
-static void (*EditorsUpdateSceneCb)(Main *bmain, Scene *scene, int updated) = NULL;
-static void (*EditorsUpdateScenePreCb)(Main *bmain, Scene *scene, bool time) = NULL;
-
-void DAG_editors_update_cb(void (*id_func)(Main *bmain, ID *id),
- void (*scene_func)(Main *bmain, Scene *scene, int updated),
- void (*scene_pre_func)(Main *bmain, Scene *scene, bool time))
-{
- if (DEG_depsgraph_use_legacy()) {
- EditorsUpdateIDCb = id_func;
- EditorsUpdateSceneCb = scene_func;
- EditorsUpdateScenePreCb = scene_pre_func;
- }
- else {
- /* New dependency graph. */
- DEG_editors_set_update_cb(id_func, scene_func, scene_pre_func);
- }
-}
-
-void DAG_editors_update_pre(Main *bmain, Scene *scene, bool time)
-{
- if (DEG_depsgraph_use_legacy()) {
- if (EditorsUpdateScenePreCb != NULL) {
- EditorsUpdateScenePreCb(bmain, scene, time);
- }
- }
- else {
- DEG_editors_update_pre(bmain, scene, time);
- }
-}
-
-static void dag_editors_id_update(Main *bmain, ID *id)
-{
- if (EditorsUpdateIDCb)
- EditorsUpdateIDCb(bmain, id);
-}
-
-static void dag_editors_scene_update(Main *bmain, Scene *scene, int updated)
-{
- if (EditorsUpdateSceneCb)
- EditorsUpdateSceneCb(bmain, scene, updated);
-}
-
-/* groups with objects in this scene need to be put in the right order as well */
-static void scene_sort_groups(Main *bmain, Scene *sce)
-{
- Base *base;
- Group *group;
- GroupObject *go;
- Object *ob;
-
- /* test; are group objects all in this scene? */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- ob->id.tag &= ~LIB_TAG_DOIT;
- }
- for (base = sce->base.first; base; base = base->next)
- base->object->id.tag |= LIB_TAG_DOIT;
-
- for (group = bmain->group.first; group; group = group->id.next) {
- for (go = group->gobject.first; go; go = go->next) {
- if ((go->ob->id.tag & LIB_TAG_DOIT) == 0)
- break;
- }
- /* this group is entirely in this scene */
- if (go == NULL) {
- ListBase listb = {NULL, NULL};
-
- for (go = group->gobject.first; go; go = go->next)
- go->ob->id.newid = (ID *)go;
-
- /* in order of sorted bases we reinsert group objects */
- for (base = sce->base.first; base; base = base->next) {
-
- if (base->object->id.newid) {
- go = (GroupObject *)base->object->id.newid;
- base->object->id.newid = NULL;
- BLI_remlink(&group->gobject, go);
- BLI_addtail(&listb, go);
- }
- }
- /* copy the newly sorted listbase */
- group->gobject = listb;
- }
- }
-
- /* newid abused for GroupObject, cleanup. */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- ob->id.newid = NULL;
- }
-}
-
-static void dag_scene_tag_rebuild(Scene *sce)
-{
- if (sce->theDag) {
- sce->theDag->need_update = true;
- }
-}
-
-/* free the depency graph */
-static void dag_scene_free(Scene *sce)
-{
- if (sce->theDag) {
- free_forest(sce->theDag);
- MEM_freeN(sce->theDag);
- sce->theDag = NULL;
- }
-}
-
-/* Check whether object data needs to be evaluated before it
- * might be used by others.
- *
- * Means that mesh object needs to have proper derivedFinal,
- * curves-typed objects are to have proper curve cache.
- *
- * Other objects or objects which are tagged for data update are
- * not considered to be in need of evaluation.
- */
-static bool check_object_needs_evaluation(Object *object)
-{
- if (object->recalc & OB_RECALC_ALL) {
- /* Object is tagged for update anyway, no need to re-tag it. */
- return false;
- }
-
- if (object->type == OB_MESH) {
- return object->derivedFinal == NULL;
- }
- else if (ELEM(object->type, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE)) {
- return object->curve_cache == NULL;
- }
-
- return false;
-}
-
-/* Check whether object data is tagged for update. */
-static bool check_object_tagged_for_update(Object *object)
-{
- if (object->recalc & OB_RECALC_ALL) {
- return true;
- }
-
- if (ELEM(object->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE)) {
- ID *data_id = object->data;
- return (data_id->recalc & ID_RECALC_ALL) != 0;
- }
-
- return false;
-}
-
-/* Flush changes from tagged objects in the scene to their
- * dependencies which are not evaluated yet.
- *
- * This is needed to ensure all the dependencies are met
- * before objects gets handled by object_handle_update(),
- *
- * This is needed when visible layers are changed or changing
- * scene graph layout which involved usage of objects which
- * aren't in the scene or weren't visible yet.
- */
-static void dag_invisible_dependencies_flush(Scene *scene)
-{
- DagNode *root_node = scene->theDag->DagNode.first, *node;
- DagNodeQueue *queue;
-
- for (node = root_node; node != NULL; node = node->next) {
- node->color = DAG_WHITE;
- }
-
- queue = queue_create(DAGQUEUEALLOC);
-
- for (node = root_node; node != NULL; node = node->next) {
- if (node->color == DAG_WHITE) {
- push_stack(queue, node);
- node->color = DAG_GRAY;
-
- while (queue->count) {
- DagNode *current_node = get_top_node_queue(queue);
- DagAdjList *itA;
- bool skip = false;
-
- for (itA = current_node->child; itA; itA = itA->next) {
- if (itA->node->color == DAG_WHITE) {
- itA->node->color = DAG_GRAY;
- push_stack(queue, itA->node);
- skip = true;
- break;
- }
- }
-
- if (!skip) {
- current_node = pop_queue(queue);
-
- if (current_node->type == ID_OB) {
- Object *current_object = current_node->ob;
- if (check_object_needs_evaluation(current_object)) {
- for (itA = current_node->child; itA; itA = itA->next) {
- if (itA->node->type == ID_OB) {
- Object *object = itA->node->ob;
- if (check_object_tagged_for_update(object)) {
- current_object->recalc |= OB_RECALC_OB | OB_RECALC_DATA;
- }
- }
- }
- }
- }
- node->color = DAG_BLACK;
- }
- }
- }
- }
-
- queue_delete(queue);
-}
-
-static void dag_invisible_dependencies_check_flush(Main *bmain, Scene *scene)
-{
- if (DAG_id_type_tagged(bmain, ID_OB) ||
- DAG_id_type_tagged(bmain, ID_ME) || /* Mesh */
- DAG_id_type_tagged(bmain, ID_CU) || /* Curve */
- DAG_id_type_tagged(bmain, ID_MB) || /* MetaBall */
- DAG_id_type_tagged(bmain, ID_LT)) /* Lattice */
- {
- dag_invisible_dependencies_flush(scene);
- }
-}
-
-/* sort the base list on dependency order */
-static void dag_scene_build(Main *bmain, Scene *sce)
-{
- DagNode *node, *rootnode;
- DagNodeQueue *nqueue;
- DagAdjList *itA;
- int time;
- int skip = 0;
- ListBase tempbase;
- Base *base;
-
- BLI_listbase_clear(&tempbase);
-
- build_dag(bmain, sce, DAG_RL_ALL_BUT_DATA);
-
- dag_check_cycle(sce->theDag);
-
- nqueue = queue_create(DAGQUEUEALLOC);
-
- for (node = sce->theDag->DagNode.first; node; node = node->next) {
- node->color = DAG_WHITE;
- }
-
- time = 1;
-
- rootnode = sce->theDag->DagNode.first;
- rootnode->color = DAG_GRAY;
- time++;
- push_stack(nqueue, rootnode);
-
- while (nqueue->count) {
-
- skip = 0;
- node = get_top_node_queue(nqueue);
-
- itA = node->child;
- while (itA != NULL) {
- if (itA->node->color == DAG_WHITE) {
- itA->node->DFS_dvtm = time;
- itA->node->color = DAG_GRAY;
-
- time++;
- push_stack(nqueue, itA->node);
- skip = 1;
- break;
- }
- itA = itA->next;
- }
-
- if (!skip) {
- if (node) {
- node = pop_queue(nqueue);
- if (node->ob == sce) /* we are done */
- break;
- node->color = DAG_BLACK;
-
- time++;
- base = sce->base.first;
- while (base && base->object != node->ob)
- base = base->next;
- if (base) {
- BLI_remlink(&sce->base, base);
- BLI_addhead(&tempbase, base);
- }
- }
- }
- }
-
- /* temporal correction for circular dependencies */
- base = sce->base.first;
- while (base) {
- BLI_remlink(&sce->base, base);
- BLI_addhead(&tempbase, base);
- //if (G.debug & G_DEBUG)
- printf("cyclic %s\n", base->object->id.name);
- base = sce->base.first;
- }
-
- sce->base = tempbase;
- queue_delete(nqueue);
-
- /* all groups with objects in this scene gets resorted too */
- scene_sort_groups(bmain, sce);
-
- if (G.debug & G_DEBUG) {
- printf("\nordered\n");
- for (base = sce->base.first; base; base = base->next) {
- printf(" %s\n", base->object->id.name);
- }
- }
-
- /* Make sure that new dependencies which came from invisible layers
- * are tagged for update (if they're needed for objects which were
- * tagged for update).
