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Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c54
1 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index e6f38a3a334..636788e20e8 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -78,15 +78,15 @@
/* precalculated gaussian factors for 5x super sampling */
static float gaussianFactors[5] = { 0.996849f,
- 0.596145f,
- 0.596145f,
- 0.596145f,
- 0.524141f};
+ 0.596145f,
+ 0.596145f,
+ 0.596145f,
+ 0.524141f};
static float gaussianTotal = 3.309425f;
/* UV Image neighboring pixel table x and y list */
-static int neighX[8] = {1,1,0,-1,-1,-1, 0, 1};
-static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
+static int neighX[8] = {1, 1, 0, -1, -1, -1, 0, 1};
+static int neighY[8] = {0, 1, 1, 1, 0, -1, -1, -1};
/* subframe_updateObject() flags */
#define UPDATE_PARENTS (1<<0)
@@ -110,7 +110,7 @@ static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
#define MIN_WETNESS 0.001f
#define MAX_WETNESS 5.0f
/* dissolve macro */
-#define VALUE_DISSOLVE(VALUE, TIME, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * (pow(MIN_WETNESS,1.0f/(1.2f*((float)(TIME))/(SCALE)))) : (VALUE) - 1.0f/(TIME)*(SCALE)
+#define VALUE_DISSOLVE(VALUE, TIME, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * (pow(MIN_WETNESS, 1.0f/(1.2f*((float)(TIME))/(SCALE)))) : (VALUE) - 1.0f/(TIME)*(SCALE)
/***************************** Internal Structs ***************************/
@@ -376,18 +376,18 @@ void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface)
}
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
- strcat(surface->output_name,"paintmap");
- strcat(surface->output_name2,"wetmap");
+ strcat(surface->output_name, "paintmap");
+ strcat(surface->output_name2, "wetmap");
surface_setUniqueOutputName(surface, surface->output_name2, 1);
}
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) {
- strcat(surface->output_name,"displace");
+ strcat(surface->output_name, "displace");
}
else if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {
- strcat(surface->output_name,"weight");
+ strcat(surface->output_name, "weight");
}
else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
- strcat(surface->output_name,"wave");
+ strcat(surface->output_name, "wave");
}
surface_setUniqueOutputName(surface, surface->output_name, 0);
@@ -720,14 +720,14 @@ static void surfaceGenerateGrid(struct DynamicPaintSurface *surface)
/* get dimensions */
sub_v3_v3v3(dim, grid->grid_bounds.max, grid->grid_bounds.min);
copy_v3_v3(td, dim);
- min_dim = MAX3(td[0],td[1],td[2]) / 1000.f;
+ min_dim = MAX3(td[0], td[1], td[2]) / 1000.f;
/* deactivate zero axises */
for (i=0; i<3; i++) {
if (td[i]<min_dim) {td[i]=1.0f; axis-=1;}
}
- if (axis == 0 || MAX3(td[0],td[1],td[2]) < 0.0001f) {
+ if (axis == 0 || MAX3(td[0], td[1], td[2]) < 0.0001f) {
MEM_freeN(grid_bounds);
MEM_freeN(bData->grid);
bData->grid = NULL;
@@ -1469,7 +1469,7 @@ void dynamicPaint_setInitialColor(DynamicPaintSurface *surface)
#pragma omp parallel for schedule(static)
for (i=0; i<sData->total_points; i++) {
int face_ind = f_data->uv_p[i].face_index;
- float colors[3][4] = {{0.0f,0.0f,0.0f,0.0f}};
+ float colors[3][4] = {{0.0f, 0.0f, 0.0f, 0.0f}};
float final_color[4];
int j;
/* collect color values */
@@ -1914,8 +1914,8 @@ struct DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scen
* Tries to find the neighboring pixel in given (uv space) direction.
* Result is used by effect system to move paint on the surface.
