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Diffstat (limited to 'source/blender/blenkernel/intern/depsgraph.c')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c163
1 files changed, 82 insertions, 81 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 65a58b02377..97a27405db3 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -52,6 +52,7 @@
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_key.h"
+#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
@@ -2290,26 +2291,21 @@ static void dag_id_flush_update__isDependentTexture(void *userData, Object *UNUS
}
}
-void DAG_id_flush_update(ID *id, short flag)
+static void dag_id_flush_update(Scene *sce, ID *id)
{
Main *bmain= G.main;
- Scene *sce;
Object *obt, *ob= NULL;
short idtype;
- unsigned int lay;
- dag_current_scene_layers(bmain, &sce, &lay);
-
- if(!id || !sce || !sce->theDag)
- return;
+ /* here we flush a few things before actual scene wide flush, mostly
+ due to only objects and not other datablocks being in the depsgraph */
/* set flags & pointcache for object */
if(GS(id->name) == ID_OB) {
ob= (Object*)id;
- ob->recalc |= (flag & OB_RECALC_ALL);
BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
- if(flag & OB_RECALC_DATA) {
+ if(ob->recalc & OB_RECALC_DATA) {
/* all users of this ob->data should be checked */
id= ob->data;
@@ -2374,23 +2370,90 @@ void DAG_id_flush_update(ID *id, short flag)
/* set flags based on particle settings */
if(idtype == ID_PA) {
ParticleSystem *psys;
- for(obt=bmain->object.first; obt; obt= obt->id.next) {
- for(psys=obt->particlesystem.first; psys; psys=psys->next) {
- if(&psys->part->id == id) {
+ for(obt=bmain->object.first; obt; obt= obt->id.next)
+ for(psys=obt->particlesystem.first; psys; psys=psys->next)
+ if(&psys->part->id == id)
BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
- obt->recalc |= (flag & OB_RECALC_ALL);
- psys->recalc |= (flag & PSYS_RECALC);
- }
- }
- }
}
/* update editors */
dag_editors_update(bmain, id);
}
+}
+
+void DAG_ids_flush_tagged(Main *bmain)
+{
+ ListBase *lbarray[MAX_LIBARRAY];
+ Scene *sce;
+ unsigned int lay;
+ int a, have_tag = 0;
+
+ dag_current_scene_layers(bmain, &sce, &lay);
+
+ if(!sce || !sce->theDag)
+ return;
+
+ /* loop over all ID types */
+ a = set_listbasepointers(bmain, lbarray);
+
+ while(a--) {
+ ListBase *lb = lbarray[a];
+ ID *id = lb->first;
+
+ /* we tag based on first ID type character to avoid
+ looping over all ID's in case there are no tags */
+ if(id && bmain->id_tag_update[id->name[0]]) {
+ for(; id; id=id->next) {
+ if(id->flag & LIB_ID_RECALC) {
+ dag_id_flush_update(sce, id);
+ id->flag &= ~LIB_ID_RECALC;
+ }
+ }
+
+ have_tag = 1;
+ }
+ }
- /* flush to other objects that depend on this one */
- DAG_scene_flush_update(bmain, sce, lay, 0);
+ if(have_tag) {
+ /* clear tags */
+ memset(bmain->id_tag_update, 0, sizeof(bmain->id_tag_update));
+
+ /* flush changes to other objects */
+ DAG_scene_flush_update(bmain, sce, lay, 0);
+ }
+}
+
+void DAG_id_tag_update(ID *id, short flag)
+{
+ Main *bmain= G.main;
+
+ /* tag ID for update */
+ id->flag |= LIB_ID_RECALC;
+ bmain->id_tag_update[id->name[0]] = 1;
+
+ /* flag is for objects and particle systems */
+ if(flag) {
+ Object *ob;
+ ParticleSystem *psys;
+ short idtype = GS(id->name);
+
+ if(idtype == ID_OB) {
+ /* only quick tag */
+ ob = (Object*)id;
+ ob->recalc |= (flag & OB_RECALC_ALL);
+ }
+ else if(idtype == ID_PA) {
+ /* this is weak still, should be done delayed as well */
+ for(ob=bmain->object.first; ob; ob=ob->id.next) {
+ for(psys=ob->particlesystem.first; psys; psys=psys->next) {
+ if(&psys->part->id == id) {
+ ob->recalc |= (flag & OB_RECALC_ALL);
+ psys->recalc |= (flag & PSYS_RECALC);
+ }
+ }
+ }
+ }
+ }
}
/* recursively descends tree, each node only checked once */
@@ -2423,68 +2486,6 @@ static int parent_check_node(DagNode *node, int curtime)
return DAG_WHITE;
}
-/* all nodes that influence this object get tagged, for calculating the exact
- position of this object at a given timeframe */
-void DAG_id_update_flags(ID *id)
-{
- Main *bmain= G.main;
- Scene *sce;
- DagNode *node;
- DagAdjList *itA;
- Object *ob;
- unsigned int lay;
-
- dag_current_scene_layers(bmain, &sce, &lay);
-
- if(!id || !sce || !sce->theDag)
- return;
-
- /* objects only currently */
- if(GS(id->name) != ID_OB)
- return;
-
- ob= (Object*)id;
-
- /* tag nodes unchecked */
- for(node = sce->theDag->DagNode.first; node; node= node->next)
- node->color = DAG_WHITE;
-
- node= dag_find_node(sce->theDag, ob);
-
- /* object not in scene? then handle group exception. needs to be dagged once too */
- if(node==NULL) {
- Group *group= NULL;
- while( (group = find_group(ob, group)) ) {
- GroupObject *go;
- /* primitive; tag all... this call helps building groups for particles */
- for(go= group->gobject.first; go; go= go->next)
- go->ob->recalc= OB_RECALC_ALL;
- }
- }
- else {
-
- node->color = DAG_GRAY;
-
- sce->theDag->time++;
- node= sce->theDag->DagNode.first;
- for(itA = node->child; itA; itA= itA->next) {
- if(itA->node->type==ID_OB && itA->node->lasttime!=sce->theDag->time)
- itA->node->color= parent_check_node(itA->node, sce->theDag->time);
- }
-
- /* set recalcs and flushes */
- DAG_scene_update_flags(bmain, sce, lay);
-
- /* now we clear recalcs, unless color is set */
- for(node = sce->theDag->DagNode.first; node; node= node->next) {
- if(node->type==ID_OB && node->color==DAG_WHITE) {
- Object *ob= node->ob;
- ob->recalc= 0;
- }
- }
- }
-}
-
/* ******************* DAG FOR ARMATURE POSE ***************** */
/* we assume its an armature with pose */