- */
- dag_invisible_dependencies_check_flush(bmain, sce);
-}
-
-/* clear all dependency graphs */
-void DAG_relations_tag_update(Main *bmain)
-{
- if (DEG_depsgraph_use_legacy()) {
- Scene *sce;
- for (sce = bmain->scene.first; sce; sce = sce->id.next) {
- dag_scene_tag_rebuild(sce);
- }
- }
- else {
- /* New dependency graph. */
- DEG_relations_tag_update(bmain);
- }
-}
-
-/* rebuild dependency graph only for a given scene */
-void DAG_scene_relations_rebuild(Main *bmain, Scene *sce)
-{
- if (DEG_depsgraph_use_legacy()) {
- dag_scene_free(sce);
- DAG_scene_relations_update(bmain, sce);
- }
- else {
- /* New dependency graph. */
- DEG_scene_relations_rebuild(bmain, sce);
- }
-}
-
-/* create dependency graph if it was cleared or didn't exist yet */
-void DAG_scene_relations_update(Main *bmain, Scene *sce)
-{
- if (DEG_depsgraph_use_legacy()) {
- if (!sce->theDag || sce->theDag->need_update)
- dag_scene_build(bmain, sce);
- }
- else {
- /* New dependency graph. */
- DEG_scene_relations_update(bmain, sce);
- }
-}
-
-void DAG_scene_relations_validate(Main *bmain, Scene *sce)
-{
- if (!DEG_depsgraph_use_legacy()) {
- DEG_debug_scene_relations_validate(bmain, sce);
- }
-}
-
-void DAG_scene_free(Scene *sce)
-{
- if (DEG_depsgraph_use_legacy()) {
- if (sce->theDag) {
- free_forest(sce->theDag);
- MEM_freeN(sce->theDag);
- sce->theDag = NULL;
- }
- }
- else {
- if (sce->depsgraph) {
- DEG_graph_free(sce->depsgraph);
- sce->depsgraph = NULL;
- }
- }
-}
-
-static void lib_id_recalc_tag(Main *bmain, ID *id)
-{
- id->recalc |= ID_RECALC;
- DAG_id_type_tag(bmain, GS(id->name));
-}
-
-static void lib_id_recalc_data_tag(Main *bmain, ID *id)
-{
- id->recalc |= ID_RECALC_DATA;
- DAG_id_type_tag(bmain, GS(id->name));
-}
-
-/* node was checked to have lasttime != curtime and is if type ID_OB */
-static void flush_update_node(Main *bmain, DagNode *node, unsigned int layer, int curtime)
-{
- DagAdjList *itA;
- Object *ob, *obc;
- int oldflag;
- bool changed = false;
- unsigned int all_layer;
-
- node->lasttime = curtime;
-
- ob = node->ob;
- if (ob && (ob->recalc & OB_RECALC_ALL)) {
- all_layer = node->scelay;
-
- /* got an object node that changes, now check relations */
- for (itA = node->child; itA; itA = itA->next) {
- all_layer |= itA->lay;
- /* the relationship is visible */
- if ((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
- if (itA->node->type == ID_OB) {
- obc = itA->node->ob;
- oldflag = obc->recalc;
-
- /* got a ob->obc relation, now check if flag needs flush */
- if (ob->recalc & OB_RECALC_OB) {
- if (itA->type & DAG_RL_OB_OB) {
- //printf("ob %s changes ob %s\n", ob->id.name, obc->id.name);
- obc->recalc |= OB_RECALC_OB;
- lib_id_recalc_tag(bmain, &obc->id);
- }
- if (itA->type & DAG_RL_OB_DATA) {
- //printf("ob %s changes obdata %s\n", ob->id.name, obc->id.name);
- obc->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &obc->id);
- }
- }
- if (ob->recalc & OB_RECALC_DATA) {
- if (itA->type & DAG_RL_DATA_OB) {
- //printf("obdata %s changes ob %s\n", ob->id.name, obc->id.name);
- obc->recalc |= OB_RECALC_OB;
- lib_id_recalc_tag(bmain, &obc->id);
- }
- if (itA->type & DAG_RL_DATA_DATA) {
- //printf("obdata %s changes obdata %s\n", ob->id.name, obc->id.name);
- obc->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &obc->id);
- }
- }
- if (oldflag != obc->recalc) changed = 1;
- }
- }
- }
- /* even nicer, we can clear recalc flags... */
- if ((all_layer & layer) == 0) { // XXX && (ob != obedit)) {
- /* but existing displaylists or derivedmesh should be freed */
- if (ob->recalc & OB_RECALC_DATA)
- BKE_object_free_derived_caches(ob);
-
- ob->recalc &= ~OB_RECALC_ALL;
- }
- }
-
- /* check case where child changes and parent forcing obdata to change */
- /* should be done regardless if this ob has recalc set */
- /* could merge this in with loop above...? (ton) */
- for (itA = node->child; itA; itA = itA->next) {
- /* the relationship is visible */
- if ((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
- if (itA->node->type == ID_OB) {
- obc = itA->node->ob;
- /* child moves */
- if ((obc->recalc & OB_RECALC_ALL) == OB_RECALC_OB) {
- /* parent has deforming info */
- if (itA->type & (DAG_RL_OB_DATA | DAG_RL_DATA_DATA)) {
- // printf("parent %s changes ob %s\n", ob->id.name, obc->id.name);
- obc->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &obc->id);
- }
- }
- }
- }
- }
-
- /* we only go deeper if node not checked or something changed */
- for (itA = node->child; itA; itA = itA->next) {
- if (changed || itA->node->lasttime != curtime)
- flush_update_node(bmain, itA->node, layer, curtime);
- }
-
-}
-
-/* node was checked to have lasttime != curtime, and is of type ID_OB */
-static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime)
-{
- DagAdjList *itA;
-
- node->lasttime = curtime;
- node->lay = node->scelay;
-
- for (itA = node->child; itA; itA = itA->next) {
- if (itA->node->type == ID_OB) {
- if (itA->node->lasttime != curtime) {
- itA->lay = flush_layer_node(sce, itA->node, curtime); /* lay is only set once for each relation */
- }
- else {
- itA->lay = itA->node->lay;
- }
-
- node->lay |= itA->lay;
- }
- }
-
- return node->lay;
-}
-
-/* node was checked to have lasttime != curtime, and is of type ID_OB */
-static void flush_pointcache_reset(Main *bmain, Scene *scene, DagNode *node,
- int curtime, unsigned int lay, bool reset)
-{
- DagAdjList *itA;
- Object *ob;
-
- node->lasttime = curtime;
-
- for (itA = node->child; itA; itA = itA->next) {
- if (itA->node->type == ID_OB) {
- if (itA->node->lasttime != curtime) {
- ob = (Object *)(itA->node->ob);
-
- if (reset || (ob->recalc & OB_RECALC_ALL)) {
- if (BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH)) {
- /* Don't tag nodes which are on invisible layer. */
- if (itA->node->lay & lay) {
- ob->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &ob->id);
- }
- }
-
- flush_pointcache_reset(bmain, scene, itA->node, curtime, lay, true);
- }
- else
- flush_pointcache_reset(bmain, scene, itA->node, curtime, lay, false);
- }
- }
- }
-}
-
-/* flush layer flags to dependencies */
-static void dag_scene_flush_layers(Scene *sce, int lay)
-{
- DagNode *node, *firstnode;
- DagAdjList *itA;
- Base *base;
- int lasttime;
-
- firstnode = sce->theDag->DagNode.first; /* always scene node */
-
- for (itA = firstnode->child; itA; itA = itA->next)
- itA->lay = 0;
-
- sce->theDag->time++; /* so we know which nodes were accessed */
- lasttime = sce->theDag->time;
-
- /* update layer flags in nodes */
- for (base = sce->base.first; base; base = base->next) {
- node = dag_get_node(sce->theDag, base->object);
- node->scelay = base->object->lay;
- }
-
- /* ensure cameras are set as if they are on a visible layer, because
- * they ared still used for rendering or setting the camera view
- *
- * XXX, this wont work for local view / unlocked camera's */
- if (sce->camera) {
- node = dag_get_node(sce->theDag, sce->camera);
- node->scelay |= lay;
- }
-
-#ifdef DURIAN_CAMERA_SWITCH
- {
- TimeMarker *m;
-
- for (m = sce->markers.first; m; m = m->next) {
- if (m->camera) {
- node = dag_get_node(sce->theDag, m->camera);
- node->scelay |= lay;
- }
- }
- }
-#endif
-
