diff options
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 66 |
1 files changed, 34 insertions, 32 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index ee678dd4c41..6f0135616f0 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -75,6 +75,7 @@ #include "BKE_scene.h" #include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" /* for image output */ #include "IMB_imbuf_types.h" @@ -2065,7 +2066,7 @@ static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMe * Updates derived mesh copy and processes dynamic paint step / caches. */ static void dynamicPaint_frameUpdate( - DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene, + DynamicPaintModifierData *pmd, struct Depsgraph *depsgraph, Scene *scene, Object *ob, DerivedMesh *dm) { if (pmd->canvas) { @@ -2129,7 +2130,7 @@ static void dynamicPaint_frameUpdate( else if (can_simulate) { /* calculate surface frame */ canvas->flags |= MOD_DPAINT_BAKING; - dynamicPaint_calculateFrame(surface, eval_ctx, scene, ob, current_frame); + dynamicPaint_calculateFrame(surface, depsgraph, scene, ob, current_frame); canvas->flags &= ~MOD_DPAINT_BAKING; /* restore canvas derivedmesh if required */ @@ -2149,14 +2150,14 @@ static void dynamicPaint_frameUpdate( /* Modifier call. Processes dynamic paint modifier step. */ DerivedMesh *dynamicPaint_Modifier_do( - DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene, + DynamicPaintModifierData *pmd, struct Depsgraph *depsgraph, Scene *scene, Object *ob, DerivedMesh *dm) { if (pmd->canvas) { DerivedMesh *ret; /* Update canvas data for a new frame */ - dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm); + dynamicPaint_frameUpdate(pmd, depsgraph, scene, ob, dm); /* Return output mesh */ ret = dynamicPaint_Modifier_apply(pmd, ob, dm); @@ -2165,7 +2166,7 @@ DerivedMesh *dynamicPaint_Modifier_do( } else { /* Update canvas data for a new frame */ - dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm); + dynamicPaint_frameUpdate(pmd, depsgraph, scene, ob, dm); /* Return output mesh */ return dynamicPaint_Modifier_apply(pmd, ob, dm); @@ -3348,7 +3349,7 @@ typedef struct BrushMaterials { /* Initialize materials for brush object: * Calculates inverse matrices for linked objects, updates * volume caches etc. */ -static void dynamicPaint_updateBrushMaterials(const EvaluationContext *eval_ctx, Object *brushOb, Material *ui_mat, Scene *scene, BrushMaterials *bMats) +static void dynamicPaint_updateBrushMaterials(Depsgraph *depsgraph, Object *brushOb, Material *ui_mat, Scene *scene, BrushMaterials *bMats) { /* Calculate inverse transformation matrix * for this object */ @@ -3363,13 +3364,13 @@ static void dynamicPaint_updateBrushMaterials(const EvaluationContext *eval_ctx, if (tot) { bMats->ob_mats = MEM_callocN(sizeof(Material *) * (tot), "BrushMaterials"); for (i = 0; i < tot; i++) { - bMats->ob_mats[i] = RE_sample_material_init(eval_ctx, give_current_material(brushOb, (i + 1)), scene); + bMats->ob_mats[i] = RE_sample_material_init(depsgraph, give_current_material(brushOb, (i + 1)), scene); } } bMats->tot = tot; } else { - bMats->mat = RE_sample_material_init(eval_ctx, ui_mat, scene); + bMats->mat = RE_sample_material_init(depsgraph, ui_mat, scene); } } @@ -3740,7 +3741,7 @@ static void dynamic_paint_brush_velocity_compute_cb( } static void dynamicPaint_brushMeshCalculateVelocity( - const struct EvaluationContext *eval_ctx, Scene *scene, + struct Depsgraph *depsgraph, Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale) { float prev_obmat[4][4]; @@ -3763,7 +3764,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( scene->r.subframe = prev_sfra; BKE_object_modifier_update_subframe( - eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + depsgraph, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); dm_p = CDDM_copy(brush->dm); numOfVerts_p = dm_p->getNumVerts(dm_p); mvert_p = dm_p->getVertArray(dm_p); @@ -3774,7 +3775,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( scene->r.subframe = cur_sfra; BKE_object_modifier_update_subframe( - eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + depsgraph, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); dm_c = brush->dm; numOfVerts_c = dm_c->getNumVerts(dm_c); mvert_c = dm_p->getVertArray(dm_c); @@ -3805,7 +3806,7 @@ static void dynamicPaint_brushMeshCalculateVelocity( } /* calculate velocity for object center point */ -static void dynamicPaint_brushObjectCalculateVelocity(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale) +static void dynamicPaint_brushObjectCalculateVelocity(struct Depsgraph *depsgraph, Scene *scene, Object *ob, Vec3f *brushVel, float timescale) { float prev_obmat[4][4]; float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f}; @@ -3824,14 +3825,14 @@ static void dynamicPaint_brushObjectCalculateVelocity(const struct EvaluationCon scene->r.cfra = prev_fra; scene->r.subframe = prev_sfra; BKE_object_modifier_update_subframe( - eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + depsgraph, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); copy_m4_m4(prev_obmat, ob->obmat); /* current frame dm */ scene->r.cfra = cur_fra; scene->r.subframe = cur_sfra; BKE_object_modifier_update_subframe( - eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); + depsgraph, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); /* calculate speed */ mul_m4_v3(prev_obmat, prev_loc); @@ -4203,7 +4204,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( } } -static int dynamicPaint_paintMesh(const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, +static int dynamicPaint_paintMesh(struct Depsgraph *depsgraph, DynamicPaintSurface *surface, DynamicPaintBrushSettings *brush, Object *brushOb, BrushMaterials *bMats, @@ -4219,7 +4220,7 @@ static int dynamicPaint_paintMesh(const struct EvaluationContext *eval_ctx, Dyna const MLoop *mloop = NULL; if (brush->flags & MOD_DPAINT_USES_VELOCITY) - dynamicPaint_brushMeshCalculateVelocity(eval_ctx, scene, brushOb, brush, &brushVelocity, timescale); + dynamicPaint_brushMeshCalculateVelocity(depsgraph, scene, brushOb, brush, &brushVelocity, timescale); if (!brush->dm) return 0; @@ -4709,7 +4710,7 @@ static void dynamic_paint_paint_single_point_cb_ex( } static int dynamicPaint_paintSinglePoint( - const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush, + struct Depsgraph *depsgraph, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush, Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale) { PaintSurfaceData *sData = surface->data; @@ -4717,7 +4718,7 @@ static int dynamicPaint_paintSinglePoint( Vec3f brushVel; if (brush->flags & MOD_DPAINT_USES_VELOCITY) - dynamicPaint_brushObjectCalculateVelocity(eval_ctx, scene, brushOb, &brushVel, timescale); + dynamicPaint_brushObjectCalculateVelocity(depsgraph, scene, brushOb, &brushVel, timescale); const MVert *mvert = brush->dm->getVertArray(brush->dm); @@ -5039,7 +5040,7 @@ static void dynamic_paint_prepare_effect_cb( } static int dynamicPaint_prepareEffectStep( - const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale) + struct Depsgraph *depsgraph, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale) { double average_force = 0.0f; float shrink_speed = 0.0f, spread_speed = 0.0f; @@ -5050,7 +5051,7 @@ static int dynamicPaint_prepareEffectStep( /* Init force data if required */ if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) { - ListBase *effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, surface->effector_weights, true); + ListBase *effectors = pdInitEffectors(depsgraph, scene, ob, NULL, surface->effector_weights, true); /* allocate memory for force data (dir vector + strength) */ *force = MEM_mallocN(sData->total_points * 4 * sizeof(float), "PaintEffectForces"); @@ -6007,7 +6008,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Vie /* * Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface. */ -static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe) +static int dynamicPaint_doStep(struct Depsgraph *depsgraph, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe) { PaintSurfaceData *sData = surface->data; PaintBakeData *bData = sData->bData; @@ -6035,7 +6036,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene * Base *base = NULL; Object *brushObj = NULL; ModifierData *md = NULL; - ViewLayer *view_layer = eval_ctx->view_layer; + ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); /* backup current scene frame */ int scene_frame = scene->r.cfra; @@ -6082,12 +6083,12 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene * /* update object data on this subframe */ if (subframe) { scene_setSubframe(scene, subframe); - BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION, + BKE_object_modifier_update_subframe(depsgraph, scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); } /* Prepare materials if required */ if (brush_usesMaterial(brush, scene)) - dynamicPaint_updateBrushMaterials(eval_ctx, brushObj, brush->mat, scene, &bMats); + dynamicPaint_updateBrushMaterials(depsgraph, brushObj, brush->mat, scene, &bMats); /* Apply brush on the surface depending on it's collision type */ if (brush->psys && brush->psys->part && @@ -6101,11 +6102,11 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene * } /* Object center distance: */ if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) { - dynamicPaint_paintSinglePoint(eval_ctx, surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale); + dynamicPaint_paintSinglePoint(depsgraph, surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale); } /* Mesh volume/proximity: */ else if (brushObj != ob) { - dynamicPaint_paintMesh(eval_ctx, surface, brush, brushObj, &bMats, scene, timescale); + dynamicPaint_paintMesh(depsgraph, surface, brush, brushObj, &bMats, scene, timescale); } /* free temp material data */ @@ -6115,7 +6116,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene * if (subframe) { scene->r.cfra = scene_frame; scene->r.subframe = scene_subframe; - BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION, + BKE_object_modifier_update_subframe(depsgraph, scene, brushObj, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint); } @@ -6150,7 +6151,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene * return setError(canvas, N_("Not enough free memory")); /* Prepare effects and get number of required steps */ - steps = dynamicPaint_prepareEffectStep(eval_ctx, surface, scene, ob, &force, timescale); + steps = dynamicPaint_prepareEffectStep(depsgraph, surface, scene, ob, &force, timescale); for (s = 0; s < steps; s++) { dynamicPaint_doEffectStep(surface, force, prevPoint, timescale, (float)steps); } @@ -6175,7 +6176,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene * * Calculate a single frame and included subframes for surface */ int dynamicPaint_calculateFrame( - DynamicPaintSurface *surface, const struct EvaluationContext *eval_ctx, + DynamicPaintSurface *surface, struct Depsgraph *depsgraph, Scene *scene, Object *cObject, int frame) { float timescale = 1.0f; @@ -6185,7 +6186,8 @@ int dynamicPaint_calculateFrame( dynamicPaint_applySurfaceDisplace(surface, surface->canvas->dm); /* update bake data */ - dynamicPaint_generateBakeData(surface, eval_ctx->view_layer, cObject); + ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); + dynamicPaint_generateBakeData(surface, view_layer, cObject); /* don't do substeps for first frame */ if (surface->substeps && (frame != surface->start_frame)) { @@ -6194,10 +6196,10 @@ int dynamicPaint_calculateFrame( for (st = 1; st <= surface->substeps; st++) { float subframe = ((float) st) / (surface->substeps + 1); - if (!dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, subframe)) + if (!dynamicPaint_doStep(depsgraph, scene, cObject, surface, timescale, subframe)) return 0; } } - return dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, 0.0f); + return dynamicPaint_doStep(depsgraph, scene, cObject, surface, timescale, 0.0f); } |