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Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 10731faf3ad..54613508a8a 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -25,6 +25,16 @@
/* Platform independend time */
#include "PIL_time.h"
+#include "DNA_anim_types.h"
+#include "DNA_dynamicpaint_types.h"
+#include "DNA_group_types.h" /*GroupObject*/
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_userdef_types.h" /* to get temp file path */
+
#include "BKE_animsys.h"
#include "BKE_bvhutils.h" /* bvh tree */
#include "BKE_blender.h"
@@ -48,16 +58,6 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
-#include "DNA_anim_types.h"
-#include "DNA_dynamicpaint_types.h"
-#include "DNA_group_types.h" /*GroupObject*/
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_userdef_types.h" /* to get temp file path */
-
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
@@ -447,7 +447,7 @@ static void subframe_updateObject(Scene *scene, Object *ob, int flags, float fra
/* for curve */
if(ob->type==OB_CURVE) {
Curve *cu= ob->data;
- BKE_animsys_evaluate_animdata(&cu->id, cu->adt, frame, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM);
}
/* backup object flags */
@@ -455,7 +455,7 @@ static void subframe_updateObject(Scene *scene, Object *ob, int flags, float fra
ob->recalc |= OB_RECALC_ALL;
ob->recalc |= OB_RECALC_DATA;
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, frame, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
if (flags & UPDATE_MESH) {
/* ignore cache clear during subframe updates
* to not mess up cache validity */
@@ -2756,7 +2756,7 @@ static void dynamicPaint_copyUpdatedMaterial(Material *orig_mat, Scene *scene, M
if (orig_mat == NULL) return;
/* update material anims */
- BKE_animsys_evaluate_animdata(&orig_mat->id, orig_mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &orig_mat->id, orig_mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
/* copy material */
mat = MEM_callocN(sizeof(Material), "Temp Brush Material");
@@ -2810,7 +2810,7 @@ static void dynamicPaint_copyUpdatedMaterial(Material *orig_mat, Scene *scene, M
}
/* update texture anims */
- BKE_animsys_evaluate_animdata(&tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
/* if texture type requires caching, create a copy of texture/data too
* to be able to re-cache safely.
@@ -5148,7 +5148,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
psys_check_enabled(brushObj, brush->psys)) {
/* Paint a particle system */
- BKE_animsys_evaluate_animdata(&brush->psys->part->id, brush->psys->part->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &brush->psys->part->id, brush->psys->part->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
dynamicPaint_paintParticles(surface, brush->psys, brush, ob, timescale);
}
}