- /* flush layer nodes to dependencies */
- for (itA = firstnode->child; itA; itA = itA->next)
- if (itA->node->lasttime != lasttime && itA->node->type == ID_OB)
- flush_layer_node(sce, itA->node, lasttime);
-}
-
-static void dag_tag_renderlayers(Scene *sce, unsigned int lay)
-{
- if (sce->nodetree) {
- bNode *node;
- Base *base;
- unsigned int lay_changed = 0;
-
- for (base = sce->base.first; base; base = base->next)
- if (base->lay & lay)
- if (base->object->recalc)
- lay_changed |= base->lay;
-
- for (node = sce->nodetree->nodes.first; node; node = node->next) {
- if (node->id == (ID *)sce) {
- SceneRenderLayer *srl = BLI_findlink(&sce->r.layers, node->custom1);
- if (srl && (srl->lay & lay_changed))
- nodeUpdate(sce->nodetree, node);
- }
- }
- }
-}
-
-/* flushes all recalc flags in objects down the dependency tree */
-void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const short time)
-{
- DagNode *firstnode;
- DagAdjList *itA;
- Object *ob;
- int lasttime;
-
- if (!DEG_depsgraph_use_legacy()) {
- DEG_scene_flush_update(bmain, sce);
- return;
- }
-
- if (sce->theDag == NULL || sce->theDag->need_update) {
- printf("DAG zero... not allowed to happen!\n");
- DAG_scene_relations_update(bmain, sce);
- }
-
- firstnode = sce->theDag->DagNode.first; /* always scene node */
-
- /* first we flush the layer flags */
- dag_scene_flush_layers(sce, lay);
-
- /* then we use the relationships + layer info to flush update events */
- sce->theDag->time++; /* so we know which nodes were accessed */
- lasttime = sce->theDag->time;
- for (itA = firstnode->child; itA; itA = itA->next)
- if (itA->node->lasttime != lasttime && itA->node->type == ID_OB)
- flush_update_node(bmain, itA->node, lay, lasttime);
-
- /* if update is not due to time change, do pointcache clears */
- if (!time) {
- sce->theDag->time++; /* so we know which nodes were accessed */
- lasttime = sce->theDag->time;
- for (itA = firstnode->child; itA; itA = itA->next) {
- if (itA->node->lasttime != lasttime && itA->node->type == ID_OB) {
- ob = (Object *)(itA->node->ob);
-
- if (ob->recalc & OB_RECALC_ALL) {
- if (BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH)) {
- ob->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &ob->id);
- }
-
- flush_pointcache_reset(bmain, sce, itA->node, lasttime,
- lay, true);
- }
- else
- flush_pointcache_reset(bmain, sce, itA->node, lasttime,
- lay, false);
- }
- }
- }
-
- dag_tag_renderlayers(sce, lay);
-}
-
-static bool modifier_nlastrips_use_time(ListBase *strips)
-{
- NlaStrip *strip;
-
- if (strips) {
- for (strip = strips->first; strip; strip = strip->next) {
- if (modifier_nlastrips_use_time(&strip->strips)) {
- return true;
- }
- else if (strip->act) {
- FCurve *fcu;
-
- for (fcu = strip->act->curves.first; fcu; fcu = fcu->next) {
- if (fcu->rna_path && strstr(fcu->rna_path, "modifiers["))
- return true;
- }
- }
- }
- }
-
- return false;
-}
-
-static bool object_modifiers_use_time(Object *ob)
-{
- ModifierData *md;
-
- /* check if a modifier in modifier stack needs time input */
- for (md = ob->modifiers.first; md; md = md->next) {
- if (modifier_dependsOnTime(md))
- return true;
- }
-
- /* check whether any modifiers are animated */
- if (ob->adt) {
- AnimData *adt = ob->adt;
- NlaTrack *nlt;
- FCurve *fcu;
-
- /* action - check for F-Curves with paths containing 'modifiers[' */
- if (adt->action) {
- for (fcu = adt->action->curves.first; fcu; fcu = fcu->next) {
- if (fcu->rna_path && strstr(fcu->rna_path, "modifiers["))
- return true;
- }
- }
-
- /* This here allows modifier properties to get driven and still update properly
- *
- * Workaround to get [#26764] (e.g. subsurf levels not updating when animated/driven)
- * working, without the updating problems ([#28525] [#28690] [#28774] [#28777]) caused
- * by the RNA updates cache introduced in r.38649
- */
- for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
- if (fcu->rna_path && strstr(fcu->rna_path, "modifiers["))
- return true;
- }
-
- /* Also check NLA Strips... [#T45938] */
- for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) {
- if (modifier_nlastrips_use_time(&nlt->strips))
- return true;
- }
- }
-
- return false;
-}
-
-static short animdata_use_time(AnimData *adt)
-{
- NlaTrack *nlt;
-
- if (adt == NULL) return 0;
-
- /* check action - only if assigned, and it has anim curves */
- if (adt->action && adt->action->curves.first)
- return 1;
-
- /* check NLA tracks + strips */
- for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) {
- if (nlt->strips.first)
- return 1;
- }
-
- /* If we have drivers, more likely than not, on a frame change
- * they'll need updating because their owner changed
- *
- * This is kindof a hack to get around a whole host of problems
- * involving drivers using non-object datablock data (which the
- * depsgraph currently has no way of representing let alone correctly
- * dependency sort+tagging). By doing this, at least we ensure that
- * some commonly attempted drivers (such as scene -> current frame;
- * see "Driver updates fail" thread on Bf-committers dated July 2)
- * will work correctly, and that other non-object datablocks will have
- * their drivers update at least on frame change.
- *
- * -- Aligorith, July 4 2011
- */
- if (adt->drivers.first)
- return 1;
-
- return 0;
-}
-
-static void dag_object_time_update_flags(Main *bmain, Scene *scene, Object *ob)
-{
- if (ob->constraints.first) {
- bConstraint *con;
- for (con = ob->constraints.first; con; con = con->next) {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- ListBase targets = {NULL, NULL};
- bConstraintTarget *ct;
-
- if (cti) {
- /* special case for camera tracking -- it doesn't use targets to define relations */
- if (ELEM(cti->type,
- CONSTRAINT_TYPE_FOLLOWTRACK,
- CONSTRAINT_TYPE_CAMERASOLVER,
- CONSTRAINT_TYPE_OBJECTSOLVER,
- CONSTRAINT_TYPE_TRANSFORM_CACHE))
- {
- ob->recalc |= OB_RECALC_OB;
- }
- else if (cti->get_constraint_targets) {
- cti->get_constraint_targets(con, &targets);
-
- for (ct = targets.first; ct; ct = ct->next) {
- if (ct->tar) {
- ob->recalc |= OB_RECALC_OB;
- break;
- }
- }
-
- if (cti->flush_constraint_targets)
- cti->flush_constraint_targets(con, &targets, 1);
- }
-
- }
- }
- }
-
- if (ob->parent) {
- /* motion path or bone child */
- if (ob->parent->type == OB_CURVE || ob->parent->type == OB_ARMATURE) ob->recalc |= OB_RECALC_OB;
- }
-
-#if 0 // XXX old animation system
- if (ob->nlastrips.first) {
- if (ob->dup_group) {
- bActionStrip *strip;
- /* this case is for groups with nla, whilst nla target has no action or nla */
- for (strip = ob->nlastrips.first; strip; strip = strip->next) {
- if (strip->object)
- strip->object->recalc |= OB_RECALC_ALL;
- }
- }
- }
-#endif // XXX old animation system
-
- if (animdata_use_time(ob->adt)) {
- ob->recalc |= OB_RECALC_OB;
- ob->adt->recalc |= ADT_RECALC_ANIM;
- }
-
- if ((ob->adt) && (ob->type == OB_ARMATURE)) ob->recalc |= OB_RECALC_DATA;
-
- if (object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA;
- if ((ob->pose) && (ob->pose->flag & POSE_CONSTRAINTS_TIMEDEPEND)) ob->recalc |= OB_RECALC_DATA;
-
- // XXX: scene here may not be the scene that contains the rigidbody world affecting this!
