diff options
Diffstat (limited to 'source/blender/blenkernel/intern/displist.c')
-rw-r--r-- | source/blender/blenkernel/intern/displist.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c index 99c48f338c1..479a2e657ed 100644 --- a/source/blender/blenkernel/intern/displist.c +++ b/source/blender/blenkernel/intern/displist.c @@ -240,7 +240,7 @@ void addnormalsDispList(Object *ob, ListBase *lb) a= dl->parts*dl->nr; v1= ndata; while(a--) { - Normalise(v1); + Normalize(v1); v1+= 3; } } @@ -525,7 +525,7 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un vn[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; vn[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; vn[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; - Normalise(vn); + Normalize(vn); } for (i=0; i<totface; i++) { @@ -555,7 +555,7 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - Normalise(n1); + Normalize(n1); for (j=0; j<nverts; j++) { MVert *mv= &mvert[vidx[j]]; @@ -666,7 +666,7 @@ void shadeDispList(Base *base) n1[0]= imat[0][0]*dl->nors[0]+imat[0][1]*dl->nors[1]+imat[0][2]*dl->nors[2]; n1[1]= imat[1][0]*dl->nors[0]+imat[1][1]*dl->nors[1]+imat[1][2]*dl->nors[2]; n1[2]= imat[2][0]*dl->nors[0]+imat[2][1]*dl->nors[1]+imat[2][2]*dl->nors[2]; - Normalise(n1); + Normalize(n1); fp= dl->verts; @@ -694,7 +694,7 @@ void shadeDispList(Base *base) n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - Normalise(n1); + Normalize(n1); fastshade(vec, n1, fp, ma, (char *)col1, NULL); @@ -732,7 +732,7 @@ void shadeDispList(Base *base) n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - Normalise(n1); + Normalize(n1); fastshade(vec, n1, fp, ma, (char *)col1, NULL); |