diff options
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 10731faf3ad..54613508a8a 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -25,6 +25,16 @@ /* Platform independend time */ #include "PIL_time.h" +#include "DNA_anim_types.h" +#include "DNA_dynamicpaint_types.h" +#include "DNA_group_types.h" /*GroupObject*/ +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_userdef_types.h" /* to get temp file path */ + #include "BKE_animsys.h" #include "BKE_bvhutils.h" /* bvh tree */ #include "BKE_blender.h" @@ -48,16 +58,6 @@ #include "BKE_scene.h" #include "BKE_texture.h" -#include "DNA_anim_types.h" -#include "DNA_dynamicpaint_types.h" -#include "DNA_group_types.h" /*GroupObject*/ -#include "DNA_mesh_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_modifier_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" -#include "DNA_userdef_types.h" /* to get temp file path */ - #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" @@ -447,7 +447,7 @@ static void subframe_updateObject(Scene *scene, Object *ob, int flags, float fra /* for curve */ if(ob->type==OB_CURVE) { Curve *cu= ob->data; - BKE_animsys_evaluate_animdata(&cu->id, cu->adt, frame, ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM); } /* backup object flags */ @@ -455,7 +455,7 @@ static void subframe_updateObject(Scene *scene, Object *ob, int flags, float fra ob->recalc |= OB_RECALC_ALL; ob->recalc |= OB_RECALC_DATA; - BKE_animsys_evaluate_animdata(&ob->id, ob->adt, frame, ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM); if (flags & UPDATE_MESH) { /* ignore cache clear during subframe updates * to not mess up cache validity */ @@ -2756,7 +2756,7 @@ static void dynamicPaint_copyUpdatedMaterial(Material *orig_mat, Scene *scene, M if (orig_mat == NULL) return; /* update material anims */ - BKE_animsys_evaluate_animdata(&orig_mat->id, orig_mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &orig_mat->id, orig_mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM); /* copy material */ mat = MEM_callocN(sizeof(Material), "Temp Brush Material"); @@ -2810,7 +2810,7 @@ static void dynamicPaint_copyUpdatedMaterial(Material *orig_mat, Scene *scene, M } /* update texture anims */ - BKE_animsys_evaluate_animdata(&tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM); /* if texture type requires caching, create a copy of texture/data too * to be able to re-cache safely. @@ -5148,7 +5148,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su psys_check_enabled(brushObj, brush->psys)) { /* Paint a particle system */ - BKE_animsys_evaluate_animdata(&brush->psys->part->id, brush->psys->part->adt, BKE_curframe(scene), ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &brush->psys->part->id, brush->psys->part->adt, BKE_curframe(scene), ADT_RECALC_ANIM); dynamicPaint_paintParticles(surface, brush->psys, brush, ob, timescale); } } |