- if (ob->rigidbody_object && BKE_scene_check_rigidbody_active(scene))
- ob->recalc |= OB_RECALC_OB;
-
- {
- AnimData *adt = BKE_animdata_from_id((ID *)ob->data);
- Mesh *me;
- Curve *cu;
- Lattice *lt;
-
- switch (ob->type) {
- case OB_MESH:
- me = ob->data;
- if (me->key) {
- if (!(ob->shapeflag & OB_SHAPE_LOCK)) {
- ob->recalc |= OB_RECALC_DATA;
- }
- }
- if (ob->particlesystem.first)
- ob->recalc |= OB_RECALC_DATA;
- break;
- case OB_CURVE:
- case OB_SURF:
- cu = ob->data;
- if (cu->key) {
- if (!(ob->shapeflag & OB_SHAPE_LOCK)) {
- ob->recalc |= OB_RECALC_DATA;
- }
- }
- break;
- case OB_FONT:
- cu = ob->data;
- if (cu->str && cu->vfont) {
- /* Can be in the curve-cache or the curve. */
- if (ob->curve_cache && !BLI_listbase_is_empty(&ob->curve_cache->disp)) {
- /* pass */
- }
- else if (!BLI_listbase_is_empty(&cu->nurb)) {
- /* pass */
- }
- else {
- ob->recalc |= OB_RECALC_DATA;
- }
- }
- break;
- case OB_LATTICE:
- lt = ob->data;
- if (lt->key) {
- if (!(ob->shapeflag & OB_SHAPE_LOCK)) {
- ob->recalc |= OB_RECALC_DATA;
- }
- }
- break;
- case OB_MBALL:
- if (ob->transflag & OB_DUPLI) ob->recalc |= OB_RECALC_DATA;
- break;
- case OB_EMPTY:
- /* update animated images */
- if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
- if (BKE_image_is_animated(ob->data))
- ob->recalc |= OB_RECALC_DATA;
- break;
- }
-
- if (animdata_use_time(adt)) {
- ob->recalc |= OB_RECALC_DATA;
- adt->recalc |= ADT_RECALC_ANIM;
- }
-
- if (ob->particlesystem.first) {
- ParticleSystem *psys = ob->particlesystem.first;
-
- for (; psys; psys = psys->next) {
- if (psys_check_enabled(ob, psys, G.is_rendering)) {
- ob->recalc |= OB_RECALC_DATA;
- break;
- }
- }
- }
- }
-
- if (ob->recalc & OB_RECALC_OB)
- lib_id_recalc_tag(bmain, &ob->id);
- if (ob->recalc & OB_RECALC_DATA)
- lib_id_recalc_data_tag(bmain, &ob->id);
-
-}
-
-/* recursively update objects in groups, each group is done at most once */
-static void dag_group_update_flags(Main *bmain, Scene *scene, Group *group, const bool do_time)
-{
- GroupObject *go;
-
- if (group->id.tag & LIB_TAG_DOIT)
- return;
-
- group->id.tag |= LIB_TAG_DOIT;
-
- for (go = group->gobject.first; go; go = go->next) {
- if (do_time)
- dag_object_time_update_flags(bmain, scene, go->ob);
- if (go->ob->dup_group)
- dag_group_update_flags(bmain, scene, go->ob->dup_group, do_time);
- }
-}
-
-/* flag all objects that need recalc, for changes in time for example */
-/* do_time: make this optional because undo resets objects to their animated locations without this */
-void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay, const bool do_time, const bool do_invisible_flush)
-{
- Base *base;
- Object *ob;
- Group *group;
- GroupObject *go;
- Scene *sce_iter;
-
- BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
-
- /* set ob flags where animated systems are */
- for (SETLOOPER(scene, sce_iter, base)) {
- ob = base->object;
-
- if (do_time) {
- /* now if DagNode were part of base, the node->lay could be checked... */
- /* we do all now, since the scene_flush checks layers and clears recalc flags even */
-
- /* NOTE: "sce_iter" not "scene" so that rigidbodies in background scenes work
- * (i.e. muting + rbw availability can be checked and tagged properly) [#33970]
- */
- dag_object_time_update_flags(bmain, sce_iter, ob);
- }
-
- /* recursively tag groups with LIB_TAG_DOIT, and update flags for objects */
- if (ob->dup_group)
- dag_group_update_flags(bmain, scene, ob->dup_group, do_time);
- }
-
- for (sce_iter = scene; sce_iter; sce_iter = sce_iter->set)
- DAG_scene_flush_update(bmain, sce_iter, lay, 1);
-
- if (do_time) {
- /* test: set time flag, to disable baked systems to update */
- for (SETLOOPER(scene, sce_iter, base)) {
- ob = base->object;
- if (ob->recalc & OB_RECALC_ALL)
- ob->recalc |= OB_RECALC_TIME;
- }
-
- /* hrmf... an exception to look at once, for invisible camera object we do it over */
- if (scene->camera)
- dag_object_time_update_flags(bmain, scene, scene->camera);
- }
-
- /* and store the info in groupobject */
- for (group = bmain->group.first; group; group = group->id.next) {
- if (group->id.tag & LIB_TAG_DOIT) {
- for (go = group->gobject.first; go; go = go->next) {
- go->recalc = go->ob->recalc;
- // printf("ob %s recalc %d\n", go->ob->id.name, go->recalc);
- }
- group->id.tag &= ~LIB_TAG_DOIT;
- }
- }
-
- if (do_invisible_flush) {
- dag_invisible_dependencies_check_flush(bmain, scene);
- }
-}
-
-/* struct returned by DagSceneLayer */
-typedef struct DagSceneLayer {
- struct DagSceneLayer *next, *prev;
- Scene *scene;
- unsigned int layer;
-} DagSceneLayer;
-
-/* returns visible scenes with valid DAG */
-static void dag_current_scene_layers(Main *bmain, ListBase *lb)
-{
- wmWindowManager *wm;
- wmWindow *win;
-
- BLI_listbase_clear(lb);
-
- /* if we have a windowmanager, look into windows */
- if ((wm = bmain->wm.first)) {
-
- BKE_main_id_flag_listbase(&bmain->scene, LIB_TAG_DOIT, 1);
-
- for (win = wm->windows.first; win; win = win->next) {
- if (win->screen && win->screen->scene->theDag) {
- Scene *scene = win->screen->scene;
- DagSceneLayer *dsl;
-
- if (scene->id.tag & LIB_TAG_DOIT) {
- dsl = MEM_mallocN(sizeof(DagSceneLayer), "dag scene layer");
-
- BLI_addtail(lb, dsl);
-
- dsl->scene = scene;
- dsl->layer = BKE_screen_visible_layers(win->screen, scene);
-
- scene->id.tag &= ~LIB_TAG_DOIT;
- }
- else {
- /* It is possible that multiple windows shares the same scene
- * and have different layers visible.
- *
- * Here we deal with such cases by squashing layers bits from
- * multiple windoew to the DagSceneLayer.
- *
- * TODO(sergey): Such a lookup could be optimized perhaps,
- * however should be fine for now since we usually have only
- * few open windows.