*
-* px,py : origin pixel x and y
-* n_index : lookup direction index (use neighX,neighY to get final index)
+* px, py : origin pixel x and y
+* n_index : lookup direction index (use neighX, neighY to get final index)
*/
static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh *dm,
const char *uvname, int w, int h, int px, int py, int n_index)
@@ -1925,7 +1925,7 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
* and faster/simplier than including possible face tip point links)
*/
- int x,y;
+ int x, y;
PaintUVPoint *tPoint = NULL;
PaintUVPoint *cPoint = NULL;
@@ -2121,7 +2121,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
0.4f, -0.2f,
-0.4f, 0.3f};
int ty;
- int w,h;
+ int w, h;
int numOfFaces;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
int active_points = 0;
@@ -2217,7 +2217,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
short isInside = 0; /* if point is inside a uv face */
float d1[2], d2[2], d3[2], point[5][2];
- float dot00,dot01,dot02,dot11,dot12, invDenom, u,v;
+ float dot00, dot01, dot02, dot11, dot12, invDenom, u, v;
/* Init per pixel settings */
tPoint->face_index = -1;
@@ -2258,7 +2258,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
if (faceBB[i].max[1] < (point[sample][1])) continue;
/* Calculate point inside a triangle check
- * for uv0,1,2 */
+ * for uv0, 1, 2 */
sub_v2_v2v2(d1, tface[i].uv[2], tface[i].uv[0]); // uv2 - uv0
sub_v2_v2v2(d2, tface[i].uv[1], tface[i].uv[0]); // uv1 - uv0
sub_v2_v2v2(d3, point[sample], tface[i].uv[0]); // point - uv0
@@ -2358,7 +2358,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
/* If point isn't't on canvas mesh */
if (tPoint->face_index == -1) {
int u_min, u_max, v_min, v_max;
- int u,v, ind;
+ int u, v, ind;
float point[2];
/* get loop area */
@@ -2696,7 +2696,7 @@ static void dynamicPaint_updateBrushMaterials(Object *brushOb, Material *ui_mat,
if (tot) {
bMats->ob_mats = MEM_callocN(sizeof(Material*)*(tot), "BrushMaterials");
for (i=0; i<tot; i++) {
- bMats->ob_mats[i] = RE_init_sample_material(give_current_material(brushOb,(i+1)), scene);
+ bMats->ob_mats[i] = RE_init_sample_material(give_current_material(brushOb, (i+1)), scene);
}
}
bMats->tot = tot;
@@ -3189,7 +3189,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
mul_v3_fl(avg_brushNor, 1.0f/(float)numOfVerts);
/* instead of null vector use positive z */
- if (!(MIN3(avg_brushNor[0],avg_brushNor[1],avg_brushNor[2])))
+ if (!(MIN3(avg_brushNor[0], avg_brushNor[1], avg_brushNor[2])))
avg_brushNor[2] = 1.0f;
else
normalize_v3(avg_brushNor);
@@ -3278,7 +3278,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
float dot;
if (quad) {v2=mface[hit.index].v3; v3=mface[hit.index].v4;}
- normal_tri_v3( hit.no, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+ normal_tri_v3(hit.no, mvert[v1].co, mvert[v2].co, mvert[v3].co);
dot = ray_dir[0]*hit.no[0] + ray_dir[1]*hit.no[1] + ray_dir[2]*hit.no[2];
/* If ray and hit face normal are facing same direction
@@ -3402,7 +3402,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* velocity brush, only do on main sample */
if (brush->flags & MOD_DPAINT_USES_VELOCITY && ss==0 && brushVelocity) {
- int v1,v2,v3;
+ int v1, v2, v3;
float weights[4];
float brushPointVelocity[3];
float velocity[3];
@@ -3888,7 +3888,7 @@ static void dynamicPaint_prepareAdjacencyData(DynamicPaintSurface *surface, int
if ((!surface_usesAdjDistance(surface) && !force_init) || !sData->adj_data) return;
if (bData->bNeighs) MEM_freeN(bData->bNeighs);
- bNeighs = bData->bNeighs = MEM_mallocN(sData->adj_data->total_targets*sizeof(struct BakeAdjPoint),"PaintEffectBake");
+ bNeighs = bData->bNeighs = MEM_mallocN(sData->adj_data->total_targets*sizeof(struct BakeAdjPoint), "PaintEffectBake");
if (!bNeighs) return;
#pragma omp parallel for schedule(static)