- */
- for (dsl = lb->first; dsl; dsl = dsl->next) {
- if (dsl->scene == scene) {
- dsl->layer |= BKE_screen_visible_layers(win->screen, scene);
- break;
- }
- }
- }
- }
- }
- }
- else {
- /* if not, use the first sce */
- DagSceneLayer *dsl = MEM_mallocN(sizeof(DagSceneLayer), "dag scene layer");
-
- BLI_addtail(lb, dsl);
-
- dsl->scene = bmain->scene.first;
- dsl->layer = dsl->scene->lay;
-
- /* XXX for background mode, we should get the scene
- * from somewhere, for the -S option, but it's in
- * the context, how to get it here? */
- }
-}
-
-static void dag_group_on_visible_update(Scene *scene, Group *group)
-{
- GroupObject *go;
-
- if (group->id.tag & LIB_TAG_DOIT)
- return;
-
- group->id.tag |= LIB_TAG_DOIT;
-
- for (go = group->gobject.first; go; go = go->next) {
- if (ELEM(go->ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE)) {
- go->ob->recalc |= OB_RECALC_DATA;
- go->ob->id.tag |= LIB_TAG_DOIT;
- lib_id_recalc_tag(G.main, &go->ob->id);
- }
- if (go->ob->proxy_from) {
- go->ob->recalc |= OB_RECALC_OB;
- go->ob->id.tag |= LIB_TAG_DOIT;
- lib_id_recalc_tag(G.main, &go->ob->id);
- }
-
- if (go->ob->dup_group)
- dag_group_on_visible_update(scene, go->ob->dup_group);
- }
-}
-
-void DAG_on_visible_update(Main *bmain, const bool do_time)
-{
- ListBase listbase;
- DagSceneLayer *dsl;
-
- if (!DEG_depsgraph_use_legacy()) {
- /* Inform new dependnecy graphs about visibility changes. */
- DEG_on_visible_update(bmain, do_time);
- return;
- }
-
- /* get list of visible scenes and layers */
- dag_current_scene_layers(bmain, &listbase);
-
- for (dsl = listbase.first; dsl; dsl = dsl->next) {
- Scene *scene = dsl->scene;
- Scene *sce_iter;
- Base *base;
- Object *ob;
- DagNode *node;
- unsigned int lay = dsl->layer, oblay;
-
- /* derivedmeshes and displists are not saved to file so need to be
- * remade, tag them so they get remade in the scene update loop,
- * note armature poses or object matrices are preserved and do not
- * require updates, so we skip those */
- for (sce_iter = scene; sce_iter; sce_iter = sce_iter->set)
- dag_scene_flush_layers(sce_iter, lay);
-
- BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
-
- for (SETLOOPER(scene, sce_iter, base)) {
- ob = base->object;
- node = (sce_iter->theDag) ? dag_get_node(sce_iter->theDag, ob) : NULL;
- oblay = (node) ? node->lay : ob->lay;
-
- if ((oblay & lay) & ~scene->lay_updated) {
- /* TODO(sergey): Why do we need armature here now but didn't need before? */
- if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE, OB_ARMATURE)) {
- ob->recalc |= OB_RECALC_DATA;
- lib_id_recalc_tag(bmain, &ob->id);
- }
- /* This should not be needed here, but in some cases, like after a redo, we can end up with
- * a wrong final matrix (see T42472).
- * Quoting Sergey, this comes from BKE_object_handle_update_ex, which is calling
- * BKE_object_where_is_calc_ex when it shouldn't, but that issue is not easily fixable.
- */
- else {
- ob->recalc |= OB_RECALC_OB;
- lib_id_recalc_tag(bmain, &ob->id);
- }
- if (ob->proxy && (ob->proxy_group == NULL)) {
- ob->proxy->recalc |= OB_RECALC_DATA;
- lib_id_recalc_tag(bmain, &ob->id);
- }
- if (ob->dup_group)
- dag_group_on_visible_update(scene, ob->dup_group);
- }
- }
-
- BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
-
- /* now tag update flags, to ensure deformers get calculated on redraw */
- DAG_scene_update_flags(bmain, scene, lay, do_time, true);
- scene->lay_updated |= lay;
- }
-
- BLI_freelistN(&listbase);
-
- /* hack to get objects updating on layer changes */
- DAG_id_type_tag(bmain, ID_OB);
-
- /* so masks update on load */
- if (bmain->mask.first) {
- Mask *mask;
-
- for (mask = bmain->mask.first; mask; mask = mask->id.next) {
- DAG_id_tag_update(&mask->id, 0);
- }
- }
-}
-
-static void dag_id_flush_update__isDependentTexture(
- void *userData, Object *UNUSED(ob), ID **idpoin, int UNUSED(cb_flag))
-{
- struct { ID *id; bool is_dependent; } *data = userData;
-
- if (*idpoin && GS((*idpoin)->name) == ID_TE) {
- if (data->id == (*idpoin))
- data->is_dependent = 1;
- }
-}
-
-static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
-{
- Object *obt, *ob = NULL;
- short idtype;
-
- /* here we flush a few things before actual scene wide flush, mostly
- * due to only objects and not other datablocks being in the depsgraph */
-
- /* set flags & pointcache for object */
- if (GS(id->name) == ID_OB) {
- ob = (Object *)id;
- BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
-
- /* So if someone tagged object recalc directly,
- * id_tag_update bit-field stays relevant
- */
- if (ob->recalc & OB_RECALC_ALL) {
- DAG_id_type_tag(bmain, GS(id->name));
- }
-
- if (ob->recalc & OB_RECALC_DATA) {
- /* all users of this ob->data should be checked */
- id = ob->data;
-
- /* no point in trying in this cases */
- if (id && id->us <= 1) {
- dag_editors_id_update(bmain, id);
- id = NULL;
- }
- }
- }
-
- /* set flags & pointcache for object data */
- if (id) {
- idtype = GS(id->name);
-
-
- if (OB_DATA_SUPPORT_ID(idtype)) {
- for (obt = bmain->object.first; obt; obt = obt->id.next) {
- if (!(ob && obt == ob) && obt->data == id) {
- obt->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &obt->id);
- BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
- }
- }
- }
- else if (idtype == ID_VF) {
- for (obt = bmain->object.first; obt; obt = obt->id.next) {
- if (obt->type == OB_FONT) {
- Curve *cu = obt->data;
- if (ELEM((struct VFont *)id, CURVE_VFONT_ANY(cu))) {
- obt->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &obt->id);
- }
- }
- }
- }
-
- /* set flags based on textures - can influence depgraph via modifiers */
- if (idtype == ID_TE) {
- for (obt = bmain->object.first; obt; obt = obt->id.next) {
- struct { ID *id; bool is_dependent; } data;
- data.id = id;
- data.is_dependent = 0;
-
- modifiers_foreachIDLink(obt, dag_id_flush_update__isDependentTexture, &data);
- if (data.is_dependent) {
- obt->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &obt->id);
- }
-
- /* particle settings can use the texture as well */
- if (obt->particlesystem.first) {
- ParticleSystem *psys = obt->particlesystem.first;
- MTex **mtexp, *mtex;
- int a;
- for (; psys; psys = psys->next) {
- mtexp = psys->part->mtex;
- for (a = 0; a < MAX_MTEX; a++, mtexp++) {
- mtex = *mtexp;
- if (mtex && mtex->tex == (Tex *)id) {
- obt->recalc |= OB_RECALC_DATA;
- lib_id_recalc_data_tag(bmain, &obt->id);
-
- if (mtex->mapto & PAMAP_INIT)
- psys->recalc |= PSYS_RECALC_RESET;
- if (mtex->mapto & PAMAP_CHILD)
- psys->recalc |= PSYS_RECALC_CHILD;
-
- BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
- }
- }
- }
- }
- }
- }
-
- /* set flags based on ShapeKey */
- if (idtype == ID_KE) {
- for (obt = bmain->object.first; obt; obt = obt->id.next) {
- Key *key = BKE_key_from_object(obt);
- if (!(ob && obt == ob) && ((ID *)key == id)) {
- obt->flag |= (OB_RECALC_OB | OB_RECALC_DATA);
- lib_id_recalc_tag(bmain, &obt->id);
- lib_id_recalc_data_tag(bmain, &obt->id);
- BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
- }
- }
- }
-
- /* set flags based on particle settings */
- if (idtype == ID_PA) {
- ParticleSystem *psys;
- for (obt = bmain->object.first; obt; obt = obt->id.next)
- for (psys = obt->particlesystem.first; psys; psys = psys->next)
- if (&psys->part->id == id)
- BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
- }
-
- if (ELEM(idtype, ID_MA, ID_TE)) {
- obt = sce->basact ? sce->basact->object : NULL;
- if (obt && obt->mode & OB_MODE_TEXTURE_PAINT) {
- BKE_texpaint_slots_refresh_object(sce, obt);
- BKE_paint_proj_mesh_data_check(sce, obt, NULL, NULL, NULL, NULL);
- GPU_drawobject_free(obt->derivedFinal);
- }
- }
-
- if (idtype == ID_MC) {
- MovieClip *clip = (MovieClip *) id;
-
- BKE_tracking_dopesheet_tag_update(&clip->tracking);
-
- for (obt = bmain->object.first; obt; obt = obt->id.next) {
- bConstraint *con;
- for (con = obt->constraints.first; con; con = con->next) {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER,
- CONSTRAINT_TYPE_OBJECTSOLVER))
- {
- obt->recalc |= OB_RECALC_OB;
- lib_id_recalc_tag(bmain, &obt->id);
- break;
- }
- }
- }
-
- if (sce->nodetree) {
- bNode *node;
-
- for (node = sce->nodetree->nodes.first; node; node = node->next) {
- if (node->id == id) {
- nodeUpdate(sce->nodetree, node);
- }
- }
- }
- }
-
- /* Not pretty to iterate all the nodes here, but it's as good as it
- * could be with the current depsgraph design/
- */
- if (idtype == ID_IM) {
- FOREACH_NODETREE(bmain, ntree, parent_id) {
- if (ntree->type == NTREE_SHADER) {
- bNode *node;
- for (node = ntree->nodes.first; node; node = node->next) {
- if (node->id == id) {
- lib_id_recalc_tag(bmain, &ntree->id);
- break;
- }
- }
- }
- } FOREACH_NODETREE_END
- }
-
- if (idtype == ID_MSK) {
- if (sce->nodetree) {
- bNode *node;
-
- for (node = sce->nodetree->nodes.first; node; node = node->next) {
- if (node->id == id) {
- nodeUpdate(sce->nodetree, node);
- }
- }
- }
- }
-
- /* camera's matrix is used to orient reconstructed stuff,
- * so it should happen tracking-related constraints recalculation
- * when camera is changing (sergey) */
- if (sce->camera && &sce->camera->id == id) {
- MovieClip *clip = BKE_object_movieclip_get(sce, sce->camera, true);
-
- if (clip)
- dag_id_flush_update(bmain, sce, &clip->id);
- }
-
- /* update editors */
- dag_editors_id_update(bmain, id);
- }
-}
-
-void DAG_ids_flush_tagged(Main *bmain)
-{
- ListBase listbase;
- DagSceneLayer *dsl;
- ListBase *lbarray[MAX_LIBARRAY];
- int a;
- bool do_flush = false;
-
- if (!DEG_depsgraph_use_legacy()) {
- DEG_ids_flush_tagged(bmain);
- return;
- }
-
- /* get list of visible scenes and layers */
- dag_current_scene_layers(bmain, &listbase);
-
- if (BLI_listbase_is_empty(&listbase))
- return;
-
- /* loop over all ID types */
- a = set_listbasepointers(bmain, lbarray);
-
- while (a--) {
- ListBase *lb = lbarray[a];
- ID *id = lb->first;
-
- if (id && bmain->id_tag_update[BKE_idcode_to_index(GS(id->name))]) {
- for (; id; id = id->next) {
- if (id->recalc & ID_RECALC_ALL) {
- for (dsl = listbase.first; dsl; dsl = dsl->next)
- dag_id_flush_update(bmain, dsl->scene, id);
-
- do_flush = true;
- }
- }
- }
- }
-
- /* flush changes to other objects */
- if (do_flush) {
- for (dsl = listbase.first; dsl; dsl = dsl->next)
- DAG_scene_flush_update(bmain, dsl->scene, dsl->layer, 0);
- }
-
- BLI_freelistN(&listbase);
-}
-
-void DAG_ids_check_recalc(Main *bmain, Scene *scene, bool time)
-{
- ListBase *lbarray[MAX_LIBARRAY];
- int a;
- bool updated = false;
-
- if (!DEG_depsgraph_use_legacy()) {
- DEG_ids_check_recalc(bmain, scene, time);
- return;
- }
-
- /* loop over all ID types */
- a = set_listbasepointers(bmain, lbarray);
-
- while (a--) {
- ListBase *lb = lbarray[a];
- ID *id = lb->first;
-
- if (id && bmain->id_tag_update[BKE_idcode_to_index(GS(id->name))]) {
- updated = true;
- break;
- }
- }
-
- dag_editors_scene_update(bmain, scene, (updated || time));
-}
-
-/* It is possible that scene_update_post and frame_update_post handlers
- * will modify objects. The issue is that DAG_ids_clear_recalc is called
- * just after callbacks, which leaves objects with recalc flags but no
- * corresponding bit in ID recalc bitfield. This leads to some kind of
- * regression when using ID type tag fields to check whether there objects
- * to be updated internally comparing threaded DAG with legacy one.
- *
- * For now let's have a workaround which will preserve tag for ID_OB
- * if there're objects with OB_RECALC_ALL bits. This keeps behavior
- * unchanged comparing with 2.69 release.
- *
- * TODO(sergey): Need to get rid of such a workaround.
- *
- * - sergey -
- */
-
-#define POST_UPDATE_HANDLER_WORKAROUND
-
-void DAG_ids_clear_recalc(Main *bmain)
-{
- ListBase *lbarray[MAX_LIBARRAY];
- bNodeTree *ntree;
- int a;
-
-#ifdef POST_UPDATE_HANDLER_WORKAROUND
- bool have_updated_objects = false;
-
- if (DAG_id_type_tagged(bmain, ID_OB)) {
- ListBase listbase;
- DagSceneLayer *dsl;
-
- /* We need to check all visible scenes, otherwise resetting
- * OB_ID changed flag will only work fine for first scene of
- * multiple visible and all the rest will skip update.
- *
- * This could also lead to wrong behavior scene update handlers
- * because of missing ID datablock changed flags.
- *
- * This is a bit of a bummer to allocate list here, but likely
- * it wouldn't become too much bad because it only happens when
- * objects were actually changed.
- */
- dag_current_scene_layers(bmain, &listbase);
-
- for (dsl = listbase.first; dsl; dsl = dsl->next) {
- Scene *scene = dsl->scene;
- DagNode *node;
- for (node = scene->theDag->DagNode.first;
- node != NULL && have_updated_objects == false;
- node = node->next)
- {
- if (node->type == ID_OB) {
- Object *object = (Object *) node->ob;
- if (object->recalc & OB_RECALC_ALL) {
- have_updated_objects = true;
- break;
- }
- }
- }
- }
-
- BLI_freelistN(&listbase);
- }
-#endif
-
- /* loop over all ID types */
- a = set_listbasepointers(bmain, lbarray);
-
- while (a--) {
- ListBase *lb = lbarray[a];
- ID *id = lb->first;
-
- if (id && bmain->id_tag_update[BKE_idcode_to_index(GS(id->name))]) {
- for (; id; id = id->next) {
- id->recalc &= ~ID_RECALC_ALL;
-
- /* some ID's contain semi-datablock nodetree */
- ntree = ntreeFromID(id);
- if (ntree)
- ntree->id.recalc &= ~ID_RECALC_ALL;
- }
- }
- }
-
- memset(bmain->id_tag_update, 0, sizeof(bmain->id_tag_update));
-
-#ifdef POST_UPDATE_HANDLER_WORKAROUND
- if (have_updated_objects) {
- DAG_id_type_tag(bmain, ID_OB);
- }
-#endif
-}
-
-void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag)
-{
- if (!DEG_depsgraph_use_legacy()) {
- DEG_id_tag_update_ex(bmain, id, flag);
- return;
- }
-
- if (id == NULL) return;
-
- if (G.debug & G_DEBUG_DEPSGRAPH_TAG) {
- printf("%s: id=%s flag=%d\n", __func__, id->name, flag);
- }
-
- /* tag ID for update */
- if (flag) {
- if (flag & OB_RECALC_OB)
- lib_id_recalc_tag(bmain, id);
- if (flag & (OB_RECALC_DATA | PSYS_RECALC))
- lib_id_recalc_data_tag(bmain, id);
- }
- else
- lib_id_recalc_tag(bmain, id);
-
- /* flag is for objects and particle systems */
- if (flag) {
- Object *ob;
- short idtype = GS(id->name);
-
- if (idtype == ID_OB) {
- /* only quick tag */
- ob = (Object *)id;
- ob->recalc |= (flag & OB_RECALC_ALL);
- }
- else if (idtype == ID_PA) {
- ParticleSystem *psys;
- /* this is weak still, should be done delayed as well */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- for (psys = ob->particlesystem.first; psys; psys = psys->next) {
- if (&psys->part->id == id) {
- ob->recalc |= (flag & OB_RECALC_ALL);
- psys->recalc |= (flag & PSYS_RECALC);
- lib_id_recalc_tag(bmain, &ob->id);
- lib_id_recalc_data_tag(bmain, &ob->id);
- }
- }
- }
- }
- else {
- /* disable because this is called on various ID types automatically.
- * where printing warning is not useful. for now just ignore */
- /* BLI_assert(!"invalid flag for this 'idtype'"); */
- }
- }
- else if (GS(id->name) == ID_CF) {
- for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
- ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache);
-
- if (md) {
- MeshSeqCacheModifierData *mcmd = (MeshSeqCacheModifierData *)md;
-
- if (mcmd->cache_file && (&mcmd->cache_file->id == id)) {
- ob->recalc |= OB_RECALC_ALL;
- continue;
- }
- }
-
- for (bConstraint *con = ob->constraints.first; con; con = con->next) {
- if (con->type != CONSTRAINT_TYPE_TRANSFORM_CACHE) {
- continue;
- }
-
- bTransformCacheConstraint *data = con->data;
-
- if (data->cache_file && (&data->cache_file->id == id)) {
- ob->recalc |= OB_RECALC_ALL;
- break;
- }
- }
- }
- }
-}
-
-void DAG_id_tag_update(ID *id, short flag)
-{
- DAG_id_tag_update_ex(G.main, id, flag);
-}
-
-void DAG_id_type_tag(Main *bmain, short idtype)
-{
- if (idtype == ID_NT) {
- /* stupid workaround so parent datablocks of nested nodetree get looped
- * over when we loop over tagged datablock types */
- DAG_id_type_tag(bmain, ID_MA);
- DAG_id_type_tag(bmain, ID_TE);
- DAG_id_type_tag(bmain, ID_LA);
- DAG_id_type_tag(bmain, ID_WO);
- DAG_id_type_tag(bmain, ID_SCE);
- }
-
- atomic_fetch_and_or_uint8((uint8_t *)&bmain->id_tag_update[BKE_idcode_to_index(idtype)], 1);
-}
-
-int DAG_id_type_tagged(Main *bmain, short idtype)
-{
- return bmain->id_tag_update[BKE_idcode_to_index(idtype)];
-}
-
-#if 0 // UNUSED
-/* recursively descends tree, each node only checked once */
-/* node is checked to be of type object */
-static int parent_check_node(DagNode *node, int curtime)
-{
- DagAdjList *itA;
-
- node->lasttime = curtime;
-
- if (node->color == DAG_GRAY)
- return DAG_GRAY;
-
- for (itA = node->child; itA; itA = itA->next) {
- if (itA->node->type == ID_OB) {
-
- if (itA->node->color == DAG_GRAY)
- return DAG_GRAY;
-
- /* descend if not done */
- if (itA->node->lasttime != curtime) {
- itA->node->color = parent_check_node(itA->node, curtime);
-
- if (itA->node->color == DAG_GRAY)
- return DAG_GRAY;
- }
- }
- }
-
- return DAG_WHITE;
-}
-#endif
-
-/* ******************* DAG FOR ARMATURE POSE ***************** */
-
-/* we assume its an armature with pose */
-void DAG_pose_sort(Object *ob)
-{
- bPose *pose = ob->pose;
- bPoseChannel *pchan;
- bConstraint *con;
- DagNode *node;
- DagNode *node2, *node3;
- DagNode *rootnode;
- DagForest *dag;
- DagNodeQueue *nqueue;
- DagAdjList *itA;
- ListBase tempbase;
- int skip = 0;
-
- dag = dag_init();
- dag->ugly_hack_sorry = false; /* no ID structs */
-
- rootnode = dag_add_node(dag, NULL); /* node->ob becomes NULL */
-
- /* we add the hierarchy and the constraints */
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- int addtoroot = 1;
-
- node = dag_get_node(dag, pchan);
-
- if (pchan->parent) {
- node2 = dag_get_node(dag, pchan->parent);
- dag_add_relation(dag, node2, node, 0, "Parent Relation");
- addtoroot = 0;
- }
- for (con = pchan->constraints.first; con; con = con->next) {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- ListBase targets = {NULL, NULL};
- bConstraintTarget *ct;
-
- if (cti && cti->get_constraint_targets) {
- cti->get_constraint_targets(con, &targets);
-
- for (ct = targets.first; ct; ct = ct->next) {
- if (ct->tar == ob && ct->subtarget[0]) {
- bPoseChannel *target = BKE_pose_channel_find_name(ob->pose, ct->subtarget);
- if (target) {
- node2 = dag_get_node(dag, target);
- dag_add_relation(dag, node2, node, 0, "Pose Constraint");
-
- if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
- bKinematicConstraint *data = (bKinematicConstraint *)con->data;
- bPoseChannel *parchan;
- int segcount = 0;
-
- /* exclude tip from chain? */
- if (!(data->flag & CONSTRAINT_IK_TIP))
- parchan = pchan->parent;
- else
- parchan = pchan;
-
- /* Walk to the chain's root */
- while (parchan) {
- node3 = dag_get_node(dag, parchan);
- dag_add_relation(dag, node2, node3, 0, "IK Constraint");
-
- segcount++;
- if (segcount == data->rootbone || segcount > 255) break; /* 255 is weak */
- parchan = parchan->parent;
- }
- }
- }
- }
- }
-
- if (cti->flush_constraint_targets)
- cti->flush_constraint_targets(con, &targets, 1);
- }
- }
- if (addtoroot == 1) {
- dag_add_relation(dag, rootnode, node, 0, "Root Bone Relation");
- }
- }
-
- dag_check_cycle(dag);
-
- /* now we try to sort... */
- BLI_listbase_clear(&tempbase);
-
- nqueue = queue_create(DAGQUEUEALLOC);
-
- /* tag nodes unchecked */
- for (node = dag->DagNode.first; node; node = node->next)
- node->color = DAG_WHITE;
-
- rootnode->color = DAG_GRAY;
- push_stack(nqueue, rootnode);
-
- while (nqueue->count) {
-
- skip = 0;
- node = get_top_node_queue(nqueue);
-
- itA = node->child;
- while (itA != NULL) {
- if (itA->node->color == DAG_WHITE) {
- itA->node->color = DAG_GRAY;
- push_stack(nqueue, itA->node);
- skip = 1;
- break;
- }
- itA = itA->next;
- }
-
- if (!skip) {
- if (node) {
- node = pop_queue(nqueue);
- if (node->ob == NULL) /* we are done */
- break;
- node->color = DAG_BLACK;
-
- /* put node in new list */
- BLI_remlink(&pose->chanbase, node->ob);
- BLI_addhead(&tempbase, node->ob);
- }
- }
- }
-
- /* temporal correction for circular dependencies */
- while (pose->chanbase.first) {
- pchan = pose->chanbase.first;
- BLI_remlink(&pose->chanbase, pchan);
- BLI_addhead(&tempbase, pchan);
-
- printf("cyclic %s\n", pchan->name);
- }
-
- pose->chanbase = tempbase;
- queue_delete(nqueue);
-
-// printf("\nordered\n");
-// for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
-// printf(" %s\n", pchan->name);
-// }
-
- free_forest(dag);
- MEM_freeN(dag);
-}
-
-/* ************************ DAG FOR THREADED UPDATE ********************* */
-
-/* Initialize run-time data in the graph needed for traversing it
- * from multiple threads and start threaded tree traversal by adding
- * the root node to the queue.
- *
- * This will mark DAG nodes as object/non-object and will calculate
- * num_pending_parents of nodes (which is how many non-updated parents node
- * have, which helps a lot checking whether node could be scheduled
- * already or not).
- */
-void DAG_threaded_update_begin(Scene *scene,
- void (*func)(void *node, void *user_data),
- void *user_data)
-{
- DagNode *node;
-
- /* We reset num_pending_parents to zero first and tag node as not scheduled yet... */
- for (node = scene->theDag->DagNode.first; node; node = node->next) {
- node->num_pending_parents = 0;
- node->scheduled = false;
- }
-
- /* ... and then iterate over all the nodes and
- * increase num_pending_parents for node childs.
- */
- for (node = scene->theDag->DagNode.first; node; node = node->next) {
- DagAdjList *itA;
-
- for (itA = node->child; itA; itA = itA->next) {
- if (itA->node != node) {
- itA->node->num_pending_parents++;
- }
- }
- }
-
- /* Add root nodes to the queue. */
- BLI_spin_lock(&threaded_update_lock);
- for (node = scene->theDag->DagNode.first; node; node = node->next) {
- if (node->num_pending_parents == 0) {
- node->scheduled = true;
- func(node, user_data);
- }
- }
- BLI_spin_unlock(&threaded_update_lock);
-}
-
-/* This function is called when handling node is done.
- *
- * This function updates num_pending_parents for all childs and
- * schedules them if they're ready.
- */
-void DAG_threaded_update_handle_node_updated(void *node_v,
- void (*func)(void *node, void *user_data),
- void *user_data)
-{
- DagNode *node = node_v;
- DagAdjList *itA;
-
- for (itA = node->child; itA; itA = itA->next) {
- DagNode *child_node = itA->node;
- if (child_node != node) {
- atomic_sub_and_fetch_uint32(&child_node->num_pending_parents, 1);
-
- if (child_node->num_pending_parents == 0) {
- bool need_schedule;
-
- BLI_spin_lock(&threaded_update_lock);
- need_schedule = child_node->scheduled == false;
- child_node->scheduled = true;
- BLI_spin_unlock(&threaded_update_lock);
-
- if (need_schedule) {
- func(child_node, user_data);
- }
- }
- }
- }
-}
-
-/* ************************ DAG DEBUGGING ********************* */
-
-void DAG_print_dependencies(Main *bmain, Scene *scene, Object *ob)
-{
- /* utility for debugging dependencies */
- dag_print_dependencies = 1;
-
- if (ob && (ob->mode & OB_MODE_POSE)) {
- printf("\nDEPENDENCY RELATIONS for %s\n\n", ob->id.name + 2);
- DAG_pose_sort(ob);
- }
- else {
- printf("\nDEPENDENCY RELATIONS for %s\n\n", scene->id.name + 2);
- DAG_scene_relations_rebuild(bmain, scene);
- }
-
- dag_print_dependencies = 0;
-}
-
-/* ************************ DAG querying ********************* */
-
-/* Will return Object ID if node represents Object,
- * and will return NULL otherwise.
- */
-Object *DAG_get_node_object(void *node_v)
-{
- DagNode *node = node_v;
-
- if (node->type == ID_OB) {
- return node->ob;
- }
-
- return NULL;
-}
-
-/* Returns node name, used for debug output only, atm. */
-const char *DAG_get_node_name(Scene *scene, void *node_v)
-{
- DagNode *node = node_v;
-
- return dag_node_name(scene->theDag, node);
-}
-
-short DAG_get_eval_flags_for_object(Scene *scene, void *object)
-{
- DagNode *node;
-
- if (!DEG_depsgraph_use_legacy()) {
- return DEG_get_eval_flags_for_id(scene->depsgraph, (ID *)object);
- }
-
- if (scene->theDag == NULL) {
- /* Happens when converting objects to mesh from a python script
- * after modifying scene graph.
- *
- * Currently harmless because it's only called for temporary
- * objects which are out of the DAG anyway.
- */
- return 0;
- }
-
- node = dag_find_node(scene->theDag, object);
-
- if (node) {
- return node->eval_flags;
- }
- else {
- /* Happens when external render engine exports temporary objects
- * which are not in the DAG.
- */
-
- /* TODO(sergey): Doublecheck objects with Curve Deform exports all fine. */
-
- /* TODO(sergey): Weak but currently we can't really access proper DAG from
- * the modifiers stack. This is because in most cases modifier is to use
- * the foreground scene, but to access evaluation flags we need to know
- * active background scene, which we don't know.
- */
- if (scene->set) {
- return DAG_get_eval_flags_for_object(scene->set, object);
- }
- return 0;
- }
-}
-
-bool DAG_is_acyclic(Scene *scene)
-{
- return scene->theDag->is_acyclic;
-}
-
-#else
-
-/* *********************************************************************
- * Stubs to avoid linking issues and make sure legacy crap is not used *
- * *********************************************************************
- */
-
-DagNodeQueue *queue_create(int UNUSED(slots))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-void queue_raz(DagNodeQueue *UNUSED(queue))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-void queue_delete(DagNodeQueue *UNUSED(queue))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-void push_queue(DagNodeQueue *UNUSED(queue), DagNode *UNUSED(node))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-void push_stack(DagNodeQueue *UNUSED(queue), DagNode *UNUSED(node))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-DagNode *pop_queue(DagNodeQueue *UNUSED(queue))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-DagNode *get_top_node_queue(DagNodeQueue *UNUSED(queue))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-DagForest *dag_init(void)
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-DagForest *build_dag(Main *UNUSED(bmain),
- Scene *UNUSED(sce),
- short UNUSED(mask))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-void free_forest(DagForest *UNUSED(Dag))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-DagNode *dag_find_node(DagForest *UNUSED(forest), void *UNUSED(fob))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-DagNode *dag_add_node(DagForest *UNUSED(forest), void *UNUSED(fob))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-DagNode *dag_get_node(DagForest *UNUSED(forest), void *UNUSED(fob))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-DagNode *dag_get_sub_node(DagForest *UNUSED(forest), void *UNUSED(fob))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-void dag_add_relation(DagForest *UNUSED(forest),
- DagNode *UNUSED(fob1),
- DagNode *UNUSED(fob2),
- short UNUSED(rel),
- const char *UNUSED(name))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-/* debug test functions */
-
-void graph_print_queue(DagNodeQueue *UNUSED(nqueue))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-void graph_print_queue_dist(DagNodeQueue *UNUSED(nqueue))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-void graph_print_adj_list(DagForest *UNUSED(dag))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-void DAG_scene_flush_update(Main *UNUSED(bmain),
- Scene *UNUSED(sce),
- unsigned int UNUSED(lay),
- const short UNUSED(time))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-void DAG_scene_update_flags(Main *UNUSED(bmain),
- Scene *UNUSED(scene),
- unsigned int UNUSED(lay),
- const bool UNUSED(do_time),
- const bool UNUSED(do_invisible_flush))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-/* ******************* DAG FOR ARMATURE POSE ***************** */
-
-void DAG_pose_sort(Object *UNUSED(ob))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
-}
-
-/* ************************ DAG FOR THREADED UPDATE ********************* */
-
-void DAG_threaded_update_begin(Scene *UNUSED(scene),
- void (*func)(void *node, void *user_data),
- void *UNUSED(user_data))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- (void)func;
-}
-
-void DAG_threaded_update_handle_node_updated(void *UNUSED(node_v),
- void (*func)(void *node, void *user_data),
- void *UNUSED(user_data))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- (void)func;
-}
-
-/* ************************ DAG querying ********************* */
-
-Object *DAG_get_node_object(void *UNUSED(node_v))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return NULL;
-}
-
-const char *DAG_get_node_name(Scene *UNUSED(scene), void *UNUSED(node_v))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return "INVALID";
-}
-
-bool DAG_is_acyclic(Scene *UNUSED(scene))
-{
- BLI_assert(!"Should not be used with new dependnecy graph");
- return false;
-}
-
-/* ************************************
- * This functions are to be supported *
- * ************************************
- */
-
-void DAG_init(void)
-{
- DEG_register_node_types();
-}
-
-void DAG_exit(void)
-{
- DEG_free_node_types();
-}
-
-/* ************************ API *********************** */
-
-void DAG_editors_update_cb(DEG_EditorUpdateIDCb id_func,
- DEG_EditorUpdateSceneCb scene_func,
- DEG_EditorUpdateScenePreCb scene_func_pre)
-{
- DEG_editors_set_update_cb(id_func, scene_func, scene_func_pre);
-}
-
-void DAG_editors_update_pre(Main *bmain, Scene *scene, bool time)
-{
- DEG_editors_update_pre(bmain, scene, time);
-}
-
-/* Tag all relations for update. */
-void DAG_relations_tag_update(Main *bmain)
-{
- DEG_relations_tag_update(bmain);
-}
-
-/* Rebuild dependency graph only for a given scene. */
-void DAG_scene_relations_rebuild(Main *bmain, Scene *scene)
-{
- DEG_scene_relations_rebuild(bmain, scene);
-}
-
-/* Create dependency graph if it was cleared or didn't exist yet. */
-void DAG_scene_relations_update(Main *bmain, Scene *scene)
-{
- DEG_scene_relations_update(bmain, scene);
-}
-
-void DAG_scene_relations_validate(Main *bmain, Scene *scene)
-{
- DEG_debug_scene_relations_validate(bmain, scene);
-}
-
-void DAG_scene_free(Scene *scene)
-{
- DEG_scene_graph_free(scene);
-}
-
-void DAG_on_visible_update(Main *bmain, const bool do_time)
-{
- DEG_on_visible_update(bmain, do_time);
-}
-
-void DAG_ids_check_recalc(Main *bmain, Scene *scene, bool time)
-{
- DEG_ids_check_recalc(bmain, scene, time);
-}
-
-void DAG_id_tag_update(ID *id, short flag)
-{
- DEG_id_tag_update_ex(G.main, id, flag);
-}
-
-void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag)
-{
- DEG_id_tag_update_ex(bmain, id, flag);
-}
-
-void DAG_id_type_tag(Main *bmain, short idtype)
-{
- DEG_id_type_tag(bmain, idtype);
-}
-
-int DAG_id_type_tagged(Main *bmain, short idtype)
-{
- return DEG_id_type_tagged(bmain, idtype);
-}
-
-void DAG_ids_clear_recalc(Main *bmain)
-{
- DEG_ids_clear_recalc(bmain);
-}
-
-short DAG_get_eval_flags_for_object(Scene *scene, void *object)
-{
- return DEG_get_eval_flags_for_id(scene->depsgraph, (ID *)object);
-}
-
-void DAG_ids_flush_tagged(Main *bmain)
-{
- DEG_ids_flush_tagged(bmain);
-}
-
-/* ************************ DAG DEBUGGING ********************* */
-
-void DAG_print_dependencies(Main *UNUSED(bmain),
- Scene *scene,
- Object *UNUSED(ob))
-{
- DEG_debug_relations_graphviz(scene->depsgraph, stdout, "Depsgraph");
-}
-
-#endif